The biggest accomplishment for Next gen

This topic is locked from further discussion.

Avatar image for Pedro
Pedro

73993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#1 Pedro
Member since 2002 • 73993 Posts

Most folks are excited about next generation system for their graphical capabilities. Others are excited about the potential given to developers with the introduction of stronger hardware. However, there is one thing that has progressively gotten worse or remained the same with all modern day consoles. That being  loading times. If there is anything I want to absolutely disappear and NEVER show its ugly face again is loading times. I would like for this to be a standard feature with next gen. Couple this with super fast and responsive gameOS. 

Anyone have used an Ipad can confirm the response time between apps. The system just responds. At the moment both Xbox 360 and PS3 suffer massive performance issues when accessing the system's interface. Hopefully next gen systems would allow for quick toggling in and out of games that is onpar with something like the iPad.

Whats your take on the loading times of games?

Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#2 rragnaar
Member since 2005 • 27023 Posts
Load times and sluggy operating systems are certainly annoying. On paper both the Durango and Orbis sound good enough to severely cut down on load times. The big thing for me is if they can manage 1080p and 60fps on everything. I'd wait a bit longer for a game to load if they could pull that off. Along with load times, I'd love to see the elimination of long start up times. I shouldn't have to see the logo of every development team, publisher and middleware licensee for a game every time I boot it up. Once is enough.
Avatar image for Pedro
Pedro

73993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#3 Pedro
Member since 2002 • 73993 Posts

Load times and sluggy operating systems are certainly annoying. On paper both the Durango and Orbis sound good enough to severely cut down on load times. The big thing for me is if they can manage 1080p and 60fps on everything. I'd wait a bit longer for a game to load if they could pull that off. Along with load times, I'd love to see the elimination of long start up times. I shouldn't have to see the logo of every development team, publisher and middleware licensee for a game every time I boot it up. Once is enough.rragnaar

The startup definitely needs to be reduced. Dragon's Dogma is HORRIBLE with regards to that. A person should be able to get into a game from boot in ten seconds or less.

Avatar image for S0lidSnake
S0lidSnake

29001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#4 S0lidSnake
Member since 2002 • 29001 Posts

Most folks are excited about next generation system for their graphical capabilities. Others are excited about the potential given to developers with the introduction of stronger hardware. However, there is one thing that has progressively gotten worse or remained the same with all modern day consoles. That being  loading times. If there is anything I want to absolutely disappear and NEVER show its ugly face again is loading times. I would like for this to be a standard feature with next gen. Couple this with super fast and responsive gameOS. 

Anyone have used an Ipad can confirm the response time between apps. The system just responds. At the moment both Xbox 360 and PS3 suffer massive performance issues when accessing the system's interface. Hopefully next gen systems would allow for quick toggling in and out of games that is onpar with something like the iPad.

Whats your take on the loading times of games?

Pedro

As long as they are reading from Blurays and HDDs, loading times will always be there in b/w levels. Unless of course they decide to go SSD, but those are way too expensive. 

As for acccessing OS mid game, isnt the reason MS is going with 8GB of RAM (3GB dedicated to OS) to ensure we have a iPad and Android esque experience? Sony is using ultra fast RAM as well, so their OS should be fast as well. Have you played the Vita? That thing kills apps faster than my Samsung S3. And it only has 256MB of RAM dedicated to the OS. 

I am pretty sure we will be able to have skype, netflix and internet browsers on while we play games on the next PS4 and 720. And the response time would be just as fast as it is on tablets and smartphones.

Loading times during games however, not so much. Most open world games have no loading times nowadays anyway. And linear games like Uncharted and Killzone mask these load times using cutscenes. 

Avatar image for Strakha
Strakha

1824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Strakha
Member since 2003 • 1824 Posts

I think it will remain entirely up to the developer. The same as whether or not they decide to make the target resolution for the game 1080P @ 60 FPS. There is nothing to stop them having short load times of 1080P 60 FPS games this gen if they are willing to cut back in other areas. I imagine games that push the limits of the system will still have reasonably long load times next gen.

Avatar image for yellosnolvr
yellosnolvr

19302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#6 yellosnolvr
Member since 2005 • 19302 Posts
hoping for strides toward real-time water physics.
Avatar image for Lance2500
Lance2500

680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 Lance2500
Member since 2009 • 680 Posts

Some good games would be nice.

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#8 LoG-Sacrament
Member since 2006 • 20397 Posts

yeah, load times are a pain. it's really nice playing ni no kuni where i can travel through the overworld with no load times, enter houses with a mere screen cut, and pop in dungeons or towns with a load time of about 2 seconds.

as for what i'm hoping for most, it's lower development costs. if developers don't have to bet the studio with each game, they can take more chances and that leads to a much more exciting medium. epic is promising shorter development times with their next generation unreal engine. even if it does streamline the process, i suspect the graphics rush will push costs back up with all the tricks developer have to do really maximize the hardware. still, i can hope.

Avatar image for BlendThree
BlendThree

181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 BlendThree
Member since 2012 • 181 Posts

Some good games would be nice.

Lance2500

Agree! Any console is only as good as its game library. It's downright amaing how quick eye-candy and good music become meaningless when you don't have solid titles.

Avatar image for ESPM400
ESPM400

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 ESPM400
Member since 2011 • 96 Posts
I don't know why people are touting the benefits of SSDs on next gen consoles, from my experience with PCs (both internals in my laptop are SSDs) the only noticeable difference I've noticed is during the actual start-up of my system, and in high demand programs like 3D rendering in AutoCad and Photoshop (and that difference is definitly noticeable, power button to fully running and logged in within 10-15 seconds versus the previous 1.5 minutes). I've run pretty much every game I own off of those SSDs and haven't noticed any appreciable difference from running them like I do now, off of external hard drives. Mind you I haven't tried Far Cry 3 on anything but an external, and that's the first game my laptop hasn't been able to run perfectly smoothly on full graphics. If a system is going to be around for the better part of a decade, especially in this age of technological progression, we need to start thinking of modular systems that can be upgraded, along with consoles that are released in a more finished state (*cough Microsoft).
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#11 UpInFlames
Member since 2004 • 13301 Posts

Most of the time loading times aren't that important to me if we're talking about a linear game that's broken up into levels anyway. But man, for a game like The Elder Scrolls, no loading times when entering cities, houses, caves and castles would make a huge difference.

Avatar image for CarnageHeart
CarnageHeart

18316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 CarnageHeart
Member since 2002 • 18316 Posts

Short loads which don't pop up in weird places (between levels vs interrupting gameplay) aren't something I really notice.

Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#13 sukraj
Member since 2008 • 27859 Posts

hoping for strides toward real-time water physics.yellosnolvr

in ur dreams.:D

Avatar image for insinuendo
insinuendo

3734

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#14 insinuendo
Member since 2005 • 3734 Posts

Loading times have got to go. Or at least be reduced to insignificant pauses. Clocked up about one hundred and fifty hours on Skyrim. Wouldn't like to think how much of that time was spent spinning around those 3D models in the loading screens. 

I think this is going to be the toughest generation yet for consoles from all the increased competion from alternative forms of gaming. I really hope the industry doesn't wound itself by extorting us like it seems to want to do by making all games one use only, therefor killing the second hand market. Do think the console market will eventually dissolve because people in the near future will just by "TVs" to play games on, but I don't think that will be for a while yet. Ripping us off will speed up the process, though.

Avatar image for Jackc8
Jackc8

8515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#15 Jackc8
Member since 2007 • 8515 Posts

I think that more powerful processors and more memory should certainly give developers the tools they need to drastically reduce in-game load times.  Whether or not they use those tools effectively however...

I dunno;  just my opinion but when people graduate from college with a very high GPA in computer science, I think they tend to go into fields other than game design. 

Avatar image for Pedro
Pedro

73993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#16 Pedro
Member since 2002 • 73993 Posts

As long as they are reading from Blurays and HDDs, loading times will always be there in b/w levels. Unless of course they decide to go SSD, but those are way too expensive. 

As for acccessing OS mid game, isnt the reason MS is going with 8GB of RAM (3GB dedicated to OS) to ensure we have a iPad and Android esque experience? Sony is using ultra fast RAM as well, so their OS should be fast as well. Have you played the Vita? That thing kills apps faster than my Samsung S3. And it only has 256MB of RAM dedicated to the OS. 

I am pretty sure we will be able to have skype, netflix and internet browsers on while we play games on the next PS4 and 720. And the response time would be just as fast as it is on tablets and smartphones.

Loading times during games however, not so much. Most open world games have no loading times nowadays anyway. And linear games like Uncharted and Killzone mask these load times using cutscenes. 

S0lidSnake

The original Jak and Daxter had no loading times and it was not using a HDD but relied entirely on the DVD. Games should rely more on streaming data that doing a straight up dump into memory which takes a while.

Avatar image for ESPM400
ESPM400

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 ESPM400
Member since 2011 • 96 Posts

[QUOTE="S0lidSnake"]

As long as they are reading from Blurays and HDDs, loading times will always be there in b/w levels. Unless of course they decide to go SSD, but those are way too expensive. 

As for acccessing OS mid game, isnt the reason MS is going with 8GB of RAM (3GB dedicated to OS) to ensure we have a iPad and Android esque experience? Sony is using ultra fast RAM as well, so their OS should be fast as well. Have you played the Vita? That thing kills apps faster than my Samsung S3. And it only has 256MB of RAM dedicated to the OS. 

I am pretty sure we will be able to have skype, netflix and internet browsers on while we play games on the next PS4 and 720. And the response time would be just as fast as it is on tablets and smartphones.

Loading times during games however, not so much. Most open world games have no loading times nowadays anyway. And linear games like Uncharted and Killzone mask these load times using cutscenes. 

Pedro

The original Jak and Daxter had no loading times and it was not using a HDD but relied entirely on the DVD. Games should rely more on streaming data that doing a straight up dump into memory which takes a while.

I'm sorry, but you're an idiot. If you want faster load times, you want a larger HD so you can put your game there. Simplest way to decrease load times. It doesn't matter whether it's SSD or a standard HD, downloading the game to a hard drive will kill load times.
Avatar image for the_last_ride
The_Last_Ride

76371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 122

User Lists: 2

#18 The_Last_Ride
Member since 2004 • 76371 Posts
i would rather have big open sandbox games, gameplay and AI
Avatar image for Pedro
Pedro

73993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#19 Pedro
Member since 2002 • 73993 Posts

[QUOTE="Pedro"]

The original Jak and Daxter had no loading times and it was not using a HDD but relied entirely on the DVD. Games should rely more on streaming data that doing a straight up dump into memory which takes a while.

ESPM400

I'm sorry, but you're an idiot. If you want faster load times, you want a larger HD so you can put your game there. Simplest way to decrease load times. It doesn't matter whether it's SSD or a standard HD, downloading the game to a hard drive will kill load times.

I am sorry but you don't know what you are talking about and you don't even understand what I was talking about. So its always best when you are ignorant of a topic to stay clear. :)

Avatar image for Venom_Raptor
Venom_Raptor

6959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 124

User Lists: 0

#20 Venom_Raptor
Member since 2010 • 6959 Posts

I honestly have no problem with load times as long as they aren't frequent and long. 

Avatar image for Pedro
Pedro

73993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#21 Pedro
Member since 2002 • 73993 Posts

I honestly have no problem with load times as long as they aren't frequent and long. 

Venom_Raptor

They currently tend to be this way.