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Koba123

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#1 Koba123
Member since 2005 • 1739 Posts
I just started messing with some rpg making software,i can do almost everything you can do with that program, so i wanted to try something serious. The problem is, i should have a story to work with. So im asking your help.

Just the main idea, no need to go into detail

For example:

There is a monster hunter in a village, he is sent on some easy mission to hunt monsters, and when he returns the whole village is burned and there are no survivors, he sets off to find out what happened

You get the idea
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Pessu

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#2 Pessu
Member since 2007 • 944 Posts

Havent you heard? Originality is long dead.

Just borrow ideas already known good. Or take a bunch of them and mix them into something new but familiar.

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Koba123

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#3 Koba123
Member since 2005 • 1739 Posts
But if i do a "Girl goes on a pilgrimage to stop a big whale monster from destroying the world" then everyone would go hahaha you just copied FFX screw you .....
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-shmelo-

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#4 -shmelo-
Member since 2006 • 931 Posts
Sounds like fun, I'd rather try to make it a little less generic with the same old hero, spice things up with different attitudes and types of dialogue. With the kit your using I suspect you don't have the freedom to alter game play dramatically. With that said, what program are you using, cuz when I take Godfather: Blackhand edition back to rogers on wednsday I got nothing to do (except wander around Twilight and Phantom Hourglass) till christmas.
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KeeperofDingo

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#5 KeeperofDingo
Member since 2006 • 565 Posts
I just started messing with some rpg making software,i can do almost everything you can do with that program, so i wanted to try something serious. The problem is, i should have a story to work with. So im asking your help.

Just the main idea, no need to go into detail

For example:

There is a monster hunter in a village, he is sent on some easy mission to hunt monsters, and when he returns the whole village is burned and there are no survivors, he sets off to find out what happened

You get the ideaKoba123


Hrmmm, not really a story idea, but is the program you found happen to be of the RPGMAKER 95, 2000, 2003 and XP lineage?
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Koba123

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#6 Koba123
Member since 2005 • 1739 Posts
[QUOTE="Koba123"]I just started messing with some rpg making software,i can do almost everything you can do with that program, so i wanted to try something serious. The problem is, i should have a story to work with. So im asking your help.

Just the main idea, no need to go into detail

For example:

There is a monster hunter in a village, he is sent on some easy mission to hunt monsters, and when he returns the whole village is burned and there are no survivors, he sets off to find out what happened

You get the ideaKeeperofDingo


Hrmmm, not really a story idea, but is the program you found happen to be of the RPGMAKER 95, 2000, 2003 and XP lineage?



Yes it happens to be, dont laugh
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203762174820177760555343052357

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#7 203762174820177760555343052357
Member since 2005 • 7599 Posts

A pilot of a 747 in the face of a crash evacuates all passengers, he stays on board alone and unknowinglyflys into the bermuda triangle transforming him, chrono trigger style, back in time. Once he gets out of his crashed plane he realizes that he has some stow aways who stayed on the plane. RPG fun ensues until they meet with the indigenous people who make the future people leaders of their civilization. Using modern tech they quickly expand the empire until they they brush up against the evil overlord of the abutting empire. Suikoden like battles ensue.

The other kingdom takes your beloved party member, brainwashes them, uses the techical knowledge that person has to bring down your empire, leaving you to wander the wilderness dungeoun crawling style not to regain your kingdom, but to regain your brainwashed friend. After getting back friend sad ending follows. Sequel takes place 600 years later. Call it Final Flight ;)

That's just off the cuff, so no bagging on my cord.

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Nitro-Flea

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#8 Nitro-Flea
Member since 2007 • 25 Posts
OH!!! I'm making a game to!!! Except with RPG Maker 2000 for the PC. If you really want to know how to make a good game then you should think about what you do best. Like are you a person that knows how to make people laugh? Or can you make stories that make people cry? When you decide what your good at make the game. When you do make it be creative and design characters that nobody else has seen. ^_^ "Good Luck and remember that the best part about the game are the characters, make them all likeable and yes that means the villain has to have a back-story!!! He cannot just be evil, he needs a reason. Another thing, the concept you came up with is good. I bet if you add a little bit more thought into it it will be great!!! Here's an idea: "The bounty hunter dude has a personality disorder. He's the person everybody knows one day but there is something that's triggering his other personality. The other personality is the one that burned down the village. So he actually did it. It's not that orginal but it's a good concept. Not saying yours is bad. lol But Good Luck!!! ^_^
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noctilucus

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#9 noctilucus
Member since 2006 • 191 Posts
I'd be happy to come up with some ideas if you haven't made up your mind yet.

Some points that Iconsider important to keep in mind when creating RPG's:
1) Originality: try to stay away from the clichés heroes and races. The whole barbarian+ elf + dwarf + wizard thing is getting so old it's grown a grey beard.
2) Believable in the sense that you need to make your hero bigger than life for some reason, it would be nice to start from that angle and work it out. It's not that essential but it will help you to draw people into the story/world you create. The "simple peasant suddenly turning out to be an invincable champion" is stale.
3) Allow for some freedom. I would love it if an RPG allowed me to do some extra freelancing of some sort to level up my character a bit more, or gain better weapons before moving on to the next quest. It always annoys me when I come to a level/quest that's suddenly much harder than the previous, while the game doesn't let me gain some more experience / equipment first.
4) Speaking about equipment: isn't it ridiculous that in the beginning of the game you only come across cheap, weak equipment while you wish you had better things to spend on. While at the end you'll be paying astronomical prices for some slight improvement.

My 2 cents... Just bump the thread if you want to discuss more concrete storylines/settings for your RPG. It may be worth giving us some direction though in terms of what you like as a universe (medieval, current age, sci-fi, ...)?
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Koba123

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#10 Koba123
Member since 2005 • 1739 Posts
People with reasonable responses - I have to wake up now......

You dont have to tell me things like: Evil guy has to have a backround and i would like som freelancing, because, being a gamer, i know very well that the world of RPG-s is full of cliche´s and so on...

But i didnt get what i came for, a story idea....so people start posting complete random nonsense crapp and we will see if its workable....

About the theme ( Sci-fi, medieval) It would be better if it would be the medieval type, but if someone tells me a great storyline that involves aliens, then im not gonna reject it...
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KeeperofDingo

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#11 KeeperofDingo
Member since 2006 • 565 Posts
[QUOTE="KeeperofDingo"][QUOTE="Koba123"]I just started messing with some rpg making software,i can do almost everything you can do with that program, so i wanted to try something serious. The problem is, i should have a story to work with. So im asking your help.

Just the main idea, no need to go into detail

For example:

There is a monster hunter in a village, he is sent on some easy mission to hunt monsters, and when he returns the whole village is burned and there are no survivors, he sets off to find out what happened

You get the ideaKoba123


Hrmmm, not really a story idea, but is the program you found happen to be of the RPGMAKER 95, 2000, 2003 and XP lineage?



Yes it happens to be, dont laugh



Nah wouldn't laugh at you for it, I actually have those very same programs.
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noctilucus

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#12 noctilucus
Member since 2006 • 191 Posts

...But i didnt get what i came for, a story idea....so people start posting complete random nonsense crapp and we will see if its workable....
Koba123

Alright, here's one in medieval setting:

In the past few centuries, smaller and medium scale wars were more rule than an exception. However none of the empires was powerful enough to overtake more than a few small vasal states, leading to some kind of standoff where territories would be captured and a couple of years later recaptured.

Until the demons [replace by a more imaginative name]arrived. No one seems to remember where they originate from, or who let them first into our world. All that matters is that they are being massively summoned by [kingdom 1] which uses their extreme powers to quickly invade its neighbouring states one by one. They are not immortal but uncomfortably close to it.

And then our hero arrived. While in regular combat he's strong, he's far from invincable. But he's worth his weight in gold when it comes to fighting demons. So far he's the only human to survive a 1-on-1 encounter with a demon and get away with it. And what's more, he's just begun, chances are that by the time he's fully "developed" he'll be able to take out a demon without suffering too many wounds himself.

So basically this puts you as a hero with a remarkable characteristic, which pays off big time (you get great equipment and gold because you're the hope of your kingdom) while you still have to avoid quite a few battles because you're not that impressive in battleagainst humans. I would recommend adding quite a few AI allies (more than the usual 3), a bit like what happens in Halo when you are being assisted by up to a dozen marines. In fact you could compare this setting to the Warlords Battlecry series, except that there's an extra dimension. Could you do anything with this?

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Koba123

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#13 Koba123
Member since 2005 • 1739 Posts
that would work, but i would need a good reason for the hero to be the only one in the world who can fight "demons"
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noctilucus

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#14 noctilucus
Member since 2006 • 191 Posts

Well, it depends how much/little magic you want to include in your RPG. If in doubt, magic will always provide the easiest explanation, though personally I'm not too fond ofthat technique.

A possibility would be that a seer foresaw the coming of such "demons" and trained our hero to find their weak spots and above all avoid their attacks. Or it's possible that only 1 out of 1000 people have the necessary skills to fight these demons (would be an easy stat to add to your characters) and so far only the hero has tried his luck. Which means that out there, there are still dozens of potential champions who could put up a resistance against these demons --> if the hero dies, the player gets control of one of the party's characters and needs to find another potential champion.

Or the hero can read the demons minds, allowing him to foresee their attacks. Again potentially others that could do the same, but so far no one of these have been fighting the demons.

Anyway, if anyone reading the thread has a more plausible explanation, by all means post it :)

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Greyhound222

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#15 Greyhound222
Member since 2005 • 2899 Posts
RPG Maker is quite good.I have both 2k3 and XP.It's amazing what you can do with it.Like right now,I'm making a stealth action game in it.You should check up some scripts before trying to make an overly ambitious game.
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noctilucus

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#16 noctilucus
Member since 2006 • 191 Posts

Another possibility (I was just thinking it would be nice to have a slightly evil character, though not over-the-top): he's slowly turning into a demon himself. In fact those demons are just transformed humans, in a process that takes 5-10 years.

The other humans who transformed to demons were either solitary (in which case no one would notice their slow transformation), many died in combat before completing the cycle (remember they're not so great before the transformation is almost complete), others went berserk killing their family and fleeing into the nearest woods and mountains.

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domatron23

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#17 domatron23
Member since 2007 • 6226 Posts
Did you not like the story I gave you here: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25979533
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Koba123

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#18 Koba123
Member since 2005 • 1739 Posts
Did you not like the story I gave you here: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25979533domatron23


I posted it in here too for more ideas, I already figured out the main story-points in your idea, i removed all the why-s and made everything seems perfectly reasonable.