A couple of days ago, I watched a video of Rev Rant's (someone who works for Destructoid) that argued a very interesting point. Which games are truly non-linear? Most games that we associate with non-linearity are just set in huge worlds and they give you one or two ways to complete a mission. There really aren't enough choices left up to the player on how to play throughout the game. Usually games have linear gameplay wrapped around in a tortilla (as Rev Rant puts it) within a huge world that give an illusion of non-linearity. They are all pretty much scripted. And this is the biggest reason why they are not truly non-linear. So games like GTA, Infamous, and many others are not really non-linear at all.
If you want to hear more points made about non-linearity, check out Rev Rant's video:
http://www.youtube.com/watch?v=d1rWkqTzOJ4
Then, after you're done watching, you can really put together your thoughts on what to expect from games, in terms of non-linearity.
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