Why do publishers insist on making their games more "streamlined" in order to make the more "accessible"? Personally I'm pointing the finger at Bioware and Lionshead for their efforts in Mass Effect 2 and the Fable sequels. I liked the amount of skill choice in Mass Effect, so why did they scale it back to 4 skills for lesser characters in ME2? Ditto for Fable.
Whats so good about making games for the idiot masses? If they didn't like the original, tough cookies. I did, and I'm the one who will buy them, so how about making a sequel for me? I liked the sequels actually (in fact ME2 is my favourite game of all time, for everything it was barring the RPG elements) but I would have liked them more if they RPG elements were more complex. So come on game developers, how about you reward my loyalty to your brand buy not forgetting me when you're slapping your cames together.
What are some other sequels that developers have dumbed down fore every other idiot out there?
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