StoryTELLING in Video Games

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Terminatort850

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#1 Terminatort850
Member since 2003 • 84 Posts
StoryTELLING in Video Games
by Terminatort850

A story in a book makes a reader envision the world in his/her mind and it is unraveled with the help of written words.
A story in movie actually doesn't require the audience to envision the world into his/her mind but instead shows everything literally & as the movie progresses; it entertains the audience with the help of a screen that shows the world, characters, story, and even fantastical special effects to actually make the audience believe everything to be real.
A story in a video game is actually PLAYED at the hands of the player. He/she is actively immersed in the world of the video game. The player usually controls a player character that is actually a part of the story and the story is presented to the player as he/she is actually IN the game, which is the target of the developers.

BUT HOW DO THE DEVELOPERS ACTUALLY CONVEY THE STORY?
Can they do it effectively, convincingly while leaving a mark on the player's mind so that he/she remembers the story for years to come?
Let's see how different games PRESENT the story.

HALO Trilogy
There is no denying that Halo trilogy conveys one of the best sci-fi stories ever created in any medium. Many even consider it better than Star Wars saga. Now each Halo game has such a dense story that they actually make the player feel that they have covered a lot of ground at the end of each game. Halo 1 presents a great beginning to everything and at its end; it feels like it has an end. Halo 2 has a grand story and has every bit as dense story except for its cliffhanger ending. Finally Halo 3 really winds up the story and doesn't seem rushed and does a real good job at feeling like a final chapter unlike what The Matrix Revolutions did. The only problem with the presentation of the story in Halo games is that they assume that the player know a bit about back story. Many people couldn't make sense of Halo 3 at times. The ending celebration cinematic could have been more epic. Overall, the story is simply epic.

HALF-LIFE Series
It's been 9 years since Half-Life and STILL nobody knows much about G-Man, Gordon Freeman himself etc. Half-Life 2 introduced Combine of which Freeman had no idea. Episode One had no story virtually. Episode Two is the real long wanted story teller game in Half-Life universe. Still, where Half-Life games answer 1 question, they raise 100 others. They are still in the process of introducing everything. Episode Two took a series a little forward. Episode Three is definitely going to be something. Still, Half-Life is going to end anytime soon but they take so much time making it.

MASS EFFECT
Another epic, gorgeous world created by BioWare; the masters of storytelling. Mass effect presents the story beautifully and goes easy on the player. Anybody won't have any problem getting along with the story of this epic scale that rivals Halo, Star Wars. This is the way a story is told in a video game.

ASSASSIN'S CREED
The middle-east setting has a lot of promise but hasn't been used by game developers except for war game developers who only consider this part of the world to be warmongering. The Prince of Persia developers set the game in a beautiful era that has a holy feel to it. The Templar vs. Assassins story is ultra cool both in present day and 1191 AD timeline of Altair. The 2012 (present) time story is interesting but that part is too minor in the game. This part of the story wasn't exposed much. Still, there are 2 more games to come. It's no doubt got a promising premise.

PORTAL
Though this game was gameplay centric rather than story but it turned out to be one of the funniest games of all time. Featuring only THREE characters i.e. Chell, GLaDOS & Aperture Science Weighted Companion Cube, this game has minimal story. But all the cake stuff and GLaDOS' bluffing really were strong points of that minimal story. This proves that small bits of story can also make a big impact. It will be a shame if there isn't more of it.

BIOSHOCK
Nobody ever created a world like Rapture before. Though the ending doesn't leave a room for sequel or prequel, still something is in development. BioShock presents one of the more nerve wracking stories ever. The moment the player knows about the truth behind the phrase, "Would you kindly?" the world kind of turns upside down. The ending cinematic was way too short.

GEARS OF WAR
Again this is the case of not so fleshed out story. Gears of Wars paid attention to everything including gameplay, graphics, sound, characters, dialogue, architecture but the story wasn't explored much. The Locust Queen's lines were some real strong lines. Let's hope to get more stories in the inevitable sequel.

THE CHRONICLES OF RIDDICK
Escape from Butcher Bay is a proof that a video game based on the movie of the same franchise can be far better than movies. The Chronicles of Riddick universe suits more to the video game medium than movies.

MAFIA
Mafia was released around the same time as Grand Theft Auto: Vice City. It had everything that could make it better than a GTA game. A great story, city of Lost Heaven, music, gameplay compliments the then superior graphics. Thankfully, a sequel is coming.

GRAND THEFT AUTO
The best there was and the best there ever will be in this gansta franchise. Simply put, each game in the series has great story and believable characters.

CALL OF DUTY 4: MODERN WARFARE
People can't remember any character from Call of Duty & Call of Duty 2 except for the big moustache guy Capt. Price. He returns in COD 4 with other memorable characters Soap, Gaz, Imran Zakhaev, Khaled Al Assad. This is how a story is told in military themed shooter. Tom Clancy's games Ghost Recon, Rainbow Six and Splinter Cell never had a strong story and they need to learn. On the other hand Medal of Honor is now just a cash cow.

RESIDENT EVIL 4
It was a revival of a fading series. It employed an over the shoulder shooting mechanic that inspired many other shooters. But along with everything, the European village, the bosses, Leon, Ada Wong, Luis Sera, Las Plagas really presented a compelling which actually immersed the player into the world.

MAX PAYNE
Graphic novels were used instead of the usual cutscenes in Max Payne games that required real actors to pose. It had strong story and memorable characters. The cryptic nature of graphic novel really sucked the player into the film noir story.

Some games have great stories but aren't very effective in telling them. Some games succeed easily. But one thing is sure, people who never played a story driven video game are missing a big experience of life.
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TheGrayEye

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#2 TheGrayEye
Member since 2006 • 2579 Posts
Halo one of the greatest sci-fi stories ever told? HAHAHAHA. Don't underestimate Half-life either. Half-life 2 displays what is probably the most unique perspective of storytelling in a game. It's just very submissive and not spoon fed to you. The combine, the zombies, everything is there for a reason, even if we can't see it, because Gordon doesnt.
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TheGrayEye

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#3 TheGrayEye
Member since 2006 • 2579 Posts
Also, Gears probably has some of the worst story telling ever. Everybody I know thought the game took place on Earth...
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Planeforger

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#5 Planeforger  Online
Member since 2004 • 20123 Posts

Personally, I really like the storytelling in Half-Life 2.
The player isn't told much, but learns a lot through observation and speculation - fans are still intelligently speculating on the plot of the original game, almost ten years after its release.

Also, the Half-Life series was praised for its revolutionary storytelling. The story itself may seem lacking, but the way that it is told is brilliant.

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deactivated-64b7010800769

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#6 deactivated-64b7010800769
Member since 2007 • 2011 Posts

A lot of you are banging up Halo for it's storytelling, and that saddens me.

Halo is kinda like Star Wars; it's so deep that it's impossible to cover everything in a few short installments. In their own way, Lucasfilm and Bungie somewhat WANTED there to be books, comics, and other extended universe installments to flesh it out because there was so much potential.

It wasn't sparse, quite the contrary. It was too big, and that was the problem (which was, of course, remedied by the brilliant literary accomplishments of Joseph Staten, Eric Nylund and William Deitz). Relax. Some worlds are best introduced slowly and then fleshed out by other people. We'll see more of it in our lifetimes, I'm sure of it. ;)

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feel_freetwo

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#7 feel_freetwo
Member since 2006 • 1888 Posts
no one considers halo to have a better story then star wars. and if there is any one who actually thinks that, they should be slapped and labeled as some one who should never be listerned to. i seriosuly doubt they will ever teach halo in film studies like they do with star wars. dont express what you think, as if others have said it to you. halo does not have a great story, it has a good story. and its far from epic. if you want to acclaim it, acclaim it for its musical score, which is bloody excellent. besides the question you porpose is "how do games present their story" you then ramble on about your mindless and ultimatly pointless views on the story. if you have a point with this topic, your not making it. please entitle it "my mindless opinions on some game stories.....mainly modern xbox360 games"
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deactivated-64b7010800769

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#9 deactivated-64b7010800769
Member since 2007 • 2011 Posts

no one considers halo to have a better story then star wars. and if there is any one who actually thinks that, they should be slapped and labeled as some one who should never be listerned to. i seriosuly doubt they will ever teach halo in film studies like they do with star wars. dont express what you think, as if others have said it to you. halo does not have a great story, it has a good story. and its far from epic. if you want to acclaim it, acclaim it for its musical score, which is bloody excellent. besides the question you porpose is "how do games present their story" you then ramble on about your mindless and ultimatly pointless views on the story. if you have a point with this topic, your not making it. please entitle it "my mindless opinions on some game stories.....mainly modern xbox360 games"feel_freetwo

Refreshingly direct. :D

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Robnyc22

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#10 Robnyc22
Member since 2007 • 1029 Posts

A lot of you are banging up Halo for it's storytelling, and that saddens me.

Halo is kinda like Star Wars; it's so deep that it's impossible to cover everything in a few short installments. In their own way, Lucasfilm and Bungie somewhat WANTED there to be books, comics, and other extended universe installments to flesh it out because there was so much potential.

athenian29

The storyline in the Halo trilogy is hardly what I would call "deep" or even close to being the best storylines out there....and just because the Halo universe is expansive, doesn't mean the story is deep.

And going further on that point, again, just because you have an expansive universe, doesn't mean that each installment, or even many installments in that universe has a deep story.

You want a deep story, look to games like Planescape Torment, Baldur's Gate II, or The Longest Journey....those are games I would consider define what storyline in gaming can be, not Halo.

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TheMotherBrain

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#11 TheMotherBrain
Member since 2007 • 284 Posts

Personally, I really like the storytelling in Half-Life 2.
The player isn't told much, but learns a lot through observation and speculation - fans are still intelligently speculating on the plot of the original game, almost ten years after its release.

Also, the Half-Life series was praised for its revolutionary storytelling. The story itself may seem lacking, but the way that it is told is brilliant.

Planeforger

Agreed.

Also,some of the stuff you said, in my opinion, didn't make any sense at all. Halo > Star Wars...not a chance. Halo is in no way in the top 10 (or even top 40) list of great sci-fi stories. No way.

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deactivated-64b7010800769

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#12 deactivated-64b7010800769
Member since 2007 • 2011 Posts
[QUOTE="athenian29"]

A lot of you are banging up Halo for it's storytelling, and that saddens me.

Halo is kinda like Star Wars; it's so deep that it's impossible to cover everything in a few short installments. In their own way, Lucasfilm and Bungie somewhat WANTED there to be books, comics, and other extended universe installments to flesh it out because there was so much potential.

Robnyc22

The storyline in the Halo trilogy is hardly what I would call "deep" or even close to being the best storylines out there....and just because the Halo universe is expansive, doesn't mean the story is deep.

And going further on that point, again, just because you have an expansive universe, doesn't mean that each installment, or even many installments in that universe has a deep story.

You want a deep story, look to games like Planescape Torment, Baldur's Gate II, or The Longest Journey....those are games I would consider define what storyline in gaming can be, not Halo.

Clearly, we are not going to see eye-to-eye on this point.Your definition ofdeep, however, leaves somethingto be desired.:D

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Terminatort850

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#13 Terminatort850
Member since 2003 • 84 Posts
The problem with the internet forums is that it has majority of fanboys, lovers and haters. The Longest Journey, Dreamfall, Syberia are best stories in video games but they werent played by many. I only included the games which were played by most player worldwide. & Plzz stop loving hating Halo. U people should thank Bungie for Halo, Valve for Half-Life. Why do u people make competitions? Too many gr8 games = We win. Its good for us.
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UpInFlames

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#14 UpInFlames
Member since 2004 • 13301 Posts

I didn't find Halo's storyline that great, really. It's interesting, yeah, but the way it's told seriously drags it down. It's as if Bungie were actually trying to make it as convoluted and confusing as possible.

BioShock disappointed me with its storytelling especially after hearing that it's one of its strongpoints. The story itself is good, but the way it's presented and told is lacking, to say the least. I never really cared about any of the characters, the audio diaries approach failed to immerse the player into the gameworld, I never had a true sense of what went on in Rapture. There's no real character interaction there at all, you're basically just a loner who wanders through the city encountering mutated freaks.

Half-Life 2 offers more emotionally-charged scenes in the first five minutes of gameplay than BioShock does in its entirety. For example, the woman who asks about her husband - she knows that the Combine took him, she knows he's gone, but she still desperately clings on to the bars hoping to see his face among the men getting off the arriving trains. It's an incredibly powerful moment and yet it's entirely possible that the player will just pass it up. And that's what's so amazing about Half-Life's storytelling - it doesn't force the player, it doesn't lead him by the hand, the amount of storyline that the player takes in is basically up to him save for the few crucial moments, of course. Valve's writers are at all times aware that this is a game, not a book, not a movie - a game.

Resident Evil 4 has a few interesting tidbits (namely Las Plagas), but it's not even in the vicinity of what constitutes a good storyline. The writing is fantastically idiotic, the story is cliched as well as downright ridiculous, and the voice acting is average at best. To say that Resident Evil 4 has a good storyline is an insult to games that actually made an effort in crafting a good storyline.

I agree with you that Grand Theft Auto (particularly Vice City), Mafia, and Portal have excellent storylines.

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Kasser

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#15 Kasser
Member since 2003 • 96 Posts

nice topic but you almost forgot one of the best and perhapse the first game that brought hollywood feel to video games ... the long runner Metal Gear series dude!
you can fill dozens of text books to tell its complex story and , like the case with most movies, the story in the end is linked with every one daily life in some way

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#16 stjimmy222
Member since 2007 • 288 Posts

nice topic but you almost forgot one of the best and perhapse the first game that brought hollywood feel to video games ... the long runner Metal Gear series dude!
you can fill dozens of text books to tell its complex story and , like the case with most movies, the story in the end is linked with every one daily life in some way

Kasser

I concur :D

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Robnyc22

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#17 Robnyc22
Member since 2007 • 1029 Posts

Clearly, we are not going to see eye-to-eye on this point.Your definition ofdeep, however, leaves somethingto be desired.:D

athenian29

Halo has a highly polished presentation and a good plot for an FPS (which is nothing to brag about in terms of overall storyline across various genres) which serves simply to move the action forward.

...but If you're trying to say that Planescape Torment's or Baldur Gate II's storyline isn't deep or compelling, especially in comparison to Halo, then you clearly have to reevaluate your definition of a "deep" storyline.

There is a reason why both Planescape Torment and Baldur's Gate II has made it onto many Greatest Games of All Time lists, including the one here at Gamespot.

...but then again, as soon as someone goes on about Halo having some "deep" storyline or one of the greatest storylines in videogames, it becomes a evident of how limited their exposure is into games with truly compelling storylines is.

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nopalversion

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#18 nopalversion
Member since 2005 • 4757 Posts

The thing that really annoys me is that games usually look to text and/or cinematics to tell a story. Only a few games actually use the in-game world and the mechanics themselves as part of storytelling.

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#19 stevo_360
Member since 2006 • 502 Posts
Where is the Metal Gear Solid series, they have amazing stories.
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#20 el_rika
Member since 2004 • 3474 Posts

The thing that really annoys me is that games usually look to text and/or cinematics to tell a story. Only a few games actually use the in-game world and the mechanics themselves as part of storytelling.

nopalversion

For games like HL2 orBioshock which have unidimensional simplistic (yet compelling) plots, the in-game "read a paper, listen to a recording" type of storytelling is enough (and is also extremelly cheap to produce), but for games like Metal Gear Solid which have multidimensional and very complex plots with a lot of characters and subplots, the above type of storytelling doesn't cut it anymore, so beeing on multiple plans and through various perspectives, movie-like cutscenes and scenarios areneeded (extremelly expensive to produce).

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TheGrayEye

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#21 TheGrayEye
Member since 2006 • 2579 Posts

I didn't find Halo's storyline that great, really. It's interesting, yeah, but the way it's told seriously drags it down. It's as if Bungie were actually trying to make it as convoluted and confusing as possible.

BioShock disappointed me with its storytelling especially after hearing that it's one of its strongpoints. The story itself is good, but the way it's presented and told is lacking, to say the least. I never really cared about any of the characters, the audio diaries approach failed to immerse the player into the gameworld, I never had a true sense of what went on in Rapture. There's no real character interaction there at all, you're basically just a loner who wanders through the city encountering mutated freaks.

Half-Life 2 offers more emotionally-charged scenes in the first five minutes of gameplay than BioShock does in its entirety. For example, the woman who asks about her husband - she knows that the Combine took him, she knows he's gone, but she still desperately clings on to the bars hoping to see his face among the men getting off the arriving trains. It's an incredibly powerful moment and yet it's entirely possible that the player will just pass it up. And that's what's so amazing about Half-Life's storytelling - it doesn't force the player, it doesn't lead him by the hand, the amount of storyline that the player takes in is basically up to him save for the few crucial moments, of course. Valve's writers are at all times aware that this is a game, not a book, not a movie - a game.

Resident Evil 4 has a few interesting tidbits (namely Las Plagas), but it's not even in the vicinity of what constitutes a good storyline. The writing is fantastically idiotic, the story is cliched as well as downright ridiculous, and the voice acting is average at best. To say that Resident Evil 4 has a good storyline is an insult to games that actually made an effort in crafting a good storyline.

I agree with you that Grand Theft Auto (particularly Vice City), Mafia, and Portal have excellent storylines.

UpInFlames

I agree entierly with everything you just said, especially about Half-life 2. From the milli-second the game actually started, inside that train cart, I felt more immersed than any game before it. The music and the grafti on the windows, and theexpressions of the two guys riding too made the setting feel more real then I thought possible in a game. It feels like abelievable depressing urban enviroment. I couldn't get pulled into Bioshock's setting because it didn't feel real at all. Bioshock has a cartoony sort of look to it, and I couldn't believe in the setting, because despite being very imaginative, it wasn't plausible (a city under the water built in the 1940's that features genetic freaks and a post-civil war background?)

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OneWingedAngeI

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#22 OneWingedAngeI
Member since 2003 • 9448 Posts
im pretty much onboard with everyone else about the halo story. it's good, but certainly not some epic masterpiece. out of the games listed the only considered truly epic in scale is mass effect, but we only have the first of three games so far, so who knows where it will go.im glad you enjoyed all of these games enough that you wrung out every bit of lore and detail that you could, but i think you got a little carried away when trying to quantify the quality of the tales told in some of the games you listed.
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#23 Phaze3031
Member since 2004 • 173 Posts

I am glad this topic is here.

I just finished Indigo Prophecy; I saw it on the xbl marketplace and figured I'd give it a shot. Now, if the OP is looking for games with good storytelling,this is the way to go. Obviously, to compare an adventure game to a shooter like Halo or Half Life doesn't necessarily work (especially in a quantifiable sense), but when something is great it doesn't really matter what the trigger buttons do. When a game is able to get an individual to sit and start at an illuminated screen for all too many hours without realizing it, something is working.

I agree with many of the posters here: I believe that while flashy graphics and mechanics can make a game good, a true story written by real writers can propel it into greatness. Sure there are games that are fun to play around with (your Dooms or your Quakes), but it seems like there are all too few that can really pull off such a seductive atmosphere to truly suspend disbelief. Indigo Prophecy is my poster child for the moment, if only because I finished it just a little while ago, but it illustrates my point: David Cage knew what he wanted to do with the game, andin my opinioncreated a game that lived up his term "interactive film". It is true that graphically the game was behind the times at its release, and at some points character animations look flat out goofy (a main character has a perpetual strut as he walks- even during the game's more emotionally chargedscenes). In terms of sheer involvement, however, I have not played a more captivating game.

To be honest, this rant was going to find its way into the forums in one way or another, but I'm glad somebody beat me to the punch.

More like this please.

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TriangleHard

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#24 TriangleHard
Member since 2005 • 9097 Posts

no final fantasy series?

I think that's a flawed list without Final Fantasy series involved. After all it made most money out of story telling alone.

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digi_matrix

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#25 digi_matrix
Member since 2004 • 6600 Posts

Indigo Prophecy; this is how you immerse your player into a complex mystery murder yarn. Perfectly-placed camera shots, appropriate music, doing every single action like even opening cupboards and drinking wine. Narration through voice-overs, mental state as a mini-game. It's just a top-notch production from top to bottom, if we exclude how far-fetched the story gets later on.

Brilliant example with Max Payne, the story-telling in it is cinematic and noir-ish. Who knew reading a graphic novel could be this immersive with narration throughout, sound effects, just sounds like a radio show. Also, Max Payne will constantly have a running commentary whenever you're playing the game, so you're aware of his thoughts and mental state. There are other parts where through sound cues, the game plays with your mind and makes you hallucinogenic.

Assassin's Creed has hit onto something big, and that is interactive cutscenes. This is not just you being able to move the camera during a cutscene ala MGS, but also you can walk your character around (in a limited space) during a conversation, and not feel like watching two people standing at 1 spot and just talking (like previous Bioware games). Also, there are many ways how the storytelling unfolds, like memories are metaphorised as clouds blocking your way, and pretty much the 1st 10 minutes where you enter the cave and assess the situation.

So great examples, and I'll agree that Halo's story is pretty deep, but the games don't go into enough detail as they could, and you can only give credit to ERIC NYLUND for actually expanding the universe where the Bungie writers didn't think possible. He added actual science to the weapons, locations, and military technical details to make it feel as believable a world as our present-day is. The games don't accomplish that, and that's partly Bungie's fault. But I'll agree that adding religous zealots in the form of the Prophets hit a note with our times, as the Covenants are suckered into "The Great Journey" and never question their authorities only to be betrayed.

Half Life is revolutionary, and that's what drives Bioshock. Events like Splicers talking about things when you're not in their immediate vicinity and also when you meet the poor sap who's chained to the piano and can't get escape...that moment scared, disturbed, and moved the hell out of me :o. Never in a game have I felt such a shock. Bioshock's story-telling is no mean feat, and the audio diaries aren't just padding for the story; they're precursors to what you're about to experience in the form of new characters, locations, or philosophies.