[QUOTE="Grammaton-Cleric"][QUOTE="EnigManic"] Smerlus, you and I have shared feelings and viewpoints in several threads in the past, so it goes without saying that I respect your opinion. But I have to strongly disagree with you here.
I feel that Volition is (justifiably) showing a little retribution for how much disrespect they have recieved. I cite a few valid points:
The "GTA clone" label is very offensive, disrespectful and just plain closed-minded. Rockstar doesn't deserve to be eternally held on a pedestal for pioneering open-ended gamplay in a non-linear game environment. It's called innovation. They opened the door and others walked through it. The "clone logic" silently and errantly suggests that all RPG's and FPS's are clones of other games. Or that XBL is a clone of previous attempts to bring online gaming into the mainstream.
Furthermore, after beating their first game and following all the previews and videos regarding the second, it's clear to me that the people at Volition have shed their blood, sweat and tears trying to be innovative, to bring something fresh to the "sandbox" genre and to make Saints Row 2 the most fun it can be.
When Volition first announced Saints Row 2, people all over various gaming websites instantly branded it a "GTA clone" even though they hadn't seen a single pixel of the unfinished game. I'm not gonna rehash the pathetic SR2 vs. GTA4 threads again, (IMO, there's no comparison) but SR2 is shaping up to be a strong contender for GOTY, and as much trash as people have talked on SR over the past 4 months, Volition deserves to return the trash talk. Especially seeing how GTA supporters constantly called the Saints Row games "GTA clones" but ignored the fact that GTA4 blatantly borrowed a number of features from SR.
Mash_Affect
The reason Saint's Row is considered a GTA clone is because Volition ripped off just about everything they could from GTA: SA, including the overall look and gangster thematic. The issue isn't about every open world game being branded a GTA clone but rather that something like Saint's Row is called a clone or a "rip-off" because it basically steals the entire premise and aesthetics from another game and adds a few tweaks. Saint's Row was painfully derivative of GTA: SA and actually offered far less to do, which is why, impressive technology advancements aside, it was dismissed for being a "me too" gaming experience.
Also, your talk of Volition wanting "respect" is pretty ridiculous, all things considered. Volition will earn respect when they do more than follow in the footsteps of others developers. Take for example The Punisher: that was a brilliant action game utilizing some radically divergent game play mechanics and features that to this day haven't been mimicked or equaled. That's the Volition I want to see at work.
The truth is that if Volition wanted respect, they should have opted to innovate rather than emulate. I love the sandbox formula and I welcome additions to the genre, which is why games like Crackdown and Mercenaries get plenty of attention. If Volition wanted to push the genre beyond pimps and ho's, they should have made something that hasn't yet been done, like a Blade Runner type sandbox game replete with hover cars and a massive, vertical cityscape. Instead, they are making yet another "gangsta" game because they can't see beyond the established paradigm of GTA.
Do you not realize how silly it is to venerate their innovation when they are clearly working within the established parameters of a genre for fear of actually doing something truly unique? They could have implemented any number of settings for a sandbox game and yet they opt another tired, clichéd romp through urban gangland. Frankly, they bring the comparisons and criticism onto themselves.
Ironically, I actually think Saint's Row 2 looks better than it did several months ago. Volition was wise to delay the game for some much needed polish and the more recent videos have actually looked pretty solid. I even agree that SR2 may offers those looking for more excess and variety a fix they didn't get in GTAIV, though that doesn't mean SR2 is the better game and it certainly doesn't make Volition some sort of underappreciated asset. Rockstar has been the company that defined the genre and they continue to be the most prolific and effective propellant for innovation within it. Some people may have had a problem with GTA IV's "lack of content" but I'd rather have something polished and focused versus a kitchen sink approach.
For the record, I may actually nab Saint's Row 2 if the game ends up being fun but nothing in the videos has struck me as being anywhere near the quality of GTA IV. I do believe it has a chance of being something far better than the original and I hope Volition does manage to interject some differentiating elements into the game but at the same time, those videos, however benign, don't amuse me personally and I think directly comparing SR2 to GTAIV will harm the former much more than the latter.
Should every FPS with a sci-fi theme be criticized as a mere copycat of Doom? Every shooter taking place during WW2 be written off as a Wolfenstein 3D wannabe? Maybe every single RPG in existence deserves the cold shoulder for using the medieval setting?I wasn't bothered by SR being in the same genre or supposedly stealing the "gangsta" theme from one of the GTA games. All I cared about was whether or not the game was fun to play.
I can see where you're coming from but I think you've missed the point. Saints Row didn't just copy the genre, but rather the entire gameplay mechanics. This is what they should avoid, because they're shooting themselves in the foot, they simply can't compare with GTA IV. What this seems to amount to, is making a game that's 'fun to play', yes, but really only aiming towards relative mediocratiy, which is a terrible start to any game.
Volition can do a few things. It can, as someone said before, totally change the theme, like crackdown did. What I think it should do though, is carry on. After Saints Row (which I loved btw), they have the necassary experience to move away from the GTA franchise, and incorporate different gameplay ideas and mechanics, thus moving it away from direct GTA IV references making SR an 'excellent' game in it's own right, rather than simply being second best. What Volition are doing, is simply adding more features and more mini-games. I'll hold my tongue till SR2 is released though, because I do want it to be good, but i'm not sure if packing a million little features is going to make a great game.
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