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It's all about what the masses want and what will profit.
If it doesn't sell well, you got nothing to worry about.
I am with you on this. I want to use my controller. Let's hope the motion gimmick is optional in future games.
Its all about the cash if it sells well we have to adjust still, Microsoft stated they would not abandon their hardcore crowd and I hope that all Natal Games have the option to be played with a standard controller, without losing out on the experience or content.
Adding to the comments about 3D I'm not really psyched about even movies being in 3D unless they are animated Pixar movies or something. Just imagine some movies like Capote, The Departed, The Reader, Slumdog Millionaire, Up in the Air, in 3D, not to mention romantic comedies it could really detract from the meaning of certain movies.
Completely agreed. I have never played Wii and have no intentions of doing so. With the exception of activating star power and a few small things here and there in PS3 games, I think motion belongs in real life. Video games are not intended to represent real life, at least in my opinion. If I want to move around, I will go play basketball or run on a treadmill, etc.
agreed i don't exactly know what possesed microsoft and sony to make motion sensors. natal and move sound really stupid.
leave me with my static controller
I agree! I'm completely terrified by the idea of new things and will make as much noise as I can in hopes that I can stand in the way of technological advancement. There's no reason for new things to come out ever and if, by some chance, they do then I want them to be perfect!
Whose with me? When you take an innovative step forward, you better make sure that's it's gone through at least two generations of trial to make sure it works perfectly or I want nothing to do with it!
Now let's all put on our angry consumer face and demand that things stay exactly as they are! No new technology and definately no new games either. Now if you'll excuse me, I'm going to go play 'Generic First Person Shooter: Guns and Grenades 12' because this is how the world is supposed to be. Safe and familiar!
But seriously, you cats. I can't really say I'm interested in the motion senser technology as it is. But this is all new stuff and out little baby wii-mote is still trying to find its place in the world. The technology is a little lacking and insensetive but nothing is perfect when you first try it out. Think about it, you say you don't want to be flailing around but the moment motion sensing wands are combined with recent 3D visual technology and you're having a lightsabre battle with Darth Vader reaching out of your TV, every one of us here will be nerdgasming all over the place.
Motion Sensing has some maturing to do, but so does anything new. What I'm frightened of in terms of "the direction of gaming" is that it has no direction at all. I'm afraid that the gaming community and game critics accept too much mediocrity and support safe, generic stuff like Halo and another Super Mario Bros and it's sending the message that we want games to stagnate and stay where they are instead of evolving. The video games and the technology need to keep evolving and there's nothing wrong with that.
So bring on the motion sensors and bring on the interactive drama. Bring on the cinematic, bring on the hard core and the casual. Let's see some new IPs and let's reinvent some old ones. Next time there's a Call of Duty, let's make it about fighting Aliens with severe allergies to haggas. We'll play as scottish soldiers launching sheeps guts out of new, experimental, haggas guns at giant, insectoid alien creatures and watching them explode. The levels can start us off in the middle eastern desert and take us to a boss fight INSIDE the queen alien as we deliver haggas straight to her digestive system.
I don't like Motion Sensors, I don't like the Wii. In fact, whenever I play the Wii, I'm always playing an old school Mario game with the Classic controller. Why? I don't like motion sensors controlling my gaming. I'm unhappy to hear about project NATAL and Sony (I forgot the name) motion sensing pieces they are coming out with and unsure on how they will change the direction of gaming. I've been gaming since 1990 and sure, I may be old school, but I'm just afraid at the direction this technology is taking us. I am lazy when it comes to gaming, you're darn right. I like to have my rear-end planted in a seat playing the game of my choice via Controller, not through motion sensing technology crap stick. I don't want to be playing a game flailing around in front of the TV like a man that just got tazed by a Police tasor and wet him/her - self due to stress. I want to be on the couch, in the zone, "kicking ass and chewing bubble gum." Anyways, I'd just like to hear your opinions. Do you think I'm a little too worried and should feel confident that I'll be able to sit down and play video games without whipping my arms around or is there concern to be worried?VeeArSick
I can sympathize as I am not a huge fan of motion control. I don't think you have too much to worry about as I doubt publishers and developers will abandon those who still prefer gamepads, the number of you is far too high. Worst case you can always join PC gaming as we have the option of a controller or keyboard and mouse and you can always hook your PC up to the TV and sit on the couch. Anyway I think your safe.
You are really really overreacting. Disliking motion sensor gaming is in no way the same as trying to halt all technological development. We're not in the legacy forums here.I agree! I'm completely terrified by the idea of new things and will make as much noise as I can in hopes that I can stand in the way of technological advancement. There's no reason for new things to come out ever and if, by some chance, they do then I want them to be perfect!
Whose with me? When you take an innovative step forward, you better make sure that's it's gone through at least two generations of trial to make sure it works perfectly or I want nothing to do with it!
Now let's all put on our angry consumer face and demand that things stay exactly as they are! No new technology and definately no new games either. Now if you'll excuse me, I'm going to go play 'Generic First Person Shooter: Guns and Grenades 12' because this is how the world is supposed to be. Safe and familiar!
NeoMerlin
I wouldn't quite worry about motion controls. A controller with joysticks and buttons will always be more accurate and more controllable than a motion controller. Even with the new Natal that doesn't use a controller, I don't honestly see any precedent of the technology that it'll replace controller all together. They basically provide gimmicky experiences with the occasional few titles that create innovative styles that are worth playing. I foresee that a lot of the hard-core titles on the Wii will eventually transfer over to the PS3 or Xbox 360. Seriously, just look at No More Heroes. Although it did pretty awful in sales in its first week, there's a reason why they're trying to tap into this market rather than the Wii which there doesn't seem to exist a profitable audience.
I am more worried about the transition of games from hard copies to digital downloads only.
Also I don't like the trend of games containing a short 4 to 5 hour single player mode and being more focused on multiplayer.
To me motion controls are just a gimmick and I don't think games designed for hardcore franchises are going to convert to the motion control style. It seems the motion controls are being marketed to the causual games and kid games.
For most; gaming is about chilling out on the sofa and letting rip on some bad guys..
The day I stand up infront of my T.V waving controllers; arms and legs around like a complete fool is the day I want someone to shoot me straight between the eyes !
[QUOTE="VeeArSick"] Hmm. That's odd because I find games developed in this day and age to be much easier to play and much more user friendly than games developed in the past. So, no... I'm not worried about that. I just don't find motion control fun.roxlimnEasier? Clearly, you haven't played Cooking Mama. That game is a beast. It was probably unintentional, of course, but the learning curve for the controls of that game are a nearly vertical wall. Games on the HD consoles are generally easier to play and more user friendly. This is actually not so on the Wii, probably the least forgiving and most hardcore of the current generation consoles. In fact, games like Baroque are so hard and so opaque that most reviewers simply gave up and panned the game without really knowing what it was all about. You'll see this when you read most reviews about that game. In fact, the game is a Roguelike, and as Roguelikes go, it was actually pretty decent and somewhat innovative. There are two other such games on the Wii - Shiren The Wanderer and Chocobo Mystery Dungeon. I do not believe any of them use motion control. For brawlers, I'd put Muramasa up there with the first Ninja Gaiden - it's at least that hard on the hardest setting, though it could be closer to the second one. Nothing matches the third. That game was just cheap. In any case, I can't comment much on your not liking motion controls. That's a subjective thing. That said, there's more to motion gaming that flailing about in front of the TV like you just got tazered. Generally, that won't get you anywhere useful in most games. Perhaps that is why you're not having fun. My suggestion: game more, flail less.
I'm glad to hear someone else say this. There's plenty of bs on the wii, but it also has the best "games" of this generation. I quoted games, because the term has been changing with each generation. The wii still has games which allow you to get better at. They exist on the ps3/360 in the form of competitive multiplayer, but as far as solo experiences, the wii IS the most hardcore this gen. I'm buying one once they release the next bundle.
360/ps3 games are just too easy. Unless I find the story/narrative very interesting, I have a hard time finishing most games.
In fact, whenever I play the Wii, I'm always playing an old school Mario game with the Classic controller.VeeArSickAre you sure you are giving motion controls a chance? You should try games such as Tiger Woods PGA Tour 10 and Metroid Prime 3 where the motion controls are done right.
[QUOTE="VeeArSick"] Hmm. That's odd because I find games developed in this day and age to be much easier to play and much more user friendly than games developed in the past. So, no... I'm not worried about that. I just don't find motion control fun.roxlimnEasier? Clearly, you haven't played Cooking Mama. That game is a beast. It was probably unintentional, of course, but the learning curve for the controls of that game are a nearly vertical wall. Games on the HD consoles are generally easier to play and more user friendly. This is actually not so on the Wii, probably the least forgiving and most hardcore of the current generation consoles. In fact, games like Baroque are so hard and so opaque that most reviewers simply gave up and panned the game without really knowing what it was all about. You'll see this when you read most reviews about that game. In fact, the game is a Roguelike, and as Roguelikes go, it was actually pretty decent and somewhat innovative. There are two other such games on the Wii - Shiren The Wanderer and Chocobo Mystery Dungeon. I do not believe any of them use motion control. For brawlers, I'd put Muramasa up there with the first Ninja Gaiden - it's at least that hard on the hardest setting, though it could be closer to the second one. Nothing matches the third. That game was just cheap. In any case, I can't comment much on your not liking motion controls. That's a subjective thing. That said, there's more to motion gaming that flailing about in front of the TV like you just got tazered. Generally, that won't get you anywhere useful in most games. Perhaps that is why you're not having fun. My suggestion: game more, flail less.
I guess sloppy controls do make things more difficult (any game would be more challenging if the character only did what you wanted them to do a percentage of the time) but most core gamers value precision and want challenge to come from the game itself, not the need to fight the controls. If sloppy controls are hardcore, then we should all bow down in praise of not only the Wii but old games like Lifeline (where the voice recognition often failed, resulting in your character dying).
http://www.gamespot.com/wii/action/cookingmamacookoff/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review
Cooking Mama seems like it ought to work just as well on the Wii as it did on the DS, but multiple problems prevent this from being so. For starters, the motion controls just aren't reliable. Some are overly sensitive, as in the egg-cracking minigame that can't quite seem to decide how much remote-tilting force is too much, and some aren't sensitive enough, such as the stirring and rolling pin games that require extremely exaggerated movements to register properly. Even the games that seem the most consistent aren't 100 percent guaranteed to work. As shallow as the DS version of Cooking Mama was, at the very least the controls worked pretty much exactly how you wanted them to. The same can't be said for Cook Off.
The greatest challenge the game has to offer is getting a grip on the controls. There's no challenge to be found within the recipes themselves.
http://wii.ign.com/articles/774/774342p1.html
exact motion recognition can be a bit wonky.
Once the shredder gets clogged up, you shake the Wii remote up and down to clear out the cheese. This action may work 9/10 times, but when it doesn't, it's extremely frustrating. We had moments where quick actions, slow actions, banging the controller on our knee, or smacking it in our hand still wouldn't result in a simply "down/up" motion, and that can be extremely annoying during a heated culinary competition. The result - Cooking Mama: Cook Off has some great moments of control, but also has more than a fair share of detached instances as well, which tend to frustrate.
Cracking an egg isn't a 1:1 motion, so it ends up being a guessing game.
*Shrugs*But if fighting sloppy controls is the highlight of your gaming experience, good for you.
I am with you on this. I want to use my controller. Let's hope the motion gimmick is optional in future games.
ModerateOsprey
I agree
i dont necessarily like the idea of motion control but i am liking the direction video games are going. theyre trying to make each video game feel less and less like an actual video game. seeing as though we now have prosthetic arms and legs being controlled by our minds and stuff of that caliber, i think the motion detection software will be short lived and VR in at least a limited aspect will start coming into play in 10-15 years tops.
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