[QUOTE="Domino_slayer"]
LMAO
Panzer_Zwei
What a lame reply. The Saturn has more RPGs, more adventure games, more racing games, more puzzle games, more miscellaneous games etc.. But of course you haven't a single idea of what you're talking about..
You already conceded too many genre's for your statement about "diverse libraries" to have any real meaning at all, PS1 had all of those genres covered on mass and the Saturn sucked really bad at platform games, especially 3D platform games.Where it comes to Saturn Vs Mega Drive, I'll go along with you on the RPG front, I tend to discount Saturn RPG's as 70% of them are in Japanese and are unplayable to me, with what's left over in English being little more than a handful more than the Mega Drive, but yeah, the Saturn probably had tons more Japanese Rpg's on it.
Racing is more difficult to judge as that genre really came into it's own better during the 32-bit era, for a machine made in the late 80s the Mega Drive did everything expected of it in the racing genre and had tons of those outrun similar racing games along with stuff like Road Rash, Amiga ports and great top down racers like the Micro Machines series, Saturn on the other hand had virtually nothing apart from a small amount of multi-format's, Sega Rally and Daytona CCE (JP version, the original Saturn conversion was terrible) Manx TT was dated but half alright, Sega Touring cars was absolutely awful, Wipeout was cool (especially XL which, for some reason was never released in the US) but was a belated PS1 port, Street Racer was shockingly dated, Need For Speed was another belated port, this time from 3DO, also most of the non-sega games had pretty awful draw distances and pop up for the most part (like Scorcher). The re-release version of Daytona was also very good, though way too late.
So yeah, I'd say the Mega Drive did a pretty good job with racing up until the SNES' mode 7 games appeared and started to show it up a little, The Saturn's racing games on the other hand always looked pretty awful compared to PS1 games of the same era except Sega Rally, which was the Saturn's short day in the sun, if Sega had released a better port of Daytona earlier then it would've helped but they released a buggy mess that every magazine of the time actually ended up using as an example to prove that the Saturn couldn't handle 3D.
Mega Drive had tons of good strategy games, and seeing as the Japanese aren't exactly known for their numbers of strategy releases havinglow support from the west hurt the Saturn's Strategy genre
Having more puzzle games than the Mega Drive means pretty much nothing when the Mega Drive had virtually none anyway.
There's a very simple way to check this actually. Name any MD game that's not some pirate bootleg or some custom player hack that's on SEGA-16 and that's NOT in the GF database. Go ahead name any, otherwise your whole point is rubbish.Panzer_ZweiNice bluff, I'm sure you really expect me to check for obscure releases in two lists of 1000 games, its also funny seeing as I already asked you to check the Sega-16 list, just for mistakes.
They released 13 Playstation games against 10 Saturn games. So it wasn't a big difference. But ask any fan and they would tell you the only relevant games they released on this period was Thunder Force V and Hyper Duel. They wasted their Playstation support on some lame RPG series that didn't hit. Panzer_Zwei You're missing the point, we're talking about Japanese support differences between the MD and Saturn, Technosoft went from spending most of their time focussing on the Mega Drive during the previous generation to splitting their output during the next, that could've worked out at being 23 Saturn games instead of 13 PS1 and 10 Saturn.
Another ignorant statement. Perhaps the only games you know are shooters and fighters, but the Saturn had many great games from other genres.Panzer_ZweiIgnorant statement? ok, so what were the best games Raizing made which weren't scrolling shmups?
So you think that western companies alone released 500 games for the system? Where are they? What companies made them?Panzer_Zwei
Dude, you really need to brush up on your knowledge of worldwide video game development, in the late 80 and early 90s Britain alone was making nearly as many video games as Japan, if it wasn't for the fact that UK software developers were split between the Mega Drive, Commodore Amiga, Atari ST and older 8-bit computers then the Mega Drive would've had obscenely huge amounts of games on it.The Commodore Amiga had literally no Japanese software supportat all and yet it had a game library of over 3000, that was all from Europe and America, in fact the largest part of it was just from Britain.
Where are they? What companies made them?Panzer_Zwei
American Publishers
Electronic Arts - EA alone published around 110 games for the Mega Drive the largest part of which were made up of ports of European made Amiga games (Fatal Rewind, James Pond Series, the Immortal, Theme Park) and sports (fifa's, Madden's, etc) but also with a bunch of original software (Strike series, Road Rash Series)
Accolade - around 20 games, though mainly crap there were a few worthwhile releases such as Star Control (awesome 2-player strategy game) and Zero Tolerance which was good at the time but isvery dated now.
Acclaim - around 30 games, NBA Jam, Mortal Kombats, some bad license games (though Demolition Man and Judge Dredd were alright)
Tengen - around 10 games, Gauntlet, Paperboy, Roadblasters, Klax etc
Sega Technical Institute and Sega Interactive development Division - the American branches of Sega, about 10 games each, they didn't make anything much on Saturn but made stuff like Eternal Champions, Kid Chameleon, Comix Zone, The Ooze during the Mega Drive days
Blue Sky - around 15 games, Vector Man series, sports games, Jurassic Park Games
Flying Edge - Around 15 games, mainly crap
Interplay - around 5 games, Rock N' Roll Racing, Boogerman, Lost Vikings.
Gametek - around 10 games, mainly Amiga ports and gameshow games.
Western Technologies - around 5 games, Spider-man, X-Men, a sports game and some crap
British Publishers
Virgin Interactive - around 20 games, the disney licenses like Aladdin, Lion King, Jungle Book, Amiga ports like Tyrants (Mega Lo Mania, great strategy game), Out of this World, Dune (father of Command and Conquer), Chuck Rock, other original games like Robocop Vs Terminator, Cool Spot, Global Gladiators (never liked that much, some people do though)
Codemasters - around 15 games, Micro Machines series, Fantastic Dizzy, Cosmic Spacehead, sports games.
Psygnosis - around 10 games, Flink, Wiz and Liz, Second Samurai
Core - around 10 games, Asterix, Bubba N' Stix, Skeleton Crew
US Gold - Around 10 games, all crap.
Rare - around 4 games, 2 Battletoads games, Snake Ratlle N' Roll and Championship Pro Am
I've reached 310 on my own, am not an expert, have only been including Britain and America and not the rest of Europe (the Ecco the Dolphin games for instance were made in Hungary, Flashback was made in France), I've been rounding down, and I've not been including small companies (I really can't be bothered to list like 50 companies who made 4 games each just to make up the numbers.)
At the end of the day this whole conversation is just silly, how the heck you expected a system which was only moderately successful in one territory to have more 3rd party support than one which was huge in two is beyond me
and by moderately successful I mean moderately, you make out the Saturn was huge in Japan, these sales graphs below show that whilst the Saturn was stronger there, it was still completely destroyed by the PS1 by 1997.
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