The new bible of gaming

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prince__vlad

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#1 prince__vlad
Member since 2008 • 233 Posts

I saw the dawn of pc gaming (1990) and video accelerators (1996). I've seen them all I can say and I thought after the last developments in gaming industry, publisher insolence and developer indifferency, we should act as one, the GAMING COMUNITY, to deny them to mock us over and over again. So here are some of my ideas and I'm sure you will recognize yourself in some of them, if not all of them.

1. No more brash spawnings. That idiot spwanings when you don't advance is insane and stupid, in games like COD etc

2. At least 3 different endings. Today this is already a standard somehow.

3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)

4. Last generation graphic, one year old at best.

5. Sound quality (actor voices and game sound effects)

6. Well written dialogue lines

7. If you promise as developers new things in the next serie they should appear there, not only on paper and just to make hype. Don't lie customers about what they'll be seeing into next games, as Peter Molyneux did.

8. Solid and original level design

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

11. Full changeable keys on keyboard

12. At least three difficulty levels

13. Game manual

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

17. All games should have single player type mandatory.

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

19. Scripted gameplay must be reduced to minimum

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

Please feel free to add new content to the "bible". We are all gamers after all and we deserve the best for our hard earned cash.

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m25105

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#2 m25105
Member since 2010 • 3135 Posts
Some of the stuff you wrote sucks.
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Black_Knight_00

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#3 Black_Knight_00
Member since 2007 • 78 Posts
4. Last generation graphic, one year old at best.prince__vlad
I don't undertsnad this point
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Kocelot

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#4 Kocelot
Member since 2011 • 816 Posts

I got lost at #1.

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Kevlar101

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#5 Kevlar101
Member since 2011 • 6316 Posts
You suck TC
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prince__vlad

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#7 prince__vlad
Member since 2008 • 233 Posts

Some of the stuff you wrote sucks.m25105

Really ? Are you from the other side of the wall or...do you have difficulties to understand simple concepts ? ;)

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prince__vlad

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#8 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"]4. Last generation graphic, one year old at best.Black_Knight_00
I don't undertsnad this point

well how about read again that point and try harder ?;)

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prince__vlad

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#9 prince__vlad
Member since 2008 • 233 Posts

I got lost at #1.

Kocelot

There are thousands of games , even good ones rated which had points where AI spawns incontrolabile. How old are you ? You did played games on pc, did you ?

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prince__vlad

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#10 prince__vlad
Member since 2008 • 233 Posts

You suck TCKevlar101

Really ? Well...it seems that games industry has "eyes" and propaganda all other the places these days ...lol

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Black_Knight_00

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#11 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Black_Knight_00"][QUOTE="prince__vlad"]4. Last generation graphic, one year old at best.prince__vlad

I don't undertsnad this point

well how about read again that point and try harder ?;)

lmao
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Tazzman1000

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#12 Tazzman1000
Member since 2012 • 638 Posts
In all honesty not everything on this list strikes me as nessecery except 7, Molyneux really over hyped fable 2 when it really lacked substance after a second play through, and 16, because it annoys me when developers add trophies for these maps which i don't ever plan on paying for. Everything else however will make the price of games shoot up to an all time high and you'll get spoilt brats who will want the game changed just because they don't like it.
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IndianaPwns39

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#13 IndianaPwns39
Member since 2008 • 5037 Posts

I saw the dawn of pc gaming (1990) and video accelerators (1996). I've seen them all I can say and I thought after the last developments in gaming industry, publisher insolence and developer indifferency, we should act as one, the GAMING COMUNITY, to deny them to mock us over and over again. So here are some of my ideas and I'm sure you will recognize yourself in some of them, if not all of them.

1. No more brash spawnings. That idiot spwanings when you don't advance is insane and stupid, in games like COD etc

This would be fixed with better map design or better spawning systems. It shouldn't fall on the community to fix.

2. At least 3 different endings. Today this is already a standard somehow.

This is a standard? In what universe?

3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)

Stupid. Simplified doesn't necessarily mean bad. If you played a game where you had to hold B, then X, and then scroll the mouse wheel to aim down the sights you'd be in an uproar if the sequel just let you use the right mouse button?

4. Last generation graphic, one year old at best.

So... you want a new generation every year?

5. Sound quality (actor voices and game sound effects)

I think sound quality has been pretty good as of late. One of the few complaints I don't have with the gaming industry.

6. Well written dialogue lines

Yeah... some games don't really need a good story or good dialog to be a good game. Besides, you can't just write well written dialog. Even the best authors write some crappy novels from time to time.

7. If you promise as developers new things in the next serie they should appear there, not only on paper and just to make hype. Don't lie customers about what they'll be seeing into next games, as Peter Molyneux did.

Yeah ok I can agree with that. If you say something should be there it should.

8. Solid and original level design

Solid, sure. Original? Idk. Inversion had a (kinda) original way to get around the maps and that game looks horrid.

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

No more complicated boss fights? Screw that. We need tougher bosses, not easier ones.

11. Full changeable keys on keyboard

What about the consoles :(

12. At least three difficulty levels

That would simplify games like Dark Souls ;)

13. Game manual

Eh. No reason to continue destroying trees when so few people read them. Either have a good tutorial mode or put it on the disc.

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

Rage was finished.

15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.

Wait, Valve did this? ... when?

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

No, they should be cheaper. Still, someone had to work on them and get them out the door, it's not like they magically appear.

17. All games should have single player type mandatory.

No real reason for an MMO to have a single player.

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

They don't actually do nothing, implying they do in fact do something :) - Still, most developers attempt to improve their game. Dice has. They've patched Battlefield with literally hundreds of tweaks. They also have a huge fanbase, the sheer man power to answer all customer issues in a 48 hour time frame would be ridiculous.

19. Scripted gameplay must be reduced to minimum

Why? Some people like it, sometimes it can be excited. Asura's Wrath is virtually all scripting and I know people that love that game. Let it be, if you don't like it don't play it. It shouldn't interfere with every genre, but it's fine the way it is now.

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

This type of thing wouldn't work in every game. Open world, ok, but anything else? Nah.

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

Ok, your disliking of Dice is just humorous now.

Please feel free to add new content to the "bible". We are all gamers after all and we deserve the best for our hard earned cash.

prince__vlad

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the9thinning

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#14 the9thinning
Member since 2011 • 662 Posts

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

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Tazzman1000

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#15 Tazzman1000
Member since 2012 • 638 Posts

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

the9thinning
And thus the new gaming bible fell apart after 14 posts :D
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#16 Justforvisit
Member since 2011 • 2660 Posts

Hm ok, let me commenting your points as you wished:

1. No more brash spawnings. That idiot spwanings when you don't advance is insane and stupid, in games like COD etc

- Ok, I can live with that, forceful neverending respawns usually aren't fun. Except it's a game that has an Experience Points System and you can abuse the system to level up and overpower yourself if you want to

2. At least 3 different endings. Today this is already a standard somehow.

-
Can't agree with that. All it needs is ONE GOOD written ending that gives you a feeling of closure and makes sense in terms of the games own created universe. Batman Arkham City comes to mind here. Just one ending, but an hell of an awesome one.

3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)

- Well, Mass Effect certainly is an exception, along with Dragon Age. No, not every continuation of a series needs to take your decisions into account.

4. Last generation graphic, one year old at best.

- Again, no. It is possible to create very beautiful and artful 2D graphic, games like Chrono Trigger, Lufia and Grandia (though grandia is no true 2D, but certainly old) look very beautiful even today. Gameplay and a great driving story over modern graphic any day. If it has both, it's a nice extra, but the first is certainly way more important.

5. Sound quality (actor voices and game sound effects)

-
[I handle this seperatly in an extra text below]

6. Well written dialogue lines

-
Depends on the game type. If I play an rpg, yes, it should be written in an interesting way, but it shouldn't be overdone or so much "art"ifcated speech that somebody says "shiny red fruit of the massive earth sticks son" when he just means "apple" (And believe me, I played games like that, they indeed exist) or too uch annoying uninteresting babbling.

If I play an action oriented game like Darksiders, I'll take a cheesy "Go to hell, demon" any day over well written dialogue.

It also has to be taken into account that a good writer certainly costs some money, and not every studio can afford them.

7. If you promise as developers new things in the next serie they should appear there, not only on paper and just to make hype. Don't lie customers about what they'll be seeing into next games, as Peter Molyneux did.

- It's one thing to lie, it's another to make plot / gameplay changes in the final days before release. Though I do not know exactly what all the fuss about PM is, just know it had something to do with Fable 3, none of the mentioned is "nice", but sometimes some changes are just neccessary.

8. Solid and original level design

- Ok, in this point we can agree I think. As long as the game features level structures at all, many Open World Games these days don't and still work pretty good.

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

-
Heavy disagree here. I don't want to have stupid generic button mash boss fights. They're called boss fights for a reason. Because they're meant to be challenging. And especially having to take out a boss piece by piece is great fun.

11. Full changeable keys on keyboard

- If you play on a PC that is. And on this one, I'm a bit two sided. On the one hand, you're right, when you just can't handle the standard layout it's good to be able to custom it more towards your needs. On the other hand, some standard layouts already are very well thought through and can be handled very well so changing them would just mess things up.

12. At least three difficulty levels

- This also depends on the type of game. Action games usually have it or many modern ones have a self-adjusting difficult level anyways, then again, in a game like a rpg you pretty much vary the difficulty level all the time by yourself by the chose of your equipment, decisions and if you decide to overlevel or not.

13. Game manual

- A while ago I would have agreed to it. But then again, so many games have ingame tutorials, readin the manual is more than often just a complete waste of time these days. Have you ever looked in a game manual these days? 1 site is for the controls, 5 are to introduce online features. And that's already it.

Back in the days of Nintendo though and when they even sold games with whole guide books they have been really awesome, most of them have been written in very humorous and entertaining style and contained beautiful art of the game. Rarely you come across these pearls these day too, but just too often they're just a total waste of paper and a crime to the nature.

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

Don't know about Rage, but BF3 has NEVER made me wanting back my money, because I already knew before I bought it that the single player campaign is crappy and I wanted it for the awesome MP anyways, which hasn't let me down once. Of course occassionally I have freezes, disconnects or, very rarely the revive screen bug, but all of it isn't as frequent as I'd say it's unplayable at all. It's overhypercritical little kids that cry over every DC they encounter in online gaming, not realising how much awesome piece of tech is neccessary to play online at all and not realizing it's more than a miracle that by our tech standards it doesn't happen even way more often.

So, again, in short, it's a matter of cost and if they would have to guarantee money back so many whiners would give a game back for every single blurred texture they encounter in a game....gaming industry would be hitting bankrupcy in less than three days.

15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.

- If a company wants to make a short game, let it make a short game. If it adds on levels for download, let them do so. If you don't like short games it's your duty to inform yourself about the game before buying. That's the #1 reason why sites like GameSpot & co. are around the web and many stores sell gaming mags as well.

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

-
Just that it costs the developer to create new ones, and they have to pay their employees and own families as well.

17. All games should have single player type mandatory.

- Usually I would agree to that, but games like Battlefield 3 are awesome exceptions of that rule

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

- *Sigh* That patch thing again...how often did I read it? I stopped counting. In short: If there are just minor issues in a game that don't, or in most cases don't disturb your gaming experience or show up not very often, maybe even have easy workarounds, it should be very low priority, because fixing something that isn't really broken can deal a lot more damage. Programm Codes are very very very sensible and if you switch just one line of code with another amongst BILLIONS you can totally crash and ruin the game. If it's a game breaking bug it's anyways already so that it's usually fixed within hours.

Also, every company should respong in 48 hours. To billions of whiners? Do you have the slightest imagination on how many people that would take for the support branch of a gaming company? At least you can bet on "way more than the game sales, it's DLC sales and marketing franchise sales EVERY can dare to dream about to ever earn"

19. Scripted gameplay must be reduced to minimum

- Nope. Sometimes it just works great to watch and experience a few scripted gameplay scenes. If it's well done it can add much to the experience and atmosphere of a game. Not to mention the adrenaline kick when you're first time experience a situation where you think you're doomed to die but some cool sequence turns the tides

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

-
Nope again. What if the story wants to be told within a day? What if it needs sunshine? Given, some games use this element very well and it's authentic, but making it a must have for every game would be a drawback and uneccessary forcing on of elements.

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

-
this is pretty...sorry, I don't know of any way of writing it without insulting, so I better not write it at all. DICE didn't hide anything. They sold Battlefield 3 on release even in it's Limited Edition for the same (same !!!!) price as the standard edition in many locations, so you already got a gift from them in the start. Premium came up a half year later and not as you make it to seem right after release. Also, you're not treated as second class gamer, you still can use every feature of the basic game and B2K (in the case of the LE). If you're refering to waiting in queues, even most Premium Players don't use it because, why should I chose to wait, even if I'm prefered in the waiting process, when I just can chose another servers with free slots where I don't have to wait at all?

By the way, with all of your points, well, at least some of them, you're dooming indie developers, because small creative studios may have good ideas and concepts, but they more than often enough have to use their small budget to make the game at all, they can't pay additional for good voice actors, famous cg artists and so on. And seriously, a well written text,good and creative workarounds of high end cg scenes (like for example the comic cutscenes in MGS Peace Walker, don't get me wrong, they're artful too, but I bet way less demanding than a FF XIII CGI cutscene) can be way more interesting or better in the end for a certain type of game.

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lpjazzman220

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#17 lpjazzman220
Member since 2008 • 2249 Posts

4. Last generation graphic, one year old at best.

umm what? since when is 1 year old last gen? you cant make games look better than consoles can handle(and you cant release a console every year). pc is obviously different and it should always be pushing the limits with some things. but graphics =/= good games...not to say that good games cant have amazing graphics

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

whats wrong with complicated boss fights? its a challenge, makes you think...i dont want to finish a boss fight and feel like it was just another mob...but looked cool...i want my boss fights to challenge me...thats why they are bosses

13. Game manual

why? most games have control schemes included...you dont really need a manual most of the time...a quick tutorial link on screen will tell you want u need...most games dont even have complicated functions...they just require common sense

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

while i agree games should be tested better before release...why should the company give you your money back? you paid for the game before reading to see if it was full of glitches. you wouldnt buy a video card or processor without reading user feedback would you?

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

while i would like this, i see why they charge for them. they have to take the time to make the maps, thats time they could be working on something else, you should pay them for their work.

17. All games should have single player type mandatory.

not necessarily. could you imagine wow being single player? or tor? or heck...i know unreal tournament and quake 3 arena had bot matches...but they were MADE for multiplayer...why would u want devs to spend precious time making a single player when they could spend it making their multiplayer more stable and balanced? you keep complaining about bf3...but it SHOULDNT have had a single player...no need for it...no one bought it for single player...and if u did...youre an idiot

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

do you know how many fixes get done in a patch...typically...if they released a patch everytime they fixed one thing, they would have to update the servers and the end game clients multiple times a day...let them make real patches. and you really really really sound butthurt about bf3...while i dont like it as much as bf2/2142...its still an amazing game

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

not every game needs a day/night cycle or dynamic weather...if its a level based game...then it should have pre set weather and time...i will agree...however...that real time open world games need these things...and to be honest...the majority of them do

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

...lolwut? they are charging 50usd for what...5 expansions? not a bad deal if you ask me...i remember them charging more for all of the previous battlefield expansions...something like 19.99-29.99 for them(yes i know they ended up giving you all of the bf2 expansion for free in the last patch)...seems an amazing deal to me to get them for only 10usd a piece...or maybe im just thinking too simply about this...you still get the same experience u paid for to begin with...they arent locking any features you already have...so i dont see the problem with this...

to me...alot of this just seems like youre butthurt over bf3...and while i dont like it better than bf2...its still one of the best mp experiences out there...if u dont like it...dont play it...u dont want to pay for premium...dont pay for it...that simple...

prince__vlad

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prince__vlad

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#18 prince__vlad
Member since 2008 • 233 Posts

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

the9thinning

You didn't pay attention pal. I said...you ALL can come up with your ideas. The list is OPEN. And yes, of course they are MY ideas. Whose ideas did you think they were ? Santa's ? This is not an issue to agree with me or not. I am not imposing anything. I am just suggesting based on my experience as an old gamer. It's a way to focus to what's really important these days , now that game industry has a 20 years life. After 20 years (or less) of playing games you should have an opinion of what you want to see in a game from now on or not. The final goal is to reach a "perfect bible of gaming", where all contributes to this, born here where the community and their feedback is.

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prince__vlad

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#19 prince__vlad
Member since 2008 • 233 Posts

In all honesty not everything on this list strikes me as nessecery except 7, Molyneux really over hyped fable 2 when it really lacked substance after a second play through, and 16, because it annoys me when developers add trophies for these maps which i don't ever plan on paying for. Everything else however will make the price of games shoot up to an all time high and you'll get spoilt brats who will want the game changed just because they don't like it. Tazzman1000

alright then, stick with these points you liked and come up with more if you ran , in your experience as a gamer, into some other issues. Thank you for letting me know what you think about it.

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prince__vlad

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#20 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"]

I saw the dawn of pc gaming (1990) and video accelerators (1996). I've seen them all I can say and I thought after the last developments in gaming industry, publisher insolence and developer indifferency, we should act as one, the GAMING COMUNITY, to deny them to mock us over and over again. So here are some of my ideas and I'm sure you will recognize yourself in some of them, if not all of them.

1. No more brash spawnings. That idiot spwanings when you don't advance is insane and stupid, in games like COD etc

This would be fixed with better map design or better spawning systems. It shouldn't fall on the community to fix.

2. At least 3 different endings. Today this is already a standard somehow.

This is a standard? In what universe?

3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)

Stupid. Simplified doesn't necessarily mean bad. If you played a game where you had to hold B, then X, and then scroll the mouse wheel to aim down the sights you'd be in an uproar if the sequel just let you use the right mouse button?

4. Last generation graphic, one year old at best.

So... you want a new generation every year?

5. Sound quality (actor voices and game sound effects)

I think sound quality has been pretty good as of late. One of the few complaints I don't have with the gaming industry.

6. Well written dialogue lines

Yeah... some games don't really need a good story or good dialog to be a good game. Besides, you can't just write well written dialog. Even the best authors write some crappy novels from time to time.

7. If you promise as developers new things in the next serie they should appear there, not only on paper and just to make hype. Don't lie customers about what they'll be seeing into next games, as Peter Molyneux did.

Yeah ok I can agree with that. If you say something should be there it should.

8. Solid and original level design

Solid, sure. Original? Idk. Inversion had a (kinda) original way to get around the maps and that game looks horrid.

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

No more complicated boss fights? Screw that. We need tougher bosses, not easier ones.

11. Full changeable keys on keyboard

What about the consoles :(

12. At least three difficulty levels

That would simplify games like Dark Souls ;)

13. Game manual

Eh. No reason to continue destroying trees when so few people read them. Either have a good tutorial mode or put it on the disc.

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

Rage was finished.

15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.

Wait, Valve did this? ... when?

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

No, they should be cheaper. Still, someone had to work on them and get them out the door, it's not like they magically appear.

17. All games should have single player type mandatory.

No real reason for an MMO to have a single player.

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

They don't actually do nothing, implying they do in fact do something :) - Still, most developers attempt to improve their game. Dice has. They've patched Battlefield with literally hundreds of tweaks. They also have a huge fanbase, the sheer man power to answer all customer issues in a 48 hour time frame would be ridiculous.

19. Scripted gameplay must be reduced to minimum

Why? Some people like it, sometimes it can be excited. Asura's Wrath is virtually all scripting and I know people that love that game. Let it be, if you don't like it don't play it. It shouldn't interfere with every genre, but it's fine the way it is now.

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

This type of thing wouldn't work in every game. Open world, ok, but anything else? Nah.

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

Ok, your disliking of Dice is just humorous now.

Please feel free to add new content to the "bible". We are all gamers after all and we deserve the best for our hard earned cash.

IndianaPwns39

I appreciated your critics. That doesn't mean I share all your opinions, of course. Feel free to contribute with your ideas. Maybe you encountered issues that eluded me or you would like to see in games new things.

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prince__vlad

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#21 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="the9thinning"]

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

Tazzman1000

And thus the new gaming bible fell apart after 14 posts :D

If that would really happen it would be sad. Let me put it simple to you: "history repeats itself , punishing them, for those who failed to grasp it.". If you are old enough you'll get it, in the end ; if not...well....you'll get it someday I hope.

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NiKva

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#22 NiKva
Member since 2010 • 8181 Posts
Maybe you should play games rather than complain about then, TC.
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#23 prince__vlad
Member since 2008 • 233 Posts

about BOSS FIGHT...

I think I wasn't clear enough or I just was misunderstood. I didn't say I don't want boss fight all. I said I don't want THAT stupid Japonese clone "model". Do you really think is challenging and .."original" if you shoot a boss , monster etc into orange spots and keep doing the same thing for 20-30 minutes ??? ( Lost Planet comes now into my minds , but it's not the only one) I think this is STUPID and unoriginal. PERIOD.

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prince__vlad

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#24 prince__vlad
Member since 2008 • 233 Posts

Maybe you should play games rather than complain about then, TC.NiKva

First I thought you were into the wrong thread. Read again. You might get it after a while. If you can, of course. :)

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#25 prince__vlad
Member since 2008 • 233 Posts

2. At least 3 different endings. Today this is already a standard somehow.

-
Can't agree with that. All it needs is ONE GOOD written ending that gives you a feeling of closure and makes sense in terms of the games own created universe. Batman Arkham City comes to mind here. Just one ending, but an hell of an awesome one.

Put it this way: If you feel that ...THAT is the path you wanna go (in a game where , as in real life , there are consequences to your deeds, and that ending satisfies you , then...is as if it had , for YOU, just one good end. Because ..."good" is subjective anyway...

The idea is not to have endings, but to reflects better the made choices, as in real life, giving the game a new depth.

3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)

- Well, Mass Effect certainly is an exception, along with Dragon Age. No, not every continuation of a series needs to take your decisions into account.

WRONG ! That is the POINT. Because of these ...exceptions you called it (I mean ME3)...they will create a precendent !! That is the DANGER! They will simplify everything one day , because they want to swallow casual players and that is not right, in my opinion , of course. If the community sends a clear signal that they don't accept that, who knows , maybe they will listen. (one day)

10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)

-
Heavy disagree here. I don't want to have stupid generic button mash boss fights. They're called boss fights for a reason. Because they're meant to be challenging. And especially having to take out a boss piece by piece is great fun.

Please see above what I've said about this in another post.

14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )

Don't know about Rage, but BF3 has NEVER made me wanting back my money, because I already knew before I bought it that the single player campaign is crappy and I wanted it for the awesome MP anyways, which hasn't let me down once. Of course occassionally I have freezes, disconnects or, very rarely the revive screen bug, but all of it isn't as frequent as I'd say it's unplayable at all. It's overhypercritical little kids that cry over every DC they encounter in online gaming, not realising how much awesome piece of tech is neccessary to play online at all and not realizing it's more than a miracle that by our tech standards it doesn't happen even way more often.

So, again, in short, it's a matter of cost and if they would have to guarantee money back so many whiners would give a game back for every single blurred texture they encounter in a game....gaming industry would be hitting bankrupcy in less than three days.

Partially you are right (the challengings in making and optimizing a game these days) but I remember days (maybe you do that , too if you are old enough) when what you bought was a COMPLETE product with no bugs at all. (Quake, Half Life..etc etc) It is not fair...to PAY and receive something that is not finished, just because, practically, corporations are greedy and want to make in one year not in two, money. We don't have to let them do that ! Because we lose (play and pay a BETA) and they win (they sell their unfinished product anyway, everytime). If they can't lie anymore and cheat people (that is called when you sell to someone something that is not finished , for a full price) they will have to ..adapt..and maybe...do something here, in our advantage. Well, don't get me wrong, I know it sounds utopic...but I, for one, I will never surrender and give up hope.

15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.

- If a company wants to make a short game, let it make a short game. If it adds on levels for download, let them do so. If you don't like short games it's your duty to inform yourself about the game before buying. That's the #1 reason why sites like GameSpot & co. are around the web and many stores sell gaming mags as well.

Nenenene...I didn't say that;) Please read again. Today...companies are ripping us off..because they saw it works. It's not an issue of making a shot game voluntarely here. It's about a scam, that is the word.

16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.

-
Just that it costs the developer to create new ones, and they have to pay their employees and own families as well.

This is debateable. I know how a game studio works. They CAN !..But they don't want to. Why ? Because of the profit, the plague of this society.

18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.

ok, how about Silent Hunter 5 ? Ehh ? They sold a bugged "beta" game. They danced on community nerves a few months and then, because of the pressure they release two patches (in fact the second was significant) . But guess what ? Those dind't solve 80% of the already signaled bugs !!! What was their answer ? Well it was short and to the point: "We disconnect the support for SH5 and will be no further patches for it".So...good night, good bye, eat **** suckers. we took your money !..

19. Scripted gameplay must be reduced to minimum

- Nope. Sometimes it just works great to watch and experience a few scripted gameplay scenes. If it's well done it can add much to the experience and atmosphere of a game. Not to mention the adrenaline kick when you're first time experience a situation where you think you're doomed to die but some cool sequence turns the tides

Did you play the first STALKER ? How about the other twos ? Ehh ?

20. Dynamic weather, day/night cycle. This is a standard for a real game today.

-
Nope again. What if the story wants to be told within a day? What if it needs sunshine? Given, some games use this element very well and it's authentic, but making it a must have for every game would be a drawback and uneccessary forcing on of elements.

What you signal is THE EXCEPTION, not the rule my friend.

21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.

-
this is pretty...sorry, I don't know of any way of writing it without insulting, so I better not write it at all. DICE didn't hide anything. They sold Battlefield 3 on release even in it's Limited Edition for the same (same !!!!) price as the standard edition in many locations, so you already got a gift from them in the start. Premium came up a half year later and not as you make it to seem right after release. Also, you're not treated as second class gamer, you still can use every feature of the basic game and B2K (in the case of the LE). If you're refering to waiting in queues, even most Premium Players don't use it because, why should I chose to wait, even if I'm prefered in the waiting process, when I just can chose another servers with free slots where I don't have to wait at all?

By the way, with all of your points, well, at least some of them, you're dooming indie developers, because small creative studios may have good ideas and concepts, but they more than often enough have to use their small budget to make the game at all, they can't pay additional for good voice actors, famous cg artists and so on. And seriously, a well written text,good and creative workarounds of high end cg scenes (like for example the comic cutscenes in MGS Peace Walker, don't get me wrong, they're artful too, but I bet way less demanding than a FF XIII CGI cutscene) can be way more interesting or better in the end for a certain type of game.



So what is your point ? To make discount to...quality beacuse of indies studios ? It's that it ?

I agree that indie studios may be better in concepts, ideas, creation but I won't stand for bad quality because of this.

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#26 Allicrombie
Member since 2005 • 26223 Posts
[QUOTE="prince__vlad"] Well written dialogue lines

Most published novels don't even have this and you're gonna hold developers to it? Good luck.
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#27 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"] Well written dialogue linesAllicrombie
Most published novels don't even have this and you're gonna hold developers to it? Good luck.

Lol...you have a point here, I give you that. But that doesn't mean we can't strive for better, right ? :)

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#28 meetroid8
Member since 2005 • 21152 Posts
Most of what you have there is good, like original level design and well written dialogue. Some of it is entirely dependent on the game, like dynamic weather and multiple endings.
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#29 PsychoLemons
Member since 2011 • 3183 Posts

One flaw of this gaming bible of yours is that it doesn't cover all genres. But you can correct me if I'm wrong.:D

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#30 Justforvisit
Member since 2011 • 2660 Posts

[QUOTE="the9thinning"]

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

prince__vlad

You didn't pay attention pal. I said...you ALL can come up with your ideas. The list is OPEN. And yes, of course they are MY ideas. Whose ideas did you think they were ? Santa's ? This is not an issue to agree with me or not. I am not imposing anything. I am just suggesting based on my experience as an old gamer. It's a way to focus to what's really important these days , now that game industry has a 20 years life. After 20 years (or less) of playing games you should have an opinion of what you want to see in a game from now on or not. The final goal is to reach a "perfect bible of gaming", where all contributes to this, born here where the community and their feedback is.



Just that there isn't a perfect bible of gaming. As you said yourself, the industry is out for quite some time now, and what didn't worked 10 years ago may be something that now works very well and vice versa. There isn't something as a perfect bible, because if you would force every developer to do the same points over and over again, can you imagine how uniform ALL games would become after a certain time?

Also, no, I don't have to want to know what I want to see in a game, because under this circumstance it wouldn't be able to surprise and baffle me with unexpected elements. Of course it can lead to crap I don't like, but I'm more than willing to pay that price to be able to experience the other side of this as well, especially, as I already mentioned, with tons of websites and game mags out there where you always can check out the review before you buy it, because reading two or three reviews about a game you're interested in but are not certain if it's something you will like can completely terminate every issue you could have with it.

So I rather trust my brain.exe in informing myself rather than a community written "bible" which forces often very unneccessary elements down on gaming companies, dooming all games to be literally the same after a while.

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#31 Tazzman1000
Member since 2012 • 638 Posts

[QUOTE="Tazzman1000"][QUOTE="the9thinning"]

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

prince__vlad

And thus the new gaming bible fell apart after 14 posts :D

If that would really happen it would be sad. Let me put it simple to you: "history repeats itself , punishing them, for those who failed to grasp it.". If you are old enough you'll get it, in the end ; if not...well....you'll get it someday I hope.

Haa don't worry i've heard that many times in my life :D What i meat to say was that the idea of a gaming bible would be too hard to impliment. Everyone has their own personal preference on what should always be in a game and if there is too much in the gaming bble then the developers would only choose what suits them best, just like i'm sure some priests only read from the best parts of the actual bible. I probably should've saidit in a less rude way but hey, i just say the first thing that comes to my head without thinking.
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#32 Venom_Raptor
Member since 2010 • 6959 Posts

Erm... no

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TheBatFreak777

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#33 TheBatFreak777
Member since 2007 • 535 Posts

I saw the dawn of pc gaming (1990)...prince__vlad

Not being mean or anything, but you didn't quite reach the dawn of PC gaming if you started in 1990. Things started much earlier than that. I was playing PC games as early as 1983. Now, these games were often text adventures or had super simplistic graphics by today's standards but they were awesome nonetheless.

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#34 prince__vlad
Member since 2008 • 233 Posts

One flaw of this gaming bible of yours is that it doesn't cover all genres. But you can correct me if I'm wrong.:D

PsychoLemons

It's not MINE. I just have the initiative feeling that something must be made by the gaming community. The "bible" will be OURS, the gamers, not mine, or yours etc Think of it as a blueprint for a standard in today games and gaming.

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prince__vlad

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#35 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"]I saw the dawn of pc gaming (1990)...TheBatFreak777

Not being mean or anything, but you didn't quite reach the dawn of PC gaming if you started in 1990. Things started much earlier than that. I was playing PC games as early as 1983. Now, these games were often text adventures or had super simplistic graphics by today's standards but they were awesome nonetheless.

You are mistaken, I gave you the "short version". I am aware that pc surfaced in 1981..but until 1990, even 1993 ...there were NO games to consider them as such. The real gaming, with a few exception, began when video accelerator were born, respectivly 3Dfx in 1996. (they were the pioneers)

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#36 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"]

[QUOTE="Tazzman1000"] And thus the new gaming bible fell apart after 14 posts :D Tazzman1000

If that would really happen it would be sad. Let me put it simple to you: "history repeats itself , punishing them, for those who failed to grasp it.". If you are old enough you'll get it, in the end ; if not...well....you'll get it someday I hope.

Haa don't worry i've heard that many times in my life :D What i meat to say was that the idea of a gaming bible would be too hard to impliment. Everyone has their own personal preference on what should always be in a game and if there is too much in the gaming bble then the developers would only choose what suits them best, just like i'm sure some priests only read from the best parts of the actual bible. I probably should've saidit in a less rude way but hey, i just say the first thing that comes to my head without thinking.

You are missing the point. The bible it will shape itself. That is the goal. What you are saying is that ..perfection don't exist. I am aware of that. Some of you people seem to take things out ofe context and twist it. This is not a contest who's the slickest. It's a challenge for us all but only IF WE CARE.

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#37 prince__vlad
Member since 2008 • 233 Posts

[QUOTE="prince__vlad"]

[QUOTE="the9thinning"]

so the bible of gaming should be based on your personal preferences? what if I like complicated Japanese boss fights?

Justforvisit

You didn't pay attention pal. I said...you ALL can come up with your ideas. The list is OPEN. And yes, of course they are MY ideas. Whose ideas did you think they were ? Santa's ? This is not an issue to agree with me or not. I am not imposing anything. I am just suggesting based on my experience as an old gamer. It's a way to focus to what's really important these days , now that game industry has a 20 years life. After 20 years (or less) of playing games you should have an opinion of what you want to see in a game from now on or not. The final goal is to reach a "perfect bible of gaming", where all contributes to this, born here where the community and their feedback is.



Just that there isn't a perfect bible of gaming. As you said yourself, the industry is out for quite some time now, and what didn't worked 10 years ago may be something that now works very well and vice versa. There isn't something as a perfect bible, because if you would force every developer to do the same points over and over again, can you imagine how uniform ALL games would become after a certain time?

Also, no, I don't have to want to know what I want to see in a game, because under this circumstance it wouldn't be able to surprise and baffle me with unexpected elements. Of course it can lead to crap I don't like, but I'm more than willing to pay that price to be able to experience the other side of this as well, especially, as I already mentioned, with tons of websites and game mags out there where you always can check out the review before you buy it, because reading two or three reviews about a game you're interested in but are not certain if it's something you will like can completely terminate every issue you could have with it.

So I rather trust my brain.exe in informing myself rather than a community written "bible" which forces often very unneccessary elements down on gaming companies, dooming all games to be literally the same after a while.

You know how it sounds what you are saying ? As in..."well I would like a Mercedes but I want to be surprised, even if I discover, the car has no wheels"..lol

You have to have an opinion and things that you think they didn't work, by your point of view. If you accept anything just because you wanna be surprised , you let them doing their "game". Have you been paying attention nowadays in gaming ? They sell games twice (Back to Karkland), they cut a full game on porpose just to sell it by "parts" etc. This situation must stop. if not...well....we are doomed.

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#38 Tazzman1000
Member since 2012 • 638 Posts

[QUOTE="Tazzman1000"][QUOTE="prince__vlad"]

If that would really happen it would be sad. Let me put it simple to you: "history repeats itself , punishing them, for those who failed to grasp it.". If you are old enough you'll get it, in the end ; if not...well....you'll get it someday I hope.

prince__vlad

Haa don't worry i've heard that many times in my life :D What i meat to say was that the idea of a gaming bible would be too hard to impliment. Everyone has their own personal preference on what should always be in a game and if there is too much in the gaming bble then the developers would only choose what suits them best, just like i'm sure some priests only read from the best parts of the actual bible. I probably should've saidit in a less rude way but hey, i just say the first thing that comes to my head without thinking.

You are missing the point. The bible it will shape itself. That is the goal. What you are saying is that ..perfection don't exist. I am aware of that. Some of you people seem to take things out ofe context and twist it. This is not a contest who's the slickest. It's a challenge for us all but only IF WE CARE.

Tad harsh accusing me of twisting your words, i'm just saying that this bible will never be accepted by developers because they have more things on their plate to worry about. But put this in your bible, if you don't like a game give it back and buy a different game, or play rugby.