@heljar75: I've done Leon A and Claire B on Hardcore and while you bring up an interesting point on the connected playthroughs in the original, I honestly didn't miss it. Resident Evil has always been about thinking ahead, and while two campaigns linked does that, I think overall this remakes experience pushes that further without the gimmick and puts a better use and purpose towards the 2nd playthrough overall.
Ammo is non existent, each zombie is a serious threat, the knife is finally balanced, and Lickers expect you to play it smart. This game felt they put effort and resources in the right areas to make a real modern Survival Horror experience in 2019_
It's worth noting despite that the original games scenarios was very inconsistencies despite the linked scenerios, and overall less variety than this version for overall changes. In the original game the Tyrant was exclusive to the Scenario B playthroughs only and that backscratchingly didn't make sense. Whether in this game he's set available from the start of the police station in 2nd playthough, as his arrival fits the context of when the fire is put out.
2nd playthrough in the remake outside those differences is the challenge run, moves items, changes the pacing, and adds the true last boss G5. The story differences are few but seem more well thoughtout than the original. Though the most worthy differences is how Claire and Leon make route towards the police station.
Time and resources for this Remake project was put towards a lot of the quality improvements like better A.I., weapon balance usefulness, map layouts, Tyrant being savage especially in the Police Station, and superior puzzles. Boss battles are also a huge improvement over the ones from the original game.
The remake was handled very differently to the Gamecube entry, and if nothing for gameplay felt like a Resident Evil greatest hits, it took the best aspects from the entire franchise and I commend them for that. And if nothing for those that crave the original, it still exists and accessible on most platforms.
Now just to list some of the issues I found in the Remake-
- Removing spiders, crows, giant moth, and super zombie Brad Vickers (I'm aware of the poster in 2nd playthrough) was felt. I expected more creatures like in the original concepts. But seems they put that budget towards adding as many different kinds of zombies as possible. If anything I assume they're saving that for Nemesis.
- Tyrant in the Police Station, while a threat, is at times really stupid. I've had sections in which he clearly saw me and walked on as though I wasn't in the room, this was Hardcore mode as well so it's clearly an A.I. issue.
- Critical for headshots is some cheap RNG. Which I know came from the Molded in Resident Evil VII but its felt more painful here. Headshots are overall more worthless than shooting off a leg now which is usually guaranteed on a third shot.
Other than that I really think this game is superior than the original Resident Evil 2. And yet it's not something I can call the definitive edition to Resi2, as it's not even close to being the same game.
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