[QUOTE="IndianaPwns39"]
[QUOTE="S0lidSnake"]
Can we change the title to Ryse looks amazing?
Incredible new combat dev diary here:Â
http://blogs.halowaypoint.com/Headlines/post/2013/08/31/Watch-the-Halo-4-Global-Championship-Live-Stream-Here.aspx
Starts at 1hour 35 minute into the stream.
The grass made me almost preorder the Xbone. Just gorgeous. Exactly what I wanted from next gen. The combat like I said looks fine in SP. It didnt have cluny animation or the terrible hit detection of the coop mode. I like how fluid the combat feels. Unlike the E3 demo enemies dont go down in one hit. You have to weaken them up a bit while blocking attacks from multiple enemies at once. ANd only then can you chain together the finishers. So basically exactly like God of War. I am fine with that.
Bottom line is that NO video game has done sword combat right. The closest we have come is Demon Souls and that game has some of the most clunky animations I have ever seen. You also have to lock into every guy before you can tackle them which makes the combat system even more cumbersome. What's here is a nice compromise b/w the hardcore Demon Souls swordplay and the automatic swordplay of the Assassin's Creed series.Â
Why cant MS release an arcade $399 version. Why!!!!!!!!
Shame-usBlackley
That looked decent (obviously an improvement over the one in the OP) but it still isn't anything to write home about. Visually? It looks great, but it's Crytek so we should have expected that they'd deliver one of the most visually striking games for next gen.
Still though, I don't see anything impressive with the combat. It looks ok, but combat didn't look as fluid as I expected it to be after the demonstration from the real world expert. It still looks clunky and simple to me. Still a great improvement over what we've seen so far and the final product should be fine.
I want it to be good because the idea of a game in that particular setting is a great one. I'm just hoping they come up with clever ways to break the monotony as that video showed off fighting the same people with the same weapons in three different areas.Â
Yeah, it's a huge improvement over the recent footage shown (and why they would be showing that at a press event is beyond me), but I didn't really have a problem with the visuals -- they look fine. A lot of the mechanical problems are still present, only to lesser degrees. I guess instead of busted, it looks like a very poor approximation of the combat from Batman. It also looks very one-note-ish... parry, parry, parry, attack body part, finish move, rinse, repeat. I got bored just watching the footage; I honestly couldn't imagine playing this game when I have others like Ninja Gaiden and DMC on my shelf. As a visual showcase? Okay. Not out of interest in being entertained.
Yeah, and it didn't look very complex either. It appears bashing an enemy with a shield will have the same outcome regardless to what the enemy is doing. Still, there's time to fix the overall flow of combat.Â
However, I want to see how they plan on breaking this monotony. What weapons will there be? Will the large scale, formation battles be limited to QTEs as we previously saw? Are there going to be different enemy types that force you to do something other than parry stab finish? Will there be chariots? I'm not impressed with anything we've seen, and right now it seems to be going the Ninja Gaiden 3 route of one weapon and one prevelant enemy type.
Log in to comment