To start off, I am not claiming this to be a GOTY or a GOTY contender, but this is an excellent game that everyone needs to play. You should give it a try regardless of whether or not you enjoyed the demo.
To the people who played the demo: I skipped the demo because I knew I was going to be playing it anyway. Reading through the demo impressions thread, it seemed like a few people wrongly assumed that the combat or the platforming wouldn't get any deeper than it was in the demo. The combat opens up in the next few chapters (I have completed four chapters.... 2 and a half hours in) as the game starts to give you new character abilities, weapons, upgrades and even different combos. There are even shooting segments in the game. I find the combat to be very entertaining simply because they combine stuff from lot of different genres which gives it its own uniqueness. For example, you have your standard GoW Square+Triangle attacks you all played in the demo. They are upgradable, but dont expect long trees of different combos. You can use them in conjunction with your range attacks. Like your Staff which can be used to shoot or stun enemies from far away. These too can be upgraded. And finally you can control Trip to distract enemies as you sneak up on them. And that's where the platforming comes in.
Like Uncharted 2, the platforming here is used not just as breathers from action/combat sequences. Most of the platforming is done with the clock counting down as you avoid taking fire and move from one ledge to the next closing in the gap b/w you and the ever evolving enemy. (I'm very impressed by the variety in enemy design so far.) I am not a fan of how they implemented platforming. It's like Resident Evil 5 where you press a button when you get close to a ledge rather than like Uncharted 2 where your character can jump at any time. That said, it's still fun........ not as fluid as Uncharted 2's platforming, but still fun. Like Uncharted 2, these platforming/action setpieces are extremely well designed. They are not only cinematic, but also tie in well with the action/combat. Very impressed by the platforming and combat so far.
I HAVE to mention the sound effects. I must! The sound effects of Monkey's staff hitting the Robots are Transfomers esque. The metal on metal effects are loud yet oh so awesome. If you have a Surround Sound system, please i beg you to play this game on it. It's superb. The soundtrack is excellent as well. The voice work and acting is once again top notch, but that's to be expected from the guys who did Heavenly Sword. What makes this game more impressive is that unlike the over the top acting and dialogue in Heavenly Sword, both the acting and dialogue is more subdued and subtle. You can tell that they know their technology can convey emotions without the need of dialogue, and there are times where you just need to look at how Trip reacts and know exactly what she's thinking. Or look at Monkey's facial expressions and know right at that second if he meant what he said.
Lastly, I cannot believe the demo they released was the first level of the game. Yes, it's visually stunning and exciting, but it does the game or rather the gameplay no justice. Hell, you dont even know the reasoning behind the game's tagline, "If I die, you die." Because it comes right after the first chapter ends. That scene is excellent and sets up the whole game. The gameplay in chapter 2 introduces you to a couple of new abilities, the upgrade system and enemies, as well as using platforming in a couple of very interesting scenarios. I am dumbfounded that chapter 2 wasn't used as the chapter to demo the game.
P.S The opening part of Chapter 5 made me come here and make this thread. That's when I knew this game was excellent.
P.P.S I forgot to mention how disappointed I am at Ninja Theory for going with the UE3. Not because the game doesn't look good, it looks phenoemal at times especially during the realtime cutscenes. But because it could've looked soo much better without the all too fimiliar framerate stutters, screen tearing and blurry far away textures of UE3. They have created a beautiful world, but it's UE3 that calls attention to itself which is very unfortunate.
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