S.W.A.T. 5 | SUGGESTIONS | PLANS

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ace-man778

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#1  Edited By ace-man778
Member since 2011 • 27 Posts

What?

If anyone here remembers the game S.W.A.T. 4, the most anticipated Police SWAT team simulations of it's time, then you'll know what i'm talking about.. For those who don't let me give you a little info about the game.

If you are wanting to know what SWAT 4 is here is a video.

***I DO NOT OWN THIS VIDEO, VIDEO CREATED BY SnoopyPanther33***

SWAT 4 is a tactical first-person shooter video game developed by Irrational Games and published by Vivendi Universal Games in 2005. It was built on Irrational Games's Vengeance Engine powered by Unreal Engine 2 technology. The game was based on (as said in the name) a SWAT team where you are the leader on a four man group. There are various of missions you go through such as "Bank robbery/Hostage", "Hostage Situation", "High Warrant Arrest" etc. At that age and time that game was the one of the most anticipated games of all time.

What happened to it?

The company released the game in 2005 and got a hell load of sales. Bout few more years down the track they started to develop S.W.A.T. 5 on the newly updated version of Unreal Engine, only half way through development they halted all development and the game was abandoned for unknown reasons.

What are we planning?

A few months back me and my team decided to talk about developing SWAT 5, we attempted to contact Irrational Games multiple times over the a few months but failed to respond after a long period of time. A few more months past and we have decided to start development on SWAT 5, we will continue to contact Irrational Games but development will go ahead. We will be using the Unreal Engine 4 for full optimization, experience, etc.

We need you!

We are looking for experienced people in Programming languages such as "C++, C#, etc) aswel as "Modelers", "Textures" and more! If you think your up for it contact me here in the comments. Don't have any experience in any of what was just said? No problem, If you want to become a BETA tester. Suggestions are always welcome!

What do you think?

Tell us in the comments of what you think of all of this.

Thanks,

Ace.

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vaios81

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#2 vaios81
Member since 2013 • 26 Posts

Yes Please! Make it happens!

hell of a game

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deactivated-5b19214ec908b

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#3 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

You do realise that you can't just make a sequel to someones else game? To avoid getting a cease and desist or a lawsuit you should call the game something else and only start referring to it as Swat 5 if you get permission. Plus it's the morally right thing to do, piggybacking off the brand other people spent years to develop is rather shady.

Also Irrational Games closed down years ago so I'm not sure how you're trying to contact them, and even if they were still around they'd be the wrong people to talk to about this. You'd want to talk to either Sierra or Activision. Sierra were the publishers of the game and Activision now own them.

Whether the game turns out to be a spiritual successor or an official sequel, good luck.

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Black_Knight_00

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#4 Black_Knight_00
Member since 2007 • 78 Posts

You don't need to talk to Irrational Games or anyone else. Just make your own police game and call it something else.

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Blacknight_dk

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#5 Blacknight_dk
Member since 2006 • 26 Posts

Sign me up for tester! It would be so good if we could get a new swat game where tactics are the important thing still plays swat 4

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KungfuKitten

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#6 KungfuKitten
Member since 2006 • 27389 Posts

Wow! That is a good idea! I actually dusted off my Unity account because of SWAT4! I was thinking to myself, why is nobody making this type of tactical shooter anymore? With modern tech and tricks it may be possible to improve on SWAT4 and that game is already so cool! So finding a thread about a potential 'SWAT5' in the games discussion forum is kinda crazy.

I am by no means an expert on this game. I only played through the Career a week ago so I have never even experienced the beloved multiplayer. I'll need to think about giving any suggestions but congratulations for picking up the slack. I hope you guys somehow manage to pull through the whole process and make it possible for tactical shooters to make a new splash into this industry.

I do agree with what people said before^. I think that if you have half the notion of making this an official easy to find, or commercially viable game I would for sure try to come up with a new name and only loosely associate yourself with SWAT by calling it a spiritual successor. I don't even know if you need permission from someone to say that much, publicly. Anyway, good luck I am super looking forward to hearing about your progress if you ever manage to get it past a design document. Try and get in touch with the SWAT4 people who are still playing the game for proper suggestions. I've seen several SWAT 4 forums out there. Love and respect.

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KungfuKitten

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#7  Edited By KungfuKitten
Member since 2006 • 27389 Posts

OK so I gave it some thought and here are my suggestions for a singleplayer component of a spiritual successor to SWAT4:

The game stands out and one of the reasons that it stands out is a touch of realism. You feel cool clearing a building because there is a sense of you actually doing this. You have to radio things in, you can't just shoot without a legit reason to, you can't take many shots before you go down, etc. It was by no means a full fledged simulation but those touches made it stand out and feel cool. One of the things that SWAT 4 lacked was the importance of sound. Being able to use a lockpick and crawling and actively shouting people to put their hands up suggested that sound played an important role but it really didn't matter much. Enemies were always on edge and expecting you, or at least that was my experience. I would like it to have slightly more impact whether the enemies know you are there and where you are. It would also be cool if your main character would use hand gestures instead of shouting everything out loud. I never used the snipers in the career. I don't know if that's just me. If there are snipers it would be nice if they could move between several positions, or be used to suppress or get people to surrender more easily instead of just shooting one target in one room for the entire mission. You could also do more with the snipers with scripted events. (For instance once the enemies find out you have breached, they will give order to execute their hostages and your sniper sees this and you have to take control of the sniper to take them out in time.)

You get to customize your weapons loadout. Which is cool. But you can hardly customize your equipment besides your primary, secondary and grenades. There is no way to select different types of suits for instance. (heavier, louder, more armor? lighter, louder, more equipment slots?) I think more can be done with the customization than in SWAT4, and not necessarily by simply adding more guns. And aside from the tasers there wasn't much of a point in picking a pistol. I feel like games such as Battlefield 1 even do a better job at making you sometimes switch to a sidearm. I never once felt the desire or need to switch to a pistol. A lot of it has to do with the short reload times yet long switch animation I imagine. (But in reallife a pistol is also used because they are much easier to wield indoors. That is just something worth thinking about but maybe impossible to implement in a fun way. Could also be equipment load related.)

And most importantly the biggest flaw and biggest draw for me was the A.I. It is very rare for a game these days to let you command A.I. around. Especially a team of A.I.'s. Not without reason. A.I.'s never work perfectly (and in SWAT4 they would get stuck at times, or they would ignore orders entirely) and are a bitch to program. But IF you could not only match SWAT4's A.I. but improve upon it I think that could be the number one thing that makes your game really stand out. One of the main complaints I hear about SWAT4's singleplayer career is that you sometimes missed something and have to crawl at a snail's pace through a pretty large building looking for that person or item before you can complete the mission. Now you could solve that by making markers pop up and that sort of modern stuff. That could quickly take away from the cool realistic touch. What if you could designate rooms as cleared and order a team or someone to search for evidence/civilians in that room?

Also the 'cover' order was a little iffy. They point their weapons in the direction you ask them to cover. But that doesn't work well when you want them to cover say a door entrance. If you could order someone easily to cover a door entrance while the rest of you move on, that would be sweet.

And when we look at enemy A.I. they never used a weapon that I forgot to secure. Also leaving hostages with the hostage takers without supervision seems a little iffy? I don't know how this is done in reallife but what about this: Say you implement that method to designate rooms as secure or cleared (I'm not sure about this because enemies could still walk into those rooms but it's just an idea to work with.) and have an extraction team on radio that you can call to move in and extract the civilians in safe rooms? (Or just have the ability to escort them outside yourself.)

If you somehow manage to create very functional A.I. you could even take that into a multiplayer mode. Random pubs are not that great at co-operating, so what if there was a mode in which everybody who joined the game came with an A.I. buddy who they can command around? Just throwing ideas out there.

I hope I gave you some interesting ideas and good luck going forward. I don't know if it's possible to get in touch with a SWAT member or if there is a good book about how they operate in detail because they know how it's done and I don't, and it could provide very interesting details that no other game would ever implement but yours could.

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#8  Edited By olafg87
Member since 2017 • 1 Posts

I liked SWAT3 more then SWAT4.

Even SWAT2 I think i liked more then SWAT4.

SWAT5 would be awesome.

Iam no programmer but I think that I could give many ideas if you really want to "make" SWAT5.

SWAT4, I dont know its what is wrong with all actually shooters also. It plays like random comic figures.

SWAT3 have weaknesses also but it was more like "straight and clean terrorist killing. The game need speed, like in realistic. Cool thing that it was possitble to change the "ms" of the suspect and officers AI. SWAT 5 must have it too, that all can play on "their" skills what they think is "realistic".

Whatever if you need any assistance with many many many ideas, I think I could give many. I read in some article that "Irrational Games" had no ideas for SWAT5, well I do not have this problem. =)

And Yea Gogo SWAT5 please but no comic shit, a fast and clean and straight, realistic, terrorist killing shooter would be cool. No silly hostages and many dead terrorist without a chance to win. But see realism is the one thing but in real most shooters have "collision problems". To compensate realism and a "computer mouse" simply less collision size, and maybe 1-2 "centimeter" bigger ways. Makes no fun for example in SWAT3 or any other shooters if you walk up stairs with 5 people and they all make you stuck. This is silly, not even one shooter exist with a solution of this problem, but I will find a solition if this is not already enough.

Greetings

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#10  Edited By TheTraveller
Member since 2017 • 1 Posts

I think you might be interested in this trailer that was released for a new SWAT based game called "Ready or Not." It looks like could end up being what you are looking for. I have played SWAT 4 and I think your project sounds cool, I'm interested to see how it turns out.

https://youtu.be/Gd139Nin33M