In the mid 1990s, the polygonal graphics and 3D gameplay, become very popular among the public, the chances of move in all directions of space, and a more immersive, with photorealistic finishes, began a boom among the general public, promising to break with all the above and bring "new" forms of play among fans, tired of the old 2D lateral and vertical mechanical. Companies began to migrate all or most famous franchises franchises to 3D mechanical, and públiico generally only had eyes for games of this type (Virtua Fighter, Toshiden, Daytona USA, Rigde racer, Panzer Dragon, ...) , while new jobs lateral and vertical mechanical, they were referred to as mechanical spent in transit to disappear. But mechanical 3D video games were not new in the mid 90's of last century. Games like Batle Zone, Star Wars or Tempest, in the mid-1980s, with vector graphics colored, empty polygons on a black background, and game consoles like the Vectrex, were the forerunners of the current polygonal graphics. Also had games rearview sprites or third person, like Pole Position, After Burned, and in first person, as some of the SNK made in the experimental stage prior to his typecasting in fighting games when looking for more variety in their catalog of games for your console. With the cooling of the 3D boom, and the arrival of digital distribution platforms, with the XBox, and consolidated with the XBox Live Arcade, PS Network, and Steam, different genres of arcade games, seem to have finally found one niche market, allowing its existence today. The digital distribution platforms such as XBox Live Arcade or retro fashion is fantastic, with many games they have come simple, straightforward and addictive, but would have to have real data to see if there are only four cats or people buying these products wistfully or if there are new consumers buying these games, because if you only buy these games we grew up with consoles recreational or 8-16 bits, then it is a simple temporary fix, because when we buy fewer new generations will not, and then if they will die because they have no niche. An innovative mechanical or sublime history is needed to keep them alive in times of new technologies that may become in the future, much more immersive. But today, it seems that everything is already invented, and platform games, beat'em up, shoot'em up, run and gun and fight Vs, some may provide in the future. So perhaps, form new hybrid genres such as Action-RPGs, Fight Vs-Beat'em up (like Monster Maulers Konami), run and gun, shoot 'em up (like Metal Slug 2 and 3), beat games 'em-up-run'n gun shoot'em up, beat'em up-run'n gun-role, ... seem to be the only way this kind of games, can continue to evolve and introducing novelty. It is true that most strip it safe and bet on the games they know they will sell, especially in the case of large companies with huge budget games, but I refuse to be so pessimistic, I'm sure we still have plenty to see and it is not all made up. Today precious arcade games are designed with HD sprites drawings, drawn at 1080p, with rotroscopio techniques and in some cases, digital painting, for coloring. This technique of rotroscopio lowers costs, if it were not, because they have to draw many frames, not if it is a requirement of high-definition or for some other reason. Now they have come some new TVs from Sony, to 4000P, and Sharp, to 8000P in detail, known as Super HD technology. While consoles, we can see this technology implemented, even within a decade later. Do you continue designing new video game sprites or 2D bitmaps, drawn and animated by hand, or with mechanical assistance and digital painting, HD 4000 and 8000P resolutions in detail? Will we get to see big differences, respect to a current sprite graphics or bitmaps HD, 1080p, or come up with something similar to what we saw with the color palettes, that apart from the 32-bit consoles were growing in size, presenting an increasing number of colors. Coming to a point where we do not notice big changes from previous paddle smaller, with fewer colors? The Christian Svensson comments about the videojjuegos, begin to tire the gent, in general, are very consistent, fighting games are not currently selling but usually very loyal audience, say there's a high probability that that you buy Street Fighter IV also buy or Marvel VS Capcom Darkstalkers, but the market is not growing, it is the same group of people buying, and there comes a time to get new games has no business sense and is a risk, as sales only unless and above will split the player base from previous games, very necessary to keep them alive in competitions and online modes. The same could be thought of shoot'em up, it seems that Cave Interactive, developed its latest arcade games, being practically a carbon copy of the previous ones, and it seems that this formula will lead worn them, if not already done so, to abandon the development of new arcade games and desktop consoles through the platforms. For the same reason, perhaps, we do not see many gun run'n games and beat'em up, in this generation of consoles desktop. On the future of arcade games, it is too early to tell, but even under independent work will always be there, for a small team and no budget is always easier to develop a simple and accessible game, and this leads to might leave a game to become a hit and create a new market based on this type of game. Large equipment is clearly intended to pulling high, large marketing and equipment 200-300 or even more people will pull by commercial AAA, which are aiming as well, appear increasingly routed to a single kind, or a kind of sandbox where you can do everything or an action game with RPG touches, leaving out online games and multiplayer-focused FPS. I understand all these messages and 2D arcade that their days are numbered, but I hope to continue to exist, but that if, being aware that these games have very low level of commerciality today, so its future seems reduced digital distribution games and low budget, although there are several Japanese developers seem to want to continue investing in this model, which makes me more hopeful, but it is something that only time will tell.
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