Been playing Fallout NV recently, and a few things popped up as I was playing that I wanted to get peoples thoughts on. The first thing is how people feel with open world games versus more linear structures: there seems to be a movement from not only developers but gamers in general to expand the worlds that are being created to make them as immersive as possible. Part of the way to do this is to make larger maps of course, and locations which you can travel to and from by your own volition. The idea of a living, breathing world is popping up in many games, irrespective of genre.
Now, I'm sure I can't be the only one, but open world games are kind of daunting. Sometimes (not always) their breadth is almost suffocating, as if I had a case of agoraphobia or something. I'm not frightened of open spaces in real life, but in games I'm almost overwhemled by the size and freedom; Skyrim being a good example. With NV its not as bad, because there is still the sense that you can get around quite easily, but Skyrim is overwhelming to the point where I find myself just giving up. The worst thing is that they're only going to get bigger and denser.
Part of this relates to the feeling of not progressing. In Skyrim, and to a lesser extent other open world games, you could play for 5 hours and still feel like you haven't really achieved anything. In more linear games, you pretty much know you're about half way through; and in an odd way, that is more reassuring or comforting than knowing you could play a game for hundreds of hours without completing it. Trying to immerse yourself in the world is fine, but it feels as if that is coming at the expense of an actual experience.
That leads into my next question: do people really enjoy trophies, sidequests, collection, mini-games and so on? In my experience, that just adds to the overwhelming nature of open world games. It's beyond burdernsome. Some might say "well, just do the main quest", but that doesn't quite take into account the feeling of incompleteness one gets from just rushing through the main quest. Do I do this sidequest or not? What will happen if I do? Will it enrich the experience? And I suppose developers put those things in for a reason, so people like me with such OCD's continue to play the game.
Finally, should difficulty modes exist? Im referring to hardcore mode in NV with this one. Again, as a player, you feel somewhat inadequate when playing on easy, or even normal. Its fine being able to tailor your experience to particular types of gamers, but again I think the ability to choose a setting from the beginning is the wrong way to go about it. From where I stand it would be better if you had one normal setting from the start, and were then unable to unlock a hardcore mode upon completing the game. With NV it might be trickier, because hardcore mode involves survivalist elements, but in other games it would be more advantageous.
I realize these questions are borne out of my own neuroses, but to summarize, the questions are:
1. Do you find open worlds overwhelming?
2. If you had a choice, would you exclude sidequests, trophies, collectables, mini-games altogether?
3. Should difficulty settings be set to normal only (with higher difficulty being an unlockable)?
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