The Division and raiding...

This topic is locked from further discussion.

Avatar image for cuhindy007
cuhindy007

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 cuhindy007
Member since 2016 • 7 Posts

hi^^

Ubisoft has been quite quiet when it comes to how end game will be. They did mention something about end game player count to at least 8 players, but my question is will there actually be a raid? A lot of people for some reason are comparing The Division to Destiny. In Destiny the raids are structured out with phases, and bosses, jumping areas and so on. For some reason I don't feel The Division will have a raid structure to this nature. It feels to me like the Division will just have end game content that pits you either against other players (PVP) or just a simple go to this part of the city with 7 other friends and kill this target and get your loot.

What is your opinion or speculation on The Division and raiding?

Avatar image for 1963cougar
1963Cougar

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#2  Edited By 1963Cougar
Member since 2014 • 104 Posts

@cuhindy007: I agree with you on this. I was looking forward to much more single player content and exploration of other parts of NY rather that raids and more PvP crap. IMO the market is flooded with way too much PvP games but what I dont like with the Division Dark Zone is that unless you have friends that play you have really no chance of getting anything out of the dark zone alone. The extraction takes too long and as soon as you start it even though the map shows no one around you are swarmed by bad asses in a minute and have no chance to survive. The Division is similar to Destiny is that it is a grinder to get the better gear but more enjoyable than Destiny. I tried to play the destiny the other night and to be honest just could not get back into it after the Division.

Avatar image for shajay
shajay

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#3 shajay
Member since 2016 • 38 Posts

Its frustrating.....

Avatar image for 1963cougar
1963Cougar

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#4 1963Cougar
Member since 2014 • 104 Posts

@1963cougar: In the beginning the DZ was fun but now it is just over run with Rogues and players just taking your loot. The extraction point is spot on in that you do get over run very quickly however a way around it is to watch you map and look for an extraction going on and then high tail it over there to extract. The past few times that I have played I have made alot of new friends as I just jumped in and helped them out with what they were doing, be it extraction or taking on bosses in the DZ and got invited to their group. With that being said there are groups that will turn on you in second too. Once you get better weapons and gear, do the matchmaking to do DZ with as that is also a way to find new players to run it with.

Like yourself I too want see more single player story and to ventor outside Manhattan to other parts of NY, NJ, MD..come on that money got passed around all over not just Manhattan, NY. The replaying of the missions on the harder levels is also fun and very challenging to at times but beatable with the right gear and weapons. Destiny is predictable as to where the baddies are as it doesnt change, but with The Divsion the groups of thugs and bosses constantly changes and moves around which keeps its fresh.

Avatar image for Ish_basic
Ish_basic

5051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By Ish_basic
Member since 2002 • 5051 Posts

it was expected that once the early adopters had geared up pretty well and got to the point where they weren't really concerned with DZ rank that people would rogue more often. There used to actually be a penalty for rogue-ing which, last time i played, got turned into a joke. The mistake Ubi made was not including a structured PvP mode and having no real end-game content for PvE'ers. This forces both groups into the same area if they want to find something to do - the DZ - and the result is what typically happens when you force these two communities together - " dogs and cats living together, mass-hysteria!"

the greater NY area should never have been private instanced. Leave the missions to private instances, but have the larger NY territory public, with small population caps, level appropriate phases and turn the medical/tech/security missions into dynamic events that randomly spawn and reward players with level appropriate loot and commendations that can be turned in for gear at the respective wings in your base. At the very least this keeps the larger world relevant beyond the story and gives PvE'ers something to do while waiting for you to build your raid content.

The above would also solve the complaints people have about the DZ, which would have been anticipated if Ubi had any kind of experience with MMOs. I mean, how did they not anticipate rogue baiting - running into friendly fire intentionally to flip the shooter's faction? This shit is basic. And both Bungie and now Ubi insist on learning at your expense when a little research into similar games would solve a lot of the issues these games have faced.