Ryse : 150,00 Polygons down to 85,000 Polygons

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Areez

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#1 Areez
Member since 2002 • 6278 Posts

I stumbled across this article about Ryse and the character models change in Polygon count. Interesting read to say the least, with before and after pictures included. Thoughts?

http://www.dualshockers.com/2013/09/28/ryse-old-and-new-builds-compared-polygons-vs-shaders/

http://www.dualshockers.com/2013/09/28/is-ryses-downgrade-really-a-downgrade-polygons-dont-always-tell-the-whole-story/

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Randolph

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#2 Randolph
Member since 2002 • 10542 Posts

They really need to just delay that game indefinitely and take a long hard look at starting over.

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firefox59

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#3 firefox59
Member since 2005 • 4530 Posts

I like the new look as it looks more realistic. The problem with a lot of games is that they look fake or video-gamey. In a game about Roman soldiers the armor and person should have a more realistic look, even if it isn't as sharp. That being said the gameplay will be the most important thing and that is still up in the air.

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Areez

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#4  Edited By Areez
Member since 2002 • 6278 Posts

@Randolph said:

They really need to just delay that game indefinitely and take a long hard look at starting over.

Randy....did you click on the link? Oddly enough the character models with less polygon count look better. Has to do with shaders etc....

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TheMierArmy

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#5  Edited By TheMierArmy
Member since 2003 • 5699 Posts

tris can only take you so far, materials and shaders are what really sell the model this day and age.

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Pedro

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#6  Edited By Pedro
Member since 2002 • 73955 Posts

The newer definitely logos better. No more cheesy shine.

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Nengo_Flow

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#7 Nengo_Flow
Member since 2011 • 10644 Posts

@Pedro said:

The newer definitely logos better. No more cheesy shine.

Except the scene thats being shown, it is raining, so you would expect the shiny gloss on the armor.

The old also had better shadows.

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Pedro

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#8  Edited By Pedro
Member since 2002 • 73955 Posts

@Nengo_Flow said:

Except the scene thats being shown, it is raining, so you would expect the shiny gloss on the armor.

The old also had better shadows.

But they are not wet so there is no need for that tin foil shine and the shadows looks the same to me.

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Ish_basic

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#9 Ish_basic
Member since 2002 • 5051 Posts

@Nengo_Flow said:

@Pedro said:

The newer definitely logos better. No more cheesy shine.

Except the scene thats being shown, it is raining, so you would expect the shiny gloss on the armor.

The old also had better shadows.

Crytek can always use an alternate specular map for wetter situations. But you don't want the armor always shiny like it is in the old images. Keep in mind, you cleaned metal armor like that by putting in a bag of sand and shaking it around. You'd oil it a bit afterward, but it would have more of a dull sheen than the tin foil look of the new images. So, not only does it look better, it looks more realistic. That said, would love to see them improve the normal a bit to add some dimpling and scratching to the armor. Still looks a little clean, but huge improvement.

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S0lidSnake

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#10 S0lidSnake
Member since 2002 • 29001 Posts

umm.. This looks like an improvement to me.

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muthsera666

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#11 muthsera666
Member since 2005 • 13271 Posts

Hm. I came in here expecting to see a turn for the worse for the game, but I'm glad to see that I was wrong. The new screens look promising. I hope that the game turns out well. I won't be playing it for a long time, but I love the ancient Roman setting.

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Shame-usBlackley

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#12  Edited By Shame-usBlackley
Member since 2002 • 18266 Posts

@Randolph said:

They really need to just delay that game indefinitely and take a long hard look at starting over.

That's already been done. It was originally a Kinect title for the 360. It's time to give it some cement shoes and throw it in a deep quarry. Even the most recent previews I've read have said the game plays clunky, the visuals being majorly tweaked just a month before release are just more evidence of a troubled project.

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Archangel3371

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#13 Archangel3371
Member since 2004 • 46925 Posts

Looks great still. I very much have enjoyed everything I've seen on this game. This looks like something that I can have a lot of fun with and would be a game I'd like to pick up along with a gret many of other games when I get an Xbox One. I'm quite impressed with the games already showcased for the system.

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ZZoMBiE13

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#14 ZZoMBiE13
Member since 2002 • 22935 Posts

It would take a lot to get me interested in this game. And not because of poly count or triangle whoozits. I don't have issue with the look of the game. I just need to know it's not a QTE marathon. It could look like a PS2 game for all I care so long as it plays well.

Of course even if it comes out to rave reviews, it'll still get overshadowed by Dead Rising, InFamous, Killer Instinct, Killzone, Forza, Watch Dogs... you get my meaning.

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Teuf_

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#15  Edited By Teuf_
Member since 2004 • 30805 Posts

85K is still a lot of triangles. 150k was probably excessive.

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sukraj

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#16 sukraj
Member since 2008 • 27859 Posts

I cant wait to pick this up next month.

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Areez

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#17 Areez
Member since 2002 • 6278 Posts

I am actually surprised by a lot of the positive feedback for Ryse in this thread. Reading Shamus disdain for Ryse, I was beginning to think that no one cared for this game. Nice to hear that this not the case.

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Black_Knight_00

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#18 Black_Knight_00
Member since 2007 • 78 Posts

Isn't this a launch title? Why are they still d*cking around with polygon counts?

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RimacBugatti

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#19 RimacBugatti
Member since 2013 • 1632 Posts

Hopefully the game won't be a huge disaster. So far it's not looking consistent.

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Ish_basic

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#20  Edited By Ish_basic
Member since 2002 • 5051 Posts

@Areez said:

I am actually surprised by a lot of the positive feedback for Ryse in this thread. Reading Shamus disdain for Ryse, I was beginning to think that no one cared for this game. Nice to hear that this not the case.

nope. Pre-ordered a Ryse bundle a few months back. Not enough down-to-earth melee action games, imo. The historical setting is just the icing.

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wiouds

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#21  Edited By wiouds
Member since 2004 • 6233 Posts

The number of polygon alone is not enough to judge how good it will look. If they took the time need for the polygon and put that into calculating more normals then there could be an improvement in the look of the game.

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S0lidSnake

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#22 S0lidSnake
Member since 2002 • 29001 Posts

@Shame-usBlackley said:

@Randolph said:

They really need to just delay that game indefinitely and take a long hard look at starting over.

That's already been done. It was originally a Kinect title for the 360. It's time to give it some cement shoes and throw it in a deep quarry. Even the most recent previews I've read have said the game plays clunky, the visuals being majorly tweaked just a month before release are just more evidence of a troubled project.

I got to play this pos at Eurogamer expo and while it was just the multiplayer demo, the combat is pure trash. Just felt clunky. The hit detection was awful. I never felt like I was making contact. Enemies do a good job of surrounding and attacking you at once but it's a pain switching from one enemy to the next because it's automated. Which makes the combat feel extremely sluggish. The graphics were just plain awful but thats probably because it was mp.

It was easily the worst game I played at the Expo.

Still buying it because the SP looks pretty.

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CarnageHeart

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#23 CarnageHeart
Member since 2002 • 18316 Posts

@S0lidSnake said:

@Shame-usBlackley said:

@Randolph said:

They really need to just delay that game indefinitely and take a long hard look at starting over.

That's already been done. It was originally a Kinect title for the 360. It's time to give it some cement shoes and throw it in a deep quarry. Even the most recent previews I've read have said the game plays clunky, the visuals being majorly tweaked just a month before release are just more evidence of a troubled project.

I got to play this pos at Eurogamer expo and while it was just the multiplayer demo, the combat is pure trash. Just felt clunky. The hit detection was awful. I never felt like I was making contact. Enemies do a good job of surrounding and attacking you at once but it's a pain switching from one enemy to the next because it's automated. Which makes the combat feel extremely sluggish. The graphics were just plain awful but thats probably because it was mp.

It was easily the worst game I played at the Expo.

Still buying it because the SP looks pretty.

That last line was a bigger twist than the endings of the last six Shyamalan movies.

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Areez

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#24 Areez
Member since 2002 • 6278 Posts

@S0lidSnake:

You live in Europe? That explains everything now.

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Black_Knight_00

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#25 Black_Knight_00
Member since 2007 • 78 Posts

@Areez said:

@S0lidSnake:

You live in Europe? That explains everything now.

Ha! He wishes he lived here

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Areez

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#26 Areez
Member since 2002 • 6278 Posts

@Black_Knight_00:

Really? Solid said that he played Ryse at Eurogamer expo...Was he visiting you? Or vacationing? Or is he just making this up? Weird.

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S0lidSnake

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#27 S0lidSnake
Member since 2002 • 29001 Posts

@Areez: just making shit up like i always do.

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S0lidSnake

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#28 S0lidSnake
Member since 2002 • 29001 Posts

@CarnageHeart: lol that should come as no surprise to you and everyone on this board.

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#29  Edited By D3s7rUc71oN
Member since 2004 • 5180 Posts

From all the videos, the gameplay is mediocre and clunky. It doesn't matter if its the best looking launch title , it looks repetitive, and rushed. They should have used this as a tech demo instead. :D

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#30  Edited By GodModeEnabled
Member since 2005 • 15314 Posts

Ryse is going to be one of those garbage launch games that nobody cares about a year down the road and only gets some sales because it is one of the few games available. This game looks like shit. Graphics will hold this game together for some people, but not me.

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muthsera666

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#31 muthsera666
Member since 2005 • 13271 Posts
@S0lidSnake said:

Still buying it because the SP looks pretty.

Oh, I love you S0lid. You never cease to amaze.

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Areez

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#32  Edited By Areez
Member since 2002 • 6278 Posts

@S0lidSnake: LMAO

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CarnageHeart

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#33  Edited By CarnageHeart
Member since 2002 • 18316 Posts

The Ryse team bragged about how they have been in crunch so long that 11,500 dinners have been served. That tweet did not go over well with game developers who pointed out that crunch was hard on developers and their families (and sometimes cost them their marriages).

http://www.gamasutra.com/view/news/202444/Developers_react_The_RyseFacts_hashtag_and_the_war_on_crunch.php

In an ill-advised tweet, the official Ryse account explained that "we will have served the crunching team more than 11,500 dinners throughout development." The hashtag #RyseFacts was plopped on the end for good measure.

--------------------

Ookibloks @

ookibloks

No matter how much you neglect your family and health to make a game, it still ends up in the bargain bin eventually.

------

Korrigan Ghastly @

antumbral

@GGhalid@RyseGame Crunch is despicable. Long-term crunch is despicable. Loudly crowing about how much crunch your team works is despicable.

------------------

Ryan Evans @

rje

Devs have probably missed months of their kids growing up to make a stupid deadline.

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S0lidSnake

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#34 S0lidSnake
Member since 2002 • 29001 Posts

Isnt that like 3 years of dinners? They have been in the crunch for 3 years?

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CarnageHeart

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#35 CarnageHeart
Member since 2002 • 18316 Posts

@S0lidSnake said:

Isnt that like 3 years of dinners? They have been in the crunch for 3 years?

*Shrugs* Logically it depends on the size of the team. Perhaps they exaggerated in order to impress but its a safe bet they have been in crunch for a very long time.