why do u want more realsitic games? does that enhanced your gaming experiences?
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If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.Gangans
That's a very good point you bring up there as I've never thought about it like that but, I think that when a game is more realistic, it allows the user to be immersed into the game more.
It feels better when the laws of physics in a game are the same than in the real world.
Look at the flying units in starcraft 2, doesn't it feel strange to see them floating at that high?
I care more about physics than graphics, and more than physics about AI, some enemies in some games are completely stupid, they are so stupid that it isn't even fun to defeat them.
If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.Gangans
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
[QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.H3LLRaiseR
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
[QUOTE="H3LLRaiseR"][QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.Gangans
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
I'm not a fan of any of the Elder Scrolls games. so I can't really argue one vs the other. Eitherway, I'm not going to wake up tomorrow, toss on some robes that magically enhance my strength, and go lob fireballs at orcs from the palm of my hand. Even if the game has a very realistic look and feel, it is far from it.
Besides from sporting games, were you want as much realism as possible, or at least I do, it doesn't really affect me. I play games to enjoy that aspect of fantasy that life lacks. Things like the ability to fly, or drive a car at speeds of up to 300 km/h through Tokyo, or save a princess in a castle, it doesn't really matter.It's all about having fun, and if you absolutely require an advanced sense of realism to enjoy a game, well then what's the point.
[QUOTE="Gangans"][QUOTE="H3LLRaiseR"][QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.H3LLRaiseR
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
I'm not a fan of any of the Elder Scrolls games. so I can't really argue one vs the other. Eitherway, I'm not going to wake up tomorrow, toss on some robes that magically enhance my strength, and go lob fireballs at orcs from the palm of my hand. Even if the game has a very realistic look and feel, it is far from it.
Well I thought thats what were were discussing, the look and feel, the visuals to be specific. Realistic visuals are not required to make a 'fantasy' game more immersive, thats all I'm getting at. What should immerse you into a game is the gameplay, and to a lesser extent the art direction, because it's a game, you're playing it, not watching a movie.
Besides from sporting games, were you want as much realism as possible, or at least I do, it doesn't really affect me. I play games to enjoy that aspect of fantasy that life lacks. Things like the ability to fly, or drive a car at speeds of up to 300 km/h through Tokyo, or save a princess in a castle, it doesn't really matter.It's all about having fun, and if you absolutely require an advanced sense of realism to enjoy a game, well then what's the point.
Galzakian
Well said, only a select few genres demand more realism, specifically the simulation genres and more down to earth first person shooters.
But when it comes to most other genres, mario doesn't need to have hyper realistic textured skin and cloth physics on his hat, he just needs to run around saving a princess :P
Even zelda wouldn't be zelda if it suddenly went for a resident evil realistic visual style.
Halo is halo because it has it's own visual style, that distinguishes it from some other generic shooter. Same with metroid prime, etc.
So photorealism in gaming isn't required for most genres.
[QUOTE="H3LLRaiseR"][QUOTE="Gangans"][QUOTE="H3LLRaiseR"][QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.Gangans
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
I'm not a fan of any of the Elder Scrolls games. so I can't really argue one vs the other. Eitherway, I'm not going to wake up tomorrow, toss on some robes that magically enhance my strength, and go lob fireballs at orcs from the palm of my hand. Even if the game has a very realistic look and feel, it is far from it.
Well I thought thats what were were discussing, the look and feel, the visuals to be specific. Realistic visuals are not required to make a 'fantasy' game more immersive, thats all I'm getting at. What should immerse you into a game is the gameplay, and to a lesser extent the art direction, because it's a game, you're playing it, not watching a movie.
Look and feel is exactly what we're talking about. My point is that just because Oblivion (or any other game) has realistic graphics doesn't mean that its still not 100% fantasy, just the same as Zelda or Mario.
Also, I feel that gameplay has the least impact on the immersive qualities of a game. The story, graphics, music, and sound effects are what immerse you into a game world. The gameplay is what makes it fun.
It ultimately depends on the context of the game. A Grand Theft Auto title heavily benefits from realism because it's an attempt to imitate city life, something were familiar with every day, realism makes the experience of having the freedom to do what you want in this world a lot more enjoyable. While other games can do without it because those games serve as an escape from visions were used to seeing. visionarygta is sattire, and really doesnt benefit from ultra realism, it wouldnt feel right if it was a cartoon. i think the radio stations really reflect the universe its going for.
Personally, I think what is more important is that the game feels real. In the universe the game creates, everything should make sense. For example, in Timesplitters, there are many things you should be able to jump over, but can't. In Rainbow Six Vegas, there are roadblocks and things forcing you down a narrow path and no amount of bullets knocksthem away. Stuff like that takes you out of the game.
On the other hand, Gears of War has guys that get shot 20 times in the chest and lying in a pool of their own blood, yet all it takes for them to get going again is a friend to come up and give them a hand as they yell, "LUCKY SHOT!" In the context of the game, that seems to make total sense. Though it would be totally out of place ina game like Rainbow Six, the world of Gears of War can have stuff like that happen without anybody feeling it is totally ridiculous.
[QUOTE="H3LLRaiseR"][QUOTE="Gangans"][QUOTE="H3LLRaiseR"][QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.Gangans
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
I'm not a fan of any of the Elder Scrolls games. so I can't really argue one vs the other. Eitherway, I'm not going to wake up tomorrow, toss on some robes that magically enhance my strength, and go lob fireballs at orcs from the palm of my hand. Even if the game has a very realistic look and feel, it is far from it.
Well I thought thats what were were discussing, the look and feel, the visuals to be specific. Realistic visuals are not required to make a 'fantasy' game more immersive, thats all I'm getting at. What should immerse you into a game is the gameplay, and to a lesser extent the art direction, because it's a game, you're playing it, not watching a movie.
1.) Most critics seem to disagree with your assertion that Morrowind is better than Oblivion.2.) Morrowind still had a very realistic look. You going to tell me that if Morrowind looked like Wind Waker, you would be even happier with it, because less realism in visuals is more fun and feels more like an escape?
3.) Realistic visuals enhance the immersion level of many games. Some games don't require any level of immersion and don't really benefit from heightened immersion to begin with (Mario, Viva Pinata, Tetris). Others, like Bioshock or FEAR, do very well to have realistic visuals and suck one into the environment.
4.) I don't even think this post had anything to do with realism in visuals, but rather to do with realism in gameplay. It's a compeltely different issue, and I for one don't care for too much realism in my gaming. I don't play flight simulators, hated the old Rainbow Six' on PC, and am bored to tears by Forzaor Gran Turismo compared to more arcade-y racers like Burnout. Not that there's anything wrong with realistic gameplay, but I just don't feel that realism suits our current limited control method very well. Perhaps someday when we're all suited up in sensored body suits and real life actions can be more accurately mimicked, then I will be more open to the idea. Currently though, I don't feel it works all that well to strive for realism, nor is it particularly very fun.
Personally, I think what is more important is that the game feels real. In the universe the game creates, everything should make sense. For example, in Timesplitters, there are many things you should be able to jump over, but can't. In Rainbow Six Vegas, there are roadblocks and things forcing you down a narrow path and no amount of bullets knocksthem away. Stuff like that takes you out of the game.
On the other hand, Gears of War has guys that get shot 20 times in the chest and lying in a pool of their own blood, yet all it takes for them to get going again is a friend to come up and give them a hand as they yell, "LUCKY SHOT!" In the context of the game, that seems to make total sense. Though it would be totally out of place ina game like Rainbow Six, the world of Gears of War can have stuff like that happen without anybody feeling it is totally ridiculous.
AtomicTangerine
good point that's pretty much how perlin's law works which is something future game developers will know alot about.
It depends on the game.
If its Mario I don't expect any reality whatsoever, but if its a modern day shooter I'd prefer if all the landscapes are destrucable and everything acts as it should. Then again one of my fav games ever is Serious Sam go figure.
[QUOTE="Gangans"][QUOTE="H3LLRaiseR"][QUOTE="Gangans"][QUOTE="H3LLRaiseR"][QUOTE="Gangans"]If mario games were hyper realistic then it would be just the stupidest thing ever. The idea is to escape into another fantastical world not to recreate our one.AlwaysSoft
Just because a game is realistic doesn't mean that it isn't fantastical. For the vast majority of people, leading a professional football team to victory in the superbowl is everybit as much of a fantasy as saving the princess from a kingdom of evil Turtles.
Ok sports games are a different thing but what about fantasy games, like morrowind and oblivion. Which one is visually more interesting and less repetitive? Morrowind by far. Oblivion was damn generic and boring, if they stuck with an out of this world style instead of recreating boring trees and medieval architecture, then oblivion would have been much more interesting. Even shivering isles looked generic.
I'm not a fan of any of the Elder Scrolls games. so I can't really argue one vs the other. Eitherway, I'm not going to wake up tomorrow, toss on some robes that magically enhance my strength, and go lob fireballs at orcs from the palm of my hand. Even if the game has a very realistic look and feel, it is far from it.
Well I thought thats what were were discussing, the look and feel, the visuals to be specific. Realistic visuals are not required to make a 'fantasy' game more immersive, thats all I'm getting at. What should immerse you into a game is the gameplay, and to a lesser extent the art direction, because it's a game, you're playing it, not watching a movie.
1.) Most critics seem to disagree with your assertion that Morrowind is better than Oblivion.2.) Morrowind still had a very realistic look. You going to tell me that if Morrowind looked like Wind Waker, you would be even happier with it, because less realism in visuals is more fun and feels more like an escape?
3.) Realistic visuals enhance the immersion level of many games. Some games don't require any level of immersion and don't really benefit from heightened immersion to begin with (Mario, Viva Pinata, Tetris). Others, like Bioshock or FEAR, do very well to have realistic visuals and suck one into the environment.
4.) I don't even think this post had anything to do with realism in visuals, but rather to do with realism in gameplay. It's a compeltely different issue, and I for one don't care for too much realism in my gaming. I don't play flight simulators, hated the old Rainbow Six' on PC, and am bored to tears by Forzaor Gran Turismo compared to more arcade-y racers like Burnout. Not that there's anything wrong with realistic gameplay, but I just don't feel that realism suits our current limited control method very well. Perhaps someday when we're all suited up in sensored body suits and real life actions can be more accurately mimicked, then I will be more open to the idea. Currently though, I don't feel it works all that well to strive for realism, nor is it particularly very fun.
realistic visuals do NOT suck you in to the game more then cartton graphics do or mario. what you are sayying suggests that realistic games are the most immersive games out there. whcih is wrong. we can be immersed into any universe no matter how few pixels there are.realistic visuals do NOT suck you in to the game more then cartton graphics do or mario. what you are sayying suggests that realistic games are the most immersive games out there. whcih is wrong. we can be immersed into any universe no matter how few pixels there are.feel_freetwoI think you can certainly have fun with games that have bad graphics or are meant to have a cartoony art-style, but there is a difference between having fun and being completely enthralled or immersed in the game world.
New Super Mario Bros. can be a very fun game to play, but that doesn't make it just as immersive as Condemned or Bioshock.
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