THQ gives the middle finger to purchasers of used games

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UT_Wrestler

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#1 UT_Wrestler
Member since 2004 • 16426 Posts

http://www.computerandvideogames.com/article.php?id=261330

For a shooter or fighting game (a wrestling game is technically a fighting game), I really don't consider online play to be "additional content" as he describes it, it's really just a standard feature these days. I wonder if THQ realizes that most people sell their games to fund the purchase of more new games. Aside from that, I really don't understand what all the complaining is from all the publishers about people purchasing used games. After all, pretty much any nonconsumable product can be purchased used, but you don't see car or furniture manufacturers throwing a hissy fit over it.

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wiouds

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#2 wiouds
Member since 2004 • 6233 Posts

They think that if a person can not buy used then they would get their game new. I know many of my used game are of those I would not pay $20 more.

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UT_Wrestler

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#3 UT_Wrestler
Member since 2004 • 16426 Posts

They think that if a person can not buy used then they would get their game new. I know many of my used game are of those I would not pay $20 more.

wiouds
Yeah that's the other problem publishers don't realize. How many brand new games can the average consumer really afford to buy? 5? 10? 10 new games a year would cost 600 dollars. For most people, the only way they can actually afford new games is by selling ones they already have. But if used games become worthless, then people will be buying even less new games.
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PopeRandolph

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#4 PopeRandolph
Member since 2010 • 25 Posts
These moves companies are making to punish used game buyers are incredibly shortsighted. These games will be worth less used, which will lead to less people turning them in, which will mean people simply buying less new games, as trading in old ones towards new ones is a common practice amongst gamers to keep up with the latest releases on a budget. This will hurt these companies in the long run, not help them. Their refusal to look at the big picture is... irritating. Good thing I don't buy many games anymore at all, and I lean towards single player games.
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slipknot0129

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#5 slipknot0129
Member since 2008 • 5832 Posts

http://www.computerandvideogames.com/article.php?id=261330

For a shooter or fighting game (a wrestling game is technically a fighting game), I really don't consider online play to be "additional content" as he describes it, it's really just a standard feature these days. I wonder if THQ realizes that most people sell their games to fund the purchase of more new games. Aside from that, I really don't understand what all the complaining is from all the publishers about people purchasing used games. After all, pretty much any nonconsumable product can be purchased used, but you don't see car or furniture manufacturers throwing a hissy fit over it.

UT_Wrestler

Most people dont sell their games to fund purchasing new games. They work to fund buying new games. I can see it for people who dont have jobs and are living with their parents.

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WhiteKnight77

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#6 WhiteKnight77
Member since 2003 • 12605 Posts

This thread is just like the THQ: Buying used games is cheating thread that is 15 pages long already.

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UT_Wrestler

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#7 UT_Wrestler
Member since 2004 • 16426 Posts
[QUOTE="slipknot0129"]

[QUOTE="UT_Wrestler"]

http://www.computerandvideogames.com/article.php?id=261330

For a shooter or fighting game (a wrestling game is technically a fighting game), I really don't consider online play to be "additional content" as he describes it, it's really just a standard feature these days. I wonder if THQ realizes that most people sell their games to fund the purchase of more new games. Aside from that, I really don't understand what all the complaining is from all the publishers about people purchasing used games. After all, pretty much any nonconsumable product can be purchased used, but you don't see car or furniture manufacturers throwing a hissy fit over it.

Most people dont sell their games to fund purchasing new games. They work to fund buying new games. I can see it for people who dont have jobs and are living with their parents.

My wife and I make a combined income of 90k/yr and own a house, and I still often buy and sell used games. Having a mortgage and a son changes your financial priorities, not every working male is a bachelor FYI.
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reason58

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#8 reason58
Member since 2003 • 355 Posts

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

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UT_Wrestler

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#9 UT_Wrestler
Member since 2004 • 16426 Posts

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

reason58
It made me cringe when EA purchased Bioware; they seem to be quite good at drowning great game developers.
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reason58

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#10 reason58
Member since 2003 • 355 Posts

As someone who played the hell out of Baldur's Gate 1, 2, Icewind Dale, and Planescape: Torment: you have no idea. I wanted to hope for the best, but I knew EA's reputation.

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wiouds

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#11 wiouds
Member since 2004 • 6233 Posts

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

reason58



I think it is not that bad to reward someone to buy new with extra that are not apart on the disk if you buy use.

But I do not agree with kick those they buy used in the nut. Games with those play are at best $20 buy new or used.

I will support game companies when they do not do cheap and cheating actions.

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Vexx88

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#12 Vexx88
Member since 2006 • 33342 Posts
It's not like THQ deserves to be mad recently anyway.
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reason58

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#13 reason58
Member since 2003 • 355 Posts

I think it is not that bad to reward someone to buy new with extra that are not apart on the disk if you buy use.

But I do not agree with kick those they buy used in the nut. Games with those play are at best $20 buy new or used.

I will support game companies when they do not do cheap and cheating actions.

wiouds

My issue is that, I do not think this content is "extra". This is part of the game that they take out, and hide behind a one-time code.

Used book stores didn't maim the book industry. Libraries didn't slaughter them.

Blockbuster did not destroy the movie market.

These producers are being nothing short of greedy.

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Ravirr

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#14 Ravirr
Member since 2004 • 7931 Posts

[QUOTE="wiouds"]

I think it is not that bad to reward someone to buy new with extra that are not apart on the disk if you buy use.

But I do not agree with kick those they buy used in the nut. Games with those play are at best $20 buy new or used.

I will support game companies when they do not do cheap and cheating actions.

reason58

My issue is that, I do not think this content is "extra". This is part of the game that they take out, and hide behind a one-time code.

Used book stores didn't maim the book industry. Libraries didn't slaughter them.

Blockbuster did not destroy the movie market.

These producers are being nothing short of greedy.

Because development costs for books is millions of dollars. Also books retail for 60$?

Not to defend THQ but PA probably has said it best

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reason58

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#15 reason58
Member since 2003 • 355 Posts

They didn't say much of anything there. Even used sales help boost the original producer in the same way videos on youtube universally result in increased record sales. Exposure = money. And this is all beside the point really. They are blatantly spiiting in the face of the first-sale doctrine with this move. They need to be stopped.

EDIT: To you first point, btw, it does cost millions for book producers. Marketting, distribution, and more is a huge amount of money. The actual production cost of the book is the least of the expenses.

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wiouds

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#16 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

I think it is not that bad to reward someone to buy new with extra that are not apart on the disk if you buy use.

But I do not agree with kick those they buy used in the nut. Games with those play are at best $20 buy new or used.

I will support game companies when they do not do cheap and cheating actions.

reason58

My issue is that, I do not think this content is "extra". This is part of the game that they take out, and hide behind a one-time code.

Used book stores didn't maim the book industry. Libraries didn't slaughter them.

Blockbuster did not destroy the movie market.

These producers are being nothing short of greedy.



I see DLC as stuff that would not have been added to the game anyway for the cost, not needed, or would make it hard to make a good game at release time. I other word I say them as things that would not be made if not for DLCs. I sure Bioware have even more ideal than what they are making into DLCs.

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UT_Wrestler

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#17 UT_Wrestler
Member since 2004 • 16426 Posts
[QUOTE="reason58"]

They didn't say much of anything there. Even used sales help boost the original producer in the same way videos on youtube universally result in increased record sales. Exposure = money. And this is all beside the point really. They are blatantly spiiting in the face of the first-sale doctrine with this move. They need to be stopped.

EDIT: To you first point, btw, it does cost millions for book producers. Marketting, distribution, and more is a huge amount of money. The actual production cost of the book is the least of the expenses.

Ironically, a hardback book itself is actually more expensive to produce than a game disk and its packaging.
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worlock77

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#18 worlock77
Member since 2009 • 22552 Posts

I can kinda see where the game developers and publishers are coming from, but I think this is a terrible idea. I think offering free DLC to those who buy the games new is a good idea if they want to encourage new game sells (although it would take a bit more than Chris Masters to sway me. Seriously guys, Chris Masters? Might as well offer B. Brian Blair*). Punishing those who buy used by removing essential parts of the game is a bad idea. I read Tycho's comments on this over at Penny Arcade. Can't say I'm comfortable with equating Right of First Sale to theft.

*And if THQ really wants to sway me to buy their game new they should, oh, make a wrestling game that's worth a crap again.

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#19 EJ902
Member since 2005 • 14338 Posts
Buying and selling second hand has happened for centuries, they're not the first to lose money due to it, but it's wrong for them to seek to ban the practice entirely. Offering small benefits to buyers of brand new games is ok (kind of like what mass effect did), anything that nixes the game for second hand buyers is wrong. There are plenty of valid reasons for wanting to buy or sell a used game. Some people want to get rid of games they don't want but feel it would be a shame to just throw them away - maybe THQ could offer to buy back unwanted games and recycle them or something, everyone loves recycling. Sometimes it's the only way to find an old game that can't be found brand new - maybe THQ should offer some means of making old games for those who want them (though Digital distribution takes care of this anyway). Some people buy used games to save money - maybe THQ should lower their prices. I'm sure there are valid arguments against all of these, I'm just saying that there are plenty of things thq could do to discourage the practice without being hostile towards second hand buyers. I also doubt that they lose nearly as much money to pre-owned games as they would claim
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reason58

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#20 reason58
Member since 2003 • 355 Posts

Part of the reason why they can sell games for $60 is because people have the ability to sell that game when they are done to recoup some of their cost. If they circumvent the first-sale doctrine then it decreases the value of the game to the consumer. This means either less overall sales or a lower profit margin. They are being short-sighted and they are going to feel the burn.

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TGM_basic

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#21 TGM_basic
Member since 2003 • 6299 Posts

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

reason58

Yet another reason this current console generation is an absolute failure.

So I bought the game new, yet I'm still punished for not having my console online in order to get this "DLC" that should have been in the game to begin with.

Thanks for nothing, a-holes. God I hate this generation...

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Pixel-Pirate

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#22 Pixel-Pirate
Member since 2009 • 10771 Posts

My 360 isn't internet capable so this really has no effect on me.

Wii isn't about online

PC doesn't have used. So really, means nothing to me. A jerk move by developers trying to stifle out legitimate buisness practices due to greed.

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#23 Pixel-Pirate
Member since 2009 • 10771 Posts

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

reason58

Ah yes. Leaving out a character and content in the game. This screwed me over even though I bought the game new because I can't go online with my xbox. So I'm punished for not paying a hundred dollars for a microsoft router.

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AtomicTangerine

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#24 AtomicTangerine
Member since 2005 • 4413 Posts

Dude, I don't think most of you understand the economics of the video game industry today.

Most games lose money. Profitable developers can close with a single bad game, and publishers are scared to fund things that aren't proven hits.

Most games have a shelf-life shorter than almost every other form of media. Sure, used books exist, but people still buy The Great Gatsby or Great Expectations after the author has been dead for decades. How many copies did the greatest video games from two years ago sell last month? You think people are still buying Bioshock?

I could go on and on, and yeah, it is a bummer for the consumer, but they don't care. If you don't buy the game new, you aren't a customer of THQ. They don't want to pay for you to use their servers when you have given them nothing.

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#25 QuistisTrepe_
Member since 2010 • 4121 Posts

Dude, I don't think most of you understand the economics of the video game industry today.

Most games lose money. Profitable developers can close with a single bad game, and publishers are scared to fund things that aren't proven hits.

Most games have a shelf-life shorter than almost every other form of media. Sure, used books exist, but people still buy The Great Gatsby or Great Expectations after the author has been dead for decades. How many copies did the greatest video games from two years ago sell last month? You think people are still buying Bioshock?

If you don't buy the game new, you aren't a customer of THQ. They don't want to pay for you to use their servers when you have given them nothing.

AtomicTangerine

I'm not going to necessarily dismiss your point, but a few things need to be cleared up.

I might be able to shed a tear for the poor, poor game companies if they didn't benefit so mightily from the secondhand sellers that they so despise. The increased exposure, the free advertising, global retailers pushing their product, two major console producers providing alternative revenue streams through DLC, all that going for them and I'm supposed to feel bad about buying and selling secondhand?

I don't think so.

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TGM_basic

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#26 TGM_basic
Member since 2003 • 6299 Posts

[QUOTE="reason58"]

I noticed this trend with EA and Mass Effect 2. They had a one-time code for "DLC" which should have been in the game to begin with. This is a disgusting money grab, and I genuinely hope these companies suffer enormously for their greed.

Pixel-Pirate

Ah yes. Leaving out a character and content in the game. This screwed me over even though I bought the game new because I can't go online with my xbox. So I'm punished for not paying a hundred dollars for a microsoft router.

My point exactly. I've already payed hundreds of dollors buying the damn machine, and yet I'm not still restricted on the games and content that are available. Download only games and DLC are the worst thing to happen to gaming ever. (I can at least understand it somewhat for the small time games that couldn't find the shelf space in stores, but for major releases? Absolutely unacceptable. I'm looking at you, Sonic 4, you money-grubbing hog.)

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Pixel-Pirate

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#27 Pixel-Pirate
Member since 2009 • 10771 Posts

Dude, I don't think most of you understand the economics of the video game industry today.

Most games lose money. Profitable developers can close with a single bad game, and publishers are scared to fund things that aren't proven hits.

Most games have a shelf-life shorter than almost every other form of media. Sure, used books exist, but people still buy The Great Gatsby or Great Expectations after the author has been dead for decades. How many copies did the greatest video games from two years ago sell last month? You think people are still buying Bioshock?

I could go on and on, and yeah, it is a bummer for the consumer, but they don't care. If you don't buy the game new, you aren't a customer of THQ. They don't want to pay for you to use their servers when you have given them nothing.

AtomicTangerine

Game developers are the only people who try to stop legal legitimate reselling of your own property.

20TH century fox has never gone after me for selling a used copy of a movie I have. IKEA doesn't punish me for selling my worn down used lazy boy. Toyota doesn't punish me for selling my used 10 year old car.

Why should game developers punish me for selling used games while they continue to raise the price of games to absurd levels?

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reason58

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#28 reason58
Member since 2003 • 355 Posts

Because they can.

It is the only interactive medium, so that makes it possible to circumvent the law.

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UT_Wrestler

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#29 UT_Wrestler
Member since 2004 • 16426 Posts
The only reason many people are willing to pay 60 dollars for a used game is because they know they can recoup a large chunk of that cost from reselling the game. If publishers continue to make it more difficult to get anything from selling your games, people will become MUCH pickier about which new games they buy and the publishers themselves will suffer as a result.
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reason58

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#30 reason58
Member since 2003 • 355 Posts

Hey!

Part of the reason why they can sell games for $60 is because people have the ability to sell that game when they are done to recoup some of their cost. If they circumvent the first-sale doctrine then it decreases the value of the game to the consumer. This means either less overall sales or a lower profit margin. They are being short-sighted and they are going to feel the burn.

reason58

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wiouds

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#31 wiouds
Member since 2004 • 6233 Posts

Bestbuy and Target may be going into the used gae dealing too. So more company are going into used game dealing as more company try to fight used game dealing.

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reason58

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#32 reason58
Member since 2003 • 355 Posts

Because the margin is incredibly huge relative to new games. Double and in some case triple digit percentage profits on used games blows away the single digit they get on new games every time.

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#33 AtomicTangerine
Member since 2005 • 4413 Posts

[QUOTE="AtomicTangerine"]

Dude, I don't think most of you understand the economics of the video game industry today.

Most games lose money. Profitable developers can close with a single bad game, and publishers are scared to fund things that aren't proven hits.

Most games have a shelf-life shorter than almost every other form of media. Sure, used books exist, but people still buy The Great Gatsby or Great Expectations after the author has been dead for decades. How many copies did the greatest video games from two years ago sell last month? You think people are still buying Bioshock?

I could go on and on, and yeah, it is a bummer for the consumer, but they don't care. If you don't buy the game new, you aren't a customer of THQ. They don't want to pay for you to use their servers when you have given them nothing.

Pixel-Pirate

Game developers are the only people who try to stop legal legitimate reselling of your own property.

20TH century fox has never gone after me for selling a used copy of a movie I have. IKEA doesn't punish me for selling my worn down used lazy boy. Toyota doesn't punish me for selling my used 10 year old car.

Why should game developers punish me for selling used games while they continue to raise the price of games to absurd levels?

Games are not movies or furniture or used cars. Please read what I wrote.

Most video games have a shelf-life of only a few months. After that point, they have made the vast majority of they money they will EVER make. For example, I just bought Starship Troopers on Blu-Ray. It sat next to a bunch of other movies at Target that were more than a decade old. How often have you gone to a major retailer, or heck, even Gamestop, and found a game on the shelf that was from the 90s and was still more than half the price of most new releases? Outside of the super hits like Starcraft, you won't find a game more than 5 years old, and almost all of them will be within the last 2.

Also, I think some of you are confused with what they are trying to stop exactly. They aren't as worried about the guy buying the game used 3 years down the line. What they are worried about is the guy who buys a game for $55 used instead of $60 new.

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Gammit10

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#34 Gammit10
Member since 2004 • 2397 Posts

PC doesn't have used.

Pixel-Pirate
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#35 morrowindnic
Member since 2004 • 1541 Posts

[QUOTE="wiouds"]

They think that if a person can not buy used then they would get their game new. I know many of my used game are of those I would not pay $20 more.

UT_Wrestler

Yeah that's the other problem publishers don't realize. How many brand new games can the average consumer really afford to buy? 5? 10? 10 new games a year would cost 600 dollars. For most people, the only way they can actually afford new games is by selling ones they already have. But if used games become worthless, then people will be buying even less new games.

I have bought more then 10 games this year, and most of them under $15.

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morrowindnic

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#36 morrowindnic
Member since 2004 • 1541 Posts

[QUOTE="UT_Wrestler"][QUOTE="wiouds"]

I have bought more then 10 games this year, and most of them under $15.

morrowindnic

[QUOTE="Pixel-Pirate"]

PC doesn't have used.

Gammit10

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After the cd-key is used the game is pretty useless for online play. And it's impossible to sell a game that's attached to steam, unless you sell the whole account.

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#37 thattotally
Member since 2008 • 3842 Posts

If you can't afford video games then maybe you should look into a different hobby like stamps.


What does THQ have other than de Blob again? I seem to forget any relevance they have in the industry.

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Gamefan1986

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#38 Gamefan1986
Member since 2005 • 1325 Posts

This whole "developers get screwed" argument that these companies try make is nonsensical seeing as how the devs have already gotten their money for their game before the customer ever walks into the store. Every single copy that is sitting on a shelf (new or used) in any retail outlet has been paid for already buy the store thats selling it. If you walk into Gamestop and buy Halo Reach new and Mafia II used you arent giving microsoft $60 and Gamestop $55, you are giving Gamestop $115. Gamestop has to buy games from the dev/publisher before they can stock their shelves with it.

The dev makes money by selling the games to retailers, and retailers make money by ordering the games at one price and charging the retail price. Thats what "Manufacturer's Suggested Retail Price" is: The price that the producers tell the retailer to sell it for so they can make some money too.

Thats the supply chain people, other companies/industries its more people involved like wholesalers.

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#39 Grammaton-Cleric
Member since 2002 • 7515 Posts

I've written on this issue before and I'm not about to rehash my arguments and get into the same debates but I do think the issue is a bit more complicated than some think, especially when we start comparing other used goods to gaming. The used game market is a unique entity in retail, so while consumers have the right to resell their games, I wouldn't be so quick to call game developers and publishers greedy when they claim used game sales often rob them of revenue.

That said, THQ's "solution" is anything but.

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worlock77

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#40 worlock77
Member since 2009 • 22552 Posts

I've written on this issue before and I'm not about to rehash my arguments and get into the same debates but I do think the issue is a bit more complicated than some think, especially when we start comparing other used goods to gaming. The used game market is a unique entity in retail, so while consumers have the right to resell their games, I wouldn't be so quick to call game developers and publishers greedy when they claim used game sales often rob them of revenue.

That said, THQ's "solution" is anything but.

Grammaton-Cleric

I wouldn't say it's unique. It's at least comparable to music, and the music labels gave up the "buying used is taking money away from us" argument long ago.

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QuistisTrepe_

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#41 QuistisTrepe_
Member since 2010 • 4121 Posts

[QUOTE="Grammaton-Cleric"]

I've written on this issue before and I'm not about to rehash my arguments and get into the same debates but I do think the issue is a bit more complicated than some think, especially when we start comparing other used goods to gaming. The used game market is a unique entity in retail, so while consumers have the right to resell their games, I wouldn't be so quick to call game developers and publishers greedy when they claim used game sales often rob them of revenue.

That said, THQ's "solution" is anything but.

worlock77

I wouldn't say it's unique. It's at least comparable to music, and the music labels gave up the "buying used is taking money away from us" argument long ago.

I find it laughable that the gaming industry is stumbling into the wrong side of an argument that the recording and motion picture industries have long since moved on from. I agree, nothing here is unique. In fact, the gaming companies have even more streams of revenue that make the other members of Big Content blush.

Its an impressive feat for industry heads to complain about secondhand games while they're obtaining more revenue off an infrastructure that was built for them courtesy of Sony and Microsoft.

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Grammaton-Cleric

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#42 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

I've written on this issue before and I'm not about to rehash my arguments and get into the same debates but I do think the issue is a bit more complicated than some think, especially when we start comparing other used goods to gaming. The used game market is a unique entity in retail, so while consumers have the right to resell their games, I wouldn't be so quick to call game developers and publishers greedy when they claim used game sales often rob them of revenue.

That said, THQ's "solution" is anything but.

worlock77

I wouldn't say it's unique. It's at least comparable to music, and the music labels gave up the "buying used is taking money away from us" argument long ago.

The used CD market was never anywhere near as prolific as the used game market, largely because the cost differential between the two products is sizeable and thus easier to exploit on the videogame side of things. Yes, used markets exist for other products, but never before has that market been so aggressively pursued and exploited by retailers, many of whom never had any prior interest in selling used movies or games. When major retailers that specialize in new product, such as WalMart and BestBuy, are looking to nab a piece of the used game pie, that fact alone suggests that comparing the used game market to any other isn't entirely fair or accurate.

Again, I'm not suggesting THQ is in the right here but the issue isn't as simple as some are asserting.

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Grammaton-Cleric

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#43 Grammaton-Cleric
Member since 2002 • 7515 Posts

I find it laughable that the gaming industry is stumbling into the wrong side of an argument that the recording and motion picture industries have long since moved on from. I agree, nothing here is unique. In fact, the gaming companies have even more streams of revenue that make the other members of Big Content blush.

QuistisTrepe_

Actually, a film has far more revenue streams available to it, starting with the initial box office take, both foreign and domestic, the DVD/Blueray sales, the cable network release, and eventually, selling the broadcasting rights to the free networks, not to mention that since films are not intrinsically tethered to a format or console, they can be released and re-released at will. Also, the price of films and music is much lower than gaming, which affords Gamestop and other retailers plenty of wiggle room when pricing used content while still reaping a healthy profit. The used CD/DVD market was never nearly as profitable because the margins between new product and used was often minimal.

Again, we are talking about very disparate markets, which is why I still think the used game market is largely unique, even if the mentality that propels it is similar.

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#44 worlock77
Member since 2009 • 22552 Posts

[QUOTE="worlock77"]

[QUOTE="Grammaton-Cleric"]

I've written on this issue before and I'm not about to rehash my arguments and get into the same debates but I do think the issue is a bit more complicated than some think, especially when we start comparing other used goods to gaming. The used game market is a unique entity in retail, so while consumers have the right to resell their games, I wouldn't be so quick to call game developers and publishers greedy when they claim used game sales often rob them of revenue.

That said, THQ's "solution" is anything but.

Grammaton-Cleric

I wouldn't say it's unique. It's at least comparable to music, and the music labels gave up the "buying used is taking money away from us" argument long ago.

The used CD market was never anywhere near as prolific as the used game market, largely because the cost differential between the two products is sizeable and thus easier to exploit on the videogame side of things. Yes, used markets exist for other products, but never before has that market been so aggressively pursued and exploited by retailers, many of whom never had any prior interest in selling used movies or games. When major retailers that specialize in new product, such as WalMart and BestBuy, are looking to nab a piece of the used game pie, that fact alone suggests that comparing the used game market to any other isn't entirely fair or accurate.

Again, I'm not suggesting THQ is in the right here but the issue isn't as simple as some are asserting.

Dude, I recall seeing used CDs in major retailers such as F.Y.E. around 10 years or so ago. So no, the used games market isn't entirely unique.

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#45 QuistisTrepe_
Member since 2010 • 4121 Posts

Again, we are talking about very disparate markets, which is why I still think the used game market is largely unique, even if the mentality that propels it is similar.

Grammaton-Cleric

Gram, I'm not going to tell you that you're wrong. However, what possible obstacles could the gaming industry face that the other members of Big Content don't? If the secondhand business had such a adverse impact upon developers, then why has the gaming industry continued to thrive and grow, so much so that it has exceeded the motion picture industry since 2003? The arguments against used games just don't add up, nor do they change reality- that the relationship between the secondhand market and the developers is mutually exclusive. Neither party can exist without the other.

Nintendo, Sony, Microsoft, Gamestop, Amazon, eBay, and Gamefly, have all built and provided the infrastructure upon which the games industry has used to print money.

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#46 reason58
Member since 2003 • 355 Posts

I worked at a major music chain for a few years a decade ago. Their used section was enormous, and the markup was amazing. They easily pulled in around 50-100% profit on the used CDs, and they had hundreds of thousands in one store alone.

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#47 Grammaton-Cleric
Member since 2002 • 7515 Posts

Dude, I recall seeing used CDs in major retailers such as F.Y.E. around 10 years or so ago. So no, the used games market isn't entirely unique.

worlock77

I'm not asserting the used game market is entirely unique but rather that there are some disparities between used games and other used markets that should be taken into account.

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Grammaton-Cleric

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#48 Grammaton-Cleric
Member since 2002 • 7515 Posts

Gram, I'm not going to tell you that you're wrong. However, what possible obstacles could the gaming industry face that the other members of Big Content don't? If the secondhand business had such a adverse impact upon developers, then why has the gaming industry continued to thrive and grow, so much so that it has exceeded the motion picture industry since 2003? The arguments against used games just don't add up, nor do they change reality- that the relationship between the secondhand market and the developers is mutually exclusive. Neither party can exist without the other.

Nintendo, Sony, Microsoft, Gamestop, Amazon, eBay, and Gamefly, have all built and provided the infrastructure upon which the games industry has used to print money.

QuistisTrepe_

Firstly, it is debatable that the industry is thriving and growing at this point given the massive layoffs and closures we've seen over the last year. Now, I'm not asserting all of this directly correlates to the used game market but I do think the notion that this industry is healthy and thus not in need of re-examination is a flawed perspective given the recent economic downturn.

As to the fact that the gaming industry now generates more revenue than film, bear in mind that the average cost of a movie ticket is 10 dollars and the average cost of a DVD is about 15 to 20 dollars versus the average cost of a game, which is now between 40 and 60 bucks. The real question is profitability, since raw revenue figures alone don't relate that. Most films make their budget back and enjoy a profit precisely because they enjoy established, multiple revenue streams and much broader windows to rake in said revenue. Games generally have a much faster expiration date which means the first 6 to 8 months is where most of the money can and will be made, thus used game sales certainly cut into that, even if on the other side of the equation they also facilitate some of the purchases.

And yes, to a degree the used game market does buoy the new game market but to what extent is still a mystery until somebody begins tracking data to see just how many new purchases are predicated upon used game trade-ins. If a company like Gamestop could provide data that the used game market is actually helping the sales of new software then that might shut down the critics. However, my initial point remains the same: the used game market is in some ways dissimilar from any used market we've seen before. It's a much more aggressive business model that appears to have become more deeply entrenched than what we've seen with movies, books or CD's. That's really all I'm trying to assert here.

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#49 magnax1
Member since 2007 • 4605 Posts

I think they're pretty much screwed if they think that is going to raise their sales. I've bought maybe two new games this year, its just not worth 60$ to me for 90% of the games I want.