SHUT UP AND READ THIS!

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MadVybz

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Edited By MadVybz
Member since 2009 • 2797 Posts

HEY!

Are you looking for a game with EXTREME visceral combat, AND you’re a freaking CYBORG NINJA!?

Well look no further, ‘cause Metal Gear Rising: Revengeance is the game for you!

A spin-off of the classic series Metal Gear, Revengeance takes a new route in the franchise. Yes sir, this is a full-on, no-holds-barred action game with plenty of twists and turns to keep you simultaneously engrossed yet befuddled by the profound interactions and events the explosions happening around you.

Wait, did I mention EXTREME VISCERAL COMBAT!?

Well in case you think your eyes are deceiving you, yes, I DID.

See that guy over there? Yeah, him. Guess what? He’s not that swell of a guy. He did some things with child brains or…something. Who cares. Freakin’ SLICE HIM UP, DUDE! Yeah, just like that. Guess what else? You can slice him up ANY WAY YOU WANT! Just hold left trigger and GO BANANAS.

AMAZING!

Oh, what? You thought this would be a cakewalk? Pft, haha, dream on, sucker. You can only hold left trigger for so long before you run out of juice. Oh, and it’s called Blade Mode. Hmmm? You wanna slice n’ dice your enemies into cubed meat ALL the time? Well, okay, but I have to make it interesting.

To REGAIN YOUR JUICE, all you gotta do is CUT OUT THEIR SPINAL CORDS, BRO! They’re filled with delicious and nutritious fluids, not quite sure why though. Honestly I only found out because of my cannibalistic tendencies.

wait what

…oh

ANYWAYS, pretty sweet, right man? Alllriiight. But I can’t forget to mention this oooonnneee teeny tiny thing that you may find an issue with.

You uh…sorta kinda can’t block, I guess? But you can do this SUPER COOL parry thing that works roughly 70% of the time. It’s no biggie, I swear. Just wait until you get surrounded, it works perfectly bro, I’m telling you.

But yeah, that’s pretty much the run-down dude. Get out there and buy yourself a copy, you won’t regret it.

And in case you’ve forgotten;

AMAZING!

VISCERAL!

BANANAS!

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Ish_basic

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#1 Ish_basic
Member since 2002 • 5051 Posts

This reminds me of videogame advertising during the early 90s, when the ads would try to reel you in by talking directly at you and using words like "dude" and "bro" because someone in marketing thought "this is what the kids are saying nowadays!" Happened to be paging through old comics the other day and got a kick out of the ads for Flashback and such. Ah, nostalgia. Anyway, carry on.

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yngsten

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#2 yngsten
Member since 2011 • 463 Posts

haha nice!

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RoyalClown_1

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#3  Edited By RoyalClown_1
Member since 2014 • 117 Posts

I remember how stoked i was when the first debut trailer came out but unfortunately this game took a nosedive into mediocrity, IMO.

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MadVybz

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#4 MadVybz
Member since 2009 • 2797 Posts

@royalclown_1: How so, exactly? Because I will admit that a few areas of the game feel unpolished but the combat is so fun that I can forgive it.

@yngsten: Thanks man!

@Ish_basic: Exactly the kinda feel I was going for. :P I figured I'd write a review that matches the excitement of the game.

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Black_Knight_00

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#5 Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

You uh…sorta kinda can’t block, I guess? But you can do this SUPER COOL parry thing that does not work roughly 70% of the time. It’s no biggie, I swear. Just wait until you get surrounded, it works perfectly bro, I’m telling you.

There, I fixed the typo for you

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The_Last_Ride

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#6 The_Last_Ride
Member since 2004 • 76371 Posts

Yeah i already played that game and finished it twice. Really good hack and slash game. One of my favorites last year

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pupp3t_mast3r

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#7 pupp3t_mast3r
Member since 2008 • 141 Posts

@MadVybz: Haha reading this reminded me of the intros to the old Cable and Deadpool comics! Good stuff :)

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MadVybz

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#8 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: I wouldn't go as far to say that...honestly if the parrying doesn't work for you 70% of the time, I'd say you need some practice. :p


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Black_Knight_00

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#9  Edited By Black_Knight_00
Member since 2007 • 78 Posts
@MadVybz said:

@Black_Knight_00: I wouldn't go as far to say that...honestly if the parrying doesn't work for you 70% of the time, I'd say you need some practice. :p

Sure, you can cut steak with a spoon if you try hard enough, but I'd rather call the waiter and ask for a knife.

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MadVybz

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#10  Edited By MadVybz
Member since 2009 • 2797 Posts

@pupp3t_mast3r: Thanks mate!

@Black_Knight_00 said:

Sure, you can cut steak with a spoon if you try hard enough, but I'd rather call the waiter and ask for a knife.

^ Not quite sure what you mean by that since the parrying does get the job done, it just gets hairy when you're surrounded and the camera isn't in any mood to help.

I certainly find it more useful than having to perfectly time a dodge, like in Bayonetta or DmC.

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Archangel3371

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#11 Archangel3371  Online
Member since 2004 • 46876 Posts

I can't believe I haven't picked this game up yet considering that I loved the demo.

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turtlethetaffer

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#12 turtlethetaffer
Member since 2009 • 18973 Posts

I picture Mr. Torgue reading all that stuff, tC.

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Black_Knight_00

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#13  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

@pupp3t_mast3r: Thanks mate!

@Black_Knight_00 said:

Sure, you can cut steak with a spoon if you try hard enough, but I'd rather call the waiter and ask for a knife.

^ Not quite sure what you mean by that since the parrying does get the job done, it just gets hairy when you're surrounded and the camera isn't in any mood to help.

I certainly find it more useful than having to perfectly time a dodge, like in Bayonetta or DmC.

The dodge button in those games is not mapped to the attack button though. Also you have different viable direction you can dodge as opposed to having to point directly towards the enemy as in Rerevevengeance.

What I mean is: you can master it and get it to work for you, sure, but the same can be said for any game mechanic, no matter how poorly designed it is. It doesn't make it any better though, it only speaks of your patience and dedication.

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MadVybz

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#14 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00 said:

The dodge button is not mapped to the attack button though. Also you have different viable direction you can dodge as opposed to having to point directly towards the enemy as in Rerevevengeance.

What I mean is: you can master it and get it to work for you, sure, but the same can be said for any game mechanic, no matter how poorly designed it is. It doesn't make it any better though, it only speaks of your patience and dedication.

Normally I'd agree with you, mapping multiple functions to the same button can be a nightmare like in Darksiders, but MGR:R finds a way to make it intuitive to some degree, since the window of opportunity for a parry is so huge. You can literally execute a parry on an enemy's attack start-up. Sure, it won't trigger Daihatsu, but it avoids getting damage dealt to you.

...That and the fact that I had mastered the concept in less than 10 minutes, so it hardly took any patience or dedication to be honest.

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Black_Knight_00

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#15  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

Normally I'd agree with you, mapping multiple functions to the same button can be a nightmare like in Darksiders, but MGR:R finds a way to make it intuitive to some degree, since the window of opportunity for a parry is so huge. You can literally execute a parry on an enemy's attack start-up. Sure, it won't trigger Daihatsu, but it avoids getting damage dealt to you.

...That and the fact that I had mastered the concept in less than 10 minutes, so it hardly took any patience or dedication to be honest.

3/4 of the people I talk to had problems with it or even gave up on it and played the game without using it at all. It's no surprise that people who play a lot of japanese hack & slash found it easier, but it's still a counterintuitive and clumsy mechanic. If you really found it so easy, power to you.

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MadVybz

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#16 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: I don't see how talking about this is going to make any sense if you don't even attempt to describe the problem. Being well-versed in Japanese action games has nothing to do with what we're talking about, MGR:R is literally the only game I've played where I've used this kind of mechanic.

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Black_Knight_00

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#17  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

@Black_Knight_00: I don't see how talking about this is going to make any sense if you don't even attempt to describe the problem. Being well-versed in Japanese action games has nothing to do with what we're talking about, MGR:R is literally the only game I've played where I've used this kind of mechanic.

I thought I did describe it. I'll be more specific: a big wolf jumps all over the place like a maniac (off camera half the time) and attacks you. You can't dodge and it homes on you, so you need to push the stick and the attack button at the same time in the exact direction he's coming from. That's hard enough when you can see it and becomes impossible when enemies sit off camera and rush you from there.

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MadVybz

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#18  Edited By MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: ...Did you ever try the lock-on mechanic or did that just slip by you entirely?

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Black_Knight_00

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#19  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

@Black_Knight_00: ...Did you ever try the lock-on mechanic or did that just slip by you entirely?

Sure I did, but it helps only marginally when the enemy is too fast for it to follow.

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Jacanuk

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#20 Jacanuk
Member since 2011 • 20281 Posts

Terrible game with a even more terrible MGS character.

So no i wont STFU and read that.

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MadVybz

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#21 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: Lol, that's nonsense and you know it. Judging from your responses it just seems you don't like the game at all.

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Black_Knight_00

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#22  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

@Black_Knight_00: Lol, that's nonsense and you know it. Judging from your responses it just seems you don't like the game at all.

Me and millions of others. In fact, the consensus on this game is absolutely divided, for the same reasons i mentioned.

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MadVybz

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#23  Edited By MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: That doesn't matter, I have no quarrel with whether or not you like the game, just don't throw around claims that are clearly false.

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Black_Knight_00

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#24  Edited By Black_Knight_00
Member since 2007 • 78 Posts
@MadVybz said:

@Black_Knight_00: That doesn't matter, I have no quarrel with whether or not you like the game, just don't throw around claims that are clearly false.

Nothing is "clearly false" here. Half the people who played this game complaied about that mechanic (and a dozen other flaws, but that's beyond the point), even the positive reviews. Just because you mastered a mechanic it doesn't make it well designed, you need to understand that.

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MadVybz

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#25 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: That's not what I'm saying. You said even when you use the manual lock-on it doesn't help much in terms of camera orientation, and that is straight up false. I'm not talking about the nitty gritty subjective bits here, you need to understand that.

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Black_Knight_00

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#26 Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

@Black_Knight_00: That's not what I'm saying. You said even when you use the manual lock-on it doesn't help much in terms of camera orientation, and that is straight up false. I'm not talking about the nitty gritty subjective bits here, you need to understand that.

Let's not cherry pick words: I clearly said it doesn't help when enemies are too fast for the lock on to follow, like the wolf, my post is there to read if you don't believe me. Or are you saying the lock on manages to follow the wolf? (That would be quite confusing considering it doesn't hold still).

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#27  Edited By MadVybz
Member since 2009 • 2797 Posts
@Black_Knight_00 said:

Let's not cherry pick words: I clearly said it doesn't help when enemies are too fast for the lock on to follow, like the wolf, my post is there to read if you don't believe me. Or are you saying the lock on manages to follow the wolf? (That would be quite confusing considering it doesn't hold still).

What exactly am I cherry picking? There is no enemy that's too fast for the manual-lock to follow, so if anything, you could replace any part of that post with anything and it'd carry just as much weight in the argument.

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Black_Knight_00

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#28 Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:
@Black_Knight_00 said:

Let's not cherry pick words: I clearly said it doesn't help when enemies are too fast for the lock on to follow, like the wolf, my post is there to read if you don't believe me. Or are you saying the lock on manages to follow the wolf? (That would be quite confusing considering it doesn't hold still).

What exactly am I cherry picking? There is no enemy that's too fast for the manual-lock to follow, so if anything, you could replace any part of that post with anything and it'd carry just as much weight in the argument.

You're actually right: I watched it again and it does follow it. I do remember the camera going apeshit though, if only i could remember where exactly.

What the video I watched showed me is the guy failing to block about half the time despite clearly knowing how to. Is there some perspective i'm missing here? Was that what they were going for: a block system you can't rely on completely as you don't know when it's going to fail? To add challenge or something? No sarcasm here, I'm really wondering.

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MadVybz

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#30 MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00 said:

You're actually right: I watched it again and it does follow it. I do remember the camera going apeshit though, if only i could remember where exactly.

What the video I watched showed me is the guy failing to block about half the time despite clearly knowing how to. Is there some perspective i'm missing here? Was that what they were going for: a block system you can't rely on completely as you don't know when it's going to fail? To add challenge or something? No sarcasm here, I'm really wondering.

It's not a block per se. It's primary function is a parry, so if you time it right you'll do an automatic counter-attack, and against weaker enemies, typically it'll activate a chance to use Daihatsu if your gauge allows it. Mistiming it however doesn't counterattack, so in that sense it is kind of like blocking but there is a moment or two where you won't be able to execute any offensive move afterwards.

I find that most people that struggle with parrying simply don't utilize the manual-lock, 'cause when you do the game is infinitely easier to comprehend.

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Black_Knight_00

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#31 Black_Knight_00
Member since 2007 • 78 Posts

@MadVybz said:

It's not a block per se. It's primary function is a parry, so if you time it right you'll do an automatic counter-attack, and against weaker enemies, typically it'll activate a chance to use Daihatsu if your gauge allows it. Mistiming it however doesn't counterattack, so in that sense it is kind of like blocking but there is a moment or two where you won't be able to execute any offensive move afterwards.

I find that most people that struggle with parrying simply don't utilize the manual-lock, 'cause when you do the game is infinitely easier to comprehend.

Yeah but it still seems to fail half the time even when people use manual lock. Can't help wondering if that was intentional.

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MadVybz

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#32  Edited By MadVybz
Member since 2009 • 2797 Posts

@dvader654 said:

Black Knight is totally right and its the main reason why I cant say MGR is an all time great action game, one step behind the DMCs and NG.

Just. Press. RB. That's all you need to do. Seriously.

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MadVybz

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#33  Edited By MadVybz
Member since 2009 • 2797 Posts

@Black_Knight_00: Well then that's probably just an input error on your part. I had some trouble with it, but it's the kind of move you need to do by pushing the stick in the direction and pressing x at the same time, similar to how you kick enemies in Dark Souls.

Once I got my head wrapped around that I haven't had a problem, outside of being entirely surrounded of course. That's when I will say the parrying runs into issues.

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MadVybz

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#35  Edited By MadVybz
Member since 2009 • 2797 Posts

@dvader654: So you're complaining because you find the game too difficult now. Are you going to make any real criticisms? Ridiculously hard side missions and an unrealistic standard toward finesse are common aspects of most if not all Japanese action games, if you're gonna complain about it in MGR:R I expect you to follow suit with any other game you're gonna pull out in comparison.

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Black_Knight_00

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#37 Black_Knight_00
Member since 2007 • 78 Posts
@dvader654 said:

I am complaining that the parry does not work well as it requires two button inputs and to be pushing in the correct direction when half the time an attack comes from off screen or the camera swings around meaning you cant effectively parry. Its poor controls in an action game where it should be perfect controls. Can some people do it, sure, but it still does not make it a smart control decision and the camera is pretty bad at times too.

Yeah. You can master anything and then it doesn't seem a big deal. It's like the aiming controls in MGS3 on PS2: sure, you can master it eventually, but it's undeniable that having to press two and a half buttons to aim and three buttons to shoot is a poorly designed mechanic.

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Ballroompirate

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#38 Ballroompirate
Member since 2005 • 26695 Posts

Meh I was excited for MGRR but it took a nose dive after I played the demo, seemed way too cheesy. I might get it if I can grab it for $20.

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MadVybz

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#39  Edited By MadVybz
Member since 2009 • 2797 Posts
@dvader654 said:

I am complaining that the parry does not work well as it requires two button inputs and to be pushing in the correct direction when half the time an attack comes from off screen or the camera swings around meaning you cant effectively parry. Its poor controls in an action game where it should be perfect controls. Can some people do it, sure, but it still does not make it a smart control decision and the camera is pretty bad at times too.

What kind of vague claim is this? "Half the time"?

What you're saying is, for 4 1/2 hours you can't even see what's attacking you...which just isn't true. When was the last time you played the game? I've spent the last few days playing it myself and the camera is by no means as bad as you're trying to convey, and on top of that there's radar that tells you where all the enemies are. If anything I'd agree with a statement like that for Ninja Gaiden, yet I hear nothing but good things whenever it's mentioned.

Moreover, the game doesn't require you to be exact with where you push the stick in the first place, doing it in the general direction works just fine, considering that you can parry three dudes approaching from the same direction (not singe file). The more I play the game the more I realize that the parry mechanic is actually quite forgiving.

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El_Zo1212o

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#40 El_Zo1212o
Member since 2009 • 6057 Posts

That was pretty entertaining.

MGR was cool and stuff, but if I'm cuttin' on dudes, I'd rather do it on a half shell(that's me saying TMNT:Out of the Shadows was more fun than MGR).

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RoyalClown_1

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#41 RoyalClown_1
Member since 2014 • 117 Posts

@MadVybz: I am just comparing to the first version which was being developed by kojima, I really like the physics and realistic graphics. I've played revengeance and it's not a bad game but compared to the 1st version it could've been much much better.

@MadVybz said:

@royalclown_1: How so, exactly? Because I will admit that a few areas of the game feel unpolished but the combat is so fun that I can forgive it.

@yngsten: Thanks man!

@Ish_basic: Exactly the kinda feel I was going for. :P I figured I'd write a review that matches the excitement of the game.

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The_Last_Ride

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#42  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

@MadVybz: The only thing that irrated the hell out of me was the parrying. Other than that, it was a good game

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ShangTsung7

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#43 ShangTsung7
Member since 2014 • 250 Posts

this sh!tty game was nothing but DMC with limited ammo, i swear the whole game i kept waiting for Dante to show up and challenge me! but at least in DMC games the combat is stylish and fun, i dunno what you'd call this but it damn sure wasn't fun. what a pos, worst waste of 60 bucks i ever spent..

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MadVybz

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#44  Edited By MadVybz
Member since 2009 • 2797 Posts

@The_Last_Ride: To each his own, I suppose. I understand that the parrying is not everyone's cup of tea, but it is functional and works quite well once you understand it. However if you're just gonna make false claims like other people have and say that it doesn't work at all, then that's when I'll say you need to work on your skills. It's not a fault on the game by any means.

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The_Last_Ride

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#45  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

@MadVybz said:

@The_Last_Ride: To each his own, I suppose. I understand that the parrying is not everyone's cup of tea, but it is functional and works quite well once you understand it. However if you're just gonna make false claims like other people have and say that it doesn't work at all, then that's when I'll say you need to work on your skills. It's not a fault on the game by any means.

Nah, i just didn't have the patience for it. I never made it on Hard, but i liked the game overall

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MadVybz

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#47  Edited By MadVybz
Member since 2009 • 2797 Posts

@dvader654 said:

I just played all the DLC last week. Ok a noticeable amount of time (and the entire game is like 6 hours long, so your timing is off). In enclosed areas with multiple jumping areas the camera is a disaster. This means almost all the VR missions are a pain, some of the sewer levels are a pain.

I was taking into account all the restarts of checkpoints considering that you're complaining the parrying doesn't work, and if it didn't, you'd die a lot.

Platforming is terrible yes, but in combat situations the camera does an ample job at keeping you in the loop, and I said before, the radar is another viable option when you feel the camera isn't doing enough for you.

@dvader654 said:.

At higher difficulties the only way to get the best times and really counter enemies is to do the counter parry which requires insane levels of precision, pressing the two buttons to parry at the exact moment an attack will hit. Also most of the higher level play involves Raiden basically waiting around for enemies to attack as counter parry is the most effective way to survive, so the game becomes all about defense and almost no offense.

The way you choose to tackle a challenge is by no means the only one, so just because you think the only tactic that you could manage to make progress is to wait to counter-attack, that's all on you.

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ShangTsung7

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#49 ShangTsung7
Member since 2014 • 250 Posts

@dvader654 said:

@MadVybz said:

@dvader654 said:

I just played all the DLC last week. Ok a noticeable amount of time (and the entire game is like 6 hours long, so your timing is off). In enclosed areas with multiple jumping areas the camera is a disaster. This means almost all the VR missions are a pain, some of the sewer levels are a pain.

I was taking into account all the restarts of checkpoints considering that you're complaining the parrying doesn't work, and if it didn't, you'd die a lot.

Platforming is terrible yes, but in combat situations the camera does an ample job at keeping you in the loop, and I said before, the radar is another viable option when you feel the camera isn't doing enough for you.

@dvader654 said:.

At higher difficulties the only way to get the best times and really counter enemies is to do the counter parry which requires insane levels of precision, pressing the two buttons to parry at the exact moment an attack will hit. Also most of the higher level play involves Raiden basically waiting around for enemies to attack as counter parry is the most effective way to survive, so the game becomes all about defense and almost no offense.

The way you choose to tackle a challenge is by no means the only one, so just because you think the only tactic that you could manage to make progress is to wait to counter-attack, that's all on you.

I have watched many expert players on youtube, there is NO ONE that doesn't sit back and wait to counter parry. Its the only real way to play at the highest levels. (Against the tank like enemies of course)

speak for yourself, i actually never parried and i still beat the game with minimal effort, wanted to parry desperately but could never figure out how "and yes i tried the sitting back and trying to counter thing, all it got me was dead" the game badly needed a block button, that alone could have turned this pos into a half ass decent game. and i don't care call me a noob all you want but avoiding attacks in games shouldn't be a fvkin science project.

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#50  Edited By MadVybz
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@dvader654 said:

I have watched many expert players on youtube, there is NO ONE that doesn't sit back and wait to counter parry. Its the only real way to play at the highest levels. (Against the tank like enemies of course)

So because of a certain trend you've observed on YouTube, that's your conclusion? Really? Waiting to counter-attack is the easiest and most exploitable way to beat the game on harder difficulties, of course 'expert' players are gonna flock towards that tactic.

However that doesn't mean it's the only viable option, nor does it take away any merit from the game in any meaningful way.