While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliché in all over video game but I do not use that as a reason to reduce the score of game with those character in there.
wiouds
That there's a huge generalisation. Some games do them extremely well - check out anything by CD Projekt Red or Obsidian - and those tend to get marked up because of that. Other devs can't quite get them right, like Bioware or Bethesda, and you'd have a valid complaint against them.
[QUOTE="Metamania"]
On the other hand, RPGs like Lost Odyssey have a great cast and at times, a hero worth wanting to know more, like Kaim, whose memories are worth reading, for they are completely heartbreaking or joyful, depending on the tale. Most of it is pretty sad and I almost cried at a few memories, because I felt bad for Kaim and what he went through in his lifetime as an Immortal.
MLBknights58
Oh my lord. This x1000. I thought I was the only one who absolutely adored Kaim as a protaganist. The dream sequences are truly special.
I liked the game's premise, but that's one JRPG that quickly fell back onto the whole 'saving the world' cliche, even though the story was at its strongest when it was about the characters themselves.
I wish they'd taken more inspiration from the WRPG Planescape Torment, which also featured an immortal protagonist searching for his lost memories (and yet didn't have a save-the-world plot, or even any particular 'great evil' to conquer).
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