SNES enhancement in-cart chips

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

Perhaps some of you wonder why SNES could display so good graphics despite having a relatively slow CPU. While some games used "tricks" to do this (like the pre-rendered graphics in Donkey Kong Country), the answer for the most part is in the special in-cart enhancement chips. Rather than giving the SNES a powerful but expensive CPU that would still become outdated, Nintendo opted to developed those special chips that would help each individual game at rendering the graphics. The best example of the usage of these chips has to be Star Fox as the game would be impossible on the SNES (or atleast severely downgraded) if it wasn't for the Super FX chip. Sega later copied this concept with their Virtua Racing for the Genesis and the SVP chip but that was mostly an exception. The in-cart chips became prominent and died with the SNES and later cartridge based systems didn't use them.

Here you can watch a great introduction to and explanation how these chips work:

http://www.youtube.com/watch?v=Q1UyQDqHBfA

And here is some more info:

http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips

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MouldsLP

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#2 MouldsLP
Member since 2004 • 984 Posts

dang thats cool, i never knew that...is that why nintendo went with the expansion port on the n64?

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Darkman2007

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#3 Darkman2007
Member since 2007 • 17926 Posts

dang thats cool, i never knew that...is that why nintendo went with the expansion port on the n64?

MouldsLP
no, it was just common for consoles to have expansion ports. the N64 expansion part was used for the 64DD.
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lbjkurono23

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#4 lbjkurono23
Member since 2007 • 12544 Posts
Might be wrong,but didn't capcom use something like it on their megaman x games?
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Darkman2007

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#5 Darkman2007
Member since 2007 • 17926 Posts
Might be wrong,but didn't capcom use something like it on their megaman x games?lbjkurono23
yes. they also used a custom chip that was used to decompress animations in the SNES port of Street Fighter Alpha 2, hence why there is some loading in it.
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LoserMike

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#6 LoserMike
Member since 2003 • 4915 Posts

NES/Famicom games also had enhancment in-cart chips. http://en.wikipedia.org/wiki/Memory_Management_Controller

In the US NES games only could used chips made by Nintendo. In Japan many 3rd party developers made their own chips. Which is why many NES games looked inferior than the Famicom versions.

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Darkman2007

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#7 Darkman2007
Member since 2007 • 17926 Posts

NES/Famicom games also had enhancment in-cart chips. http://en.wikipedia.org/wiki/Memory_Management_Controller

In the US NES games only could used chips made by Nintendo. In Japan many 3rd party developers made their own chips. Which is why many NES games looked inferior than the Famicom versions.

LoserMike
the Atari 2600 had some games that used enhancement chips Tunnel Runner and Pitfall 2 being 2 examples
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TerragonSix

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#8 TerragonSix
Member since 2010 • 390 Posts

Probably the most famous SNES in-cart chip was the Super FX chip. SMRPG, Starfox, Stunt Race, all had the Super FX chip.

Always liked the Sony standalone sound processor and Mode 7 capability of the SNES as well. The combination of the two is what made F-Zero, imo.

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JuarN18

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#9 JuarN18
Member since 2007 • 4981 Posts

Nice video thanks!

but i have a question: somebody knows why we can't upgrade the RAM in last gen or current gen consoles?

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Darkman2007

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#10 Darkman2007
Member since 2007 • 17926 Posts

Nice video thanks!

but i have a question: somebody knows why we can't upgrade the RAM in last gen or current gen consoles?

JuarN18
they probably could using any expansion bay on the system , but it just never attempted. the only consoles I know that use RAM expansions as far as I know, are the PC Engine , the Saturn and the N64.
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JuarN18

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#11 JuarN18
Member since 2007 • 4981 Posts
[QUOTE="JuarN18"]

Nice video thanks!

but i have a question: somebody knows why we can't upgrade the RAM in last gen or current gen consoles?

Darkman2007
they probably could using any expansion bay on the system , but it just never attempted. the only consoles I know that use RAM expansions as far as I know, are the PC Engine , the Saturn and the N64.

I see.. maybe they want to keep the production costs down?
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Darkman2007

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#12 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"][QUOTE="JuarN18"]

Nice video thanks!

but i have a question: somebody knows why we can't upgrade the RAM in last gen or current gen consoles?

JuarN18
they probably could using any expansion bay on the system , but it just never attempted. the only consoles I know that use RAM expansions as far as I know, are the PC Engine , the Saturn and the N64.

I see.. maybe they want to keep the production costs down?

perhaps, though maybe developers just didn't feel they need it.
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ModeDude

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#13 ModeDude
Member since 2009 • 1135 Posts
It would annoy people if they had to buy a certain extra to play certain games.
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Darkman2007

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#14 Darkman2007
Member since 2007 • 17926 Posts
It would annoy people if they had to buy a certain extra to play certain games.ModeDude
and yet, people did it, people bought the N64 expansion pack to play some games (though it was bundled with some games if I remember correctly) people (at least in Japan) bought the Saturn RAM cartridges to play some games (though again , it was bundled with alot of games at an extra cost)
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bigM10231

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#15 bigM10231
Member since 2008 • 11240 Posts

the SA-1 was another 3d graphics chip IMO. look at the way the 3d looks

kirby super star snes

http://www.youtube.com/watch?v=7Irl2Q9_4YA&feature=related

http://www.youtube.com/watch?v=C4olMeTRtd4&feature=related

mario rpg

http://www.youtube.com/watch?v=DFkNUboHvD0

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Darkman2007

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#16 Darkman2007
Member since 2007 • 17926 Posts

the SA-1 was another 3d graphics chip IMO. look at the way the 3d looks

kirby super star snes

http://www.youtube.com/watch?v=7Irl2Q9_4YA&feature=related

http://www.youtube.com/watch?v=C4olMeTRtd4&feature=related

mario rpg

http://www.youtube.com/watch?v=DFkNUboHvD0

bigM10231
none of those are 3D polygons in the slightest , its all pre renderd sprites, the exact same as Donkey Kong Country.
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bigM10231

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#17 bigM10231
Member since 2008 • 11240 Posts
[QUOTE="bigM10231"]

the SA-1 was another 3d graphics chip IMO. look at the way the 3d looks

kirby super star snes

http://www.youtube.com/watch?v=7Irl2Q9_4YA&feature=related

http://www.youtube.com/watch?v=C4olMeTRtd4&feature=related

mario rpg

http://www.youtube.com/watch?v=DFkNUboHvD0

Darkman2007
none of those are 3D polygons in the slightest , its all pre renderd sprites, the exact same as Donkey Kong Country.

why would 2 different devs do very similar graphics?
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Darkman2007

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#18 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"][QUOTE="bigM10231"]

the SA-1 was another 3d graphics chip IMO. look at the way the 3d looks

kirby super star snes

http://www.youtube.com/watch?v=7Irl2Q9_4YA&feature=related

http://www.youtube.com/watch?v=C4olMeTRtd4&feature=related

mario rpg

http://www.youtube.com/watch?v=DFkNUboHvD0

bigM10231
none of those are 3D polygons in the slightest , its all pre renderd sprites, the exact same as Donkey Kong Country.

why would 2 different devs do very similar graphics?

because these kinds of graphics were quite popular at the time, they gave a slight illusion of 3D on a system that by all acounts couldnt handle that kind of real 3D detail. remember that games like Sonic 3D Flickies Island, Vectorman , DKC and others used very similar graphics, as it was popular at the time.
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nameless12345

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#19 nameless12345
Member since 2010 • 15125 Posts

Thanks for replying instead of me Darkman :P

NES/Famicom games also had enhancment in-cart chips. http://en.wikipedia.org/wiki/Memory_Management_Controller

In the US NES games only could used chips made by Nintendo. In Japan many 3rd party developers made their own chips. Which is why many NES games looked inferior than the Famicom versions.

LoserMike

I've heard that. A chip in SMB.3 helped with the split screen scrolling. And the Japanese Contra (Gryzor) had better graphics and more animation.

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nameless12345

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#20 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="bigM10231"][QUOTE="Darkman2007"] none of those are 3D polygons in the slightest , its all pre renderd sprites, the exact same as Donkey Kong Country.Darkman2007
why would 2 different devs do very similar graphics?

because these kinds of graphics were quite popular at the time, they gave a slight illusion of 3D on a system that by all acounts couldnt handle that kind of real 3D detail. remember that games like Sonic 3D Flickies Island, Vectorman , DKC and others used very similar graphics, as it was popular at the time.

Kirby Superstar and Super Mario RPG do sport some very good graphics though.

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Darkman2007

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#21 Darkman2007
Member since 2007 • 17926 Posts

Im guessing Nintnendo wanted to save money, Sega did the same with the Master System sound chip

in japan , the sound chip was considerably better then the one in the west.

http://www.youtube.com/watch?v=AOKHsl632vQ&playnext=1&list=PLDFABF3FAB33B9E98

Phantasy Star JP, with the better sound chip

http://www.youtube.com/watch?v=gujjNjW2qVc&feature=related

Phantasy Star on a western Master System

originally the Sega Mark 3 had the same sound as the western master system did, but when Sega redesigned the SMS in Japan , they added the new sound chip.

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Allicrombie

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#22 Allicrombie
Member since 2005 • 26223 Posts
I love the SNES.
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fadeetoblackk

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#23 fadeetoblackk
Member since 2011 • 459 Posts

that is so interesting. So the snes when it comes to specs would not have been able to handle all of those games without the chip? That is crazy. And i guess all of this stopped when cartridges stopped?

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Darkman2007

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#24 Darkman2007
Member since 2007 • 17926 Posts

that is so interesting. So the snes when it comes to specs would not have been able to handle all of those games without the chip? That is crazy. And i guess all of this stopped when cartridges stopped?

fadeetoblackk
not really, since the Saturn for instance had that cartridge port for the RAM expansion .
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nameless12345

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#25 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="fadeetoblackk"]

that is so interesting. So the snes when it comes to specs would not have been able to handle all of those games without the chip? That is crazy. And i guess all of this stopped when cartridges stopped?

Darkman2007

not really, since the Saturn for instance had that cartridge port for the RAM expansion .

It didn't have cartridge games and in-cart chips though.

So yea, SNES was the last console to have this.

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#26 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="fadeetoblackk"]

that is so interesting. So the snes when it comes to specs would not have been able to handle all of those games without the chip? That is crazy. And i guess all of this stopped when cartridges stopped?

nameless12345

not really, since the Saturn for instance had that cartridge port for the RAM expansion .

It didn't have cartridge games and in-cart chips though.

So yea, SNES was the last console to have this.

they could have used it for any hardware expansion , they just never bothered doing it.
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fadeetoblackk

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#27 fadeetoblackk
Member since 2011 • 459 Posts

im a noob to saturn, the cartridges were just for more ram? They never did anything else? And they also store memory on games as well. Me and my friend found his old guardian heroes data on one of them the other day :D

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Darkman2007

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#28 Darkman2007
Member since 2007 • 17926 Posts

im a noob to saturn, the cartridges were just for more ram? They never did anything else? And they also store memory on games as well. Me and my friend found his old guardian heroes data on one of them the other day :D

fadeetoblackk

there are a few types of carts for the Saturn , ill explain them.

Saturn memory card - saves games

ROM cartridge - only 2 games I know of use this , KOF95 and Ultraman. these were before the RAM carts were introduced, and basically only work with the games they were intended for.

RAM cartidge - the more universal cart used later on in the Saturn's life , there are both 1MB (quite a few Neo Geo ports use this one) and 4MB (used by alot of the Capcom arcade games) variations.

ST-Key - lets you play imports, but does not have the functionality of the RAM carts.

Action Replay 4 in 1 - lets you play imports/cheat/acts as a backup , and also has the RAM cart functionality built in.

thats basically it, the cartridge slot was also used for the Saturn modem for some online games.

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fadeetoblackk

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#29 fadeetoblackk
Member since 2011 • 459 Posts

:shock:online saturn games. I might have to pick up one of those action replays

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Darkman2007

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#30 Darkman2007
Member since 2007 • 17926 Posts

:shock:online saturn games. I might have to pick up one of those action replays

fadeetoblackk
yes online Saturn games. in Japan it was through an online service a la Seganet, but in the US , it was through direct dial. this means that if you still had dial up just now (and a few people do) and had a Saturn modem, you could still play online games with it even today. some of the games I know supported the online mode - Duke Nukem 3D - Saturn Bomberman - Daytona CCE (required a special version) - Virtual On (required a special version) I think there were a few more.
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fadeetoblackk

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#31 fadeetoblackk
Member since 2011 • 459 Posts
[QUOTE="fadeetoblackk"]

:shock:online saturn games. I might have to pick up one of those action replays

Darkman2007
yes online Saturn games. in Japan it was through an online service a la Seganet, but in the US , it was through direct dial. this means that if you still had dial up just now (and a few people do) and had a Saturn modem, you could still play online games with it even today. some of the games I know supported the online mode - Duke Nukem 3D - Saturn Bomberman - Daytona CCE (required a special version) - Virtual On (required a special version) I think there were a few more.

damn you really know you stuff. to be honest I am new here and i though I knew a lot but I was completely wrong. That is awesome it be interesting to see how many people still go on and play these games.
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Darkman2007

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#32 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"][QUOTE="fadeetoblackk"]

:shock:online saturn games. I might have to pick up one of those action replays

fadeetoblackk
yes online Saturn games. in Japan it was through an online service a la Seganet, but in the US , it was through direct dial. this means that if you still had dial up just now (and a few people do) and had a Saturn modem, you could still play online games with it even today. some of the games I know supported the online mode - Duke Nukem 3D - Saturn Bomberman - Daytona CCE (required a special version) - Virtual On (required a special version) I think there were a few more.

damn you really know you stuff. to be honest I am new here and i though I knew a lot but I was completely wrong. That is awesome it be interesting to see how many people still go on and play these games.

Im not sure I would bother, the modem just wasn't popular and didn't sell too well , I mean , this was 1996-97 , not many people were connected to the internet
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#33 AcidSoldner
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[QUOTE="fadeetoblackk"][QUOTE="Darkman2007"] yes online Saturn games. in Japan it was through an online service a la Seganet, but in the US , it was through direct dial. this means that if you still had dial up just now (and a few people do) and had a Saturn modem, you could still play online games with it even today. some of the games I know supported the online mode - Duke Nukem 3D - Saturn Bomberman - Daytona CCE (required a special version) - Virtual On (required a special version) I think there were a few more.Darkman2007
damn you really know you stuff. to be honest I am new here and i though I knew a lot but I was completely wrong. That is awesome it be interesting to see how many people still go on and play these games.

Im not sure I would bother, the modem just wasn't popular and didn't sell too well , I mean , this was 1996-97 , not many people were connected to the internet

There is still a really small community that plays these Saturn games online through the Saturn's Netlink here: http://www.saturnleague.com/mxbb/

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Darkman2007

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#34 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="fadeetoblackk"] damn you really know you stuff. to be honest I am new here and i though I knew a lot but I was completely wrong. That is awesome it be interesting to see how many people still go on and play these games.AcidSoldner

Im not sure I would bother, the modem just wasn't popular and didn't sell too well , I mean , this was 1996-97 , not many people were connected to the internet

There is still a really small community that plays these Saturn games online through the Saturn's Netlink here: http://www.saturnleague.com/mxbb/

I know, also sadly, the modem is also useless for me since the modem was never released here, so it won't work.
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#35 Stinger78
Member since 2003 • 5846 Posts

It would annoy people if they had to buy a certain extra to play certain games.ModeDude

As far as the N64 expansion pak - at least Donkey Kong 64, Legend of Zelda: Major's Mask, and Perfect Dark all required it. Games popular enough that people didn't mind paying extra.

Here's a link to a list of many other games that at least used it in some way:
http://www.epinions.com/review/game-Hardware-Accessories-N64-Nintendo_N64_Expansion_Pak/game-review-7437-388E1A4C-39BBB83A-prod5

Oh, and let's not forget the Rumble Pack introduced with Star Fox 64.