@firefox59 said:
It's funny how many of you guys are saying the game doesn't make sense because you can't understand what's going on. You think Ken Levine worked on his baby for years and years to create a story that doesn't make sense?
By the end of the game Booker and Elizabeth gained awareness of the way the universe works in the sea of lighthouses. That awareness lets you control/manipulate the situation like Bill Murray in groundhogs day or someone stuck in a timeloop. If you know what's happening, when no one else does, you can change the outcome. So Elizabeth killed the Booker that becomes all the Comstocks plus the Booker that goes on to birth Elizabeth. This effectively ends the Elizabeth we know (she ended herself in essence.) The Booker that splits into those other people is killed but that still leaves the original Booker with the knowledge of what has happened. That Booker goes on to give birth to another baby Elizabeth. Booker has to check the crib at the end partially for suspense, but partially because he doesn't really know what has happened to them and the timeline.
Ehmmm, yes i think that Ken Levine cut a lot of corners to get the multiverse-theory to work with his game and took some shortcuts that are not possible.
Also you seem to be misinterpreting what happens even in bioshock infinite, and you actually prove it again when you mention Groundhog day, in that movie we have a guy who relives the same day over and over again, which is nothing like Bioshock Infinite or the multiverse theory or even time travel.
The biggest problem with Bioshock Infinite is that it takes the idea of time travel and combines it with the multiverse-theory, and never really decides what it want to be.
So if we were talking about Time Travel then Levine would have a decent idea but thats not what he did, even in game it mentions multiverse and when you do that you have to stick with it.
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