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I would have to say Plainscape : Bitter Torment had the best storyline or premise I've ever seen.
Yes it's D&D orientated, and old, as it was build on the Baldur's gate engine. But the ability to con people out of cash for your corpse never gets old. Plus the game actually allows you to WILL someone into existance.
[QUOTE="akatsuki0wn3d"]Tales of Symphonia IMOKreatzion
He said RPG.
He also said best story. :P
As far as I'm concerned, the Tales series are RPGs. Much more so than say, Odin Sphere, which people keep calling an RPG.
Tales of Symphonia IMOakatsuki0wn3d
I think aspects of the story was very good, however the storytelling was actually quite poor in the game, I also think that character development was poor in places. Otherwise, a great story though.
FF is overrated. It is just a bunch of metrosexual teens with spikey hair trying to save a variation of the same city/world whilst riding giant yellow chickens. Thanks, but no thanks. I think for the best RPG story I may have to say KOTOR takes the cake. Brilliant material, though the story telling could have used a little work. While another one of my favorites is not exactly an entire game, the Thieves Guild story line in Oblivion was very moving. KOTOR 2 is also up there, I think Kreia is one of the best video game characters out there.
A lot of people say Mass Effect, a game I actually played 3 consecutive times in a row, though I feel the story was actually pretty uninspired. In fact, if you pay attention a lot of the character names were recycled (albeit with different spellings) from KOTOR. Hmmm, that may have to be all for me.
prolly FF IX and the WitcherDiabolicalX
Final Fantasy IX and good story i think should never go together. Not to bash you for liking it, just saying that for me it was hard to really even care about any of the characters, and to me great characters = great story. But anyways back on topic, i think it would probably have to go to Final Fantasy III ( or 6 or w.e), Final Fantasy VII and Final Fantasy X.
This will probably sound more than a little elitist, but I think that anyone who doesn't say Planescape: Torment must not have played the game.
It has copious amounts of dialogue (and even paragraphs of text descriptions of items and buildings and areas) and unlike almost every other game where I say "Yeah, it's written well" I actually mean it when I talk about Torment. The story is also unlike any other, and allows for user choice without falling into the typical WRPG trap of distancing you from characters and the main plot because everything is so generic.
Everyone should have a chance to play through the game - particularly the sequence involving the Brothel of Slating Intellectual Lusts, which is arguably one of the best sections of any game.
This will probably sound more than a little elitist, but I think that anyone who doesn't say Planescape: Torment must not have played the game.
It has copious amounts of dialogue (and even paragraphs of text descriptions of items and buildings and areas) and unlike almost every other game where I say "Yeah, it's written well" I actually mean it when I talk about Torment. The story is also unlike any other, and allows for user choice without falling into the typical WRPG trap of distancing you from characters and the main plot because everything is so generic.
Everyone should have a chance to play through the game - particularly the sequence involving the Brothel of Slating Intellectual Lusts, which is arguably one of the best sections of any game.
DJ_Lae
I agree. And now with all games getting voice acted more and with less writing Planescape will probably still have the best story ever written in a vg for ages to come.
This will probably sound more than a little elitist, but I think that anyone who doesn't say Planescape: Torment must not have played the game.
DJ_Lae
I have no problems with sounding elitist, so I totally agree: Planescape Torment is the best by a huge margin. :P
Other than that...hm...this gen we've had The Witcher and Mask of the Betrayer, which were also outstanding.
A lot of people say Mass Effect, a game I actually played 3 consecutive times in a row, though I feel the story was actually pretty uninspired. In fact, if you pay attention a lot of the character names were recycled (albeit with different spellings) from KOTOR. Hmmm, that may have to be all for me.
GSU28
If you pay attention to Mass Effect at all, you'll notice that the entire plot was recycled from Neverwinter Nights 1 - down to the location of the portal which the 'big bad' race is trying to use.
I'd say Planescape: Torment also. The game does Amnesia right. It has the perfect amount of humor, strangeness, a bit of battle and the rest plays outlike a great mystery where everything the player finds out leads up to more questions right until the very end.
If you pay attention to Mass Effect at all, you'll notice that the entire plot was recycled from Neverwinter Nights 1 - down to the location of the portal which the 'big bad' race is trying to use.
Planeforger
I honestly don't see it. In NWN the first good part of the story is tracking down a cure for a plague that is killing everyone in the cityin Mass Effect the first part of the story is finding evidence that Saren is rogue.
The second part of NWN is tracking down information of a cult in which one of the party's greatest allies slowly succumbs to depression and revenge and then switches sides. The Second part of Mass Effect is trying to stop Saren's numerous plans
Third part of NWN's story is gathering items because the characters know that the Source Stone is the place where the head of this evil cult originates. Third part of Mass Effect is about a surprise attack on the citadel where you find the keepers are supposed to be key in returning the Reapers but they have been modifed so Saren has to do the work himself.
Last fight takes place in another realm in NWN, last fight takes place in the capital of the universe....
I mean if you break down the story to very vague parts such as, tracking down things, finding out plans and portal. Then yes the stories are exactly alike... Too bad there are hours of dialogue, numerous characters and other plot twists that make them very different.
I mean if you break down the story to very vague parts such as, tracking down things, finding out plans and portal. Then yes the stories are exactly alike... Too bad there are hours of dialogue, numerous characters and other plot twists that make them very different.
smerlus
Hm yeah, ok, I was mainly referring to the overall 'traitor -> artifact hunt -> big reveal -> siege -> portal' structure which both games stick to...but I guess if you break down plots far enough they all start looking the game.
[QUOTE="smerlus"]
I mean if you break down the story to very vague parts such as, tracking down things, finding out plans and portal. Then yes the stories are exactly alike... Too bad there are hours of dialogue, numerous characters and other plot twists that make them very different.
Hm yeah, ok, I was mainly referring to the overall 'traitor -> artifact hunt -> big reveal -> siege -> portal' structure which both games stick to...but I guess if you break down plots far enough they all start looking the game.
The thing I like about Saren is that it is unknown how far the Reapers had control of him. I don't know if he actually believed he was saving organic creatures or it was a ruse while he was under mind control. I don't think he was an actual traitor because his character always did whatever he had to do to get the job done from the beginning. He was killing inocent people before he came in contact with the Reapers. I guess if you break it down to "artifact hunts" NWN and ME still handle them differently. NWN uses the old cliche where you gather items just to have them taken from you by the bad guy to further the plot. ME doesn't use this weak plot device and instead keeps it more like BG II where no matter what you do, it seems the antagonist is always one step ahead. Big Reveals take place in different parts of the story. NWN didn't feel like it had a big reveal but if it was, I think it would be about the time Lady Aribeth started her turn. That's when we find out what the cult is actually headed by and this happens in chapter 2. ME I would say has two big reveals, one is what the ship actually is and the one at the end on how the Reapers are supposed to come back. and Portals are in a ton of WRPG's...NWN2 had a few portal plot devises alsoI think either Secret of Mana, Fallout 3, and The Elder Scrolls III: Morrowind. Morrowind's story is good, because you make up the story. Does Grand Theft Auto: San Andreas count as an RPG?
A few stand out...
Final Fantasy 3
Legend of Dragoon
Chrono Trigger
and I really like Grandia 3... up until the ending.
FF7 suffers from a similar problem... really strong compelling story telling up until Aeris dies... and then it slowly peters out. The ending is almost a non-ending!
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