@MirkoS77:
I really wonder if the people that have liked this game played the originals as I did. I got this game on Tuesday and I'm not going to even bother finishing it and here is why:
The game is too linear with regards to its navigation. You are surrounded by ledges, boxes, crates, rooftops, pipes, etc. and unless the game makers have designated it as a point where you are allowed to go up them, you can't. After a game like Dishonored came out that reinvented this type of thing, I don't see how they failed so miserably at this in Thief. So you could be looking at a reasonably low ledge, but forget it if the makers didn't want you going up there.
You can't control your jumping and by that I mean that unless it, again, is a designated "jump" point set up by the makers, you cannot jump. Jumping is carried out simply by engaging the run feature and if you happen to hit a spot that is "jumpable", your character will automatically do it. I could have overlooked this if the world was truly open, which it isn't. I don't know how many times I was facing an easily reachable ledge, roof, pipe, crate (whatever) and simply couldn't get over to it by jumping.
In the original games, anything wooden could have a rope arrow shot into it, you could climb up, and then jump off to explore. In this game, you can only shoot arrows into pre-selected mounting points (which glow blue under "focus") which is just dumb seeing as how you are surrounded by wooden structures. You could also recover your rope arrows in the old ones, something you can't do in this one either. So again, you could be looking at a window that can be opened (apparent by the blue glow), a ledge in front of it, and a rooftop with exposed beams on top, but unless it's a designated anchor point, you can't get up there. It's the same thing with getting off the ground in general - unless you come across a grate or something on a wall (again, it will glow blue under "focus") for you to wall run/use your claw to get up, you can't get off the ground. I also find it amazing that are certain parts of the game, it switches to third person mode so you can scale a wall using a grapple line, but you can't do it anywhere else in the game.
Combat - in the old games you always had a sword as backup to the blackjack and how you played was up to you (kill or knock out). In this game, all you have is the blackjack and if you get into a fight with a guard, you're expected to basically run away or continuously bat at him with the blackjack until you get the "hold button to takedown" prompt. Sure, you have your arrows, but it takes like three arrows to their head to kill them, so they're basically pointless and won't do you any good in a face to face fight anyway. Of course the point of the game is to sneak, but should I be discovered, let me be able to do something about it besides run.
Windows - why oh why oh why do I have to first hold a button to initiate opening a window, then have to button mash a few times to actually pry the dumb thing open on EVERY SINGLE FREAKING WINDOW in the game world? Once I get through the window, should I decide to leave right away, I turn around and find the same window that I just came in from is closed again. So I have to press and hold button, then button mash again to get back out - just dumb and a waste of time.
While we're talking about windows, let's talk about what you get to explore, or rather don't get to explore, once you get inside the windows. With very few exceptions, all I got as a reward for fighting my way off the ground to get to a window was a single freaking room. No full house to explore, no multiple floors, nothing - just one freaking room. While we're talking about the rooms, let us also talk about all of the doors you may see in the room that can't be opened either, what's the point?
Exploration - every door has to have the lock picked which I get, but it just gets tiresome. It also doesn't help that after I bother to pick a lock to a door, I am once again greeted with a whole whopping single room to loot and not be granted access to a full house to explore like so many other games on the market (Dishonored, Elder Scrolls, etc.). This is further rendered cumbersome by the fact mentioned above that simply trying to get around is just way too difficult. There are times when you are prompted to look into a hole in a wall or window just to see loot behind it, but I'll be damned if I could ever do anything about it since there was no window to open, no door, no way in, etc. If you are going to allow me to play a thief in a world like this, I need to be able to get around without having to use your pre-established rail lines you've scattered around the world.
People - the townspeople walking the streets couldn't care less that you are there sneaking around, but the if the guards are within a mile of you, they see you and charge you. What's the point of populating the world with NPC characters that don't react to, that you can't interact with, and in the case of this thieving game, why in the world can't I pickpocket the people walking the streets? Unless they're a guard, all they are is an empty body wandering the street - what's the point? Many times you will hear phantom voices coming out of nowhere talking about hidden loot or something along those lines, but I'll be damned if I could find any of it since the world is just so inaccessible. Sometimes you see a crate and it will let you get on top and then around the corner, the exact same crate is not climbable, etc.
Resources - There was no tutorial and no book for the game (360). I had no idea that focus required something to restore it (poppy) and after I burned out the meter in the first few seconds of play, I had no way to refill it (which you don't really have to do anyway because when you hit the focus button, even if you're out, you'll still get a focus boost for about a second or so to see the glowing blue things). I only came across a poppy in the world one time, other than that, I had to buy them from a vendor. I also found myself to be lacking in funds since so many of the items in the game are so expensive. For example, I had no idea that I needed to buy a razor, wrench, wire cutter, etc. to get around certain parts of the world. After I did, I had found that I had spent all my money on arrows. It's also stupid that I am given a side quest of retrieving a painting, only to find that once I get to the painting, I can't complete it because I didn't have the money to buy the razor. Some kind of hint or prompting early on would have helped so that I could have bought those tools rather than waste them on arrows that I really couldn't use either. It was also nice to know, once again after I had spent all of my money, that I could donate money to the old croon in the graveyard for bonuses as well - thanks again for the heads up game makers.
Arrows - as in the original one, you've got water, fire, rope, and choke arrows. The rope arrows are useless unless you have a mounting point (see rant above). Water arrows are fine if you extinguish something that a guard doesn't just walk back up to to relight, something that happened quite a bit (realistic yes, but for gameplay it was kind of dumb) and you only have so many arrows. I never got to a point where I could use the fire or choke arrows and won't since I stopped playing the game.
Save game - you get one, that's it, just one. So if you figure out that you screwed up earlier and you've saved your game (or it's auto saved) since then, you can't go back to an earlier point.
I'm sorry, but this game just fails on just about every level that once made it, and games that have come along since the originals like Dishonored, great and a joy to play. This game is nothing but a wooden on rails snatch fest (and why exactly are there random gold candle holders, jewelry, lock boxes, etc. scattered around outside on barrels or on ledges? And while we're at it, why is a gear so valuable?) and if you really like this game, you owe it to yourself to go play something like Dishonored or even find copies of the originals.
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