What can you expect as new generations of gamers appear? Ralph Baer is certainly not recognized far and wide. Don't quote me on this, but I think people have fiddled around with computer systems to create an interactive environment before Mr. Baer. Vortexx
Sorry, I just did quote you. However, that's because you're right! :D On that note, here's what Wikipedia says!
The earliest known interactive electronic game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube[3] in 1947. The game was a missile simulator inspired by radar displays from World War II. It used analogue circuitry, not digital, to drive the CRT, and used an overlay for the targets since graphics could not be drawn at the time.[1]
On May 5, 1951, the NIMROD computer was presented at the Festival of Britain. Using a panel of lights for its display, it was designed exclusively to play the game of 'NIM', this was the first instance of a digital computer designed specifically to play a game.[4] NIM is a simple game, where you start with a number of piles of tokens - traditionally matches. Each player in turn takes one or more tokens from any one pile, and the game continues until the last token is taken from the last remaining pile. The simplest way of playing the game is when the winner is the one who takes the last item. There is also a 'Reverse' game, where the loser is the one forced to take the last token. NIMROD could play either version of the game.
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Tennis for Two recreation.
In 1952, Alexander S. Douglas made the first computer game to use a graphical display, OXO (Noughts and Crosses), for the EDSAC computer.
In 1958, William Higinbotham made an interactive game named Tennis for Two for the Brookhaven National Laboratory's annual visitor's day. This display was meant to promote atomic power, and used an analog computer and the vector display system of an oscilloscope.[5][6]
In 1961, MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen created the game Spacewar! on a DECPDP-1 computer which also used a vector display system.[1][6]
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The Magnavox Odyssey released in 1972.
In 1966, Ralph Baer resumed work on an initial idea he had in 1951 to make an interactive game on a television set. The Brown Box, the last prototype of seven, was released in May 1972 by Magnavox under the name Odyssey. It was the first home video game console.[1]
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