For me it was when dahaka chases you in warrior within. It was great to combine parkour moves and plan your path ahead while an unstoppable ultra strong beast chases you and can teleport and kill you instantly.
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I think that the meaning of the game over is what makes fleeing the Dahaka as exciting as it is. Learning about the story, the purpose of that being and the Prince's struggle to evade it for as long as he did as gravitas to the gameplay. In my opinion, the Prince of Persia trilogy has a high quality plot.
Another high quality game experience with chase-like elements is Metal Gear Solid 3. Throughout the game, the player regularly monitors health, hunger, and injuries which cause a game over to increase in likelihood. In a sense, death is chasing the player at all times and subsisting throughout the game to survive its challenges to achieve game completion and gain rewards such as ranking and secret videos.
Being chased by a rhino in Far Cry 4 and trying to put obstacles (trees, vehicles, etc) between it and my character. Finally jumping off a cliff and activating the wing suit.
@hyksiu: My comments in this thread are only in reference to video games. The necessity of survival is something that I would say makes it non-game like because hunger and healing are necessary to continue living. That is in contrast with Metal Gear Solid 3 because that game, and experiencing Snake's journey with hunger and injury, among other things, is a voluntary experience.
If you would like to learn more about this sort of idea, a relevant source material is Bernard Suits' book, "The Grasshopper," which disagrees with the notion of 20th century philosopher, Ludwig Wittgenstein, in which Wittgenstein says that the concept of a game cannot be bounded by any set of rules.
The greatest chase in a videogame? one could say Pacman/MS Pac man since the ghost monsters have been chasing Pacman since 1980 in some form or another, While the goal of the game is for the player to chase the highest score possible.
@BranKetra: I know - video games have different rules than real life.
I am saying that some assert that the concept of comparing real life, non-voluntary tasks, to video games in the scope of game comparisons is not valid. By that logic, what can also be said is that non-voluntary virtual tasks, even if marketed as a video game, do not exactly quantify as within the boundaries of what a game can be.
The Dahaka was the first one to come to mind when I read the thread title. Think Nemesis (Resident Evil 3) was the second.
Need for Speed: The Run had some fun Hollywood-style chases that got you going, both on-foot and in cars. Has me finishing it again and again from time to time. A personal classic of mine. The Bourne Conspiracy of course was full of chases, but I don't remember how awesone they were anymore. It's been a while. Call of Duty of games of course are full of exciting moments, including chases.
Being chased in Resident Evil 2 and 3 ... in 2 by the giant dude with a drench coat and in 3 by the S.T.A.R.S monster
When I read the thread title, I immediately thought of the Dahaka as well.
Prince of Persia: Warrior Within got a lot of flack...but I dare say it might just be the best in the series. It certainly had a lot of brilliant gameplay moments, if nothing else.
@Planeforger: Well thats the thing there were moments but they were interspersed with pointless and out of place corridors and also lots of backtracking. Not to mention that it was stylistically inconsistent with the sands of time. It had heavy metal music and gothic architecture and it was much more violent to the point of being able to see the limbs come off the enemies.
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