save the world in skyrim=ok, but save the world in a jrpg=cliche (so mark down)?

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cloud3601

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#1 cloud3601
Member since 2006 • 430 Posts

Is this hypocrisy?

I feel that there is inconsistency and hypocrisy when western reviewers, review jrpg's.

They complain jrpgs are all the same and mark them down for having a "save the world" story, or not going out of their basic formula.

But they dont complain the same for games like COD, which is just the same **** again and again with a generic story about an invasion all the time.

Or games like Mass effect or Skyrim which is about saving the universe or world (from dragons in skyrim).

so my question is, do western reviewers show hypocrisy and inconsistency when reviewing jrpgs?

i would even suggest a hint of racism or discrimination, or possibly a superiority complex

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tjricardo089

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#2 tjricardo089
Member since 2010 • 7429 Posts

Is this hypocrisy?

I feel that there is inconsistency and hypocrisy when western reviewers, review jrpg's.

They complain jrpgs are all the same and mark them down for having a "save the world" story, or not going out of their basic formula.

But they dont complain the same for games like COD, which is just the same **** again and again with a generic story about an invasion all the time.

Or games like Mass effect or Skyrim which is about saving the universe or world (from dragons in skyrim).

so my question is, do western reviewers show hypocrisy and inconsistency when reviewing jrpgs?

i would even suggest a hint of racism or discrimination, or possibly a superiority complex

cloud3601

Hi. I agree with the Western reviewers, because every single japanese rpg is about saving the world. Maybe you're right about COD and Mass Effect but those are exceptions. There are a bunch of other games like F.E.A.R.3, Payday: The Heist, Portal, Mafia II, Grand Theft Auto and others that don't have saving the world as main objective.

That doesn't worries me, I've played a bunch of Final Fantasy games, all with the same 'Save the world objective' but so what? The games were fun and I enjoyed them. Who cares about america's opinion about jrpg's? You like them, play them and nothing else matters.

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wiouds

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#3 wiouds
Member since 2004 • 6233 Posts

I agree there seem to be some type of favoring to the western games. There seem to be those that call character that are broods a lot in a JRPG as poorly made emo character, and they call that character broods a lot in a WRPG as a good deep character.

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daveydark

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#4 daveydark
Member since 2007 • 315 Posts

JRPGs had there place, now it seems MMO is more sought.

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cloud3601

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#5 cloud3601
Member since 2006 • 430 Posts

I agree there seem to be some type of favoring to the western games. There seem to be those that call character that are broods a lot in a JRPG as poorly made emo character, and they call that character broods a lot in a WRPG as a good deep character.

wiouds

Yeh, i always thought all western game characters, especially those in fps. are just simple and generic. not even memorable

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Brean24

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#6 Brean24
Member since 2007 • 1659 Posts
[QUOTE="cloud3601"]

[QUOTE="wiouds"]

I agree there seem to be some type of favoring to the western games. There seem to be those that call character that are broods a lot in a JRPG as poorly made emo character, and they call that character broods a lot in a WRPG as a good deep character.

Yeh, i always thought all western game characters, especially those in fps. are just simple and generic. not even memorable

Thats completely subjective and has no basis in fact. Regardless of your personal taste, JRPGS do have a very common theme and even art style which isn't a bad thing, but it does differ from western games. Call of Duty isnt known for its singleplayer anymore, and apart from Mass Effect and a few other bioware and otherwise developed games, most western RPGS and games in general are not about saving the world.
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wiouds

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#7 wiouds
Member since 2004 • 6233 Posts

[QUOTE="cloud3601"]

[QUOTE="wiouds"]

I agree there seem to be some type of favoring to the western games. There seem to be those that call character that are broods a lot in a JRPG as poorly made emo character, and they call that character broods a lot in a WRPG as a good deep character.

Brean24

Yeh, i always thought all western game characters, especially those in fps. are just simple and generic. not even memorable

Thats completely subjective and has no basis in fact. Regardless of your personal taste, JRPGS do have a very common theme and even art style which isn't a bad thing, but it does differ from western games. Call of Duty isnt known for its singleplayer anymore, and apart from Mass Effect and a few other bioware and otherwise developed games, most western RPGS and games in general are not about saving the world.

Most Japanese RPGs are about something evil is happening and a person/group become involved in stopping it.

Most western RPGs are about something evil is happening and a person/group become involved in stopping it.

Most video games are about something evil is happening and a person/group become involved in stopping it.

Is it right for a reveiwer to attack one type of game for using that as their basic and not attack a different game for the same thing?

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foxhound_fox

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#8 foxhound_fox
Member since 2005 • 98532 Posts
Got any examples, or are we just going to take you on your word?
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TheHighWind

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#9 TheHighWind
Member since 2003 • 5724 Posts

I wasn't aware Skyrim had a "save the world" premise.

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Justin_G

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#10 Justin_G
Member since 2004 • 202 Posts
OP is right. you want me to fetch an example for you wanna-be pragmatists? learn to be more critical of yourselves, it wears better on your sleeve then pride. whoa jeez... so far any of the latest games (RPG or not) involve you being a super hero ready to save the world from being left for the NPCs to stave off the "evil" forces that will eventually destroy their livelyhoods or the world in general. (ie. Crysis, Rage, Arkham [oh no the city is going to be destroyed and become a haven for criminals again!] uhhh...Assassins Creed, Gears of War, Resistance, Mass Effect) NOPE, none of those cliches exist here! We are prideful; allows us to place annoying quirks on the mantle without discarding any pieces of my identity, out of annoying anyone else.
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Brean24

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#11 Brean24
Member since 2007 • 1659 Posts
[QUOTE="wiouds"]

[QUOTE="Brean24"][QUOTE="cloud3601"]Yeh, i always thought all western game characters, especially those in fps. are just simple and generic. not even memorable

Thats completely subjective and has no basis in fact. Regardless of your personal taste, JRPGS do have a very common theme and even art style which isn't a bad thing, but it does differ from western games. Call of Duty isnt known for its singleplayer anymore, and apart from Mass Effect and a few other bioware and otherwise developed games, most western RPGS and games in general are not about saving the world.

Most Japanese RPGs are about something evil is happening and a person/group become involved in stopping it.

Most western RPGs are about something evil is happening and a person/group become involved in stopping it.

Most video games are about something evil is happening and a person/group become involved in stopping it.

Is it right for a reveiwer to attack one type of game for using that as their basic and not attack a different game for the same thing?

Thats taking the topic at hand and expanding it to something so general that almost every game shares in common. This is about saving the world, which is much more specific than evil happening and you being the one to stop it. Most games do not have you save the world. And the ones that do on opposite genres are different. A JRPG that has you save the world is completely different than a WRPG that has you save the world. It is much less common in WRPGs.
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Justin_G

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#12 Justin_G
Member since 2004 • 202 Posts

Comman place. Now that's the truth. It's a comman thing!

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Bubble_Man

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#13 Bubble_Man
Member since 2006 • 3100 Posts

If the road getting there is full of adventure and excitement, I don't mind saving the world one bit.

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cloud3601

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#14 cloud3601
Member since 2006 • 430 Posts

[QUOTE="Brean24"][QUOTE="cloud3601"]Yeh, i always thought all western game characters, especially those in fps. are just simple and generic. not even memorable

wiouds

Thats completely subjective and has no basis in fact. Regardless of your personal taste, JRPGS do have a very common theme and even art style which isn't a bad thing, but it does differ from western games. Call of Duty isnt known for its singleplayer anymore, and apart from Mass Effect and a few other bioware and otherwise developed games, most western RPGS and games in general are not about saving the world.

Most Japanese RPGs are about something evil is happening and a person/group become involved in stopping it.

Most western RPGs are about something evil is happening and a person/group become involved in stopping it.

Most video games are about something evil is happening and a person/group become involved in stopping it.

Is it right for a reveiwer to attack one type of game for using that as their basic and not attack a different game for the same thing?

no

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wiouds

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#15 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Brean24"] Thats completely subjective and has no basis in fact. Regardless of your personal taste, JRPGS do have a very common theme and even art style which isn't a bad thing, but it does differ from western games. Call of Duty isnt known for its singleplayer anymore, and apart from Mass Effect and a few other bioware and otherwise developed games, most western RPGS and games in general are not about saving the world.Brean24

Most Japanese RPGs are about something evil is happening and a person/group become involved in stopping it.

Most western RPGs are about something evil is happening and a person/group become involved in stopping it.

Most video games are about something evil is happening and a person/group become involved in stopping it.

Is it right for a reveiwer to attack one type of game for using that as their basic and not attack a different game for the same thing?

Thats taking the topic at hand and expanding it to something so general that almost every game shares in common. This is about saving the world, which is much more specific than evil happening and you being the one to stop it. Most games do not have you save the world. And the ones that do on opposite genres are different. A JRPG that has you save the world is completely different than a WRPG that has you save the world. It is much less common in WRPGs.

I just change the generalization. Saving the world is very generalized.

Okay, almost all of the WRPG that I have played did not involved saving the world just a region from evil. Out of all the WRPG I have played I can say there is only a few that does not deal with that.

Is it acceptable for a reviewer reduce the score because it a JRPG about saving the world and not reduce a WRPG score when it is about saving the world? I say no. That is like taking points off from GTA games for being about revenge.

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cloud3601

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#16 cloud3601
Member since 2006 • 430 Posts

yeh i agree, i dont mind saving the world a thousand times, if between the time you save world and explore world has excellent story and is enjoyable

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foxhound_fox

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#17 foxhound_fox
Member since 2005 • 98532 Posts
Still waiting on specific, cited examples of this supposedly common bias occurring.
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Justin_G

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#18 Justin_G
Member since 2004 • 202 Posts

I think Enzo needs a new golden eye.

(ie. Crysis, Rage, Arkham [oh no the city is going to be destroyed and become a haven for criminals again!] uhhh...Assassins Creed, Gears of War, Resistance, Mass Effect)

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Archendrus

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#19 Archendrus
Member since 2010 • 306 Posts

I think it's gotten to the point where picking on jrpg cliches, has become cliche.

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foxhound_fox

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#20 foxhound_fox
Member since 2005 • 98532 Posts
I think it's gotten to the point where picking on jrpg cliches, has become cliche.Archendrus
I would bet a large sum of money that the people who do criticize Japanese cliches are American, and spend a lot of time playing military shooters and Tolkien-esque fantasy role-playing games. There are as many cliches in Western mainstream games as there are in Japanese mainstream games. The only reason Westerners notice is because they are so different to what they are used to. I don't doubt Japanese people generalize Western games in the same, opposite manner.
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ristactionjakso

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#21 ristactionjakso
Member since 2011 • 6118 Posts

I love jrpg's and western rpg's.

The only thing I that really gets me in jrpg's are the characters, and the characters dialogue. Take the latest star ocean for example.

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gameguy6700

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#22 gameguy6700
Member since 2004 • 12197 Posts
"Save the world" is a cliche that occurs in every story telling media. It's hardly limited to JRPGs. That said, JRPGs do seem to use that cliche in just about every game whereas at least WRPGs will sometimes choose more interesting plot lines (eg: Fallout 1 is only about fixing your Vault's water filter, Witcher 2 is about finding the kingslayer). Of course, there are a handful of JRPGs that break away from the "save the world" cliche (like Golden Sun which subverted the cliche by revealing to you midway through the series that all the actions your characters had been doing thinking they were saving the world were, in fact, directly bringing about its destruction), but games like that are rare.
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Metamania

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#23 Metamania
Member since 2002 • 12035 Posts

I love jrpg's and western rpg's.

The only thing I that really gets me in jrpg's are the characters, and the characters dialogue. Take the latest star ocean for example.

ristactionjakso

I have yet to beat The Last Hope, but good grief, the voice acting is just horrible. "I'm just warming up, bring it on!" That kind of voice acting makes you want to cringe! Some characters can be really annoying and you wish they wouldn't exist whatosever, it's those type of characters that need to be gone, like the case of Final Fantasy XIII, who pretty much remain forgettable and downright boring to be a part of for that journey. On the other hand, RPGs like Lost Odyssey have a great cast and at times, a hero worth wanting to know more, like Kaim, whose memories are worth reading, for they are completely heartbreaking or joyful, depending on the tale. Most of it is pretty sad and I almost cried at a few memories, because I felt bad for Kaim and what he went through in his lifetime as an Immortal. I need to go back and continue my adventure, for I've yet to beat it, but you get my point, right? Some characters you wish were never made and others you can't live without!

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Justin_G

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#24 Justin_G
Member since 2004 • 202 Posts

Thank you gamerguy, finally an objective point of view.

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wiouds

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#25 wiouds
Member since 2004 • 6233 Posts

I love jrpg's and western rpg's.

The only thing I that really gets me in jrpg's are the characters, and the characters dialogue. Take the latest star ocean for example.

ristactionjakso

It is hard to keep the dialogues working when they translate it.

That Star Ocean cast was strange group and a little over the top.

Out of all the RPG I have played I can say that the cast that I dislike the most is the Mass Effect 2 cast.

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wiouds

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#26 wiouds
Member since 2004 • 6233 Posts

Some characters can be really annoying and you wish they wouldn't exist whatosever, it's those type of characters that need to be gone, like the case of Final Fantasy XIII, who pretty much remain forgettable and downright boring to be a part of for that journey. On the other hand, RPGs like Lost Odyssey have a great cast and at times,Metamania

It is funny I like the cast from Final Fantasy XIII more than the cast from Lost Odyssey.

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190586385885857957282413308806

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#27 190586385885857957282413308806
Member since 2002 • 13084 Posts
wiouds
In Oblivion you don't save the world, your character is pretty much assistant to the heir of the throne. Fallout 3 and New Vegas you don't save the world. Alpha Protocol you don't save the world, Eschalon books 1 & 2 you dont save the world, The Witcher 2, Dragon Age 2... the list goes on and on. Then you have the fact that there's a difference between character motivations in JRPGs and WRPGs. 99% of the time in JRPGs, you're saving the world because it's the right thing to do. In WRPGs , expecially those with morality systems and dialogue choices, saving the world is sometimes second to your character being the most evil person in the universe. So there are plenty more examples of WRPGs that involve either not saving the world or at least not saving the world for good reasons.
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Justin_G

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#28 Justin_G
Member since 2004 • 202 Posts

It'd be nice if it actually worked like that.

But no one has actually accomplished a type of full morality system of double entandre collapsible ethics with separate goals and endings.

Other then maybe EVE Online; but that's neither here or there.

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190586385885857957282413308806

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#29 190586385885857957282413308806
Member since 2002 • 13084 Posts

It'd be nice if it actually worked like that.

But no one has actually accomplished a type of full morality system of double entandre collapsible ethics with separate goals and endings.

Other then maybe EVE Online; but that's neither here or there.

Justin_G
Fable 3, and Kotor 2 has and Morrowind leaves your character's intentions up the player, there are also less than satisfactory endings for Deus Ex 1 and 2 and this is just a list of games off the top of my head.
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wiouds

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#30 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]smerlus
In Oblivion you don't save the world, your character is pretty much assistant to the heir of the throne. Fallout 3 and New Vegas you don't save the world. Alpha Protocol you don't save the world, Eschalon books 1 & 2 you dont save the world, The Witcher 2, Dragon Age 2... the list goes on and on. Then you have the fact that there's a difference between character motivations in JRPGs and WRPGs. 99% of the time in JRPGs, you're saving the world because it's the right thing to do. In WRPGs , expecially those with morality systems and dialogue choices, saving the world is sometimes second to your character being the most evil person in the universe. So there are plenty more examples of WRPGs that involve either not saving the world or at least not saving the world for good reasons.

In most JRPG the games does not start out about saving the world unlike Oblivion. In most JRPG they start out with on one task and saving the world comes out of that later like Mass Effect 1. It is not uncommon for saving the world to be just a back drop to the real story.

Most of the time JRPG have their character grow while they get drag into saving the world a more naturally way. While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliché in all over video game but I do not use that as a reason to reduce the score of game with those character in there.

Even If the game does or does not involve saving the world, it should not matter that much. It is not a valid port about complaining about a game.

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MLBknights58

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#31 MLBknights58
Member since 2006 • 5016 Posts

[QUOTE="ristactionjakso"]

I love jrpg's and western rpg's.

The only thing I that really gets me in jrpg's are the characters, and the characters dialogue. Take the latest star ocean for example.

Metamania

I have yet to beat The Last Hope, but good grief, the voice acting is just horrible. "I'm just warming up, bring it on!" That kind of voice acting makes you want to cringe! Some characters can be really annoying and you wish they wouldn't exist whatosever, it's those type of characters that need to be gone, like the case of Final Fantasy XIII, who pretty much remain forgettable and downright boring to be a part of for that journey. On the other hand, RPGs like Lost Odyssey have a great cast and at times, a hero worth wanting to know more, like Kaim, whose memories are worth reading, for they are completely heartbreaking or joyful, depending on the tale. Most of it is pretty sad and I almost cried at a few memories, because I felt bad for Kaim and what he went through in his lifetime as an Immortal. I need to go back and continue my adventure, for I've yet to beat it, but you get my point, right? Some characters you wish were never made and others you can't live without!

Oh my lord. This x1000. I thought I was the only one who absolutely adored Kaim as a protaganist. The dream sequences are truly special.

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Justin_G

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#32 Justin_G
Member since 2004 • 202 Posts
[QUOTE="Justin_G"]

It'd be nice if it actually worked like that.

But no one has actually accomplished a type of full morality system of double entandre collapsible ethics with separate goals and endings.

Other then maybe EVE Online; but that's neither here or there.

smerlus
Fable 3, and Kotor 2 has and Morrowind leaves your character's intentions up the player, there are also less than satisfactory endings for Deus Ex 1 and 2 and this is just a list of games off the top of my head.

well, less satisfactory endings don't really matter, as they aren't open ended. But yeah... I guess there are a few. Though, granted, they don't really have prevalent story arcs or anything, except for KOTOR. So I guess maybe that one would count as an open ended title? Star Wars is a pretty well-established franchise though; you'd figure that they be able to string together a story pretty unequivocally.
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NeoStar9

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#33 NeoStar9
Member since 2003 • 1761 Posts

There does seem to be a decent amount hypocrisy that takes place. It's actually been going for a number of years now. I would say it got extremely out of hand once the current generation started and the FPS genre took off. I'm not blaming FPS for it just that, that is when it really took off it seems. It takes place even among western games of the same genre. Reviewers will quite easily and frequently give a huge hyped games a pass on several elements it has. However when a less known game comes along and has similar if not the same exact issues they will criticize it and knock off points. Or do it to a game that comes out before the big release and then ignore it in the big release.

There are no universal standards in the gaming media. They aren't "journalist" even though they might claim to be. What they write and how they conduct themselves show that to me. In a big way they show just how immature and young gaming industry is.

In the end I feel as long as gaming media sites remain dependent and indebted to the very companies and their products they are suppose to be covering (for content, access, etc) and reviewing this will only get worse and worse. It's why reviews from these locations mean nothing to me. There is a massive conflict of interest that exist.

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lamprey263

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#34 lamprey263
Member since 2006 • 45431 Posts
I don't recall any criticism of RPGs where they call it a save the world cliche, that's like every epic game or movie, JRPGs get rated low for issues that are all too common like horrible localization, low production value, horrible combat systems, etc.
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Justin_G

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#35 Justin_G
Member since 2004 • 202 Posts

LOL!^ Why are they horrible?

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texasgoldrush

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#36 texasgoldrush
Member since 2003 • 15245 Posts
Because a higher percentage of JRPGs use the trope than the percentage of WRPGs..... Lets look at major WRPGs this year...which ones are about saving the world? Dragon Age II...hell no The Witcher 2...no Deus Ex HR...no Dark Souls (Japanese made WRPG)...no Skyrim...yes And judging from the first draft...Mass Effect 3 could actually subvert this trope as well. And several major WRPGs are not about saving the world....most Ultima games, all Fallout games but Tactics, BGII, KOTOR I and II, Planescape Torment, Jade Empire, both Deus Ex games, and more.
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deactivated-5b19c359a3789

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#37 deactivated-5b19c359a3789
Member since 2002 • 7785 Posts

Fantasy nerds are the most forgiving section of nerds when it comes to tropes.

They've been living off the same stuff since Tolkien, why would they start to care now?

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lamprey263

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#38 lamprey263
Member since 2006 • 45431 Posts
I don't think saving the world is an issue, for instance both Persona 3 & 4 deal with saving the world and they're like my favorite JRPGs ever, what made those games great was some of the best localization to date, excellent voice acting, strong characters, a great degree of freedom about how you do things, a solid combat system. But maybe if TC is right and people are sick and tired of the "save the world" cliche, maybe one of the reasons people are sick of it is because many times the JRPG fantasy worlds are just so alien that one doesn't really care to save it, or maybe the characters are weak and the players don't often care for their plights, and thus saving their world feels more like a chore than an enjoyable experience.
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Planeforger

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#39 Planeforger
Member since 2004 • 20072 Posts

While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliché in all over video game but I do not use that as a reason to reduce the score of game with those character in there.

wiouds

That there's a huge generalisation. Some games do them extremely well - check out anything by CD Projekt Red or Obsidian - and those tend to get marked up because of that. Other devs can't quite get them right, like Bioware or Bethesda, and you'd have a valid complaint against them.

[QUOTE="Metamania"]

On the other hand, RPGs like Lost Odyssey have a great cast and at times, a hero worth wanting to know more, like Kaim, whose memories are worth reading, for they are completely heartbreaking or joyful, depending on the tale. Most of it is pretty sad and I almost cried at a few memories, because I felt bad for Kaim and what he went through in his lifetime as an Immortal.

MLBknights58

Oh my lord. This x1000. I thought I was the only one who absolutely adored Kaim as a protaganist. The dream sequences are truly special.

I liked the game's premise, but that's one JRPG that quickly fell back onto the whole 'saving the world' cliche, even though the story was at its strongest when it was about the characters themselves.

I wish they'd taken more inspiration from the WRPG Planescape Torment, which also featured an immortal protagonist searching for his lost memories (and yet didn't have a save-the-world plot, or even any particular 'great evil' to conquer).

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Jackc8

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#40 Jackc8
Member since 2007 • 8515 Posts

It's all a matter of degrees. You can tell a somewhat original story that ends with saving the world, or a completely cliched story that ends the same way. Doesn't mean they're both deserving of equal criticism.

I completely agree with you about shooters though. The complete lack of story in many of them should be a cause for much criticizm, but reviewers just let it slide. Which is one of the many reasons I don't pay any attention to reviews any more.

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wiouds

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#41 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliché in all over video game but I do not use that as a reason to reduce the score of game with those character in there.

Planeforger

That there's a huge generalisation. Some games do them extremely well - check out anything by CD Projekt Red or Obsidian - and those tend to get marked up because of that. Other devs can't quite get them right, like Bioware or Bethesda, and you'd have a valid complaint against them.

It is a generalisation but no more or less than the generalisation about saving a given area being common in JRPG. Most of the time saving a given area is just an excuse for the gameplay to have more powerful enemies and not the main reason for the story. I have played a number of WRPG that falls under save a given area.

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El_Zo1212o

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#42 El_Zo1212o
Member since 2009 • 6057 Posts
While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliche in all over video game but I do not use that as a reason to reduce the score of game with those character in there.wiouds
If that were true it would be a reason to mark down a game, but in one case I know first hand that's false: Alpha Protocol made it so many of the choices and dialogue options had consequences you really couldn't foresee. And who called Dark Souls a "Japanese-made Western RPG"? "Western RPG" isn't it's own genre, it is a western made roleplaying game. As in made in the west. As in not made in Japan(which is in the east). Now maybe it is a JARPG(Japanese Action-RPG)? I wouldn't know, I haven't played it.
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wiouds

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#43 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliche in all over video game but I do not use that as a reason to reduce the score of game with those character in there.El_Zo1212o
If that were true it would be a reason to mark down a game, but in one case I know first hand that's false: Alpha Protocol made it so many of the choices and dialogue options had consequences you really couldn't foresee. And who called Dark Souls a "Japanese-made Western RPG"? "Western RPG" isn't it's own genre, it is a western made roleplaying game. As in made in the west. As in not made in Japan(which is in the east). Now maybe it is a JARPG(Japanese Action-RPG)? I wouldn't know, I haven't played it.

So if I can find on JRPG that does not have a moment about saving a given area then does it make so they are not allowed to reduce points from JRPG?

Even if I can not then should it really be that big of a problem to be even worry about?

Deam Soul is a action RPG, and not a WRPG or a JRPG.

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El_Zo1212o

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#44 El_Zo1212o
Member since 2009 • 6057 Posts
[QUOTE="wiouds"]So if I can find on JRPG that does not have a moment about saving a given area then does it make so they are not allowed to reduce points from JRPG? Even if I can not then should it really be that big of a problem to be even worry about? Deam Soul is a action RPG, and not a WRPG or a JRPG.

. I don't understand you. What I was saying here is that if the dialogue choices have no effect on the gameplay then that would be a reason to dock the review score on a game.
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cloud3601

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#45 cloud3601
Member since 2006 • 430 Posts

lost odyysey actually sold well in the west.

as for ff, that gives a badi mpression of jrpg's since it just sucksfrom story to gameplay (except cutscenes)

i thini revirs pick on jrpgs unfairly since they ar prejudiced

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turtlethetaffer

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#46 turtlethetaffer
Member since 2009 • 18973 Posts

Almost every single game story involves saving the world. More and more, that has become less true, but, for now, the all time "greats" are about saving the world or a person. Most of them.

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#48 wiouds
Member since 2004 • 6233 Posts

lost odyysey actually sold well in the west.

as for ff, that gives a badi mpression of jrpg's since it just sucksfrom story to gameplay (except cutscenes)

i thini revirs pick on jrpgs unfairly since they ar prejudiced

cloud3601

I like FF 13. I foud the gameplay fun and the story was good.

I do agree the reveiwers are unfair to JRPG and they use for silly reason to reduce their score.

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190586385885857957282413308806

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#49 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="wiouds"]

In most JRPG the games does not start out about saving the world unlike Oblivion. In most JRPG they start out with on one task and saving the world comes out of that later like Mass Effect 1. It is not uncommon for saving the world to be just a back drop to the real story.

Most of the time JRPG have their character grow while they get drag into saving the world a more naturally way. While WRPG it does not matter since the moral and dialog picks does not affect the game but for superfluous things. The moral and dialog picks character are the worst cliché in all over video game but I do not use that as a reason to reduce the score of game with those character in there.

Even If the game does or does not involve saving the world, it should not matter that much. It is not a valid port about complaining about a game.

You tend to overgeneralize WRPG stories so much it makes me wonder if you actually pay attention to them. If you follow the lore of Oblivion, your character is one of many tasked with quests to keep the heir safe. If there was a way to remove the heir from the game, the player character would have no way of defeating Mehrunes by turning into the avatar of Akatosh. Your character doesn't save the world but enables the heir to do what he has to do, JRPG characters dont grow. the majority stay boy scouts through the whole game. how can morality choices be the worst cliche when they've only been around for 20 or so years? JRPGs have been having 2d "save the universe for good" heroes for 30+ years.
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190586385885857957282413308806

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#50 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="Justin_G"][QUOTE="smerlus"][QUOTE="Justin_G"]

It'd be nice if it actually worked like that.

But no one has actually accomplished a type of full morality system of double entandre collapsible ethics with separate goals and endings.

Other then maybe EVE Online; but that's neither here or there.

Fable 3, and Kotor 2 has and Morrowind leaves your character's intentions up the player, there are also less than satisfactory endings for Deus Ex 1 and 2 and this is just a list of games off the top of my head.

well, less satisfactory endings don't really matter, as they aren't open ended. But yeah... I guess there are a few. Though, granted, they don't really have prevalent story arcs or anything, except for KOTOR. So I guess maybe that one would count as an open ended title? Star Wars is a pretty well-established franchise though; you'd figure that they be able to string together a story pretty unequivocally.

Sure they do. When you save the world only to have the world overtaken by machines....it's not really saving the world is it? Morrowind and Dues Ex games have pretty good story arcs.