Hm ok, let me commenting your points as you wished:
1. No more brash spawnings. That idiot spwanings when you don't advance is insane and stupid, in games like COD etc
- Ok, I can live with that, forceful neverending respawns usually aren't fun. Except it's a game that has an Experience Points System and you can abuse the system to level up and overpower yourself if you want to
2. At least 3 different endings. Today this is already a standard somehow.
- Can't agree with that. All it needs is ONE GOOD written ending that gives you a feeling of closure and makes sense in terms of the games own created universe. Batman Arkham City comes to mind here. Just one ending, but an hell of an awesome one.
3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)
- Well, Mass Effect certainly is an exception, along with Dragon Age. No, not every continuation of a series needs to take your decisions into account.
4. Last generation graphic, one year old at best.
- Again, no. It is possible to create very beautiful and artful 2D graphic, games like Chrono Trigger, Lufia and Grandia (though grandia is no true 2D, but certainly old) look very beautiful even today. Gameplay and a great driving story over modern graphic any day. If it has both, it's a nice extra, but the first is certainly way more important.
5. Sound quality (actor voices and game sound effects)
- [I handle this seperatly in an extra text below]
6. Well written dialogue lines
- Depends on the game type. If I play an rpg, yes, it should be written in an interesting way, but it shouldn't be overdone or so much "art"ifcated speech that somebody says "shiny red fruit of the massive earth sticks son" when he just means "apple" (And believe me, I played games like that, they indeed exist) or too uch annoying uninteresting babbling.
If I play an action oriented game like Darksiders, I'll take a cheesy "Go to hell, demon" any day over well written dialogue.
It also has to be taken into account that a good writer certainly costs some money, and not every studio can afford them.
7. If you promise as developers new things in the next serie they should appear there, not only on paper and just to make hype. Don't lie customers about what they'll be seeing into next games, as Peter Molyneux did.
- It's one thing to lie, it's another to make plot / gameplay changes in the final days before release. Though I do not know exactly what all the fuss about PM is, just know it had something to do with Fable 3, none of the mentioned is "nice", but sometimes some changes are just neccessary.
8. Solid and original level design
- Ok, in this point we can agree I think. As long as the game features level structures at all, many Open World Games these days don't and still work pretty good.
10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)
- Heavy disagree here. I don't want to have stupid generic button mash boss fights. They're called boss fights for a reason. Because they're meant to be challenging. And especially having to take out a boss piece by piece is great fun.
11. Full changeable keys on keyboard
- If you play on a PC that is. And on this one, I'm a bit two sided. On the one hand, you're right, when you just can't handle the standard layout it's good to be able to custom it more towards your needs. On the other hand, some standard layouts already are very well thought through and can be handled very well so changing them would just mess things up.
12. At least three difficulty levels
- This also depends on the type of game. Action games usually have it or many modern ones have a self-adjusting difficult level anyways, then again, in a game like a rpg you pretty much vary the difficulty level all the time by yourself by the chose of your equipment, decisions and if you decide to overlevel or not.
13. Game manual
- A while ago I would have agreed to it. But then again, so many games have ingame tutorials, readin the manual is more than often just a complete waste of time these days. Have you ever looked in a game manual these days? 1 site is for the controls, 5 are to introduce online features. And that's already it.
Back in the days of Nintendo though and when they even sold games with whole guide books they have been really awesome, most of them have been written in very humorous and entertaining style and contained beautiful art of the game. Rarely you come across these pearls these day too, but just too often they're just a total waste of paper and a crime to the nature.
14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )
Don't know about Rage, but BF3 has NEVER made me wanting back my money, because I already knew before I bought it that the single player campaign is crappy and I wanted it for the awesome MP anyways, which hasn't let me down once. Of course occassionally I have freezes, disconnects or, very rarely the revive screen bug, but all of it isn't as frequent as I'd say it's unplayable at all. It's overhypercritical little kids that cry over every DC they encounter in online gaming, not realising how much awesome piece of tech is neccessary to play online at all and not realizing it's more than a miracle that by our tech standards it doesn't happen even way more often.
So, again, in short, it's a matter of cost and if they would have to guarantee money back so many whiners would give a game back for every single blurred texture they encounter in a game....gaming industry would be hitting bankrupcy in less than three days.
15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.
- If a company wants to make a short game, let it make a short game. If it adds on levels for download, let them do so. If you don't like short games it's your duty to inform yourself about the game before buying. That's the #1 reason why sites like GameSpot & co. are around the web and many stores sell gaming mags as well.
16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.
- Just that it costs the developer to create new ones, and they have to pay their employees and own families as well.
17. All games should have single player type mandatory.
- Usually I would agree to that, but games like Battlefield 3 are awesome exceptions of that rule
18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.
- *Sigh* That patch thing again...how often did I read it? I stopped counting. In short: If there are just minor issues in a game that don't, or in most cases don't disturb your gaming experience or show up not very often, maybe even have easy workarounds, it should be very low priority, because fixing something that isn't really broken can deal a lot more damage. Programm Codes are very very very sensible and if you switch just one line of code with another amongst BILLIONS you can totally crash and ruin the game. If it's a game breaking bug it's anyways already so that it's usually fixed within hours.
Also, every company should respong in 48 hours. To billions of whiners? Do you have the slightest imagination on how many people that would take for the support branch of a gaming company? At least you can bet on "way more than the game sales, it's DLC sales and marketing franchise sales EVERY can dare to dream about to ever earn"
19. Scripted gameplay must be reduced to minimum
- Nope. Sometimes it just works great to watch and experience a few scripted gameplay scenes. If it's well done it can add much to the experience and atmosphere of a game. Not to mention the adrenaline kick when you're first time experience a situation where you think you're doomed to die but some cool sequence turns the tides
20. Dynamic weather, day/night cycle. This is a standard for a real game today.
- Nope again. What if the story wants to be told within a day? What if it needs sunshine? Given, some games use this element very well and it's authentic, but making it a must have for every game would be a drawback and uneccessary forcing on of elements.
21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.
- this is pretty...sorry, I don't know of any way of writing it without insulting, so I better not write it at all. DICE didn't hide anything. They sold Battlefield 3 on release even in it's Limited Edition for the same (same !!!!) price as the standard edition in many locations, so you already got a gift from them in the start. Premium came up a half year later and not as you make it to seem right after release. Also, you're not treated as second class gamer, you still can use every feature of the basic game and B2K (in the case of the LE). If you're refering to waiting in queues, even most Premium Players don't use it because, why should I chose to wait, even if I'm prefered in the waiting process, when I just can chose another servers with free slots where I don't have to wait at all?
By the way, with all of your points, well, at least some of them, you're dooming indie developers, because small creative studios may have good ideas and concepts, but they more than often enough have to use their small budget to make the game at all, they can't pay additional for good voice actors, famous cg artists and so on. And seriously, a well written text,good and creative workarounds of high end cg scenes (like for example the comic cutscenes in MGS Peace Walker, don't get me wrong, they're artful too, but I bet way less demanding than a FF XIII CGI cutscene) can be way more interesting or better in the end for a certain type of game.
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