[QUOTE="ASK_Story"][QUOTE="Skylock00"]While it's a faithful transition to HD, and for most fans it's more important for the translation to be faithful to the source, the fact of the matter is that the animation frames really make the HD treatment feel rather rough, IMHO. I would've enjoyed an HD re treatment of SFIII Third Strike over this, from what I've played so far.Skylock00
I think the animation looks fine, very similar to the old SSFII Turbo game. It seems jarring at first maybe because the artwork is so crisp and tightly rendered. But considering that Backbone and Udon didn't add any new frames of animation, it still looks and plays exactly like how I remember it...well, almost because the darn D-pad on my 360 controls is so hard to get used to! :P
And when you really think about, it would be too difficult and would take too long to make a Third Strike HD because the animation frames in Third Strike is just too crazy. It'd be nice to see a cleaner Third Strike like Guilty Gear, but I think the animation in Third Strike is so good, I really don't think a HD version can improve on it. Also, Udon and Backbone would have a huge work cut out for them if they did. Third Strike moves and plays like a Disney animated cartoon, silky smooth and the best 2D fighting animation in a game ever made. The sprites in the original SFII looks archaic and misproportioned when you see it now so Udon's artwork looks great in the remake. But with Third Strike, I feel it's a different story because the original Third Strike animators were professional animators who drew the Third Strike characters meticulously. And not taking any credit away from Udon or Backbone, but I don't see how their work can improve on Third Strike's superior artwork. That's why I don't think a remake would work well in this case.
They can probably retrace the frames, frame by frame, but that's about it. Third Strike is a masterpiece that shouldn't be touched, in my honest opinion.
I just feel that in terms of the visuals, a lot of the effort in revamping them just don't feel like they are as well applied as they could be in this context. I know that they didn't add any new frames of animation, hence my comment of it being a faithful transition, but that's also why I don't really like the visual style at the end of the day, because in stills it looks like something that's supposed to be highly detailed and fluid, when the animation is anything but fluid.
In terms of your last comment about them retracing the frames...well...that's exactly what they did in this remake, right? Essentially retrace/recreate the frames in HD, without adding anything? Because ultimately, when I'm playing this game, it's just not giving me the kind of sense of awe that a number of other people are feeling regarding the visuals, which I'd argue is one of the weakest aspects of the remake (the strongest, IMHO, is the detail in the dip switch options), entirely due to the restriction the guys had in animation frames. Revamping Third Strike into HD level resolution would've still been a much more exciting product to engage with, IMHO, especially due to the quality of the animation itself.When I said "re-tracing" the Third Strike sprites, I meant a straight forward trace, line for line, without adding any weight, or any additional rendering to them. This is different from what Udon and Backbone did with SSFII Turbo HD sprites. They just didn't retrace anything, they re-drew everything, which is totally different things. The old SFII sprites had no linework or anime-rendered colors to them. Also, their muscular structures weren't defined very well. But Udon and Backbone re-drew everything using the original frames as guidelines. Like Sagat for example. In the original ,Sagat was tall and lanky. In the remix, he's huge and bulky like the anime. This is different from just re-tracing.They did this with every character. They didn't just trace it like some kid tracing a Wolverine comic with tracing paper. They re-drew everything. I'm sure you know this but I just wanted to clarify what I meant when I said, re-tracing.
That's why I'm saying they can't do that with Third Strike because the animators who drew the sprites already designed everything perfectly. There's nothing Udon and Backbone can do to really add to the original illustrations. What they can do is re-color the original sprites instead of re-drawing everything. I don't think there's any need to re-draw the Third Strike sprites.
It wouldn't come out right if Udon and Backbone took the same approach with Third Strike. Something will definitely get lost in the translation. It would be like a modern-day digital painter digitally re-painting Norman Rockwell's original Saturday Evening Posts illustrations. Sure it would look cleaner and colorfully rendered, but it will obviously take away the masterful brush strokes and life-like drawings only Rockwell could do. I see the same thing happening with Third Strike. The animations and sprite artwork is already so good, I think re-drawing them would make them worse not better.
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