Man, Quantic Dream really likes to put colons in their titles (Omikron: The Nomad Soul, Beyond: Two Souls, and now this).
A while back, Quantic Dream released a tech demo video titled Kara. It was a 7 minute short film done using realtime rendering on PS3 hardware. It wasn't tied to any specific IP or game that they were working on. The video was released after Heavy Rain but before Beyond: Two Souls and it focused on the story of a robot woman who was marked as "defective" for being self-aware and having feelings. Although similar to the "Audition" video that was released as a demo of the tech that would eventually become Heavy Rain, this one was a bit... creepier in terms of the moral implications.
Well, a few years later and after the release of B:TS, a new IP has emerged from this developer. It appears to be directly lifted from the concept of the video but expanded into a full game:
This is all that they've really released on it so far, but I'm excited. I've been a fan of this company's games (even the mediocre ones) since the beginning. Omikron was way ahead of its time and really would have benefited from being developed on later gen hardware (Dreamcast and "Dreamcast Era" PCs). Indigo Prophecy: Fahrenheit (jk) was the first title where the technology really felt like it could keep up so they went for a fully cinematic game as opposed to the more traditional gameplay elements of Omikron, but they needed more time to tweak the formula. IP's gameplay was extremely QTE heavy, even in sequences that were basically static cutscenes. The story also went pretty bat-shit crazy by the third act. It started out paranormal, but by the end it went apocalyptically crazy and with Illuminati-esque conspiracy theories and aliens from Area 51. The strongly negative reaction to the schizophrenic storyline from that game is probably why QD was so adamant that their next title (Heavy Rain) would be a straight thriller with no supernatural or crazy sci-fi elements (barring Agent Jayden's investigating crime scenes with something that looks a hell of a lot like a Microsoft Hololense).
Heavy Rain was much better received than any of QD's other projects to date. Beyond: Two Souls was also pretty good, but in many ways it felt like one step forward and two steps back. Heavy Rain is still my favorite of their games thus far, but I have high hopes for their next ones. Hopefully they'll learn from some of the narrative mistakes they made with Two Souls.
-Byshop
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