I normally don't bite on these type of threads, but WTF it's Saturday and the 49ers didn't make the playoffs. So just this once, i'll throw in my 2 cents.
I think the number one problem is perception.
The perception that the Wii is for the "casual fan base and not the hardcore." When the fact is, that all these "hardcore games" that 99.9% of forum base users claim and categorize are actually pretty casual. Outside of these forums, no one gives a crap about casual or hardcore. Take into account that a majority of posters post on different websites and your so called hardcore crowd is actually pretty small. Johnny Joe Blow is more likely to play Call of Duty 4 or the next Halo, then say Mad World or No More Heroes. Because, they are more accessible. Add insecurities about how one looks while swinging a remote and you have an instant turn off, while they secretly wish for a port to an HD counsel.
The N64 domino effect.
Here is another problem. Ever since the N64, Nintendos loyal fan base has given the cold shoulder to any 3rd party. Ever since then everything is Metroid this and Zelda that due to the fact that the N64 was a first party monster. Nintendo systems have yet to recover from the backlash and the perception that the only thing worth buying is a Nintendo developed and published game. Because that's pretty much all they had on that system. This mindset has carried on through the GC and the Wii. When the N64 was released two things happened, those who grew up with NES moved on. They either left gaming, because they were older and no longer enjoyed gaming or they moved on to the next media storage device. The difference between a cartridge and a disci s the equivalent of the VHS and DVD. To quote one of my favorite bands:
"Times are going to change, change or step aside, well it's the thought of it that took you by surprise" - Rancid
And so the times changed..... and so did the media and all along Nintendo was to stuck in their ways to realize that time had past them bye.
So here we are again 2010 and the same T^*!@ topic rages on, blah, blah, blegh! But now we have numbers, links, and a history of what went wrong to back up what we spit out. Despite having some solid third party support the games are still struggling.The key is advertising, which there is none. Sure you have your pop up adds on the Internet and magazine adds but, that is only a small piece of the pie. Which is you the reader of this post. Where are the T.V. adds and the Grand Theft Auto like billboards and buss stop adds? Where is the HUGE wrap around decal on the bus driving around stuck in traffic?
Brand recognition sells. So Nintendo doesn't need to advertise. Third parties take on the same attitude and fail miserably. Left wondering why they can't reach this gens largest audience. If they took the time to pull their heads out their ass and actually put some marketing muscle behind one of their games, then maybe they would see a difference in their profit. Not advertising the Virtual Counsel is probably their biggest mistake this generation. They literally expect people to trip over their Wii-mote, fall flat on their face and hope that they somehow smash the A button with an eye or their nose and hope that they some how stumble across a gold mine.
The Wii was meant to be a machine for creative minds to expand their horizons in terms of game play. It turns out that the industry lacks creativity and is filled with me too developers and if it isn't broke, then why fix it attitude.
I own all three systems this gen and out of the three, I have more disc based games on the Wii. All but one are from third party developers. Of course I am the minority. There are no party games in my collection, just straight up awesome gaming experiences.
Change is a scary thing. It's the only thing in life that is permanent. Once you experience change there is no going back. Now you have Natal and some sort of wand for Sony. Suddenly motion controls are cool because, "hey!" Its in HD. Change with the times.
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