I gave it some thought, and Star Wars Galaxies (Pre-CU) had to be the most innovative for numerious. Can you name them?
If you didn't think that SWG was innovative then which one was for you?
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I gave it some thought, and Star Wars Galaxies (Pre-CU) had to be the most innovative for numerious. Can you name them?
If you didn't think that SWG was innovative then which one was for you?
I gave it some thought, and Star Wars Galaxies (Pre-CU) had to be the most innovative for numerious. Can you name them?
If you didn't think that SWG was innovative then which one was for you?
AlmostUndead
I would agree with you on SWG if it wern't for the fact that UO had pretty much everything SWG had first. Which isn't that surprising since the same guy created both games to begin with. So I go with UO.
Loved SWG btw. My favorite MMO to date (Pre-CU). I still refuse to buy any type of Sony product after what they did to that game :o
I would agree with you on SWG if it wern't for the fact that UO had pretty much everything SWG had first. Which isn't that surprising since the same guy created both games to begin with. Tannerr33Richard Garriott made SWG? :P I don't even think Starr Long was part of SWG (I could be wrong about that). Not sure who you're thinking of.
WoW isn't innovative, they just took the best of what came before it and made something great. (Not bashing WoW don't get me wrong, but very little in WoW is a new concept, even their setting is derived from other fantasy worlds)
The pvp in WAR is innovative if a little overly ambitious, its also not for the faint of heart. Its a shame it was pretty much released 2 years too early. When it works its great, its reliant on other players however and isn't really a game you can just mess around on with the wife. Which is probably why its not considered a success.
Most innovative I would give to DC universe online for what they are trying to do (doesn't mean it'l happen tho eh, since innovative doesn't mean good)
EVE Online is pretty different and innovative, but the learning curve is pretty steep. :P
Learning curve
I have to say I think there are certain parts in games that are the most innovative.
SWG had the most innovative crafting and social options.
WAR has the most innovative PvP system.
and WoW has a great PvE system.
Star Wars Galaxies was, no other quite like it. I wouldn't say it was perfect even if it's best of days, the mechanic for using combat skills was weird: you had to use your health in order to perform special attacks, why? So you aim for a leg-shot and in doing so you lose your body and mind health, made no sense to me and didn't play very well also. At the early stages it was not too bad, but when your going for bigger nastier stuff you had to seek out doctor buffs or you won't be able to perfom well enough.
Also, for most the armor sets you had to get doctor buffs in order to wear it, or your just running around doing auto attacks because your health and mind have depleted too much because your wearing your armor, that's right, you lose maximum health for wearing armor... It needed work, Sony were right to change things but it didn't work out quite so well because they were also changing things that were not broken. They ended up simplifying the game too much and that became it's downfall.
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