@Black_Knight_00 said:
@MrGeezer said:
Now, I agree that it sucks when it comes to GOOD HORROR, because that kind of fear aspires to nothing more than triggering our "reptilian brains" and exploiting our instinctual "flight or fight" response. It's the absolute LOWEST kind of scare that you can go for, because it's the kind of scare that even lizards and snakes understand (and then subsequently get bored of). But to say that it doesn't induce ACTUAL FEAR is kind of wrong. That kind of shit can easily cause enough legitimate fear to get someone to kill/stab/punch your ass in self-defense. Again...hide out on someone's property at night, then jump out him when he gets home. Then try to tell HIM that he wasn't experiencing real fear.
We're sliding into semantics and technicalities here. "It can technically be called fear", sure, fine, that's not what I'm interested in: my point is that as far as horror in visual arts goes, jumpscares are the lowest, vilest, most cretin form of "it", and I use "it" very loosely, as I maintain there is no horror in a jumpscare, just tension because being startled sucks.
The bottom line being that if a jumpscare is horror, then this is horror.
I wasn't talking about horror. I was talking about the fact that "jump scares", despite being the lowest form of fear, are ABSOLUTELY (potentially) a legitimate and valid form of true fear.
Their use in VISUAL ARTS is a separate topic. But even then, one could easily argue that it's not that "jump scares" are INHERENTLY not scary. But rather than so many "jump scares" are done in the same way that it's easy to tell when a "jump scare" is going to happen. And that IF a "jump scare" occurs, that it likely won't have any real consequences.
But like I said, that's just habituation. The same thing that gets your pet snapping turtle to stop biting you after you've spend six months picking it up. The problem isn't necessarily that 'jump scares" don't induce fear. The problem is that jump scares only work when they're unexpected, and it's really freaking hard to provide UNEXPECTED jump scares (that also work within the context of the movie). It can't be RANDOM or else it feels cheap and unearned. There has to be some BUILDUP to the "jump scare". The problem is...by building up to the jump scare, you've already telegraphed in advance that a jump scare is gonna happen. And that kills off the entire benefit of the jump scare.
Resident Evil 2 is a great example of that. First (and only) Resident Evil game I played. So while I was familiar with jump scares before that, I didn't know that jump scaes were going to be utilized in that game. The absolute first time I was casually walking down a hallway and a monster jumped through a window and attacked me, that scared me because i wasn't expecting it. And that only worked once. Once I knew that that's how the game played, then i was expecting a jump scare at every available opportunity. And jump scares DON'T work when you expect them.
Another example: I've talked at length about how this is precisely why nothing in Alien:Isolation is scary. People say that they hate the flamethrower because that lets you ward off the Alien and diminishes the risk of death, but I disagree. You can still ABSOLUTELY get killed while using the flamethrower. It's not a get-out-of-getting-eaten-by-the-Alien card. It USUALLY works if you have ammo, but I've totally had instances where I doused the Alien in flames and then it ran around me and impaled me from the back. That's still not THAT scary, since the flamethrower USUALLY works. but it's still more scary than BEFORE getting the flamethrower. Before getting the flamethrower, I knew that EVERY instance of being seen by the Alien would get me killed. That expectation kills all the fear since it's a video game and rthere are no consequences to dying. That's a KNOWN outcome with little-to-no punishment, so it's probably actually LESS effective than a jump scare. At least when I got the flamethrower, I wasn't sure what the outcome would be. And that uncertainty made those encounters MORE scary than earlier when encountering the Alien meant instant death.
And that also provides another point. There's a problem with using jump scares IN FICTION. And here's the thing...written stories have to make sense, events have to be earned. This is different from real life, in which totally random and seemingly nonsensical things ABSOLUTELY happen. So IN FICTION, jump scares tend to not work. The nature of fiction makes it have to MAKE SENSE. Therefore, unexpected events have to be EARNED. This allows people to anticipate unexpected events IN ADVANCE. That makes those events STOP BEING UNEXPECTED. But real life does not conform to those rules, because random shit happens in real life all the freaking time. Try to pull a "jump scare" on Some in real life, and you very well might get shot.
So I don't really think that you and I are really disagreeing here. "Jump scares" ABSOLUTELY can work as a totally valid source of genuine fear. But there's a difference between fiction and real life because fiction has to make sense. That makes a lot of jump scares IN FICTION stop being unexpected. And unfortunately, jump scares ONLY work when they're unexpected. Still, jump scares CAN work. It'sw just really really hard to pull off.
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