1. Respawning Enemies: So you kill every enemy on the room, area, zone whatever you are in and you hang out for a while to explore the level and before you know it, bam!! that sucker you capped 2 min. ago is back again so you have to kill once more. It is like that actor that plays a generic terrorits during 3 seconds before Bruce Willis shoots hims and then it appear again on the next action shot just to be killed again.
2. Dissapearing Corpses: And while we are at it, why do corpses evaporate into thin air after a few seconds of hitting the floor? If I kill an enemy I want that sucker lying there as long as I'm in that area, and if I return later on, I want to see him right where I left it. Even if only to know that I've been there before.
3. Full Motion Video Cutscenes: C'mon, do games really need FMVs nowadays? In game graphics models look excellent as it is, I don't need non interactive FMV taking precious disk space to convey a story. And most of the time, there are discrepancies switching back and forth between Real Time Engine and FMV, either these be a skip in the transition or character models that don't match in quality or appearance. Here is an example I hated about RE4...
[spoiler] So you finish RE4 and you earn new costumes for Leon and Asley, well too bad you can enjoy them fully if you replay the game, because the moment an FMV kicks in, they are wearing the original costumes again [/spoiler]
What things about videogames you don't want to see or experience ever again?
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