Things I don't ever want to see or experience on games ever again.

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SciFiCat

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#1 SciFiCat
Member since 2006 • 1750 Posts
You know that there are certain play mechanics and crutches out there that videogames have been dragging along ever since they became 3D, or even farther back. Here are some of the things I don´t ever want to see or experience on games ever again:

1. Respawning Enemies: So you kill every enemy on the room, area, zone whatever you are in and you hang out for a while to explore the level and before you know it, bam!! that sucker you capped 2 min. ago is back again so you have to kill once more. It is like that actor that plays a generic terrorits during 3 seconds before Bruce Willis shoots hims and then it appear again on the next action shot just to be killed again.

2. Dissapearing Corpses: And while we are at it, why do corpses evaporate into thin air after a few seconds of hitting the floor? If I kill an enemy I want that sucker lying there as long as I'm in that area, and if I return later on, I want to see him right where I left it. Even if only to know that I've been there before.

3. Full Motion Video Cutscenes: C'mon, do games really need FMVs nowadays? In game graphics models look excellent as it is, I don't need non interactive FMV taking precious disk space to convey a story. And most of the time, there are discrepancies switching back and forth between Real Time Engine and FMV, either these be a skip in the transition or character models that don't match in quality or appearance. Here is an example I hated about RE4...

[spoiler] So you finish RE4 and you earn new costumes for Leon and Asley, well too bad you can enjoy them fully if you replay the game, because the moment an FMV kicks in, they are wearing the original costumes again [/spoiler]

What things about videogames you don't want to see or experience ever again?

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Revelade

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#2 Revelade
Member since 2005 • 1862 Posts

1. Keep the game more tense perhaps.

2. Save CPU power probably. This is why the great looking games don't have splitscreen multiplayer, because it requires the console to make 2 or 4 copies of your screen. It's too much to render. Worse graphics means splitscreen. I'm in favor of shared screen however.

3. I think if there's enough space, then movies are fine. They give a nice break and help motivate you to play.

For me, it has to be the cliche, ONE MAN VERSUS EVIL ENEMY TO SAVE THE WORLD storylines. It's old. Let it die.

Also, RPGs and there masses of stupid AI enemies and grinding to level up or get items.

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ASK_Story

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#3 ASK_Story
Member since 2006 • 11455 Posts

1. Crystal chasing plots. (Grandia III, all Final Fantasy games, most JRPGs)

2. Bleach blonde, metrosexual main characters with a cast that looks like they're part of a Japanese metrosexual pop-band.(Tetsuya Nomura's designs)

3. Ridiculous manga/anime ridden storylines that absolutely make no sense whatsoever. (ALL JRPGs except Suikoden II & III)

4. Cheesy melodrama. (All JRPGs except Suikoden II & III)

5. Overpriced price tag even on old ports of ten year old games or remakes. (Here's looking at you Square-Enix!)

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-Twilight-

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#4 -Twilight-
Member since 2005 • 8931 Posts

For me, it has to be the cliche, ONE MAN VERSUS EVIL ENEMY TO SAVE THE WORLD storylines. It's old. Let it die.

Revelade


1. Mastercheifs (that's the name I've given them for this post). First-Person shooters are almost always using the one man army protagonist, and the explanation of survival is somehow gaining access to more firepower than the enemy, being a demi-human, cyborg, etc. More games like Brothers in Arms would be great and are amazing counters to this cliche. Your allies actually serve a purpose, and aren't just A.I that blindly shoot at the enemy only to be shot and taken out or let you do all the work.

2. Tacked on multiplayer (Grand Theft Auto: San Andreas).
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shufu7-11

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#5 shufu7-11
Member since 2006 • 943 Posts
Enemies that are more annoying than they are fun to kill.The wretches in Gears of War are a good example.Those things run at you and you have no choice but to stick your head out to shoot them or you'll be dead when they get to you. But what if you are in the middle of a firefight with the locust? You might as well choose how you want to die, especially on Insane. I don't mind fighting difficult enemies, but I want them to be fun to fight, not annoying.
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Travo_basic

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#6 Travo_basic
Member since 2003 • 38751 Posts
escort missions and sneaking missions(Phantom Hourglass has made sneaking missions become soo old.)
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havik0666

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#7 havik0666
Member since 2007 • 520 Posts
Bad voice making:You hear the voice of a character but He don't open his mouth to the good time,I hate those 'decalage'
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agile235

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#8 agile235
Member since 2007 • 123 Posts
Escort missions and jump puzzles
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DarkRider23

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#9 DarkRider23
Member since 2004 • 1753 Posts
I disagree on number 1. Ninja Gaiden did a great job at respawning enemies.
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Sharvie

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#10 Sharvie
Member since 2006 • 8895 Posts
I hate Escort missions too. Also poor AI, an example is Dynasty Warriors. The bad guys just stand there and do nothing andonly attack you when you attack them. Also when they move, they stupidly bump into each other in a mechanised kind of way.
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bacchus2

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#11 bacchus2
Member since 2006 • 768 Posts
Games that don't let you change difficulty midway through a game. I'm currently getting frustrated with boss battles in Lost Planet. I don't want to fight a boss a dozen times. If I fail it three times, give me the option to tone down the difficulty (ala God of War or Strangelhold). That said, I want to be able to turn the difficulty back up once I am past a frustrating part.
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Ravenprose

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#12 Ravenprose
Member since 2007 • 418 Posts
Cutscene movies need to go. Man, do I hate having my gameplay interupted by a bunch of non-interactive movies! If I wanted to watch a movie, I'd just rent a DVD. When I'm playing a game, I want to actually play the game.
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SavageM2

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#13 SavageM2
Member since 2005 • 10800 Posts

Escort missions, reoccurring enemies, and most of the timed missions. Some games have fun timed missions, but for the most part I don't like to feel rushed.

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Nifty_Shark

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#14 Nifty_Shark
Member since 2007 • 13137 Posts
I may complain about something but there will probably be a game that proves me wrong. I just let the games do what they want. If I don't like it then oh well. There are always more greatgames then there is time to play them.
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Marfoo

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#15 Marfoo
Member since 2004 • 6006 Posts
Games where there is a character constantly nagging you to finish an objective while your fighting off the legions of hell practically.
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creepy_mike

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#16 creepy_mike
Member since 2007 • 1092 Posts

Extra Lives/Credits/Continues: I can understand this if you're trying to make a profit off of coin-op machines, but if I'm playing in the comfort of my own home, I should be able to try agian as many times as I want. I think the Mario franchise is the only one still doing this, and its a little disheartening given that Galaxy is looking pretty difficult.

Timed Evacuations: Especially if I just got through fighting a difficult boss, these are far too stressful for my liking, and they typically only give you a bout a 10 second margin of error. Metroid games are by far the biggest culprits, but it also shows up in unlikely places like RE4 and LOZ:OOT.

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DarkRider23

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#17 DarkRider23
Member since 2004 • 1753 Posts
Timed missions really seem to piss me off because I get distracted very easily. Escort missions are only annoying when the AI starts to dumb itself down somehow.
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dgbeard45

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#18 dgbeard45
Member since 2003 • 989 Posts
Get to this point missions (from Jak 2 and Jak 3), they would flash a clip of a location then expect you find the point with just that, the problem was that in a city or desert each point was not very differentiated. The worst aspect of the games by far.
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Ravenprose

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#19 Ravenprose
Member since 2007 • 418 Posts

Extra Lives/Credits/Continues: I can understand this if you're trying to make a profit off of coin-op machines, but if I'm playing in the comfort of my own home, I should be able to try agian as many times as I want. I think the Mario franchise is the only one still doing this, and its a little disheartening given that Galaxy is looking pretty difficult.

Timed Evacuations: Especially if I just got through fighting a difficult boss, these are far too stressful for my liking, and they typically only give you a bout a 10 second margin of error. Metroid games are by far the biggest culprits, but it also shows up in unlikely places like RE4 and LOZ:OOT.

creepy_mike

Whoa, you consider those negatives? Man, all of those are what I call fun! That probably comes from the fact that I'm an old-school console/arcade gamer. I've been playing since the Atari 2600, and I just love that style of gaming.

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ElArab

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#20 ElArab
Member since 2007 • 5754 Posts

Cutscene movies need to go. Man, do I hate having my gameplay interupted by a bunch of non-interactive movies! If I wanted to watch a movie, I'd just rent a DVD. When I'm playing a game, I want to actually play the game.Ravenprose

You must absolutely HATE metal gear. :lol: (and you probably love half life series since there are hardly any cutscenese in that game, one at the beggining, and one at the end, except for episode 2, that one in the MIDDLE of the game caught me by surprise.)

1. UNREALISTIC FPS RELOADING! IT DRIVES ME CRAZY! I know it's a stupid little detail but still, it's just a pet peeve. Crysis is the only game I've seen where it's realistic AND unrealistic, a nice way to balance things out for people who like both I guess. (if you have a bullet in the chamber of your gun, it adds that bullet when you put in a full magazine.)

2. Fetch Quests. "oh, I lost a family heirloom in a monster infested cave, go get it for me. HEY YOUR BACK WITH HERE'S A REWARD!"

3.Games that say they have "choice" yet the story ends up the same, and you just get different rewards (I.E. Oblivion.), OR Bioshock, where it still has the "different reward thing" but the story has either a *spoiler* good ending or a bad ending, and the difference is the exact opposite of the other, good ending, your a Mother Terresa, bad ending, Your an Adolf Hitler.

4. Escort Mission's where your AI VIP is absolutely stupid. RE4 had a good "escort" mission, since Ashley always got behind you when you pulled out a weapon, and ducked down if you aimed at her, that's the first time I thought "hey, an escort mission I somewhat enjoy!"

5. The repettetive grind of MMO's

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Ravenprose

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#21 Ravenprose
Member since 2007 • 418 Posts

[QUOTE="Ravenprose"]Cutscene movies need to go. Man, do I hate having my gameplay interupted by a bunch of non-interactive movies! If I wanted to watch a movie, I'd just rent a DVD. When I'm playing a game, I want to actually play the game.ElArab

You must absolutely HATE metal gear. :lol: (and you probably love half life series since there are hardly any cutscenese in that game, one at the beggining, and one at the end, except for episode 2, that one in the MIDDLE of the game caught me by surprise.)

That's quite true. I do hate Metal Gear, and I do love Half Life 1&2.:) Cutscenes should only be at the begining and end of a game; Otherwise they just disrupt the gameplay. Half Life proves that we can have good story telling, compelling characters, and great gameplay all at the same time. Lazy devs are the reason for the overabundance of useless filler cutscenes; they're just too lazy to look for a better way of telling their stories through actualgameplay.

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_Tobli_

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#22 _Tobli_
Member since 2007 • 5733 Posts

That's quite true. I do hate Metal Gear, and I do love Half Life 1&2.:) Cutscenes should only be at the begining and end of a game; Otherwise they just disrupt the gameplay. Half Life proves that we can have good story telling, compelling characters, and great gameplay all at the same time. Lazy devs are the reason for the overabundance of useless filler cutscenes; they're just too lazy to look for a better way of telling their stories through actual gameplay.Ravenprose

Hmm i like cutscenes. Then again my favourite genre is JRPG so i have to like them :P

It would have been quite amusing to see you playing trough the 3 Xenosaga games :)

1. Crystal chasing plots. (Grandia III, all Final Fantasy games, most JRPGs)

3. Ridiculous manga/anime ridden storylines that absolutely make no sense whatsoever. (ALL JRPGs except Suikoden II & III)

4. Cheesy melodrama. (All JRPGs except Suikoden II & III) ASK_Story

1. Most JRPG's have crystal chasing plots? :lol:

2. So you have only played Grandia 3, a few FF's, and those Suikoden games?

What about them doesn't make sense?

4. What?

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sa10kun

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#23 sa10kun
Member since 2007 • 4290 Posts

3.Games that say they have "choice" yet the story ends up the same, and you just get different rewards (I.E. Oblivion.), OR Bioshock, where it still has the "different reward thing" but the story has either a *spoiler* good ending or a bad ending, and the difference is the exact opposite of the other, good ending, your a Mother Terresa, bad ending, Your an Adolf Hitler.

ElArab

Have you ever played metal saga? During the first five minutes i think it asks your character if you want to follow your father's footsteps and become an adventurer.(or something like that) If you say no, the game ends within the first five minutes. It says something about how you lived a boring life without taking any chances. HAHA. I thought that was great/horrible.

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GodModeEnabled

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#24 GodModeEnabled
Member since 2005 • 15314 Posts
I agree with most of these in this thread, especially those from ASK Story.
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rsiedelmann

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#25 rsiedelmann
Member since 2004 • 381 Posts

The hopelessly confusing maze level always sucks the soul out of me.

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gamingqueen

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#26 gamingqueen
Member since 2004 • 31076 Posts

I agree with most of these in this thread, especially those from ASK Story.GodModeEnabled

I can't get over your post when you said odin sphere was only about planting xD

anyways I hate killing bosses for more than once.

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strayzilla

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#27 strayzilla
Member since 2004 • 560 Posts

1. Cut scenes you cant skip. Like when you have to watch a 15 - 30 sec scene then enter a level, die and repeat. Especially if it's a tough level and you end up watching the same scene 10 times.

2. Lame random battles in RPGs. It drives me crazy. Kinda thing that prevents a RPG like Skies of Arcadia from being incredible. Ok I have to walk down a 100ft hall. and have 15 random monster encounters.

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deactivated-5f9e3c6a83e51

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#28 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

1. Time limits.

2. Jumping Puzzles especially in games with poor jumping physics.

3. Escort some extremely weak, defenseless,and low health ally missions.

4. Nonskippable cutscenes.

5. Too much dialogue that it gets in the way of the game -*cough* MGS 2/3.

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SciFiCat

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#29 SciFiCat
Member since 2006 • 1750 Posts
Oh something else came to mind; Bad Character Design. Yes, and this applies both to the main cast of the game and to the enymies. I´m a sucker for character design, so when I see a game with ridiculous looking enemies and boring leads I just want to turn it off and leave. This goes beyond play mechanics, but if the creatures and heroes that inhanbit a game world are unapealing, that game is pretty much dead. It is inexcusable to spend so much budget on a game and skimp on the art department.
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SpaceMoose

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#30 SpaceMoose
Member since 2004 • 10789 Posts

- Constant random combat when looking around (RPGs)

- Certain kinds of games that let you save anywhere and thus negate any actual challenge the game might have had. (I don't mind this in strategy games though.)

- Having characters talk to you over other noises or the game music and you can't tell what they are saying.

- Escort missions, especially if the person you have to escort has no apparent desire for self preservation whatsoever.

- Unskippable cutscenes.

- Hard to obtain items that are worthless soon after you get them...or even WHEN you get them, or items that take so much time and effort to get that by the time you get them, you would have had better stuff just playing the game normally anyway. (again this mostly applies to RPGs)

- Games that are not action oriented for the most part suddenly throwing timed crap at you.

- The last level of Thief: The Dark Project. i.e. Games that are pretty consistently a certain playstyle all of a sudden doing something else entirely at the end.

- Having too much information thrown at you at once, usually at the beginning of a game.

- Soundtracks with "real world" music that don't let you pick which songs you want to hear.

- Games which could really stand to have a lot of metal songs instead having a bunch of annoying crap like Blink 182. (Looking at you, Burnout series.)

- Yoshi's Story *shudder* (An N64 title that tried to follow up the excellent Super Mario World 2: Yoshi's Island and somehow managed to fail in every way possible.)

I'm sure I have a bunch more. I'll add them as I think of them.

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RED_REDie

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#31 RED_REDie
Member since 2007 • 265 Posts

bbbaaadd ragdoll physics like on the getaway black monday

lack of checkpoints

when you get completly surrounded by goons and all you can do is watch as your character gets caught in an inescapably slow death as your character becomes the victim of poor stagger animation

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creepy_mike

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#32 creepy_mike
Member since 2007 • 1092 Posts

SciFiCat, that is by far the best use of a picture in conjunction with an historic quote that I have ever seen in a forum signature, ever. ;)

Oh, and I agree; I am very adamant about character design and when I see a game full of generic stock characters, Japanese or Western, something just tells me that I'm not going to enjoy it. That something is usually right too, which makes me wish I had its contact information when making other important predictions. :P

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fohammer67

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#33 fohammer67
Member since 2007 • 204 Posts
Cutscene movies need to go. Man, do I hate having my gameplay interupted by a bunch of non-interactive movies! If I wanted to watch a movie, I'd just rent a DVD. When I'm playing a game, I want to actually play the game.Ravenprose
so what should they make the story more integrated into the gameplay ala halflife 2, and god of war?
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EvilTaru

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#34 EvilTaru
Member since 2002 • 58395 Posts

Enemies that are more annoying than they are fun to kill.The wretches in Gears of War are a good example.Those things run at you and you have no choice but to stick your head out to shoot them or you'll be dead when they get to you. But what if you are in the middle of a firefight with the locust? You might as well choose how you want to die, especially on Insane. I don't mind fighting difficult enemies, but I want them to be fun to fight, not annoying.shufu7-11

Allies as dumb as DOM, man that AI is SUPER DUMB, he doesn't even provide a good diversion, why they don't kill off DOM in Gears I have no idea.

And QTES, I hate QTES, it single-handed made Heavenly Sword a worse game than what it could have been had they added normal platforming instead of pressing a series of buttons to get up a damn cliff.

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DJ_Lae

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#36 DJ_Lae
Member since 2002 • 42748 Posts

In the past few years my biggest gripe has been the dreaded unskippable cutscene. Doubly so if it's still unskippable my second time viewing it. Nothing is worse than dying during a boss battle only to realize you must sit through five minutes of dry exposition and banter before you can even enter the fight again. RPGs are notoriously bad for this, though at least they're starting to allow skipping. Sort of a godsend, especially when we're talking games like Xenosaga where you can bypass twenty minutes of jaw flapping and continue on.

I also hate escort missions, because it's ridiculously hard to program good companion AI. At least, I assume it is, since every single game featuring an escort mission has AI roughly on par with the intelligence of a drunken pig. They get stuck, they start fighting something and refuse to follow, run off into a bunch of enemies and die, hit you by accident, or any number of dumb things.

In recent memory EXIT is the most flagrant offender of dumb escort AI, which is even worse because so much of the game is based on escorting the idiots to the exit. It's worse again because the entire game takes place on a 2D plane and yet the companions are so stupid they're unable to use stairs or ladders or ropes unless you direct them every step of the way. If you don't, they'll usually just keep running on the floor they're on, ignore the set of stairs that will take you right to them, and either stop and cry that they can't get to you, or they'll run into electricity or into water and die.

World of Warcraft has a few key escort missions based off Suicidal Companion AI, where your escort will charge at every single enemy they spot, and you must keep up with them in order to keep them alive. It's like playing the game with an AI version ofLeeroy Jenkins.

4. Cheesy melodrama. (All JRPGs except Suikoden II & III)

ASK_Story

I wish I'd gotten that version of Suikoden III instead.

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DJ_Lae

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#37 DJ_Lae
Member since 2002 • 42748 Posts

Allies as dumb as DOM, man that AI is SUPER DUMB, he doesn't even provide a good diversion, why they don't kill off DOM in Gears I have no idea.

EvilTaru

I never did beat the game on the hardest difficulty because soloing General Raam is a pain in the ass. Dom is an idiot, especially in that final battle. If you're lucky he'll spend a bit of time ducking around taking potshots at Raam before he finally caves in and charges directly towards the boss and dies instantly. I don't think I ever saw him last longer than twenty seconds.

There are also a few portions of the game where all of the AI characters get hung up on scenery and don't come out until after you've toughed out a big battle.

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EvilTaru

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#38 EvilTaru
Member since 2002 • 58395 Posts
[QUOTE="EvilTaru"]

Allies as dumb as DOM, man that AI is SUPER DUMB, he doesn't even provide a good diversion, why they don't kill off DOM in Gears I have no idea.

DJ_Lae

I never did beat the game on the hardest difficulty because soloing General Raam is a pain in the ass. Dom is an idiot, especially in that final battle. If you're lucky he'll spend a bit of time ducking around taking potshots at Raam before he finally caves in and charges directly towards the boss and dies instantly. I don't think I ever saw him last longer than twenty seconds.

There are also a few portions of the game where all of the AI characters get hung up on scenery and don't come out until after you've toughed out a big battle.

I finished it on hardcore and Raam was a prettylame experience, DOM was no help and Raam was just a cheap-ass, it's not even a tactical fight, but rather just trying to get my arrows in him, reload properly, rinse and repeat and hope he gets stuck on something so I can cheese him out, I'm not sure in that fight which one is worse, Dom or Raam. Any one of the encounters with alpha brutes in Halo 3 is better than that fight, hell I prefer encounters in Resistance more than that Raam fight. The heavy hitters in Gears in general are just really lame, from Raam to boomers to explosive arrows-shooting elite locusts, just total cheap-ass.

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MrNemesis

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#39 MrNemesis
Member since 2004 • 3084 Posts

I kinda have to disagree here, random battles are pretty much part of RPG's in the same sense that levelling up is and it really isn't bad unless it is super slow.

Cutscenes are a nice addition, you can relax and get up to date on the story after that intense boss fight, gives your thumbs a rest, but i agree that they should all be skippable just so we have an option.

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TheCrazed420

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#40 TheCrazed420
Member since 2003 • 7661 Posts
Explosive Barrels ; Crysis is really is a great shooter, but it bugs me that theres still explosive barrels conveniently littered around each camp. Have any of you ever seen barrels full of fuel just lying around anywhere? Stupid old gameplay tool from 15 years ago and still being used by the most cuttingedge shooter of today. *Sigh*
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SemiMaster

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#41 SemiMaster
Member since 2006 • 19011 Posts

1.) The respawning enemies are a debatable point. First some games, namely RPGs and especially MMORPGs require them for experience and resources. Otherwise they are just there to keep people on their toes. Some good games don't just automatically respawn stuff though.

2.) Metal Gear Solid. Check it out. But you know that. The thing is that with all of this 4D gameplay people talk about, we should not only see corpses remain, but snow and dirt buildup and STAY, rips and stains on clothes, etc, other stuff that dynamically changes but remains throughout the game. Too bad our processing power is only just getting into such realms now. I think in the future, graphics will come to a halt while physics, AI, dynamic models and such move to the forefront.

3.) Yea, I agree. Just look at Gears of War. For the most part though, this should be a moot point this generation, except for Square and other JRPG makers.

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EvilTaru

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#42 EvilTaru
Member since 2002 • 58395 Posts

Explosive Barrels ; Crysis is really is a great shooter, but it bugs me that theres still explosive barrels conveniently littered around each camp. Have any of you ever seen barrels full of fuel just lying around anywhere? Stupid old gameplay tool from 15 years ago and still being used by the most cuttingedge shooter of today. *Sigh*TheCrazed420

Explosive barrels are just set pieces, like how oil slicks and water in Bioshock are set pieces, obviously they could be more creative with it but if you want something that explodes when you shoot at it, why not a barrel?

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Shinoto

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#43 Shinoto
Member since 2006 • 8331 Posts

To be frank...Any RPG like Blue Dragon Or Dragon Quest.

Godly Blocking like Dynasty Warriors or God of War.

A game...based on fanservice. And I do not mean DOA like. I mean Kingdom hearts were they just throw in all those stupid characters for a scene or two and people go rabid. The best game with it is SSBM. The character actually have a purpose...Not just so I have to see a spam of topics of...OMG AERIES CLOUD!!!

CutScenes, CG...I don't want them removed. Just not as much. Stuff like MGS, Xenosaga, FF...How much of the time is just Cutscenes, CGs? etc. Oh...and inskippable crap like in Halo 3 with the Contrana bits...ANNOYING!

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Sumotaii

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#44 Sumotaii
Member since 2003 • 648 Posts

I'm sorry Mario but our Pricess is in another castle.

Or Nintendo putting out 25 games a year and 24 of them having the name Mario in it...and yet they kept saying this time around it would be diffrent...sure it is. Bring back Sega i miss hardcore gaming.

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SemiMaster

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#45 SemiMaster
Member since 2006 • 19011 Posts

To be frank...Any RPG like Blue Dragon Or Dragon Quest.

Godly Blocking like Dynasty Warriors or God of War.

A game...based on fanservice. And I do not mean DOA like. I mean Kingdom hearts were they just throw in all those stupid characters for a scene or two and people go rabid. The best game with it is SSBM. The character actually have a purpose...Not just so I have to see a spam of topics of...OMG AERIES CLOUD!!!

CutScenes, CG...I don't want them removed. Just not as much. Stuff like MGS, Xenosaga, FF...How much of the time is just Cutscenes, CGs? etc. Oh...and inskippable crap like in Halo 3 with the Contrana bits...ANNOYING!

Shinoto

So you mean games like the recent Naruto, Simpsons, any of the DBZ/Bleach or vaguely well known Anime or cartoon series?

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martialbullet

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#46 martialbullet
Member since 2006 • 10948 Posts

1. Mission Levels that render in parts instead of the entire thing(Example: Halo series, Half Life 2)

http://www.youtube.com/watch?v=z0L8bm9--NY

2. enemies spawning out of no where (Example: Splinter Cell series)

3. Bodies Dissapearing (Example:A lot of games)

4. Escorting or protecting people

5. Linear Levels (Example: Go ahead pick one)

6. Stupid or Cheap A.I. (Buddies in Halo 3)

7. Stupid Cheap Twists in plot (can't say or will ruin stories)

8. Bad Graphics (I don't care if gameplay is great, I want the whole package.)

9. short single player

10. Glitches

11. Long Loading Times

12. Tutorials

13. Stealth mechanics that don't work for beans

14. A.I. enemies that can see you no matter where you are.

15. Cutscenes you can't skip

16. annual Sequels that improve only a little

ok I think thats about it.

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rragnaar

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#47 rragnaar
Member since 2005 • 27023 Posts
Unskippable, and unpausable cutscenes are completly frustrating.  I also hate mandatory tutorial levels.  Most of the time I just want to jump into a game and play it.

I also really hate games that go an incredibly long time before providing a save spot at the outset of a game.  Okami really drives me nuts in this regard because it has a combination of a lot of things that I hate in games at the beginning of it.  It has unskippable cutscenes that require you to press 'X' every time someone finishes a line of text, and they go for about 15 to 20 minutes before they present you with some actual gameplay and a save spot.

Most of the time when I start playing a new game, I want to be able to jump into it, watch the opening scenes, get a taste for the gameplay, and save it.  This is probably because I am a bit ADD, but I don't like being forced to dedicate a half hour or an hour to a game just because there isn't a good spot to stop.
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Bauers-Twin

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#48 Bauers-Twin
Member since 2007 • 14150 Posts
bad / cheesy dialouge, stupid knock offs of popular games, price tags over 60 (effin c'mon now), 80000 mario/nintentdo character games, terrible movie games that have stuff that wasnt in the movie,long loading screens, long cutscenes we cant skip or watch again later (if I';m in a rush to save and go somewhere or sumtin), stupid save systems that alolow you to save too often or pretty much never, sports games without auto save in season modes etc., random boy finds destiny and saves world storylines (except FFX) watered down versions of games depending on the console, 8000000000 Grand Theft auto games or knock offs, bad anime rpgs or fighting games, games with redicuously long titles, tedious leveling, games with potential but that are short, story lines that take too long to develop (except Final Fantasy)
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SpaceMoose

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#49 SpaceMoose
Member since 2004 • 10789 Posts

I kinda have to disagree here, random battles are pretty much part of RPG's in the same sense that levelling up is...

MrNemesis

Well, I look at your sig and I figure it's a safe bet that you have played Final Fantasy XII, and perhaps Chrono Trigger...

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SpaceMoose

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#50 SpaceMoose
Member since 2004 • 10789 Posts

Explosive Barrels ; Crysis is really is a great shooter, but it bugs me that theres still explosive barrels conveniently littered around each camp. Have any of you ever seen barrels full of fuel just lying around anywhere? Stupid old gameplay tool from 15 years ago and still being used by the most cuttingedge shooter of today. *Sigh*TheCrazed420

It least it doesn't have exploding tables and chairs. *cough* Goldeneye *cough*.