The value of games

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The_Last_Ride

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Edited By The_Last_Ride
Member since 2004 • 76371 Posts

Link to my blog

The last few years we have seen indie games come forward and have another take on games and their pricing. Games no longer cost 60 bucks everywhere. Games have different price structures and no longer have the same price structure we have seen before. Not long ago you could have seen a three hour game cost 60 bucks, and a 100 hour game costing the same.

Adam Sessler makes a good point about the importance of length before he left Rev3Games and lost his mind on twitter.

A short game, does not always mean it’s not worth it. There are many games that aren’t that long, but are still one of the best experiences you can get out there. Let’s take Journey for example. That game is only a few hours long and yet you can play it several times. You can also have a different experience everytime you play it. There is also Valiant Hearts. A game that has a very contained story and it is only a few hours long. Those hours you do play it, is told in such a manner that it works within the limitations of the game. It’s better to try to keep it short and well made, instead of having a lot of filler in the game.

Another example of how Adam puts it in context.

I am personally fine with games that are priced less if they do not have a lot of gameplay time. You are after all paying less. However when I do pay for a game at full price, I want something that lasts more than 4 hours. That needs to be stressed. The gameplay needs to be there and so does the time you can put into it. A game that is paid for that demands full price, needs to have such a value to keep you interested in it for a few days.

People can make the point that we can buy the game when it’s cheaper, but that does not stress the fact that it’s full price on release. A game that you pay full price for should not take less than a workday to finish. You should have something you can enjoy for at least a day or more in my opinion. Games are expensive, but we also have to realize that games are expensive to make as well.

Telltale Games make games that are episodic and wander into territory that not really other developer do. You get games that focus on gameplay and on your choices in the game. These games are not too long either, but don’t ask you to pay full price for these games. Telltale shows us that you can make something different, at a reasonable price with quality if you like that type of game.

There are Free-To-Play games that give you lots of gameplay, the quality isn’t always there though. It gives you lots of gameplay most of the time, but no real quality. There are games that i personally liked that fall into this category. Star Wars: The Old Republic and DC Unverse Online fall into this. Both have enjoyable story, great multiplayer and great gameplay. It never feels like there is a pay-to-win model in the games. You can have grinding in such a game, without ever making it feel punishing for not paying. It is possible to make long games, without paying for them and make them fun to play.

A game should no longer be valued by the length it gives you. It should be valued by the value it gives you while you are playing it. Wether it is 2 hours or 200 hours. That should should not really matter. You want to get your money’s worth and it’s not always the most expensive

Let me know if you feel the same way or have any criticism on this opinion.

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chessmaster1989

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#1 chessmaster1989
Member since 2008 • 30203 Posts

I think to a point a game should be valued by its length, but only weakly so. Generally my feeling is if it's less than 10 hours, I'll pay around $30 for it. If it's more than 10 hours, I'll pay full price. Clearly this isn't a strict rule, but I think it's a good estimate. Honestly there are very few games I'd be willing to pay more than $60 or so for regardless of length, if it got up much higher than that I'd just wait. That's the good thing about having a backlog lol

It's very true that the game quality effects its price as much as anything, but typically it just won't be worth it to pay $60 for a 5-hour game, even if it's amazing. It'd be better to wait for it to go on sale.

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Lulu_Lulu

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#2 Lulu_Lulu
Member since 2013 • 19564 Posts

What about games that don't operate by the concept of length ? Games that don't really end..... like Fighting Games and Sports Games and Game Games....

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mastermetal777

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#3 mastermetal777
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@Lulu_Lulu: do they all have enough modes/content to last? That's the biggest question. Regardless of its endless nature, if there's not much keeping people interested, then the value decreases

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Lulu_Lulu

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#4 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

What if it doesn't have alot of content or game modes.... what if its just got gameplay and not much else ?

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mastermetal777

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#5 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: Then there's too little content, which means it's not gonna be worth 60 bucks

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Lulu_Lulu

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#6 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

Thats a shame..... I payed $60 for such a game.... actually I did it twice.....

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The_Last_Ride

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#7 The_Last_Ride
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@chessmaster1989 said:

I think to a point a game should be valued by its length, but only weakly so. Generally my feeling is if it's less than 10 hours, I'll pay around $30 for it. If it's more than 10 hours, I'll pay full price. Clearly this isn't a strict rule, but I think it's a good estimate. Honestly there are very few games I'd be willing to pay more than $60 or so for regardless of length, if it got up much higher than that I'd just wait. That's the good thing about having a backlog lol

It's very true that the game quality effects its price as much as anything, but typically it just won't be worth it to pay $60 for a 5-hour game, even if it's amazing. It'd be better to wait for it to go on sale.

I agree with that sentiment. That's why i also think that games having more varied price structures help us as consumers. Back in the day a obscure puzzle game cost 60 bucks, even though it only was worth like 20 bucks. It's a good thing

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matastig

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#8 matastig
Member since 2009 • 1063 Posts

WOW ppl are still blogging at GS? anyway i was just feeling nostalgic and glad to see i haven't missed anything around here. glad to see you;re still around. time for me to log out again XD

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The_Last_Ride

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#9  Edited By The_Last_Ride
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@Lulu_Lulu said:

What about games that don't operate by the concept of length ? Games that don't really end..... like Fighting Games and Sports Games and Game Games....

There is more than enough value there, or just how much you yourself put into the game

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Bigboi500

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#10  Edited By Bigboi500
Member since 2007 • 35550 Posts

Personally, I don't think ANY game has a worth of $60. I originally found a deal for GTA V on PS4 for $40, but some shipper or packer flubbed up my order and then cancelled it later so I went to the store and bought it for $60. I even feel that game isn't worth the price of admission. But as you see, I do buy a few games at that price, but I don't like it.

Normally I'll wait for a good deal online somewhere like I did with Far Cry 4. I managed to get a like-new copy with all the codes for just $31, only about two months after release.

It all comes down to convenience vs patience.

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Eikichi-Onizuka

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#11 Eikichi-Onizuka
Member since 2008 • 9205 Posts

It depends on the game for me, sometimes I'll consider length and other times I won't. There are games I've enjoyed a little and spent 50+ hours on that I've felt I got less value than others I played for 8-12.

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The_Last_Ride

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#12 The_Last_Ride
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@Bigboi500: i don't buy games at full price because they're twice the price of the US

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Archangel3371

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#13  Edited By Archangel3371
Member since 2004 • 46906 Posts

I don't mind paying full price for many of the games that I get. For me there's so much more to a game's value then initial time it takes for one playthrough. There's replayability and different modes such as online. For instance I don't mind paying full price for Call of Duty games. Sure the campaign can be done pretty quickly but I find it to be a very enjoyable experience plus I'll spend around a hundred hours playing online through out the year, well worth it.

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The_Last_Ride

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#14 The_Last_Ride
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@Eikichi-Onizuka said:

It depends on the game for me, sometimes I'll consider length and other times I won't. There are games I've enjoyed a little and spent 50+ hours on that I've felt I got less value than others I played for 8-12.

But you don't pay 60 bucks for a game when it has a campaign for 4 hours do you?