Ryse Looks Terrible

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Shame-usBlackley

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#1 Shame-usBlackley
Member since 2002 • 18266 Posts

http://www.youtube.com/watch?v=PQTk_EpZ5ZY

Okay, "looks" is a bad descriptor, because it isn't an ugly game, but mechanically it looks terrible:

Brain dead AI that stands there while you wail away on it

Disappearing bodies

Chunky, clunky animation

Mashy gameplay

Slowdown

Horrible collision detection

Repetitive finishing moves

 

I don't pretend to have ever been interested in this game, but man, it really looks like the definition of a launch day cash grab. It looks substandard in every area outside of the visuals, and it doesn't even remotely look to compete with recent offerings in the genre, let alone technical masterpieces like Ninja Gaiden. Thoughts?

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MethodManFTW

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#2 MethodManFTW
Member since 2009 • 26516 Posts
Yeah looks terrible. Is anyone (not in system wars) saying they think it is going to be any good? Dunno wtf Crytek did!
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Areez

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#3 Areez
Member since 2002 • 6278 Posts

http://www.youtube.com/watch?v=PQTk_EpZ5ZY

Okay, "looks" is a bad descriptor, because it isn't an ugly game, but mechanically it looks terrible:

Brain dead AI that stands there while you wail away on it

Disappearing bodies

Chunky, clunky animation

Mashy gameplay

Slowdown

Horrible collision detection

Repetitive finishing moves

 

I don't pretend to have ever been interested in this game, but man, it really looks like the definition of a launch day cash grab. It looks substandard in every area outside of the visuals, and it doesn't even remotely look to compete with recent offerings in the genre, let alone technical masterpieces like Ninja Gaiden. Thoughts?

Shame-usBlackley

Visually looks good...but a masher..not much depth...Some of the E3 impression suggested that if you like God of War, this game would appeal to you.....Ninja Gaiden was a masterpiece

.

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LoG-Sacrament

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#4 LoG-Sacrament
Member since 2006 • 20397 Posts
"set the A on fire!"
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DJ_Lae

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#5 DJ_Lae
Member since 2002 • 42748 Posts
It does look pretty awful, a launch game quickly whipped up to make one extra bullet point for Microsoft. It's their very own Knack, which I think looks similarly generic and terrible. Both games will be as forgotten as Fantavision or Cel Damage. Or maybe even Genji: Days of the Blade. Or Red Steel. Yuck.
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CarnageHeart

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#6 CarnageHeart
Member since 2002 • 18316 Posts
As I've said before, the unfailabe QTEs are a pretty odd concept. Crytek believes that failure discourages players, but I disagree and furthermore I believe that taking the possibility of failure away robs success of its sweetness.
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Venom_Raptor

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#7 Venom_Raptor
Member since 2010 • 6959 Posts

Looks fine to me, though I'm getting a PS4 anyway.

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marinko123

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#8 marinko123
Member since 2008 • 417 Posts

The game as a whole sounds and looks interesting to me, hopefully they put some serious work behind combat, it's a mess.

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Black_Knight_00

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#9 Black_Knight_00
Member since 2007 • 78 Posts
God of Bored
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UpInFlames

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#10 UpInFlames
Member since 2004 • 13301 Posts

The Gladiator mode does look awful, but the campaign looks much better and apparently Crytek has been listening to feedback from E3 and they have been changing stuff, so we'll just have to wait and see how it all turns out. I really want this to be good because I would love a good ancient Rome game.

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ReddestSkies

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#11 ReddestSkies
Member since 2005 • 4087 Posts

As I've said before, the unfailabe QTEs are a pretty odd concept. Crytek believes that failure discourages players, but I disagree and furthermore I believe that taking the possibility of failure away robs success of its sweetness. CarnageHeart

The first game that Crytek made was Far Cry, which was semi-hard and didn't have quicksaves when it came out. There was no problem with the checkpoint system, but gamers in general gave Crytek a gigaton of negative feedback for forcing them to redo entire sections of a mission when they died, instead of being able to just save every time they kill something. Instead of sticking with their design decision, they gave in and released a patch to allow quicksaves. Gamers were pleased.

Seems like their conclusion is that gamers want to always move forward and never have to redo anything. What better way to do that than to prevent them from failing in the first place.

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CarnageHeart

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#12 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="CarnageHeart"]As I've said before, the unfailabe QTEs are a pretty odd concept. Crytek believes that failure discourages players, but I disagree and furthermore I believe that taking the possibility of failure away robs success of its sweetness. ReddestSkies

The first game that Crytek made was Far Cry, which was semi-hard and didn't have quicksaves when it came out. There was no problem with the checkpoint system, but gamers in general gave Crytek a gigaton of negative feedback for forcing them to redo entire sections of a mission when they died, instead of being able to just save every time they kill something. Instead of sticking with their design decision, they gave in and released a patch to allow quicksaves. Gamers were pleased.

Seems like their conclusion is that gamers want to always move forward and never have to redo anything. What better way to do that than to prevent them from failing in the first place.

That might have been Crytek's thinking, but my belief is that if gamers didn't enjoy tough games where they die often online games wouldn't be so popular. *Shrugs* Sales and fan reception (two different things) will tell.

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S0lidSnake

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#14 S0lidSnake
Member since 2002 • 29001 Posts

meh. Thats just the MP mode. THe campaign at E3 looked amazing. 

Lets hope thye do something about the finishers.

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GodModeEnabled

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#15 GodModeEnabled
Member since 2005 • 15314 Posts
It looks terrible I agree. They are banking on graphics selling this thing.
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El_Zo1212o

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#16 El_Zo1212o
Member since 2009 • 6057 Posts
Last-gen game on next gen tech. Standard launch day fare. I live for melee action games, so whenever I get around to picking up an Xbox 1, I'll be picking it up.
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Dutch_Mix

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#17 Dutch_Mix
Member since 2005 • 29266 Posts

http://www.youtube.com/watch?v=PQTk_EpZ5ZY

Shame-usBlackley

Not gonna lie, I burst out laughing at 1:23.

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#18 Gargus
Member since 2006 • 2147 Posts

The graphics while looking nice still look very generic and uninspired. But the gameplay looks incredibly sterile and bland. I dont know, the whole games just stinks of mediocrity. I shouldnt be surprised though, crytek can not make an actual good game to save their life. The first crysis game was their most fun game, but even it was just another generic shooter. They care more about graphics than they do actual fun, variety, originality, gameplay or story. Basically crytek is the michael bay of video games.

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S0lidSnake

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#19 S0lidSnake
Member since 2002 • 29001 Posts

Can we change the title to Ryse looks amazing?

Incredible new combat dev diary here: 

http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx

Starts at 1hour 35 minute into the stream.

The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.

Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series. 

Why cant MS release an arcade $399 version. Why!!!!!!!!

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sukraj

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#20 sukraj
Member since 2008 • 27859 Posts

Looks fine to me imo.

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UpInFlames

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#21 UpInFlames
Member since 2004 • 13301 Posts

Incredible new combat dev diary here: 

S0lidSnake

That looks great. The flow of the combat reminds me of 300. But I would really want this game to be more about actual Roman tactics and warfare, fighting in formation against tides of enemies in massive battles. Hopefully, there will be equal amounts of that and this lone wolf stuff.

I like how they changed the finishers from PRESS THIS BUTTON NOW to color highlighters. At least it's more subtle.

And the graphics are fantastic.

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IndianaPwns39

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#22 IndianaPwns39
Member since 2008 • 5037 Posts

Can we change the title to Ryse looks amazing?

Incredible new combat dev diary here: 

http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx

Starts at 1hour 35 minute into the stream.

The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.

Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series. 

Why cant MS release an arcade $399 version. Why!!!!!!!!

S0lidSnake

That looked decent (obviously an improvement over the one in the OP) but it still isn't anything to write home about. Visually? It looks great, but it's Crytek so we should have expected that they'd deliver one of the most visually striking games for next gen.

Still though, I don't see anything impressive with the combat. It looks ok, but combat didn't look as fluid as I expected it to be after the demonstration from the real world expert. It still looks clunky and simple to me. Still a great improvement over what we've seen so far and the final product should be fine.

I want it to be good because the idea of a game in that particular setting is a great one. I'm just hoping they come up with clever ways to break the monotony as that video showed off fighting the same people with the same weapons in three different areas. 

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Shame-usBlackley

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#23 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="S0lidSnake"]

Can we change the title to Ryse looks amazing?

Incredible new combat dev diary here: 

http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx

Starts at 1hour 35 minute into the stream.

The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.

Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series. 

Why cant MS release an arcade $399 version. Why!!!!!!!!

IndianaPwns39

That looked decent (obviously an improvement over the one in the OP) but it still isn't anything to write home about. Visually? It looks great, but it's Crytek so we should have expected that they'd deliver one of the most visually striking games for next gen.

Still though, I don't see anything impressive with the combat. It looks ok, but combat didn't look as fluid as I expected it to be after the demonstration from the real world expert. It still looks clunky and simple to me. Still a great improvement over what we've seen so far and the final product should be fine.

I want it to be good because the idea of a game in that particular setting is a great one. I'm just hoping they come up with clever ways to break the monotony as that video showed off fighting the same people with the same weapons in three different areas. 

Yeah, it's a huge improvement over the recent footage shown (and why they would be showing that at a press event is beyond me), but I didn't really have a problem with the visuals -- they look fine. A lot of the mechanical problems are still present, only to lesser degrees. I guess instead of busted, it looks like a very poor approximation of the combat from Batman. It also looks very one-note-ish... parry, parry, parry, attack body part, finish move, rinse, repeat. I got bored just watching the footage; I honestly couldn't imagine playing this game when I have others like Ninja Gaiden and DMC on my shelf. As a visual showcase? Okay. Not out of interest in being entertained.

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sukraj

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#24 sukraj
Member since 2008 • 27859 Posts

God of BoredBlack_Knight_00

Dont say that bro.

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Ricardomz

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#25 Ricardomz
Member since 2012 • 2715 Posts

Yep.

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IndianaPwns39

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#27 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="IndianaPwns39"]

[QUOTE="S0lidSnake"]

Can we change the title to Ryse looks amazing?

Incredible new combat dev diary here: 

http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx

Starts at 1hour 35 minute into the stream.

The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.

Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series. 

Why cant MS release an arcade $399 version. Why!!!!!!!!

Shame-usBlackley

That looked decent (obviously an improvement over the one in the OP) but it still isn't anything to write home about. Visually? It looks great, but it's Crytek so we should have expected that they'd deliver one of the most visually striking games for next gen.

Still though, I don't see anything impressive with the combat. It looks ok, but combat didn't look as fluid as I expected it to be after the demonstration from the real world expert. It still looks clunky and simple to me. Still a great improvement over what we've seen so far and the final product should be fine.

I want it to be good because the idea of a game in that particular setting is a great one. I'm just hoping they come up with clever ways to break the monotony as that video showed off fighting the same people with the same weapons in three different areas. 

Yeah, it's a huge improvement over the recent footage shown (and why they would be showing that at a press event is beyond me), but I didn't really have a problem with the visuals -- they look fine. A lot of the mechanical problems are still present, only to lesser degrees. I guess instead of busted, it looks like a very poor approximation of the combat from Batman. It also looks very one-note-ish... parry, parry, parry, attack body part, finish move, rinse, repeat. I got bored just watching the footage; I honestly couldn't imagine playing this game when I have others like Ninja Gaiden and DMC on my shelf. As a visual showcase? Okay. Not out of interest in being entertained.

Yeah, and it didn't look very complex either. It appears bashing an enemy with a shield will have the same outcome regardless to what the enemy is doing. Still, there's time to fix the overall flow of combat. 

However, I want to see how they plan on breaking this monotony. What weapons will there be? Will the large scale, formation battles be limited to QTEs as we previously saw? Are there going to be different enemy types that force you to do something other than parry stab finish? Will there be chariots? I'm not impressed with anything we've seen, and right now it seems to be going the Ninja Gaiden 3 route of one weapon and one prevelant enemy type.

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Areez

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#28 Areez
Member since 2002 • 6278 Posts

Can we change the title to Ryse looks amazing?

Incredible new combat dev diary here:

http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx

Starts at 1hour 35 minute into the stream.

The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.

Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series.

Why cant MS release an arcade $399 version. Why!!!!!!!!

S0lidSnake

Wow, thank you for posting this link....we never agree on anything..I agree with most of what you just wrote here....:o