I suppose my real question is, should we be expecting sequels this late in the gen to reinvent themselves, or should we be okay if they are merely incremental upgrades over the original?
Let me start off by saying that MOST, if not all sequels I've played this year have been great games. Games that would've blown me away a couple of years ago. They have their moments of brilliance... moments where they surprise us, but most of them have felt all too familiar. With perhaps the exception of Crysis 2, games like LBP2, Gears 3, KZ3, Portal 2, Resistance 3, Infamous 2, Battlefield 3 are all inarguably better games than their predecessors. Yet I feel there is something missing. Something that makes great games masterpieces. Epic moments that make you go 'How the f*** did they do that?!' Or even small gameplay moments that you dont expect developers would throw your way.... like playing catch with Alex's robot in Half Life 2 or The End sniper battle in MGS3.
![](http://img2.lln.crunchyroll.com/i/spire4/c7934588621233a5d92bff2b0c18fdf41227970269_full.jpg)
Perhaps my biggest Holy S*** moment of last gen
Take Infamous 2 for example, great game. Tons of new superpowers, huge graphical upgrade, big bosses, controls and plays better than the original yet it's all too familiar. The story like most video game stories is disappointing, sure, but there is very little done in the gameplay arena to make it stand out more. Same with KZ3 and Gears 3. KZ3 controls and plays better, looks better, has more variety and is more epic than the original but it clings to FPS formula so much that you are left wondering if there is any originality left in this world. Same with Gears 3. While the new Horde and Beast modes are as inventive as they come, the SP campaign is perhaps even more formulaic than KZ3 and Infamous.
![](http://www.the-nextlevel.com/previews/ps2/gta-san-andreas/gta-san-andreas-d.jpg)
Sometimes innovation/brilliance can be as simple as getting fatter the more you eat
Is it wrong for me to expect developers to reshuffle the gameplay formula like Kojima did with MGS3? Or to expect a huge jump like AC1 to AC2, Uncharted 1 to Uncharted 2 with each iteration of a franchise? 6 years ago, this late into the gen, we were getting sequels and masterpieces like GTA San Andreas, Shadow of the Colossus, RE4 and God of War 2. Nothing I've played this year has blown me away like those games above. With the exeption of LBP2 and perhaps Motorstorm Apocalypse, nothing so far this year has made my imagination go wild. Everything I've seen of Uncharted 3, Modern Warfare 3, Battlefield 3, AC Revelations screams more of the same. And while they all might be great games packed with content that is sure to force us to hand out 9/10s, I can't help but wonder if we will get another true masterpiece this year. A game that we will look back upon and say it defined this generation.
It's fitting .... I suppose.... that our only hope left is Batman. :P
S0lidSnake
First, I don't think its realistic or fair to expect every sequel to reinvent the wheel. Second, evolutionary change is harder and rarer than you seem to believe.
Where to begin? The primary case of a lackluster sequel that I've played is Dead Space 2. Aside from the pack hunters, the developers literally had no new ideas for monsters (including bosses), weapons or level design and the last third of the game completely collapsed (marked by endlessly respawning monsters who sometimes attacked from offscreen, a joke of a final boss and a weak ending). Clearly the game wasn't made because the team was enthusiastic and had a bunch of ideas about where they could take the franchise, clearly it was just made because so many people loved the original.
And KZ3 was nearly as disappointing for different reasons. A lot of changes were made, but many were changes demanded by people who didn't like KZ2, which alienated people who did.In KZ2 your soldier wearing heavy body armor moved like a guy in heavy body armor, but in KZ3 he flit about like a fairy and has suddenly developed the strength to effortlessly carry outsized cannons (and don't even get me started on the absence of recoil). Also, KZ2 was about fighting humanoids with razor sharp AI, but KZ3 was filled with vehicle segments and even a stealth bit. Most of those segments were fine (though the less said of the spaceship battle the better) but they prevented KZ3 from establishing the bleak mood the original did (speaking of which, KZ3 was a lot more colorful). As a result KZ3 sank into a sea of similar shooters without making much of a ripple, let alone a wave, because it no longer had anything to differentiate it. I think the franchise should just be abandoned and I hope that Guerillahas a lesson about trusting its instincts instead of just trying to pander to everybody.
Infamous 2 didn't reinvent the wheel, but it did pretty much everything I hoped it would do (new powers, superpowered enemies who could fight the player on his own level, much more destructible environment, vastly improve audiovisuals) and even one thing I wasn't expected (giving users the power to create missions).
And LBP2 is as ambitious a sequel as the industry has seen. To quote MM, it was no longer just a platform game, but a platform for games. Which isn't to say the platforming was neglected (sackbots, the creatinator, the grappling hook, the power gloves and the bouncepads were created to enhance platforming) but MM also created crazy stuff like pool games and space shooters and really unique puzzle games. And the create tools became vastly more powerful, flexible and easy to use (creating a flying vehicle was something only one or two creators accomplished in LBP1 and must have taken days, but in LBP2 my kids can make a ship in a couple minutes just because its so much easier).
To sum up, I think the for one or two sequels, linear improvement is enough. If a developer is releasing three games with no change in the formula, that's a problem, but that isn't the case with any of the games you have complained about.
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