The Performances of the Critics
When going into a game I think critics should consider being observant, informed, sensitive, demanding, and articulate. Being observant is having an opened mind and is going into the game as if it's a clean slate for the developer. It'll be one thing going into a game just to say to yourself I have to sit through this garbage, you'll be surprised of the results. Being an informed critic is more on the professional side of things for the fact that not everyone will buy every single game available.
How many amateurs played every single PlayStation 2 game so that they can compare it to others? Being a sensitive critic is questing, not self-satisfied; kind, not self-absorbed; and overall understands we all need helping hands in this never-ending adventure of development. Being a demanding critic is holding the developers to its highest standards in other words don't expect a 20 person crew to create a Killzone 2 / Halo 3 killer. Lastly an articulate critic is to express one's thoughts with precision, clarity, and grace. Simply saying "I hate this" or "I love this" is just expressing ones opinion. Robert Cohen says, "Articulation means the careful building of ideas through a presentation of evidence, logic argument, the use of helpful analogy and example, and a **** of expression neither pedantically turgid nor idiosyncratically anarchic." Basically criticism should be a pleasant read and not suffocating readers with prejudices or egotistical showing of the critic.
Continued...
I just copied and pasted the one of the important parts of my blog because everyone knows gamers are avid readers, right? Anyways I posted this in the forums for people to question my thoughts so I can see how strong my points are against other gamers if they dissagree. So if you do dissagree state why in order to get something going and keep in mind I won't answer right away.
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