This topic is locked from further discussion.
Dennis Dyack must have nude pictures of Kotick's mother or somethingCarnageHeartSomething tells me Kotick himself has them...
[QUOTE="CarnageHeart"]Eternal Darkness ... brokenThe_Pig_HostageSay what? I enjoyed the story of ED (though the game didn't change enough on the second playthrough that I thought a third playthrough to see the true ending was worth it) but the game design was terrible. The first broken aspect of the game was that all non-boss enemies could be instantly incapacitated if not killed by decapitation (which was easy to pull do). To make such battles interesting, I refrained from decapitating enemies. The second broken aspect of the game was the continually replenishing magic system. Once one learned the spells to heal damage and cure insanity, the game became a cakewalk since one could heal completely from one room to the next. To make things interesting, I healed only before boss battles and in order to experience the sometimes very clever insanity effects, I didn't cure my characters' insanity. The magic system was neat in that one could pull off a lot of cool things (summoning monsters and whatnot) , but those things destroyed the balance of a game which clearly hadn't been designed to accomodate them. I was a huge fan of Silicon Knights after Legacy of Kain (I bought a Gamecube largely for Eternal Darkness) which is why I'm so disappointed by the direction Dyack has gone in.
Too Human... brokenCarnageHeart
Say What!?
just kidding.
Anyways this is a suprise. guess i'll be skipping the next X-Men game.
[QUOTE="The_Pig_Hostage"][QUOTE="CarnageHeart"]Eternal Darkness ... brokenCarnageHeartSay what? I enjoyed the story of ED (though the game didn't change enough on the second playthrough that I thought a third playthrough to see the true ending was worth it) but the game design was terrible. The first broken aspect of the game was that all non-boss enemies could be instantly incapacitated if not killed by decapitation (which was easy to pull do). To make such battles interesting, I refrained from decapitating enemies. The second broken aspect of the game was the continually replenishing magic system. Once one learned the spells to heal damage and cure insanity, the game became a cakewalk since one could heal completely from one room to the next. To make things interesting, I healed only before boss battles and in order to experience the sometimes very clever insanity effects, I didn't cure my characters' insanity. The magic system was neat in that one could pull off a lot of cool things (summoning monsters and whatnot) , but those things destroyed the balance of a game which clearly hadn't been designed to accomodate them. I was a huge fan of Silicon Knights after Legacy of Kain (I bought a Gamecube largely for Eternal Darkness) which is why I'm so disappointed by the direction Dyack has gone in. Well, those are legitimate complaints, but I'd hardly call it broken; just somewhat flawed, like any game. It was one of the most critically acclaimed games on the Gamecube (90% review average), so to dismiss it in the same breath as Too Human is pretty unfair.
[QUOTE="CarnageHeart"][QUOTE="The_Pig_Hostage"] Say what?The_Pig_HostageI enjoyed the story of ED (though the game didn't change enough on the second playthrough that I thought a third playthrough to see the true ending was worth it) but the game design was terrible. The first broken aspect of the game was that all non-boss enemies could be instantly incapacitated if not killed by decapitation (which was easy to pull do). To make such battles interesting, I refrained from decapitating enemies. The second broken aspect of the game was the continually replenishing magic system. Once one learned the spells to heal damage and cure insanity, the game became a cakewalk since one could heal completely from one room to the next. To make things interesting, I healed only before boss battles and in order to experience the sometimes very clever insanity effects, I didn't cure my characters' insanity. The magic system was neat in that one could pull off a lot of cool things (summoning monsters and whatnot) , but those things destroyed the balance of a game which clearly hadn't been designed to accomodate them. I was a huge fan of Silicon Knights after Legacy of Kain (I bought a Gamecube largely for Eternal Darkness) which is why I'm so disappointed by the direction Dyack has gone in. Well, those are legitimate complaints, but I'd hardly call it broken; just somewhat flawed, like any game. It was one of the most critically acclaimed games on the Gamecube (90% review average), so to dismiss it in the same breath as Too Human is pretty unfair.
Why are you talking about the metacritic score and not the game? Have you played it?
Well, those are legitimate complaints, but I'd hardly call it broken; just somewhat flawed, like any game. It was one of the most critically acclaimed games on the Gamecube (90% review average), so to dismiss it in the same breath as Too Human is pretty unfair.[QUOTE="The_Pig_Hostage"][QUOTE="CarnageHeart"] I enjoyed the story of ED (though the game didn't change enough on the second playthrough that I thought a third playthrough to see the true ending was worth it) but the game design was terrible. The first broken aspect of the game was that all non-boss enemies could be instantly incapacitated if not killed by decapitation (which was easy to pull do). To make such battles interesting, I refrained from decapitating enemies. The second broken aspect of the game was the continually replenishing magic system. Once one learned the spells to heal damage and cure insanity, the game became a cakewalk since one could heal completely from one room to the next. To make things interesting, I healed only before boss battles and in order to experience the sometimes very clever insanity effects, I didn't cure my characters' insanity. The magic system was neat in that one could pull off a lot of cool things (summoning monsters and whatnot) , but those things destroyed the balance of a game which clearly hadn't been designed to accomodate them. I was a huge fan of Silicon Knights after Legacy of Kain (I bought a Gamecube largely for Eternal Darkness) which is why I'm so disappointed by the direction Dyack has gone in.CarnageHeart
Why are you talking about the metacritic score and not the game? Have you played it?
Yes, I played it. It's one of my favorite horror games of all time. I brought up the metacritic score just as a quick way of illustrating that the general consensus on the game is overwhelmingly positive. You made it sound as though Eternal Darkness had been widely considered a critical flop, and that its developer was arrogant for not acknowledging it as such; but this makes no sense, when it's clear that the vast majority of critics regarded it as a success.I know that it's opinion, but Legacy Of Kain: Blood Omen was, in my opinion, one of the best titles to grace the PSOne.
It didn't just have a superb story, it also had great voice acting and the gameplay was challenging and had its rewards. Silicon Knights did a graet job with it.
[QUOTE="CarnageHeart"][QUOTE="The_Pig_Hostage"] Well, those are legitimate complaints, but I'd hardly call it broken; just somewhat flawed, like any game. It was one of the most critically acclaimed games on the Gamecube (90% review average), so to dismiss it in the same breath as Too Human is pretty unfair.The_Pig_Hostage
Why are you talking about the metacritic score and not the game? Have you played it?
Yes, I played it. It's one of my favorite horror games of all time. I brought up the metacritic score just as a quick way of illustrating that the general consensus on the game is overwhelmingly positive. You made it sound as though Eternal Darkness had been widely considered a critical flop, and that its developer was arrogant for not acknowledging it as such; but this makes no sense, when it's clear that the vast majority of critics regarded it as a success.Reviews don't necessarily reflect the general consensus because reviewers are often less demanding than gamers.
Reviewers loved MGS2 (it has a Metacritic score of 96) but players had a lot of issues with the boring level design, weak bosses and the short end sequence. When fans complained, Kojima didn't say 'I have a Metacritic score of 96 and no professional reviewer had those problems and my game was a massive commercial success, so clearly those issues don't reflect the consensus'. He said 'You guys are right. I should have done better and I will in the future.' MGS3 fixed all the issues players had with 2 (complex, very interactive level design, wonderful bosses and the game culminated in an incredible series of boss fights and chase scenes).
Recently it was announced that Gears of War 3, whose predecessor was a critical darling and is a commercial success, but whose multiplayer disappointed its fans due to its glitchiness out of the gate and overall lack of polish, will get a multiplayer beta and dedicated servers. Cliffy B like Kojima, is a smart designer who respects even gamers who don' twork for a magazine or a website(a smart move since we are the guys who pay money for games). I could name twenty more games off the top of my head where the designers listened to fans and didn't merely call it a day after the final Metacritic score was tallied.
To reinterate, it makes no sense to confuse the thoughts of critics with the consensus of gamers.
I know that it's opinion, but Legacy Of Kain: Blood Omen was, in my opinion, one of the best titles to grace the PSOne.
It didn't just have a superb story, it also had great voice acting and the gameplay was challenging and had its rewards. Silicon Knights did a graet job with it.
Metamania
No argument here. Blood Omen was really well done.
Well I suppose it is a big downgrade for them to go from making a trilogy off their own IP, down to working on a licensed IP. That's like going from 1st-tier to 3rd-tier developer status.
Teufelhuhn
That's true. Still, given Dyack's inability to respect the opinion of anyone else or make a competent game, I expect that post-release, Dyack and Kotick are going to publicly spew crap at each other in an epic battle of the buttholes and that Dyack will fall even further (while Kotick will console himself by rolling around in a big pile of money).
Depends on the reviewers, I know quite a few players that think that Fable (if you saw the Xbox forums when that game came out) and Heavy Rain have the greatest stories ever told and that FF13 has a strategic exciting battle system. I can agree with the problems with ED battle system but I enjoyed the game. I even liked Too Human to some extent. Also, as a Marvel fan, the game still has me interested.Reviews don't necessarily reflect the general consensus because reviewers are often less demanding than gamers
I really enjoyed Too Human, despite all the flak it took, but the way Silicon Knights have subsequently dealt with the game (meaning pretended TH never existed) has completely put me off wanting to buy another SK game.
All the talk of sequels and DLC all suddenly vanished once TH didn't get the kind of scores SK hoped it would get. They really did just stick their head in the sand and ignore EVERYTHING from the fans asking about future content, DLC, sequels, even patches or updates.
So Dyack can go promote his new game however he wants, but now the industry knows how hollow his promises and claims are.
Please Log In to post.
Log in to comment