@S0lidSnake said:
@Randolph: You are talking about a game that looks so similar to a sim that nearly every thread has someone asking whether its a sim or an arcade racer. Drive Club is a very tough game to market and Sony knows this. It doesn't look arcadey like Motorstorm and doesn't have the NFS name behind it to give Arcade cred. I dont blame Sony for not wanting to release both at the same time.
BUT they could've easily delayed DC to March 2014. After all they only had 2.5 years to make this new IP on a new console after releasing Apocalypse in May 2011. They should've forced Kaz's arrogant ass to release the next GT on the PS4 at launch. 3 years would've been the perfect time to build upon GT5 on a new console.
Like I said earlier, whoever is incharge of Sony Worldwide Studios and it's only one man Shu Yoshida, is responsible for this barren wasteland of a PS4 lineup. When you have people looking forward to yearly baseball games, you know the situation is dire.
Its not over the top, but the question also tends to be asked in part because arcade racers aren't wildly popular nowadays (though it you take the once phenomenally popular GT off the table, sims aren't doing too much better).
Its ahistorical to argue that a game needs to NFS name behind it to give it arcade cred. The revival of arcade racers was led not by NFS but Burnout 3. EA's desire to tie the Burnout team to one of its old IPs (I remember the first NFS on 3DO, a pure sim before GT made such games fashionable) doesn't mean that gamers are similarly fixated.
Expecting Polyphony Digital to launch a reasonably complete PS3 game on time (as they seem to have done with GT6) was optimistic given their track record. Expecting them to launch a multiplatform or even PS4 only game in that same timeframe would have been insane.
As for your claim that Yoshida not forcing developers to abandon the PS3 and focus completely on the PS4 was a bad move, I'll quote something I wrote eight years ago.
http://www.gamespot.com/profile/blog/the-importance-of-reputation/23486363/
To touch upon recent topics of discussions (occasioned by the fact that both the PS2 and the DC were released Stateside September 9th) , the success of the PS2 and the failure of the DC had much to do with the reputation of their manufacturers among gamers. Coming off the PS1 (which was strongly supported throughout its five year lifespan), Sony had a sterling reputation among gamers which enabled the PS2 to do well despite a shaky first year (in terms of software). Coming off the Saturn (which died after three years of weak support), Sega had a poor reputation among gamers that doomed the DC to failure despite a strong first year.
Erring on the side of oversupport of a last gen system benefits its successor more than starving the last gen system and just telling all teams to work on its successor. Getting people excited about the successor to the console that dominates their playtime is easier than getting people excited about the successor to the console that has been collecting dust in their closets for two years. The PS2 is far and away the most popular console in history and the PS4 (which is unlikely to hit the PS2's heights) has had the biggest launch in history.
Last and probably least your statement that the fact that that people like sports games on the PS4 means that the library is in bad shape is ridiculous. I guess all videogame systems in history must be in bad shape bad because sports games have always been phenomenally popular. Even modern Nintendo console fans like sports games.
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