@quietraven: I think that something that is interesting about the concept of a game is that it does not need to serve a cultural purpose other than that of the game itself.
A twentieth century philosopher, Ludwig Von Wittgenstein, thought that the idea of a game could not be bounded thus anything could be a game. Wittgenstein says, "For how is the concept of a game bounded? What still counts as a game and what no longer does? Can you give the boundary? No." This is a fascinating thought that says games are boundless.
An intriguing aspect of philosophy is that the many philosophers throughout history disagree greatly about a variety of subjects. One such philosopher, in contrast to Wittgenstein's views on a game, is Bernard Suits. Suits says in his book, "The Grasshopper," that any game can be defined by four traits.
The traits are the following:
1. Pre-lusory goal
2. Constitutive Rules
3. Lusory Attitude
Also:
4. Voluntarily overcoming unnecessary obstacles
The pre-lusory goal is some predetermined illusion, an imaginative framework to complete a task or series of tasks that is not based on reality. Next, there are rules that represent the system within which the framework can be instantiated like one goal, at least one player, and a ball with points granted to the player(s) each time the ball reaches the goal with a defined ultimate point amount as the win state. Furthermore, the lusory attitude is something that the potential player is required to have in order to play the game; a playful attitude. Finally, a voluntary commitment to overcome unnecessary obstacles is important because something is not a game if it is forced, but rather that would be conscription.
Another interesting, bounding concept of a game is by Johan Huizinga in his book called "Homo Ludens" or "The Playing Man." In it, Huizinga introduces the concept of "The Magic Circle."
Here is a visual representation:
Real world.........^ Real world
Real world <(Game)> Real world
Real world........ v Real world
There is an imaginary boundary for a game which is isolated from the rules of the real world.
That said, if we consider the views of Wittgenstein, Suits and Huizinga for the purposes of identifying what is a game, a game being outdated is nonsensical. One plausible counterargument follows from Wittgenstein's assertion in that a game is unable to have boundaries thus time is not a limiting factor for game longevity. If utilizing either Suits or Huizinga's views of game design, games are only identified by the aforementioned characteristics at the very least thus depreciation as an art form is not a fundamental aspect of a game. I agree with the reasoning of all three of these individuals.
In business terms, if you want turn-based strategy games to continue, I would recommend communicating with the developers who design and develop games that you enjoy. You can act as a player and continue purchasing their content, but you can also give them feedback in the form of fan mail or surveys when the opportunity is available. There are many other ways that you can show your support as well. That said, it is important to recognize the financial importance of sustainable returns on investment. Products that are innovative in ways competition is not, players like, and will pay for are seen as worth both producing and utilizing as a model for future products. This most likely shall be approved by a sponsor. In contrast, a product that is not innovative, players dislike, or shall refrain from paying for is likely seen as something worth forgoing producing. It may be utilized as a learning tool, but probably not much more than that. Today, cost of video game production can vary widely with many costing millions of dollars. There are cost estimations and actual cost, and earned value. If there is not enough earned value, future products and the team developing them are unable to have financial support, so companies close.
In my view, no game design is inherently outdated granted future iterations can build from a base foundation, but that is the case for every game. A false analogy would be that alchemy became outdated when chemistry was invented as the methods were inherently at odds and the scientific method has shown that one is superior to the other through trial and error. However, games do not have a superior descendant. Even video games are a part of the broader category of games which includes board games, card games, etc.
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