Not sure if this has been discussed, but I would like to ramble about my qualms with the Silent Protagonist.
I recently played through Half Life 2, and it's following two episodes and found them to be amazing games with surprising depth. I say surprising because it is hard to believe they got any narration out of it with a lead character who never speaks or contributes anything to the game outside of player control.
I understand the intent of this. I believe it to be that game creators want to create an immersive experience where the player feels like s/he is a part of the game world itself, and not merely a witness to its events. But you see...I think it's also laziness. I mean, how much time and money do the save by giving us this "immersive experience" and denying us a true narrator. Half-Life 2 had no narration, the same goes for FEAR, and many other FPSers.
It is really too bad that this happens the way it does. If the game creators TRULY wanted to give an immersive experience, take a look at the playbook of Top Cow. Their game, The Darkness, while flawed in several ways, had so much depth because of the lead characters strong narrative capabilities. I felt infinitely more drawn in by this then by turning on a game and looking forward to 6 levels strewn together by 6 lines of conversation.
I can't speak for everyone, but I play games primarily for a good story. Fun gameplay is a close, close second, but I will not spend 60 bucks on a game that plays great but has no story. Just won't do it.
These are just my opinions though. Any thoughts?
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