Surfing the Gamespot forums, looking at the comment sections across IGN and YouTube, I have found more people discussing the review score a game receives, rather than the games themselves. That is a problem. A BIG problem. I feel there issue is two pronged, one is to do with the contents of modern reviews and the second is the pre-eminence review scores have taken over the actual enjoyment of a game. So, indulge me a little as I rant and explain how we can improve.
First off, the reviews themselves. When I was a kid, my only exposure to game reviews would be Playstation magazine. I'd save up, buy a copy every couple months, enjoy the demo discs, pour over the pictures from the games (the only glimpse of many games we could get before the era of YT and countless gaming sites) and then read the reviews. Oh and what wondrous reviews they were. As a gamer, they would tell me about the control scheme, whether it was good or not, it would provide a breakdown of the various technical and game play elements in the game, which of them worked and which did not. You would get a feel of how the game played before ever even playing it. These were reviews of a technical product by technically minded individuals who knew what makes a game tick.
Fast forward to the latter half of the last decade and the explosion in not only gaming sites but gaming blogs and YouTube videos and game reviews changed...for the worse. All of a sudden, we had reviewers talking over and over again about how a game would make them feel, about the story (at which stage did the story become more important than the gameplay) and I would find myself reading something akin to a critical break down of a film rather than a game. At the end of all that, there would be a score and yet none of that reflected the content of the review itself. I would have no idea how the game worked, what its gameplay pluses and minuses were, what the game environment was like and what one could do in the game. If there was a bit on it, it would normally be kept to the last couple of paragraphs. Games were now being reviewed like works of cold, detached art, rather than proactive forms of entertainment. People were now buying games on how high a score was (even an 8 these days is cause for concern) rather than the content of what the reviewer had written.
Everything, from the carefully manicured gameplay videos, to the carefully scripted reviews were done to market a product rather than to inform the consumer. Did it have something to do with the far reaching hold that publishers and developers had over marketing campaigns which were now starting to cost as much as a modern day block buster's promotional work? Who knows.
The situation has started ti improve, with Gamespot along with certain YouTube channels starting to once again provide us with informative, consumer-centric, rather than product-centric review. However, I feel it may be too little too late. Take the hubbub surrounding the latest release of Mass Effect. It has received middling reviews across the board. A mixed reception and yet people are heralding it as the end of the series and possibly BioWare itself. Is an average score really that bad? No one has labelled the game as atrocious and there are certain ideas being explored by the new games that I think all of us who are fans of the series have wanted for a long time, especially large, explorable worlds with open world type environments. That is something I have wanted for so long, rather than the corridor like worlds of the previous series. Surely that is a must buy for a fan?
This brings me onto the second point: the pre-eminence afforded to reviews and how we seem to have clocked out mentally. A game gets a 10/10 and we instantly buy it, without even thinking about it. We play it and even though it does nothing new or innovative, we claim it is all those things. I remember being excited to by MGS V after all the hype and after the initial 3 or so hours...the game does nothing. No Angry Joe, it isnt an innovative piece of open world gaming. It's side ops are repetitive with little environmental variation. GTA3 had a more varied world 15 years ago then MGS V does today. That's not the only issue but I digress.
So how do we solve this problem? Well, we stop ourselves from becoming marketing stooges. We start trying games to see how they play for ourselves, we start making up our own minds instead of letting a PR company in California do it for us. We start being proactive consumers who call bs on game developers, reviewers and internet sell outs selling us a lie. We take gaming back for the gamers.
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