it was expected that once the early adopters had geared up pretty well and got to the point where they weren't really concerned with DZ rank that people would rogue more often. There used to actually be a penalty for rogue-ing which, last time i played, got turned into a joke. The mistake Ubi made was not including a structured PvP mode and having no real end-game content for PvE'ers. This forces both groups into the same area if they want to find something to do - the DZ - and the result is what typically happens when you force these two communities together - " dogs and cats living together, mass-hysteria!"
the greater NY area should never have been private instanced. Leave the missions to private instances, but have the larger NY territory public, with small population caps, level appropriate phases and turn the medical/tech/security missions into dynamic events that randomly spawn and reward players with level appropriate loot and commendations that can be turned in for gear at the respective wings in your base. At the very least this keeps the larger world relevant beyond the story and gives PvE'ers something to do while waiting for you to build your raid content.
The above would also solve the complaints people have about the DZ, which would have been anticipated if Ubi had any kind of experience with MMOs. I mean, how did they not anticipate rogue baiting - running into friendly fire intentionally to flip the shooter's faction? This shit is basic. And both Bungie and now Ubi insist on learning at your expense when a little research into similar games would solve a lot of the issues these games have faced.
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