Psychology of gaming: a few questions.

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RadioGooGoo

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#1 RadioGooGoo
Member since 2007 • 253 Posts

Been playing Fallout NV recently, and a few things popped up as I was playing that I wanted to get peoples thoughts on. The first thing is how people feel with open world games versus more linear structures: there seems to be a movement from not only developers but gamers in general to expand the worlds that are being created to make them as immersive as possible. Part of the way to do this is to make larger maps of course, and locations which you can travel to and from by your own volition. The idea of a living, breathing world is popping up in many games, irrespective of genre.

Now, I'm sure I can't be the only one, but open world games are kind of daunting. Sometimes (not always) their breadth is almost suffocating, as if I had a case of agoraphobia or something. I'm not frightened of open spaces in real life, but in games I'm almost overwhemled by the size and freedom; Skyrim being a good example. With NV its not as bad, because there is still the sense that you can get around quite easily, but Skyrim is overwhelming to the point where I find myself just giving up. The worst thing is that they're only going to get bigger and denser.

Part of this relates to the feeling of not progressing. In Skyrim, and to a lesser extent other open world games, you could play for 5 hours and still feel like you haven't really achieved anything. In more linear games, you pretty much know you're about half way through; and in an odd way, that is more reassuring or comforting than knowing you could play a game for hundreds of hours without completing it. Trying to immerse yourself in the world is fine, but it feels as if that is coming at the expense of an actual experience.

That leads into my next question: do people really enjoy trophies, sidequests, collection, mini-games and so on? In my experience, that just adds to the overwhelming nature of open world games. It's beyond burdernsome. Some might say "well, just do the main quest", but that doesn't quite take into account the feeling of incompleteness one gets from just rushing through the main quest. Do I do this sidequest or not? What will happen if I do? Will it enrich the experience? And I suppose developers put those things in for a reason, so people like me with such OCD's continue to play the game.

Finally, should difficulty modes exist? Im referring to hardcore mode in NV with this one. Again, as a player, you feel somewhat inadequate when playing on easy, or even normal. Its fine being able to tailor your experience to particular types of gamers, but again I think the ability to choose a setting from the beginning is the wrong way to go about it. From where I stand it would be better if you had one normal setting from the start, and were then unable to unlock a hardcore mode upon completing the game. With NV it might be trickier, because hardcore mode involves survivalist elements, but in other games it would be more advantageous.

I realize these questions are borne out of my own neuroses, but to summarize, the questions are:

1. Do you find open worlds overwhelming?

2. If you had a choice, would you exclude sidequests, trophies, collectables, mini-games altogether?

3. Should difficulty settings be set to normal only (with higher difficulty being an unlockable)?

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Black_Knight_00

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#2 Black_Knight_00
Member since 2007 • 78 Posts
No, no and no. I really enjoy open world games. I think the more the merrier when it comes to content (collectables, sidequests), but I also think more than enough effort should be channeled in the main story. Difficulties should always be unlocked right off the bat, nothing worse than being forced to play a game on hard to unlock ultra hard.
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JordanElek

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#3 JordanElek
Member since 2002 • 18564 Posts

Open worlds are only intimidating to me if I feel like there's a lack of structure or organization. I felt that way for several hours at the beginning of Deus Ex Human Revolution, but once it all started to click, that feeling totally vanished. I can't think of any recent games that intimidated me, but I never finished Morrowind because of that. I couldn't keep track of everything I needed to do, and stuff just kept piling up so that I would forget half of my quests.

But with Skyrim, once I figured out the quest system and map, which didn't take long, I wasn't intimidated whatsoever. Even though there was a TON to do and a million places to go, I understood the structure and could easily keep track of everything.

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MattDistillery

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#4 MattDistillery
Member since 2010 • 969 Posts

No
No
And No.

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Jackc8

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#5 Jackc8
Member since 2007 • 8515 Posts

1. Do you find open worlds overwhelming? - It just takes a few games to get used to the idea of an open world. You've got your main quest and a bunch of sidequests you can complete to level up your character, get more weapons etc., and make the main quest easier. In a really good game those sidequests are interesting, fun, and tie into the main quest in some way. In a bad game they're irrelevant, boring, and serve only to add grinding hours to the thing.

2. If you had a choice, would you exclude sidequests, trophies, collectibles, mini-games altogether? - No. There wouldn't be too much point in having an open world and then making a main-quest-only game out of it. Personally I enjoy doing a bunch of little things and getting trophies and cool weapons for them. And exploring little side-stories, meeting interesting characters and visiting out-of-the-way locations - the whole "I wonder what's over here?" - those are the things that differentiate open world games from linear ones.

3. Should difficulty settings be set to normal only (with higher difficulty being an unlockable)? - No. Different people have different skill levels. Some games on normal are way too easy, others are very hard. The developer can't create a "normal" difficulty that would be suitable for everyone. That's why it's nice to have a choice.

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Smokescreened84

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#6 Smokescreened84
Member since 2005 • 2565 Posts
1: Maybe for the first time it can be overwhelming, but after adapting and developing a method of playing it becomes second nature. 2: No, they add more to a game. These days games are so short lived that it can be rare for a game to last beyond a few short hours and have much of anything to return to. Take JRPG's for example, they can be so linear with their focus only on the main story, no character creation with gender choice and cliche after cliche and little else that once they're done there really isn't any need to bother with them again. More games with the long play hours of the Elder Scrolls and Fallout games are what we need, not less. A game that lasts a while is a good investment over a short game that is finished in barely hours. Games are too expensive to waste so much money on if they don't last longer than at least 30/50 hours or more. 3: For someone new to a game or to gaming, then an easy difficulty setting can be a good way to get to grips with a game. Giving them a chance to adapt and learn is better than making it impossible for them.
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Jacanuk

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#7 Jacanuk
Member since 2011 • 20281 Posts

Been playing Fallout NV recently, and a few things popped up as I was playing that I wanted to get peoples thoughts on. The first thing is how people feel with open world games versus more linear structures: there seems to be a movement from not only developers but gamers in general to expand the worlds that are being created to make them as immersive as possible. Part of the way to do this is to make larger maps of course, and locations which you can travel to and from by your own volition. The idea of a living, breathing world is popping up in many games, irrespective of genre.

Now, I'm sure I can't be the only one, but open world games are kind of daunting. Sometimes (not always) their breadth is almost suffocating, as if I had a case of agoraphobia or something. I'm not frightened of open spaces in real life, but in games I'm almost overwhemled by the size and freedom; Skyrim being a good example. With NV its not as bad, because there is still the sense that you can get around quite easily, but Skyrim is overwhelming to the point where I find myself just giving up. The worst thing is that they're only going to get bigger and denser.

Part of this relates to the feeling of not progressing. In Skyrim, and to a lesser extent other open world games, you could play for 5 hours and still feel like you haven't really achieved anything. In more linear games, you pretty much know you're about half way through; and in an odd way, that is more reassuring or comforting than knowing you could play a game for hundreds of hours without completing it. Trying to immerse yourself in the world is fine, but it feels as if that is coming at the expense of an actual experience.

That leads into my next question: do people really enjoy trophies, sidequests, collection, mini-games and so on? In my experience, that just adds to the overwhelming nature of open world games. It's beyond burdernsome. Some might say "well, just do the main quest", but that doesn't quite take into account the feeling of incompleteness one gets from just rushing through the main quest. Do I do this sidequest or not? What will happen if I do? Will it enrich the experience? And I suppose developers put those things in for a reason, so people like me with such OCD's continue to play the game.

Finally, should difficulty modes exist? Im referring to hardcore mode in NV with this one. Again, as a player, you feel somewhat inadequate when playing on easy, or even normal. Its fine being able to tailor your experience to particular types of gamers, but again I think the ability to choose a setting from the beginning is the wrong way to go about it. From where I stand it would be better if you had one normal setting from the start, and were then unable to unlock a hardcore mode upon completing the game. With NV it might be trickier, because hardcore mode involves survivalist elements, but in other games it would be more advantageous.

I realize these questions are borne out of my own neuroses, but to summarize, the questions are:

1. Do you find open worlds overwhelming?

2. If you had a choice, would you exclude sidequests, trophies, collectables, mini-games altogether?

3. Should difficulty settings be set to normal only (with higher difficulty being an unlockable)?

RadioGooGoo
No, No and more No. The last question is kinda dumb since we have FPS games that are so dumbed down its crazy.
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Sword-Demon

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#8 Sword-Demon
Member since 2008 • 7007 Posts
no to all
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#9 markop2003
Member since 2005 • 29917 Posts
Linear stories can be much better than open ended games however they have to be well written if they are reliant on their story which very very few games are. Linear just means locking someone in to a fixed path of progression, whether that makes a good game depends on the quality of that path. If side quests are done well and they fit into the world then they're good however quite often they're not thought through but then you can just ignore them so they're not a major issue. I hate it when things are made unlockable in games, I bought the content so I should be allowed access to it. I think games should move towards being semi-dynamic based on your performance where enemy strength is adapted based on how much you're struggling. However you'd still need options for discrete changes like the presence of cross hairs or whether the dynamic difficulty runs or not.
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tjricardo089

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#10 tjricardo089
Member since 2010 • 7429 Posts

1. Do you find open worlds overwhelming?

2. If you had a choice, would you exclude sidequests, trophies, collectables, mini-games altogether?

3. Should difficulty settings be set to normal only (with higher difficulty being an unlockable)?

RadioGooGoo

1. No

2. No

3. No

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MadVybz

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#11 MadVybz
Member since 2009 • 2797 Posts

1. Yes. I personally don't enjoy games that let you loose in an entire world to explore on your own, mainly because I don't really enjoy exploration to that much of an extent. I can play games like Batman: Arkham City and Castlevania: Symphony of the Night, but Bethesda games or any other open world like that I can't really handle.

2. No, not really. Using Arkham City again, I collected all of the Riddler trophies and beat the challenges, because of the fact that extra content was made avaiable to you if you did. So if the game gives me a clear incentive for doing sidequest and collecting things, and if it was enjoyable while doing so, then yeah, I don't have a problem.

3. I don't think so with that. Some people like to start off with hardest difficulty; I know I certainly do when I play fighting games.