@jsmoke03: I'd check again in what I stated as a whole. "most games"
Fighting games I am very selective for framerate. For competitive reasoning, 0.3 of a second can change the course of a round. However, I don't know a console game that had a Street Fighter, Tekken, or Guilty Gear under 60 FPS in generations, so not sure that is relevant. Let alone how small the genre is as a whole when you consider gaming as a whole.
First Person Shooters? . . Hmm. . . Quake 3 Arena did well as a competitive game at 30FPS when I was a kid playing on P.C. didn't see people complain. So, not sure I see it being as essential as with Fighters/ Racers/ and Slashers (aka) Bayonetta. At most you need a 1.5 second awareness in a shooter. Which 30FPS covers.
For some games it is important. However when I hear it for RPGs and action games like Metal Gear Solid I don't understand why it's needed. It's a pointless hot topic like the way women look in gaming (that's another subject for another day)
I've been playing some retro games at 24FPS. And the difference in frame rate never crossed my mind. Despite the games being years older than me.
For certain genres it has a purpose. I won't state more than I have.
But! In overall gaming, should be considered less as a must-have feature. If you play all games for 60FPS in mind? Why bother gaming? You're missing out. In fact, you may have missed a chance playing a game you would have otherwise loved!
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