Two Worlds 2 (and PotFF) - Sailing

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blogotronic

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#1 blogotronic
Member since 2010 • 25 Posts

Hey. I have one question.
Is sailing is an important part of the game? for example: You can discover new islands (which are not marked on the map) etc, or... You need sailing only to go to the 1 or 2 islands?

I bought Two Worlds 2 + PotFF with Worldmerge mod, but I'm curious :)

Thanks.

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#2 blogotronic
Member since 2010 • 25 Posts

Bump?

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Black_Knight_00

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#3  Edited By Black_Knight_00
Member since 2007 • 78 Posts

There are things to discover at sea so, if you enjoy sailing, take your time and explore the coasts. Protip to save you some time: the big ass northern island can't be accessed: it's reserved for the coop mode, sadly. Take it from one who didn't know and sailed all around it looking for a beach.

I don't have PotFF, so what I said goes for the main game.

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udUbdaWgz1

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#4 udUbdaWgz1
Member since 2014 • 633 Posts

@Black_Knight_00:

oh man, I was going to head there soon, too, lol. you have no idea how thankful I am for that info:)

especially, since, I still haven't perfected my sailing yet, freakin arrrrrrrrg

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#5  Edited By blogotronic
Member since 2010 • 25 Posts

Thanks for the info.

About thatr big island reserverd for multi.

Download and install the Worldmerge mod.

"Worldmerge combines the Two World 2 main campaign, the eleven multiplayer adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced singleplayer gameworld. The experience curve as well as the levels of the monsters have been adjusted accordingly - reach lvl 65+ and still find challenging adventures. Worldmerge ties everything together with a very long new questline sending you all around the world of Antaloor, even to the most hidden corners. You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge.

Furthermore over 130 new handplaced encounters with uniquely named (Mini-)Bosses and their companions are added. They guard well hidden new treasures in the guise of potions that permanently increase parameters and grant skill points. The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister “teacher” has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hitpoints in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack. Combat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough. Also, there is no more hp regeneration of the hero in combat.

In addition to that many great mods by gifted modders from the Two Worlds 2 community are included (see details below). The singleplayer game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 20 extra hours (30+ if you choose the Master Difficulty). All in all, you’re in for a 65+ hours role playing epic."

http://www.insidetwoworlds.com/showthread.php?t=33839

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#6 udUbdaWgz1
Member since 2014 • 633 Posts

the one thing that is a huge blunder, imo, is the lack of difficulty. i'm on consoles and ANY game that becomes too easy I lose interest quickly. I guess i'm going to have to start implementing some rules and restrictions, but, I don't yet know all the details of this game and so it'll be tough to make the right ones.

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#7  Edited By Black_Knight_00
Member since 2007 • 78 Posts

@udubdawgz1 said:

@Black_Knight_00:

oh man, I was going to head there soon, too, lol. you have no idea how thankful I am for that info:)

especially, since, I still haven't perfected my sailing yet, freakin arrrrrrrrg

Yeah, that would have taken you a looong time before you realized there was no way in. Oh and the game gets pretty brutal on the third island, some monsters can pretty much one-shot you, so keep playing. Also, don't forget to make a separate save before entering any of the caves you find: there's at least one (by the northen beach of the island full of ostriches and baboons) that's bugged and won't let you out once you're in (this happened to me on the xbox version).

@blogotronic: I own the game on console, so no mods for me :(