@scootersgaming: I think we're getting words confused with "choice" and "depth", more choices isn't really depth, it can be but for ESO it's really not.
An example-
If I told you in Pokémon you can have a Pichu instead of a Pikachu. Would you call that depth? No, it's a choice, and an irrelevant one at that.
Skills are abilities, not cosmetics
They are cosmetic
cosmetics/=/appearances
If the only difference is animation and minor damage differences. I recall having a crossbow that functions exactly like a Casters fireball. You can't run with the crossbow it just appears and activates, like a spell. That's cosmetic. When playing ESO played with a group of friends each trying to be something different and the changes turned out extremely minor. This is the false-hood of depth I'm writing about. The lists you provide don't change actual gameplay and the context in the abilites the game provides.
Dark Souls doesn't even have quests or story. Maybe we are thinking of different definitions for the word "depth". How is it more deep?
No one I've ever known calls quests depth. If it's a regional term I can understand but would state that's more you using the term out of context.
Some may say a story has depth, but I'm clearly been in discussion of combat though most my messages. Goes without stating. You actually have hundreds of builds in DkS. And can check PvP contests for any DkS game to find out more.
Monster Hunter World? No spell casting at all, and for me, it's way too shallow.
At least know the games you comment on, sheesh. .
For one, MH has been going on since the 128-bit generation. World is the 17th mainline game in the series. Secondly you don't know what "shallow" means if you use it for Monster Hunter.
Solely on the case of 'I need magic to enjoy a game' MH has a weapon class called a Hunting Horn which applies buffs in various ways, and many Event weapons of all classes, some which cast magic from the franchise they come from.
Even without that, magic isn't really that differently used in games to firearms especially in Elder Scrolls and ESO, something MH has plenty of.
Nothing more to it than that, really. Got bored very quickly.
Not sure who you're fooling or the game was simply too much for you. I'm sure you tried your best regardless, World hasn't got a good building block tutorial for knowing what a MH game has to offer. Despite that, it's still very present_
Even as simple as the gestures that can throw a Ryu fireball and shoot Dantes guns in MH:W act differently unlike the majority of abilities in that mediocre MMO.
On top of that the game has Traps to put monsters to sleep with trans, you can manipulate turf wars, flash pods to knock winged beasts out the air, bombs to rip off limbs, drugged meat, screamer-pods to stop burrowing. That's not even going into the depth of abilities you can activate, and environment hazards. . And I'm only scratching the basics_
These things are the definition of "depth" in gameplay.
At least I provide context for ESO, and it's lacking features. You're giving the most dismissive 'I haven't played it' opinion to Monster Hunter I've read on these forums.
But hey, if you like those games, great. How is it more deep than ESO?
Already explained above. All that is "depth".
ESO is not. But enjoy it regardless.
I don't get why you just can't see Elder Scrolls Online as the shallow game it is with a lack of depth, it really doesn't try to be more than what it is. In fact I would say ESO clearly embraces its shallow nature for simplicity. Which is what most people like about MMO games, a dumb game that doesn't require much from the player outside of 'time'.
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