Thoughts on Crysis 3?

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creed4L

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#1 creed4L
Member since 2009 • 71 Posts

Im seriously debating this game. The second one was a major let down and it was the only Crysis I played, what do you think of Crysis 3?

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23Jarek23

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#2 23Jarek23
Member since 2009 • 2647 Posts

I loved the campaign from crysis 2...and 1...So I'm looking forward to it....but if the MP is as bad as it was in 2 then I hope they leave it out...although I know they won't...crysis 2 had that trophy where it would pop when you played 6 months after your first time online...cheap way of trying to get gamers to avoid selling...

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lpjazzman220

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#3 lpjazzman220
Member since 2008 • 2249 Posts

it could be really good...but, i miss the jungle...i really liked crysis 1 and warhead, and while crysis 2 looked good and was a different way to try bringing about the same gameplay, i really missed stalking the enemies thru the jungle and settin up ambushes and the such...i feel as tho the new one could either be really good or just feel like more of the same, they should have changed the setting, they did the jungle and the ice wasteland, they did the city, i was looking forward to a dessert or something like that...oh well

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deactivated-59b71619573a1

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#4 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The gameplay they showed did nothing for me to be honest. It seemed more open than C2 but not by much. There is far too much the same though for my liking. Like the HUD is identical, weapon sounds, ambient sound effects, enemy call outs and natural talking.

In short; not impressed yet

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creed4L

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#5 creed4L
Member since 2009 • 71 Posts

I very much agree^

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Archangel3371

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#6 Archangel3371
Member since 2004 • 46852 Posts
I thought it looked great and am really looking forward to it. I played Crysis 2 on the 360 and loved it. I also enjoyed the multiplayer. Still need to download the first game on XBLA someday.
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gpuFX16

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#7 gpuFX16
Member since 2006 • 1296 Posts

It looked far too similar to Crysis 2 to me. I mean, the HUD is a mirror of C2's, with the same effects during the enter/exit cloak or armor mode. I'd like it to be more open and expansive than 2, which I still enjoyed, but I don't know at this point. Still too early for a definitve stance.

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The_Stand_In

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#8 The_Stand_In
Member since 2010 • 1179 Posts

I thought it looked a little too much like Crysis 2. Not in a bad way, I enjoyed Crysis 2 as well as the first + Warhead, but it dosen't really seem to bring anything new to the table.

Also, did Psycho's voice actor change? His line in the demo sounded nothing like him. If so, I'm disappointed

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Black_Knight_00

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#9 Black_Knight_00
Member since 2007 • 78 Posts
Looks like eactly the same game as Crysis 2: linear and scripted. I'll still get it when it drops to 15 bucks, but I know what to expect. Ijust hope they balanced suit powers so you can't play the whole game cloaked an never fire a shot.
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Metamania

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#10 Metamania
Member since 2002 • 12035 Posts

I wasn't really impressed with Crysis 2 on much, so I'll pass on this one.

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greasemonkey42

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#11 greasemonkey42
Member since 2004 • 2999 Posts
I enjoyed original Crysis and Warhead so much more than Crysis 2 it's not funny. The affect console development had on the game was totally evident. Crysis 3 seems to be pretty much the same as Crysis 2, so there is no way I'll buy it on release. Although if it's cheap and I'm still looking for a high-calibre FPS fix (not that that's hard to find these days), I'll probably pick up. Would not pay more than $20 AUD for it.
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Black_Knight_00

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#12 Black_Knight_00
Member since 2007 • 78 Posts
The affect console development had on the game was totally evident.greasemonkey42
The effect EA had on Crysis, not consoles.
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EvilSelf

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#13 EvilSelf
Member since 2010 • 3619 Posts

Crysis 2 had a long and enjoyable single player campaign. If Crysis 3 is of similar length and quality i will definitely get it. I could care less about the MP.

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deactivated-59b71619573a1

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#14 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="greasemonkey42"]The affect console development had on the game was totally evident.Black_Knight_00
The effect EA had on Crysis, not consoles.

Yep, this is the reason. Consoles didn't affect the game as much as EA did I think. EA have a tendency to gut franchises and casualise them. Mass Effect, Crysis and Dead Space to name a few

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GodModeEnabled

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#15 GodModeEnabled
Member since 2005 • 15314 Posts
Looks like eactly the same game as Crysis 2: linear and scripted. I'll still get it when it drops to 15 bucks, but I know what to expect. Ijust hope they balanced suit powers so you can't play the whole game cloaked an never fire a shot.Black_Knight_00
This.
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4dr1el

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#16 4dr1el
Member since 2012 • 2380 Posts

Even though I'm not that big of an FPS fan (or even player) Crysis 2 is my favorite FPS so I'm lookin forward to Crysis 3. Its the only FPS on my "to buy list" honestly

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greasemonkey42

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#17 greasemonkey42
Member since 2004 • 2999 Posts

[QUOTE="Black_Knight_00"][QUOTE="greasemonkey42"]The affect console development had on the game was totally evident.seanmcloughlin

The effect EA had on Crysis, not consoles.

Yep, this is the reason. Consoles didn't affect the game as much as EA did I think. EA have a tendency to gut franchises and casualise them. Mass Effect, Crysis and Dead Space to name a few

When I said that I was mainly thinking about how the nanosuit mode switching functionailities had been streamlined and hotkeyed to buttons around WSAD, along with a lot of movement options being taken out as well from Crysis 1 as well. Controlling the nanosuit for movement and combat had to become a lot simpler to cram everything onto a console controller.

I mean they even took out dual pistols!

I'm sure EA had some impact but there were loads of noticeable aspects that were more likely due accomodating console development. I've seen console development severely impact other shooters which were originally on PC - FEAR 2 is the most notable example I can think of. That wasn't under EA but the way the game had to be also designed for consoles was completely evident and pretty much turned it from an A grade shooter to a B grade shooter.

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Grovilis

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#18 Grovilis
Member since 2008 • 3728 Posts

Looks about the same as many other shooters at the moment. I don't have good or bad feelings about the shown gameplay. It's just kind of... there.

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Samaritan-

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#19 Samaritan-
Member since 2012 • 25 Posts

Well, it looks like Crysis :p

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Black_Knight_00

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#20 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Black_Knight_00"] The effect EA had on Crysis, not consoles.greasemonkey42

Yep, this is the reason. Consoles didn't affect the game as much as EA did I think. EA have a tendency to gut franchises and casualise them. Mass Effect, Crysis and Dead Space to name a few

When I said that I was mainly thinking about how the nanosuit mode switching functionailities had been streamlined and hotkeyed to buttons around WSAD, along with a lot of movement options being taken out as well from Crysis 1 as well. Controlling the nanosuit for movement and combat had to become a lot simpler to cram everything onto a console controller.

I mean they even took out dual pistols!

The hotkeyed suit fuctions must have been the one thing they did right in Crysis 2, I think they're much better than having to stop and operate that selection wheel. As far as akimbo pistols are concerned, they're not even the issue here: the real problem is they made pistols count as primary weapons, as opposed to Crysis 1 where they counted as a tertiary weapons, which means no one will ever sacrifice a shotgun or sniper rifle to use them.
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Black_Knight_00

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#21 Black_Knight_00
Member since 2007 • 78 Posts
By the way, I wanted to prove a point yesterday and so I played through Crysis 2 on the hardest difficulty without upgrading any suit module and I still managed to finish most levels in the game just by cloaking and walking past everyone without firing a single shot. Oh and the 3 guys you have to kill at the very end? I found a way to glitch their AI, which makes killing them even easier. I think that seals it: unbalanced suit powers completely break Crysis 2, even without upgrades. Which is a real shame, cause I kept thinking "this could have ben really good"
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#22 chilly-chill
Member since 2010 • 8902 Posts
That Crysis 2 multiplayer was embarrassing, I hope that gets fixed in the sequel.
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#23 jun_aka_pekto
Member since 2010 • 25255 Posts

I liked Crysis 2 even if it was more linear. My only gripe was Crysis 2 not taking the fight into the vertical high enough (except for the start of Dead Man Walking) considering all the skyscrapers in the game. Perhaps Crysis 3 might remedy that.

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#24 Zensword
Member since 2007 • 4510 Posts
Looks slightly more open and interesting than C2 which was a letdown to me, I certainly won't get C3 day 1 but might pick it up when it's 50% off.
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#25 contracts420
Member since 2008 • 1956 Posts

I have not played Crysis 1, however I am currently playing through Crysis 2 at the moment and so far I really enjoy it. It may be linear but it leaves the environment open so that I never feel boxed in. The visuals are great on PS3 (don't care how it looks on PC) the weapon handling is some of the best on consoles in my personal opinion. Sound design is great, great pacing.

The suit really adds to the gameplay, giving the player options. The ability to use stealth is neat but hardly useful. I can just run through an area with no problem, much of the time I don't even need to fire my weapon, just keep running to the next area. So I wouldn't really class this as a stealth game, if I did I'd say it's pretty lousy at it.

But the third game looks great. They really seem to be blending jungle with city, and that could be really cool. But Crysis 2 was so enjoyable that I don't mind more of the same... atleast this time. For Crysis 4 though I expect them to really add to the expierence and take it to a different locale and fix up some of the A.I and animations and so forth.