RPG combat and game scenery very different than JRPG combat and game scenery

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Temesra

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#1 Temesra
Member since 2012 • 158 Posts

I know there are number of threads on westerners game taste than Japanese game taste but I have not seen any on ( RPG) westerners combat and game scenery than ( JRPG) Japanese combat and game scenery.

After looking at number of games it appears ( RPG) westerners games the combat and game scenery is really different

The (JRPG) Japanese combat seem to be into more fighting and action and hundreds to thousands of different enemies !! Where ( RPG) westerners games more open world, game interaction than the fighting and action and only a handful of different enemies.

The game scenery is very different too I will expplain more on this later.

Just take look at the game Soul Blazer and you can see the combat and game scenery is very different .

Around 1:44 , 9:43 , 13:33 , 16:25, 17:05, 17:29, 18:21 and 22:67 so on in the game and you get good idea some of the scenery .
http://www.youtube.com/watch?v=FqLkwdBt630

Not sure what you would even call some the game scenery. And to have spin game like Soul Blazer with top of line 3D graphics may be too hard to make.

The JRPG was more about exploration of scenery and fighting and accounting different enemies where RPG westerners games like skyrim more about open world, game interaction and side quests.

Also it could be RPG games the scenery is more real ( what you find in the real world )where the scenery in JRPG is more fantasy type scenery this could be other facter.

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Lulekani

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#2 Lulekani
Member since 2012 • 2318 Posts
You might aswell have typed all that in chinese, coz I cant make sense of any of it. Plus I hate RPG's (True Story).
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Archangel3371

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#3 Archangel3371  Online
Member since 2004 • 46850 Posts
Yup JRPG's and WRPG's are different from each other, as shocking as that may be. :P Anyways I enjoy them both myself.
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wiouds

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#4 wiouds
Member since 2004 • 6233 Posts

JRPG and WRPG are very good in different ways.

JRPGs are much more combat focus. With rich and innovative enemies, JRPG does not allow for a one win all fighting plan. Current JRPG are still bringing out new monster.. In a good JRPG you are about to affect the characters' role in combat with a greater deal than WRPG. While, WRPGs are about quests. They are about making character(s) that can deal with problems that come up along a quest a number of different way. They are as much about dealing with field problems as attacking the enemies.

Lately, it seem to me that WRPG are becoming weaker in this aspect in gaming

They both have weaknesses

JRPGs have little to do outside of combat. You can only fight your way through problems.

WRPG have some of the worse combat in any genre. Mostly it is just beat them up with a reduce even more mindless attacking system to it.

Both have tropes that are not good, but many forgive WRPG for their while they unjustly exaggerate the tropes and attack any that call them out on it.

The best stories in WRPG like JRPG are linear. They give the write the space to make a story that escalate. The open world RPG games like Skyrim have their place but they can not reach the same leave in other story writing and story game play.

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Legolas_Katarn

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#5 Legolas_Katarn
Member since 2003 • 15556 Posts
Western RPGs are more influenced by games like Ultima which were influenced by D&D. Japanese games are influenced more by games like Dragons Quest where the artist was Akira Toriyama (Dragon Ball). With those kind of origins it would make sense that the world, scenery, and gameplay are often very different from each other.
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-Unreal-

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#6 -Unreal-
Member since 2004 • 24650 Posts

You forgot to mention that RPGs have stronger stories and don't all involve a troubled teenager with spikey hair who is the key to saving the world.

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Saladin__7

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#7 Saladin__7
Member since 2012 • 116 Posts
You're right. On the balance with fantasy on one side and reality on the other, Japanese games are usually more fantastical and western games are more realistic, but it's actually more like to circles passing through each other because there are games like Demon Souls and Fire Emblem that blend fantasy and realism similar to Elder Scrolls games, a series developed by westerners.
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wiouds

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#8 wiouds
Member since 2004 • 6233 Posts

You forgot to mention that RPGs have stronger stories and don't all involve a troubled teenager with spikey hair who is the key to saving the world.

-Unreal-

He did not want to point to some games like Fallout 3 and Neverwinter Night 2. MAny WRPGs' story are not as strong as JRPGs.

I am getting sick of the stupid exaggerating some many put on JRPG while overlooking tropes that are just as bad in WRPG.

You're right. On the balance with fantasy on one side and reality on the other, Japanese games are usually more fantastical and western games are more realistic, but it's actually more like to circles passing through each other because there are games like Demon Souls and Fire Emblem that blend fantasy and realism similar to Elder Scrolls games, a series developed by westerners.Saladin__7

I notice that WRPG are a bit more copy and paste with their setting that JRPG.

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Temesra

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#9 Temesra
Member since 2012 • 158 Posts

If I understand RPG story are normaly different than JRPG story , but I was talking more about the game scenery and combat that is very different .

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Vari3ty

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#10 Vari3ty
Member since 2009 • 11111 Posts

When you have cultures that are so radically different, of course the games are going to be noticeably different as well.

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Socijalisticka

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#11 Socijalisticka
Member since 2011 • 1555 Posts

The majority (by that, I mean almost all) of WRPGS aren't conceptually any different from JRPGs. They merely are some variation of the dungeon-crawler. All of what's been said is thread is applicable to both "genres", with any distinctions being limited to aesthetics (which I would disagree to) and combat styles. If you wish for true role-playing, you are limited to Fallout 1/2, Arcanum, Bloodlines, and Shock 2. Their place of development is of no relevance.

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wiouds

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#12 wiouds
Member since 2004 • 6233 Posts

The majority (by that, I mean almost all) of WRPGS aren't conceptually any different from JRPGs. They merely are some variation of the dungeon-crawler. All of what's been said is thread is applicable to both "genres", with any distinctions being limited to aesthetics (which I would disagree to) and combat styles. If you wish for true role-playing, you are limited to Fallout 1/2, Arcanum, Bloodlines, and Shock 2. Their place of development is of no relevance.

Socijalisticka

If that is what you want to believe Role playing is

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Saladin__7

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#13 Saladin__7
Member since 2012 • 116 Posts

[QUOTE="-Unreal-"]

You forgot to mention that RPGs have stronger stories and don't all involve a troubled teenager with spikey hair who is the key to saving the world.

wiouds

He did not want to point to some games like Fallout 3 and Neverwinter Night 2. MAny WRPGs' story are not as strong as JRPGs.

I am getting sick of the stupid exaggerating some many put on JRPG while overlooking tropes that are just as bad in WRPG.

You're right. On the balance with fantasy on one side and reality on the other, Japanese games are usually more fantastical and western games are more realistic, but it's actually more like to circles passing through each other because there are games like Demon Souls and Fire Emblem that blend fantasy and realism similar to Elder Scrolls games, a series developed by westerners.Saladin__7

I notice that WRPG are a bit more copy and paste with their setting that JRPG.

What examples come to mind? I can think of one. The Elder Scrolls franchise is repetitive with similar looking caves, dungeons, and tombs, while Final Fantasy settings are diversified. Yet Elder Scrolls games promote free roaming while Final Fantasys are the more streamlined of the two franchises. There are pros and cons for either game style.
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NeoGen85

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#14 NeoGen85
Member since 2003 • 4270 Posts

Hrm. Japanese RPGs has evolved somewhat as far as combat goes but I personally believe that they have stuck with the if-it-ain't-broken-why-fix-it philosophy for way too long. We've had a handful of exceptions; Xenoblade is a game that comes to mine. But I think there is enough talent in the Japanese gaming industry to tell a remarkable tale that hasn't been seen in years.

Does anyone remember the commercial success of Final Fantasy VII? It seemed like every other commercial you watched on TV shoved Cloud and company. You couldn't help but wonder what it was all about. And it turned out be a very great game. Here in the West we embraced it with opened arms and many of us hold on to it dearly. If you don't remember, think of how often you see a Call of Duty or World of Warcraft commercials on TV. Yes, it was that frequent and that much in your face. Too be honest, I don't think we've had a Japanese RPG since Final Fantasy VII that could rival Sony's push to put it into the home's of the American and European people(not just gamers).

And the industry today now favors a western audience more so than anything else because of our consumerism. I look at how Hideo Kojima and Konami have taken a Japanese game series like Metal Gear Solid and have always made each game refreshing. What's going on with the mindset of Japanese RPG development. Is it a cultural thing or are we just running out of ideas?

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idunnodude

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#15 idunnodude
Member since 2007 • 2287 Posts

You forgot to mention that RPGs have stronger stories and don't all involve a troubled teenager with spikey hair who is the key to saving the world.

-Unreal-
lmao. i think JRPGs reigned supreme last gen, but this gen its all about WRPGs. i used to like JRPGs more but after all the games this gen i dont really know. i only really enjoyed JRPGs like FFX and FFXII since they were more mature-like. most JRPGs consists of little marshmallow anime ppl with spiky hair and it often seems really childish. the story always revolves around friendship or something. I think WRPGs definately are better this gen atleast, primarily because of mass effect. the scenery and graphics in those games are amazing. im currently replaying the series now and man i forgot how immersive and awesome this game is. actually now that i think of it ive only played one JRPG this gen which was FFXIII, which was great but certainly not nearly as great as FFX or FFXII even.
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Justforvisit

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#16 Justforvisit
Member since 2011 • 2660 Posts

All your base are belong to us! Make your time!

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#17 Jackc8
Member since 2007 • 8515 Posts

Really depends on the game. Dragon's Dogma looks very much like Skyrim, yet it's a JRPG. The two Final Fantasy games had rather fantastic environments in places, yet very normal looking ones in other spots. Nier, a JRPG, basically had realistic environments. The number of enemy types in all those games seemed about the same. Lucky if you had 100 total, much less thousands lol.

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GeoffZak

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#18 GeoffZak
Member since 2007 • 3715 Posts

JRPGs and WRPGs are very different, but some games maintain a few similarities.

I (obviously) prefer JRPGs. They have less filler.

In Oblivion's main story arc, I felt like most of the missions I was doing were so pointless and repetitive.

A lot of western games that are long do this. I hate how they think they can add more hours to the game just by adding pointless missions that don't relate to the main story. (Games like Assassin's Creed and Grand Theft Auto are guilty of this.) Sure longer games are always better, but you're doing it wrong! You're just being lazy.

JRPGs have really long main stories as well, but for some reason it never feels pointless and repetitive. Everything part of the story has significance. I don't feel like the missons I'm being sent on along the way are just filler. They have more substance.

What I like about JRPGs is how they're more story-driven too. With entertaining cutscenes, a good plot, likeable characters and good character development, I have more motivation to play through the game.

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Temesra

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#19 Temesra
Member since 2012 • 158 Posts

The majority (by that, I mean almost all) of WRPGS aren't conceptually any different from JRPGs. They merely are some variation of the dungeon-crawler. All of what's been said is thread is applicable to both "genres", with any distinctions being limited to aesthetics (which I would disagree to) and combat styles. If you wish for true role-playing, you are limited to Fallout 1/2, Arcanum, Bloodlines, and Shock 2. Their place of development is of no relevance.

Socijalisticka
I was talking more about the combat and game scenery that is very different not so much if the story or quests are similar or not. The JRPG seem to be more about exploration of scenery and accounting different enemies that RPG does not seem to be into for some reason. May be JRPG games made in the past 5 or 10 years are different but I was talking more about the JRPG of 90's on super nintendo than RPG games.
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#20 gameguycolor
Member since 2012 • 25 Posts
Nonetheless both genres are great, and i enjoy playing them both. I miss the good old days of JRPG, during the 90's and early 2000's, they dont make these anymore. :'(
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Temesra

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#21 Temesra
Member since 2012 • 158 Posts
Nonetheless both genres are great, and i enjoy playing them both. I miss the good old days of JRPG, during the 90's and early 2000's, they dont make these anymore. :'(gameguycolor
Well it what you like than !! If you into exploration of scenery ice castles ,level doom ,mountain , caves ,caverns ,castles ,temple maze ,forest ,swap ,fortress so on and accounting different enemies of all kinds monsters , demons ,creatures ,snakes , demonic creatures and fork lord creatures so on you not going find it in RPG games. These where really much JRPG of 90's games that what I'm trying to say.