Personaly I think it probably is teh legend of zelda - save system is a must for games...
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That is hard since even what innovations is subjective. To make it even worse most gamers ignore innovations in games. This is why many at this time scream that AAA games are not being innovative.
The best you can do is point at gimmicks that later become innovations.
Plenty of games revolutionized different genres. World of Warcraft, Half Life, Starcraft, Diablo, Mario, Zelda, Ultima, Wing Commander and so on. Upcoming,,, Star Citizen (2017) and Squadron 42 (2016).
I think video games in itself is a significant innovation. It's still fairly new too when compared to books, theater, music, traditional card and table top games etc. I frequently enjoy those things as well but video games are my favorite form of entertainment.
Plenty of games revolutionized different genres. World of Warcraft, Half Life, Starcraft, Diablo, Mario, Zelda, Ultima, Wing Commander and so on. Upcoming,,, Star Citizen (2017) and Squadron 42 (2016).
I agree, especially about the future "part". Innovation and possible future revolution(s) are IMO much more likely to come from indie developers.
Mortal Kombat on the SNES forced the creation of the ESRB
Mario 64, platformer in 3D and was the first game with the analog stick that latter the same year Sony scrapped their first controller to release the Dualshock
Virtual Fighter on the Saturn changed fighting game that was previously pretty much clone of Street Fighter
Zelda a Link to the Past for open world that isn't one
Diablo for online cooperation
Final Fantasy VII, story in JRPG and animation
GoldenEye 64 proved that a shooter can be done and done well on a consol thank to the analog stick
@tatman87: That's actually a good point. Books have been around for what, hundreds or thousands of years? Video games? About 30 years.
Street Fighter II, Halo, and Call of Duty: Modern Warfare are some innovative games that I'd throw into the mix.
Here's a list of my favourites
-Elite revolutionised the sandbox space simulator
-Wing commander did the same with space combat simulators and narrative.
-space invaders introduced escalating difficulty(albeit accidentaly)
-Falcon 3.0's dynamic campaigns were all the rage
-quake was the first trully 3D FPS game
-wolfenstein was the first FPS game as we know it.
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