Things That Happen In All Role Playing Games.

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weezyfb

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#1 weezyfb
Member since 2009 • 14703 Posts

have you ever noticed in every rpg they have a scene in which your charcater and his party come across 'thugs' hassling someone.

You Couldn't Get To Sleep Either, Huh?": where the main character ends up staring at the moon and reminicisng about home with a princess

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862986

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#2 862986
Member since 2005 • 35 Posts
In EVERY RPG, these are things that always happen: You are 'the Chosen One,' and you have no idea of it. At first, you're very clumsy and weak, but near the end, you can find your 'inner power' and defeat the bad guy.
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bios101

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#3 bios101
Member since 2009 • 273 Posts

1. Theres always a (mostly female) childhood friend, whom you know for a long time, and often enough theres kind of a clumsy love story between the main char and this friend.

2. No RPG without Pirates or a ghosthip / ship level / bandits.

3. Theres always a "big brother" or best friend, who always was better in everything, and the main char looks up to him.

4. Theres always a char under age 15.

5. Theres always a big, strongand kindhearted char in the party.

6. Final boss fightsalways have several stages, where the boss grows more powerful.

7. Status abnormalities wont work against much foes, but your party is always affected.

8. There's always a secret dungeon that beholds the most powerful monsters and treasure.

9. It does'nt matter how advanced the world is, even in a world with spaceships there's never any sign of infrastructure like streets and the sorrounding fields are always full of monsters.

10. You always have to fight a specific monsters a thousand times to receive a rare drop from it.

There are much more things, but that should be enough.

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Dion2k7

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#4 Dion2k7
Member since 2007 • 1353 Posts
You never get someone wanting a toilet break whilst wondering in game for hours. When you go back to certain towns new upgrades or items are availiable which wasn't there already. Theres always an annoying character you dislike at some point in your party or have an elongated cut scene you cannot skip with them doing something totally not relevant to the story line. when you upgrade your armour it usually looks the same as you clothing.
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bios101

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#5 bios101
Member since 2009 • 273 Posts

You never get someone wanting a toilet break whilst wondering in game for hours. When you go back to certain towns new upgrades or items are availiable which wasn't there already. Theres always an annoying character you dislike at some point in your party or have an elongated cut scene you cannot skip with them doing something totally not relevant to the story line. when you upgrade your armour it usually looks the same as you clothing.Dion2k7

Yeah, weapons always look different, but especially in JRPG's the cloth you wear never changes.

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mattykovax

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#6 mattykovax
Member since 2004 • 22693 Posts
Most of these really only fit the JRPG market.
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patsrule316

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#7 patsrule316
Member since 2004 • 376 Posts

There are always rats to be killed and barrells with random equipment in them.

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Smokescreened84

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#8 Smokescreened84
Member since 2005 • 2565 Posts

If there's a pebble on the road in front of you, you can't step over it, jump over it, anything. Same with any other object that in real life would be easily stepped over.

"I'm a super charged, super levelled spiky haired superhero who's super generic with all the personality of a dead cat! I can destroy you in one hit with my super duper power sword! Oh no, it's a feather, I can't step over that, I'M DOOMED!"

R/T

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bios101

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#9 bios101
Member since 2009 • 273 Posts

I like RPG's that have a roulette mini-game. Especially the ones with a savepoint nearby. No more money worries in these games due to the good old betting trick :D

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muthsera666

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#10 muthsera666
Member since 2005 • 13271 Posts
Most of these really only fit the JRPG market.mattykovax
Exactly. Morrowind breaks pretty much all of these...
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charrr1234

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#11 charrr1234
Member since 2007 • 685 Posts

Here is long list of Cliches.

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MadVybz

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#12 MadVybz
Member since 2009 • 2797 Posts
[QUOTE="862986"]In EVERY RPG, these are things that always happen: You are 'the Chosen One,' and you have no idea of it. At first, you're very clumsy and weak, but near the end, you can find your 'inner power' and defeat the bad guy.

Have you ever played any Final Fantasies Between 7 and 9? They don't fit your description at all. =/
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LoG-Sacrament

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#13 LoG-Sacrament
Member since 2006 • 20397 Posts
one thing that gets on my nerves every now and then (mostly from its frequency) is the "young arrogant naive protagonist that matures over the span of the game". yes, character development is important in a story, but that arc has been done too many times. any interesting character thrusted into an unfamiliar situation would have the same chance to develope. it doesnt have to be the same character or the same situation.
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muthsera666

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#14 muthsera666
Member since 2005 • 13271 Posts
one thing that gets on my nerves every now and then (mostly from its frequency) is the "young arrogant naive protagonist that matures over the span of the game". yes, character development is important in a story, but that arc has been done too many times. any interesting character thrusted into an unfamiliar situation would have the same chance to develope. it doesnt have to be the same character or the same situation. LoG-Sacrament
But that's what life is. Maturing from innocence to exposure of the world. The story arc reflects the story of our lives. Games like FPSs don't usually have these arcs because they are from a relatively short portion of the character's life. RPGs tend to be more long-term, and most people mature during an extended period of time. I do agree that there needs to be fresh ways to portray this, however.
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LoG-Sacrament

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#15 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"]one thing that gets on my nerves every now and then (mostly from its frequency) is the "young arrogant naive protagonist that matures over the span of the game". yes, character development is important in a story, but that arc has been done too many times. any interesting character thrusted into an unfamiliar situation would have the same chance to develope. it doesnt have to be the same character or the same situation. muthsera666
But that's what life is. Maturing from innocence to exposure of the world. The story arc reflects the story of our lives. Games like FPSs don't usually have these arcs because they are from a relatively short portion of the character's life. RPGs tend to be more long-term, and most people mature during an extended period of time. I do agree that there needs to be fresh ways to portray this, however.

thats pretty much what i was saying, except not so many games need to use that theme in particular.
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weezyfb

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#16 weezyfb
Member since 2009 • 14703 Posts
No matter what she's accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago.
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weezyfb

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#17 weezyfb
Member since 2009 • 14703 Posts
Just Nod Your Head And Smile: And no matter how big that big-ass sword is, you won't stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they've seen a black-caped man. People can get used to anything, apparently
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RoCkStaR_EnGaGe

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#18 RoCkStaR_EnGaGe
Member since 2009 • 135 Posts
Every RPG in existence has some kind of leveling up system!
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lars_KdDo

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#19 lars_KdDo
Member since 2009 • 111 Posts

Since Final Fantasy VII, every main character in a FF game has an identity crisis towards the end of the game

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gaymerdude22

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#20 gaymerdude22
Member since 2009 • 50 Posts
ADDICTION. 'nuf said.