Something just struck me About Fallout 3

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Treflis

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#1 Treflis
Member since 2004 • 13757 Posts

Fallout 1 and Fallout 2 had a certain timeperiod inwhich you had to complete the game, do you think this will return for Fallout 3?

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Ozymandias2289

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#2 Ozymandias2289
Member since 2008 • 60 Posts

Knowing Bethesda's past games, I doubt they will integrate a time limit like in the first two Fallout games. Even though it was a realistic part of the plot in the first two, Bethesda's games usually revolve being able to bum around in the wilderness doing whatever you want, whenever you want. So they probably realise a time limit will get in the way of players discovering half the content.

Good question tho. hadn't thought about that

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HardQuor

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#3 HardQuor
Member since 2007 • 1282 Posts

Knowing Bethesda's past games, I doubt they will integrate a time limit like in the first two Fallout games. Even though it was a realistic part of the plot in the first two, Bethesda's games usually revolve being able to bum around in the wilderness doing whatever you want, whenever you want. So they probably realise a time limit will get in the way of players discovering half the content.

Good question tho. hadn't thought about that

Ozymandias2289

I disagree, i think that Bethesda knows they're treading on thin ice with this IP as is. I'd assume they would want to keep as much of the feel of the original games in tact as possible. At least, this is the impression i've gotten from the interviews and other articles i've read.

But you do raise a good point about their games being all about exploration, so who knows?

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Ozymandias2289

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#4 Ozymandias2289
Member since 2008 • 60 Posts

I disagree, i think that Bethesda knows they're treading on thin ice with this IP as is. I'd assume they would want to keep as much of the feel of the original games in tact as possible.

HardQuor

Yeah, that's a good point too. This game is a risky project for Bethesda with so many hardcore oldschool Fallout fans out there. Maybe they will include it to keep oldschool fans from baying for their blood, lol

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Rekunta

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#5 Rekunta
Member since 2002 • 8275 Posts

I believe there was a patch released by Black Isle that removed the time limit after many complaints, could be wrong though. Given the nature of the game and its size, a time limit would not only be a incredibly stupid idea, but self defeating as well.

I highly doubt there will be one.

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deactivated-5cf0a2e13dbde

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#6 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts
I doubt it. Bethesda makes the Elder Scrolls games, which rely heavily on free roaming, take your time gameplay. HAving such a big world to explore, and adding a time limit would would be counter productive.
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julianwelton

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#7 julianwelton
Member since 2006 • 2526 Posts
[QUOTE="Ozymandias2289"]

Knowing Bethesda's past games, I doubt they will integrate a time limit like in the first two Fallout games. Even though it was a realistic part of the plot in the first two, Bethesda's games usually revolve being able to bum around in the wilderness doing whatever you want, whenever you want. So they probably realise a time limit will get in the way of players discovering half the content.

Good question tho. hadn't thought about that

HardQuor

I disagree, i think that Bethesda knows they're treading on thin ice with this IP as is. I'd assume they would want to keep as much of the feel of the original games in tact as possible. At least, this is the impression i've gotten from the interviews and other articles i've read.

But you do raise a good point about their games being all about exploration, so who knows?

I doubt they will have a time limit for the game, but maybe they will have time limits for certain quests.

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mrbojangles25

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#8 mrbojangles25
Member since 2005 • 60652 Posts
No, because that time limit makes the game challenging and God forbid they make a game that is challenging and enjoyably frustrating.
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AtomicTangerine

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#9 AtomicTangerine
Member since 2005 • 4413 Posts

I believe there was a patch released by Black Isle that removed the time limit after many complaints, could be wrong though. Given the nature of the game and its size, a time limit would not only be a incredibly stupid idea, but self defeating as well.

I highly doubt there will be one.

Rekunta

They did!

Also, the time limit was only for one part of the game, and there were ways to lengthen it. I finished the timed part in about half the time they gave my first try even though I explored and did some side quests.

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190586385885857957282413308806

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#10 190586385885857957282413308806
Member since 2002 • 13084 Posts

No, because that time limit makes the game challenging and God forbid they make a game that is challenging and enjoyably frustrating.mrbojangles25

I don't get how forcing you to go through the main quest until the time limit is removed makes the game harder. The Time limit in Fallout 2 was dumb. It gave people plenty of time to mess around for a bit and then come back to the main quest for a little bit until the limit was removed. There's no added difficulty there.

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HardQuor

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#11 HardQuor
Member since 2007 • 1282 Posts

[QUOTE="mrbojangles25"]No, because that time limit makes the game challenging and God forbid they make a game that is challenging and enjoyably frustrating.smerlus

I don't get how forcing you to go through the main quest until the time limit is removed makes the game harder. The Time limit in Fallout 2 was dumb. It gave people plenty of time to mess around for a bit and then come back to the main quest for a little bit until the limit was removed. There's no added difficulty there.

One, it adds to the flavor, the story behind the game. Two, there's hardly any better mechanic in games that affects the player more directly than the time limit. Three, it gives the player incentive to start over with a new character with a new set of skills.

As you can see, i'm really hoping for a time limit.

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190586385885857957282413308806

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#12 190586385885857957282413308806
Member since 2002 • 13084 Posts

One, it adds to the flavor, the story behind the game. Two, there's hardly any better mechanic in games that affects the player more directly than the time limit. Three, it gives the player incentive to start over with a new character with a new set of skills.

As you can see, i'm really hoping for a time limit.

HardQuor

1) I would argue making you rush through an RPG to beat a time limit actually lessens the story because you're a lot less likely to explore, talk to NPC's and look for alternate routes when a clock is ticking in the background that will end your game.

2) it's the 2000's now and Neverwinter Night 2: Mask of the Betrayer says hi. The Spirit Meter makes timers looks outdated like lava pits in games.

3) I thought multiple endings would do that not timers that last for a quarter of the game.

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Sacif

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#13 Sacif
Member since 2006 • 1830 Posts
It would be nice to have a choice between old school and new school feel, maybe a menu option for timed game, but I doubt that they will waste the effort...just a thought.
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mrbojangles25

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#14 mrbojangles25
Member since 2005 • 60652 Posts
I still think its gonna be a totally awesome game.
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Solid_Cobra

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#15 Solid_Cobra
Member since 2006 • 757 Posts
Screw a time limit. The beauty of these types of games lies in the exploration. I hate having to rush through an rpg. I don't care if a time limit is keeping true with the previous games. If a feature makes the game less fun, then trash it.
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spentcylinder

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#16 spentcylinder
Member since 2008 • 93 Posts

I keep hearing about how Bethesda needs to try to appease the Fallout 1 and 2 fans.This is such a crock!

If these whiners don't like the game - too bad! There will be enough other fans enjoying this game without

having to appease this small group of complainers.

I've never played a Fallout game but I 've already put a copy of this game on order because I've played games made by Bethesda in the past and always enjoyed them. I'm certain many other gamers have as well.

The timer in a game approach would certainly ruin it.

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Poshkidney

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#18 Poshkidney
Member since 2006 • 3803 Posts

I don't think Bethesda needs to put more things that the older fallouts has things have changed since 1998 (fallout 2 released)

And making the third fallot more like those games is a step back.

I'm sure the blokes at bethesda who are also big fallout fans are making this the best game they can.

One more thing if you lot were really fans of fallout you would be happy for the big changes to make it adapt to today tech.

And another thing the combat is in real time so now combat is fast and killing one rat won't take you 8 hours while you use 20 stimpacks.

So this one really is going to be better than the first 2.

Thank you Bethesda by doing whats right and not what the fan want becuase if you let the fans make it would a mess and crap.

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wood_duck

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#19 wood_duck
Member since 2007 • 990 Posts
[QUOTE="Ozymandias2289"]

Knowing Bethesda's past games, I doubt they will integrate a time limit like in the first two Fallout games. Even though it was a realistic part of the plot in the first two, Bethesda's games usually revolve being able to bum around in the wilderness doing whatever you want, whenever you want. So they probably realise a time limit will get in the way of players discovering half the content.

Good question tho. hadn't thought about that

HardQuor

I disagree, i think that Bethesda knows they're treading on thin ice with this IP as is. I'd assume they would want to keep as much of the feel of the original games in tact as possible. At least, this is the impression i've gotten from the interviews and other articles i've read.

But you do raise a good point about their games being all about exploration, so who knows?

From what i've seen, I think Bethesda has already buthered alot of the original feel of the first two Fallout.

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redfield_137

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#20 redfield_137
Member since 2005 • 2269 Posts
Forget the time limit. I seriously doubt it will affect the game. In my opinion, by trying to make the game as similar as possible to the first two in the series, they are actually holding the series back from its natural progression. While I loved Fallout 2 I will be very disappointed if there aren't some serious evolutions in the gameplay to keep it feeling fresh (beside the ones mentioned already).
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Treflis

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#21 Treflis
Member since 2004 • 13757 Posts

I keep hearing about how Bethesda needs to try to appease the Fallout 1 and 2 fans.This is such a crock!

If these whiners don't like the game - too bad! There will be enough other fans enjoying this game without

having to appease this small group of complainers.

I've never played a Fallout game but I 've already put a copy of this game on order because I've played games made by Bethesda in the past and always enjoyed them. I'm certain many other gamers have as well.

The timer in a game approach would certainly ruin it.

spentcylinder

I agree to this, Bethesda is taking a very old, underrated and loveable franchise and creating a sequel which will most likely attract more gamers to love the fallout series or at least explore the old ones.


I am a Old school Fallout fan, but from what I've seen it does look like the developers were too and true not everything from the previous games are in it but let's be honest. Would a RPG game, with turn based combat, time limit and more or less the same visuals as the older games actually have most gamers going wild?

Probably to most deffinitly not, Fallout 3 has similarities to the previous games as well as additional feature, oh and stop calling it a run and gun game without RPG elements. I've seen Gameplay videos that shows the RPG features, Traits, perks, etc. in action and how they affect the game.

The Fallout games is great but times change and so does the Videogame industry, i'm not saying it's good or even bad...it's most likely both but sometimes we just need to accept there will be change in a franchise we love.

As for the time limit, I have my doubts about it but you never know. It was one of the things I often disliked in the old Fallout games.

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EuroMafia

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#22 EuroMafia
Member since 2008 • 7026 Posts
I hope not, and I doubt it.
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#23 EvilAshTwin
Member since 2008 • 690 Posts
Im still going back and forth on whether or not I want to get Fallout 3. If Bethesda decides to kill the time limit then thats going to be a major plus for me. The time limit is one of the reasons I seriously disliked the first two. Its also the reason I havent touched Dead Rising. Timed quests is one thing, those can prove to be rewarding. However putting a time limit on the entire game is just not fun, especially (as others have pointed out) when its pretty obvious that this game is going to involve a ton of exploring.
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HardQuor

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#24 HardQuor
Member since 2007 • 1282 Posts
so no one liked the time limit? Seriously? Not a one among you thought it added dramatic effect or realism? that time limit was what put me right into my character's shoes, it was the strongest proponent for actual roleplaying immersion.. I cant be the only one that feels this way.
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spentcylinder

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#25 spentcylinder
Member since 2008 • 93 Posts

so no one liked the time limit? Seriously? Not a one among you thought it added dramatic effect or realism? that time limit was what put me right into my character's shoes, it was the strongest proponent for actual roleplaying immersion.. I cant be the only one that feels this way.HardQuor

I absolutely despise time limits. A game is suppose to be fun not stressful worrying about how much time you

have remaining on a clock. Any games with a time limit, is a game I avoid like the plague. I remember Baldur's gate had one Quest with a time limit, and if you didn't complete it a certain way, I felt it took a lot away from the game. I'm certain many other examples can be brought up.

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EvilAshTwin

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#26 EvilAshTwin
Member since 2008 • 690 Posts
In my opinion, the only game to ever get the global time limit right was Majora's Mask.
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#27 BBQDelicious
Member since 2008 • 25 Posts

I think time limits can indeed add a huge level of immersion and a real sense of urgency in a game if done correctly. I have to say with regards to Dead Rising specifically I thought the time limit really added to the whole feel of the game. The point is you can't really do everything because you don't have enough time. You've got your back against the wall against all the zombies, and you're racing against time to get places and do things. It makes things you do that much more important. Because of this you're forced to make more important decisions with regards to story and the game. I think the game would have suffered if it didn't have a time limit. Then you could just kill every zombie in your path, and save everybody on your first run through, and probably never play it again. With that game you should feel the sense of urgency because in my opinion that's also a huge part of the whole zombie culture. You're surrounded by zombies! You need to get the hell out of there. No time to stop and smell the roses. Getting back to the theme of replayabilty, it means that the game an be replayed many times, to try going at it and trying to accomplish different things. Maybe that's not your idea of fun, and that's fine. But I found it totally added the game, and it's better off because of it.

Another couple of games that follow a similar design pattern with time being a critical factor is Samurai and Samurai 2 for the PS2. Mind you it was a little different, but you still have a limited amount of time you could do things in. It totally added to replayabilily, and again to me made the choices you made so much more important.

However with regards to Fallout 3, I don't see the game benefiting the same way. Those games were meant to be replayed over and over in a relatively small amount of time. To get an ending in those games you didn't have to play more than a few hours. Fallout 3 looks like it's going to be huge, and I don't think adding a timelimit for the game itself will be beneficial. As others have already said, the game has so much to explore and Bethesda's games have encouraged exploration and the freedom to play how you want to.

If used properly I think a time limit for certain events could make the game better. Perhaps it will be used just as your decisions. As i'm sure most of you know, some of your choices will cause certain portions of the game to be closed to you but open up different areas. Perhaps in some quests or events you would be limited by time, and forced to make a choice to react or not in time, opening up one branch of exploration/quests, and closing off another. I think that would be a good use of time limits in the game, but not a time limit on the main quest itself.

So I agree with youHardQuor, in that it can add lots of dramatic effect, and really immerse you in the game. However I think it needs to be done right, and it should be appropriate to the type of game.

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190586385885857957282413308806

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#28 190586385885857957282413308806
Member since 2002 • 13084 Posts

so no one liked the time limit? Seriously? Not a one among you thought it added dramatic effect or realism? that time limit was what put me right into my character's shoes, it was the strongest proponent for actual roleplaying immersion.. I cant be the only one that feels this way.HardQuor

I think because it was an ample time limit and the game was filled with a lot of small side quests and little direction besides the main quest.

When I played it, I was aware of the time limit and figured I had time to explore a little and then get back to the main story and that's what I did. I found a lot of the missions to be relitively small in size or not too time consuming so i did a few of those and since I could either come back to them at a later date and finish them, i went back to playing the main quest and got rid of the timer.

To be honest the time limit had only a small effect on me and that was to go back to stop exploring and go back to the main quest.

I think some games should have some sort of timer on them especially RPG's. I remember how Oblivion ruined immersion by saying i HAD to HURRY up and do something only for me to go on 30 hours worth of side quests and come back to a scripted town attack that would have happened if I went there 1 minute after I got the quest or 1 year after I got the quest.

I stand by my opinion that NWN MotB did the time limit the best. You simply couldn't ignore it and it had a constant effect on what you did.

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Shmiity

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#29 Shmiity
Member since 2006 • 6625 Posts

If they do put it in, hopefully it will be an option.

I really dislike timed games.

Ask people what their least favorite 3d zelda is, a lot would say majora's mask, cause of the time limit.

Bethesda is big on open world exploration, and I think a time limit would really hamper that experience.

Their trying they're best to take a cult favorite, and modernize it for next gen gamers. Fallout 2 was great 10 years ago, but its time to upgrade/change things.

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Shmiity

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#30 Shmiity
Member since 2006 • 6625 Posts

Dead Rising's time limit, I felt, worked.

The mall is not that big, and open world exploration ends pretty quick. Yeah, theres lots of different shops, but that would get dull, so the game pushes you through with story driven time limits.

Also, in Dead Rising, you can fail the time limit and play the 6 hour- 3 day game however you please.

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#31 Magnol49
Member since 2007 • 459 Posts

The time limit in Dead Rising was a major detriment -especially since I couldn't read what the hell I was supposed to do on the TV screen 80% of the time...(right - I don't have an HDTV. I know elitists, I know. I should just quit gaming altogether...)

I thought the time limit in Fallout was kind of annoying. It was certainly necessary in terms of the story, but I didn't like worrying if taking time out to do sidequests, loot up and level was going to screw me over in terms of the time limit. I suppose that's immersive in itself, but post apocalyptic worlds are made for meandering and basking in the wonderful sights of the corpse of civilization. IMO, of course. From what I've seen so far, Fallout 3 looks like it will deliver in that respect, time limit or not.

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dchan01

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#32 dchan01
Member since 2002 • 2768 Posts
Time limits are a good thing. They make you role play.
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#33 blacksiteninja
Member since 2008 • 306 Posts

the emphasis is on exploration, if they put a timer on the game it would completely defeat the purpose of the game unless they made the timer ungodly long, but then that would defeat the purpose of the timer.

if the hardcore fallout fans want a timer, then they can time themselves, stopwatches arent that expensive

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Solid_Cobra

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#34 Solid_Cobra
Member since 2006 • 757 Posts
Time limits just suck, plain and simple. If I want to deal with a bunch of time limits and dead lines, I'll go to work. At least they pay me.
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LordGamer0001

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#35 LordGamer0001
Member since 2004 • 8752 Posts
yeah i doubt there will be a time period. it wouldnt help thestoryline very much.
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dhruv7000

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#36 dhruv7000
Member since 2008 • 306 Posts
I dont think so because they are trying something new in fallout 3 and so they might remove that time period game completion
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Planeforger

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#37 Planeforger
Member since 2004 • 20042 Posts

1) I would argue making you rush through an RPG to beat a time limit actually lessens the story because you're a lot less likely to explore, talk to NPC's and look for alternate routes when a clock is ticking in the background that will end your game.

2) it's the 2000's now and Neverwinter Night 2: Mask of the Betrayer says hi. The Spirit Meter makes timers looks outdated like lava pits in games.

smerlus

I think timers work when it fits the story.
Fallout needed a timer, because the story and character motivations relied on it - why send you out to get a water chip if they're clearly not going to die?
Oblivion needed a timer, too - it was totally, ridiculously stupid that the world was being invaded by demons and you could literally spend years doing nothing about it, without any consequences.

I'm not saying that all RPGs should be timed, but if the story involves an urgent crisis, then you should be some kind of penalty for spending many hours doing sidequests.

But yeah, back on topic - Fallout 3 almost certainly won't have a timer, especially not in the main quest.
I mean, was it even possible to fail Oblivion's main quest (or just about any quest), aside from dying?

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spentcylinder

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#38 spentcylinder
Member since 2008 • 93 Posts
If Oblivion wasn't challenging enough for you, it was possible to create and play a new character every time your chracter was killed! :) Now this would have been challenging for anyone.
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jazuzu13

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#40 jazuzu13
Member since 2008 • 173 Posts

Fallout 1 and Fallout 2 had a certain timeperiod inwhich you had to complete the game, do you think this will return for Fallout 3?

Treflis

never played any of the fallout games, but I am looking forward to buying fallout 3. Cant wait to play it on ps3. and i hope there isn't a time limit. i hate time limits, it makes the game annoying. Kinda like dead rising. I loved that game alot, it was hard to beat but i did it. the time made me panic alot LOL!