UFC 2009 Undisputed Demo

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jakemartin89oi

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#1 jakemartin89oi
Member since 2008 • 54 Posts

I, personally was dissapointed by the UFC demo released today. Maybe it's just because it's a demo, but the "superb" commentary and "realistic" fighting were not there. Shogun took 10 overhand punches before going down, and the ref stood up my fighter after 20 seconds. Did you get the same lacking experience as me, or did you have the realistic experience that I was hoping for when I picked up teh demo?

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F1Lengend

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#2 F1Lengend
Member since 2005 • 7909 Posts
Ya you are right, its not very realistic but could you imagine if you/cpu goes down in one hit? That wouldnt translate very well to a videogame. Its much too hard to anticipate hits like the pros do in real life, the game would be brutally difficult and brutally easy at the same time. Unfortunately as well, the game was on "EasyA" so expect the CPU to take even more hits in the retail version. Which is good imo because I kept knocking Rua down in the first round, maybe 10 times in a row. I think the game turned out really well though, considering the guys who made it dont have the best track record. It turned out much better than I anticipated and there is a lot of "wow" moments throughout if you learn all the moves and its pretty deep. I hope its semi balanced though, Chucks high kick is DEADLY as is his turnaround fist.
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shogun61

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#3 shogun61
Member since 2008 • 25 Posts

Have you guys ever heard of going to settings and putting the difficulty on expert? That's what I did and the game is a lot more realistic.

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Grammaton-Cleric

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#4 Grammaton-Cleric
Member since 2002 • 7515 Posts

I, personally was dissapointed by the UFC demo released today. Maybe it's just because it's a demo, but the "superb" commentary and "realistic" fighting were not there. Shogun took 10 overhand punches before going down, and the ref stood up my fighter after 20 seconds. Did you get the same lacking experience as me, or did you have the realistic experience that I was hoping for when I picked up teh demo?

jakemartin89oi

With all due respect, you really are completely incorrect about the quality and realism of the game. I've put in around 6 hours on the demo and it is ridiculously deep and contains a complex and nuanced ground game along with a very solid striking mechanic that is the MMA equivalent of the Fight Night series.

The effectiveness of punches and kicks in the game depends on several variables, including position and distance. Strikes actually get jammed up and even glance off opponents and the collision detection is easily some of the best I've ever seen. Flash KO's are not only possible but probable when counter-attacking and the gameplay rewards a strategic, methodical approach versus button mashing while the ground game/grapple system, which includes rubber guards, differentstanding clinches, andvarious transitional movements to achieve superior positioning,will literally take most gamers weeks if not months to master.

It seems like you played the game on the easiest difficulty and mashed a few buttons, then decided that was all the game had to offer, which simply isn't true. I only play the game on harder difficulty settings and the CPS is ruthless. I've had some of the most incredible-looking fights you can imagine, including subtle trapping, and grappling tussles and lengthy, well-earned KO's.

After playing the demo, I'd venture to say it's one of the most impressive sports/fighters I've played and it'sinfinitely superior to the older UFC/Pride games. My advice would be to spend some time in the tutorial section and learn the nuances of the demo before writing this one off.

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Grammaton-Cleric

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#5 Grammaton-Cleric
Member since 2002 • 7515 Posts

Ya you are right, its not very realistic but could you imagine if you/cpu goes down in one hit? That wouldnt translate very well to a videogame. Its much too hard to anticipate hits like the pros do in real life, the game would be brutally difficult and brutally easy at the same time. Unfortunately as well, the game was on "EasyA" so expect the CPU to take even more hits in the retail version. Which is good imo because I kept knocking Rua down in the first round, maybe 10 times in a row. I think the game turned out really well though, considering the guys who made it dont have the best track record. It turned out much better than I anticipated and there is a lot of "wow" moments throughout if you learn all the moves and its pretty deep. I hope its semi balanced though, Chucks high kick is DEADLY as is his turnaround fist.F1Lengend

Actually, it's incredibly realistic. You can knock out fighters with one well placed shot and I've seen fights end in seconds, literally.

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zidura

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#6 zidura
Member since 2003 • 341 Posts

The depth of the game is immediately apparent -- once you turn the difficulty up. Even on Experienced difficulty (only one up from beginner) you can get a good fun fight going. I'm personally losing most fights on advanced but they are even more realistic. The balance of moves and their counter-moves along with the huge range of various strategies you can use is quite amazing, really. I find it interesting how differently you have to fight using Liddell or Rua -- something that I didn't think would translate so well into a game. Imagine how much more varied the strategies will be with 80 different fighters, plus the ability to create your own fighter!

Sure, you could stand there swinging the same punch on beginner difficulty and complain that the game has no depth but you're missing out. Go through the tutorial and I guarantee you'll be blown away by all the possible strategies.

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F1Lengend

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#7 F1Lengend
Member since 2005 • 7909 Posts

[QUOTE="F1Lengend"]Ya you are right, its not very realistic but could you imagine if you/cpu goes down in one hit? That wouldnt translate very well to a videogame. Its much too hard to anticipate hits like the pros do in real life, the game would be brutally difficult and brutally easy at the same time. Unfortunately as well, the game was on "EasyA" so expect the CPU to take even more hits in the retail version. Which is good imo because I kept knocking Rua down in the first round, maybe 10 times in a row. I think the game turned out really well though, considering the guys who made it dont have the best track record. It turned out much better than I anticipated and there is a lot of "wow" moments throughout if you learn all the moves and its pretty deep. I hope its semi balanced though, Chucks high kick is DEADLY as is his turnaround fist.Grammaton-Cleric

Actually, it's incredibly realistic. You can knock out fighters with one well placed shot and I've seen fights end in seconds, literally.

It can be but the majority of the time, I land incredibly powerful kicks to the head and heavy punches to the head multiple times in a row and the player is still able to block AND throw equally devastating shots when in real life there would be some wobbling or the guy would instinctively become defensive to regain his composure. Like I stated though, I understand the compromise the devs took to make the game more enjoyable.
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Grammaton-Cleric

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#8 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="F1Lengend"]Ya you are right, its not very realistic but could you imagine if you/cpu goes down in one hit? That wouldnt translate very well to a videogame. Its much too hard to anticipate hits like the pros do in real life, the game would be brutally difficult and brutally easy at the same time. Unfortunately as well, the game was on "EasyA" so expect the CPU to take even more hits in the retail version. Which is good imo because I kept knocking Rua down in the first round, maybe 10 times in a row. I think the game turned out really well though, considering the guys who made it dont have the best track record. It turned out much better than I anticipated and there is a lot of "wow" moments throughout if you learn all the moves and its pretty deep. I hope its semi balanced though, Chucks high kick is DEADLY as is his turnaround fist.F1Lengend

Actually, it's incredibly realistic. You can knock out fighters with one well placed shot and I've seen fights end in seconds, literally.

It can be but the majority of the time, I land incredibly powerful kicks to the head and heavy punches to the head multiple times in a row and the player is still able to block AND throw equally devastating shots when in real life there would be some wobbling or the guy would instinctively become defensive to regain his composure. Like I stated though, I understand the compromise the devs took to make the game more enjoyable.

Well, I can only speak to what I've seen, but fighters do stagger and fall when hit hardand they also clam up defensively or go for a grapple to slow down the strikes. Play as Chuck on Expert and see how many strikes you land on Rua before he has you in a clinch or grapple.

Out of curiosity, are you playing it on the default difficulty? The CPU on beginner is a punching bag.

Personally, I'm not seeing any "compromise" at all. I've seen plenty of MMAbouts where fighters took numerous shots to the head and absorbed the blows. KO's are not an exact science and I'm actually very impressed at how the game implements the flash KO's, as most of them have been very obvious cleanhits and or well timed counters.

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F1Lengend

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#9 F1Lengend
Member since 2005 • 7909 Posts
Ya I've tried multiple difficulties and noticed the same patterns for the most part. Its the same principle that driving simulators make, sure its realistic but they have to compromise because we are not pros, finishing a lap would be extremely difficult, you have to balance realism with fun. I think its a lot more realistic than I expected it to be though so im not complaining but I definitely think there are times where the player should have been knocked out cold but he kept standing, only to throw a high kick no less and equally as hard as my hit. Its much better and more realistic than the boxing games though, like you said you have to be careful or you can get knocked out pretty quickly. I havent actually seen anyone knocked out by one punch though,
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DarkCatalyst

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#10 DarkCatalyst
Member since 2002 • 21074 Posts
From what I've played, and as a fighter myself, I am satisfied with UFC 2009's realism - I've had some long-running and intense bouts (on the higher difficulties, anyway), and I've also had instances where I've won by basically death in the opening seconds (learn LB, know it, love it...it is your friend). The fact of the matter is, it's not just the simple act of punching someone in the head (even multiple times, ask Forrest Griffin) that will yield a knockout or even a knockdown. If you're landing heavy shots to the forehead, for example, expect to have to land many, many more of those than if those shots were aimed at the jaw or temples. Those are the ones that are much more likely to be an immediate KO. The thing is, that's very hard to aim, and the likelihood of getting the KO is pretty well random, barring a very big mistake by the opponent (ie: I had Shogun whiff on a head kick that left him turned to one side. I immediately threw a head kick of my own that caught him squarely across the face, and Mario Yamasaki was between us before he even hit the ground. Thing with this game is, proximity and target really matter, which we aren't used to from all the Street Fighter and Virtua Fighter most of us have been playing. The exact same attack can have very different properties just based on your opponent being a foot closer to you than you had intended when you threw the swing. You can't head-kick someone who is in your face (you'll catch them in the ribs, attacking their stamina rather than giving you a chance at a KO), and it's a lot harder to score a KO or a knockdown from close range. So yes, I'm quite satisfied with the realism of this game, and in the end, it will all depend on how well players protect themselves. If someone's poor defensively, you can come out swinging for the fences and most likely grease them out in a matter of seconds, just like Wanderlei Silva vs Keith Jardine ended up. Yet, while ownage is very much a possibility, it isn't really probable except in the most extreme of cases. As an aside, they included the complete tutorial in the demo, and I highly recommend everyone give it a look if they haven't already.
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Grammaton-Cleric

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#11 Grammaton-Cleric
Member since 2002 • 7515 Posts

From what I've played, and as a fighter myself, I am satisfied with UFC 2009's realism - I've had some long-running and intense bouts (on the higher difficulties, anyway), and I've also had instances where I've won by basically death in the opening seconds (learn LB, know it, love it...it is your friend). The fact of the matter is, it's not just the simple act of punching someone in the head (even multiple times, ask Forrest Griffin) that will yield a knockout or even a knockdown. If you're landing heavy shots to the forehead, for example, expect to have to land many, many more of those than if those shots were aimed at the jaw or temples. Those are the ones that are much more likely to be an immediate KO. The thing is, that's very hard to aim, and the likelihood of getting the KO is pretty well random, barring a very big mistake by the opponent (ie: I had Shogun whiff on a head kick that left him turned to one side. I immediately threw a head kick of my own that caught him squarely across the face, and Mario Yamasaki was between us before he even hit the ground. Thing with this game is, proximity and target really matter, which we aren't used to from all the Street Fighter and Virtua Fighter most of us have been playing. The exact same attack can have very different properties just based on your opponent being a foot closer to you than you had intended when you threw the swing. You can't head-kick someone who is in your face (you'll catch them in the ribs, attacking their stamina rather than giving you a chance at a KO), and it's a lot harder to score a KO or a knockdown from close range. So yes, I'm quite satisfied with the realism of this game, and in the end, it will all depend on how well players protect themselves. If someone's poor defensively, you can come out swinging for the fences and most likely grease them out in a matter of seconds, just like Wanderlei Silva vs Keith Jardine ended up. Yet, while ownage is very much a possibility, it isn't really probable except in the most extreme of cases. As an aside, they included the complete tutorial in the demo, and I highly recommend everyone give it a look if they haven't already.DarkCatalyst

I'm going to be curious to see if the online has legs because the mashers are going down hard in this one. The potential for some epic matches is truly mind blowing.

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DarkCatalyst

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#12 DarkCatalyst
Member since 2002 • 21074 Posts
Mashers are going to eat it hard in this game. To the point that they'll be begging for some Virtua Fighter after this. One thing I'd like to see in this game is an openweight mode online. I'm sure there will be some weaker players who stick to guys like Lesnar, Sylvia, Bader, etc just for their striking power, and I'd love to pick someone along the lines of Penn or Serra and just completely handle them from a few weight classes down. :)
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#13 F1Lengend
Member since 2005 • 7909 Posts
Whats also awesome about this game is how different each fighter is, they went to great lengths to make you fight to your players strengths or you will get your ass handed to you. Im excited to see how GSP is in this game, but since he is more toward a wrestler, he probably wont be my main guy. I can see Silva dominating the online scene.
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DarkCatalyst

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#14 DarkCatalyst
Member since 2002 • 21074 Posts

Whats also awesome about this game is how different each fighter is, they went to great lengths to make you fight to your players strengths or you will get your ass handed to you. Im excited to see how GSP is in this game, but since he is more toward a wrestler, he probably wont be my main guy. I can see Silva dominating the online scene.F1Lengend
Spider or Wand? I can see Spider being good but kind of hard to play. As much as I'd like to avoid comparisons to conventional fighting games, I see him being an Akuma - an absolute force in the right hands, but only those hands that can play around his weaknesses. If Yuke's overrates his durability (let's face it, he hasn't been tested enough and looks kinda spindly, hence "Spider"...I really want to see more of him at 205), I'll be disappointed.

Wand, however, should be absolutely nasty in the hands of anyone who can set up and properly play the clinch. :)

Edit: You know, maybe Spider should be Wand's next experiment at 195 Catchweight. THAT would answer some questions regarding Spider's chin.

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F1Lengend

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#15 F1Lengend
Member since 2005 • 7909 Posts
Definitely Wanderlei. I havent payed attention to the roster list but dare I ask if Lesner is in the game?
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DarkCatalyst

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#16 DarkCatalyst
Member since 2002 • 21074 Posts
Well, the champ has to be there. Pretty much the entire HW division is in it, along with a few other former UFC HWs that THQ seems to be playing dumb on in order to fill out the HW roster. Cro Cop, Sylvia, Gonzaga, and some others who are gone from UFC made the cut.
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#17 martialbullet
Member since 2006 • 10948 Posts

Yukes have been know to make solid titles with the WWE games, but I was quite surprised that they can make such a damn good UFC game too. I enjoyed the demo a lot. The cpu could need some more work though since I was just able to spam those lunging punches to the point that he was ko'd.

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DarkCatalyst

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#18 DarkCatalyst
Member since 2002 • 21074 Posts

Yukes have been know to make solid titles with the WWE games, but I was quite surprised that they can make such a damn good UFC game too. I enjoyed the demo a lot. The cpu could need some more work though since I was just able to spam those lunging punches to the point that he was ko'd.

martialbullet
The demo defaults to Beginner. Options are open though.
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DarkCatalyst

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#19 DarkCatalyst
Member since 2002 • 21074 Posts
Okay, posting again to reiterate how much better the game gets at the higher difficulties. Been playing a lot on Expert, and I've seen both quick finishes and decisions (granted, in the decisions I was playing a VERY conservative style, but I was losing too much when I decided to free-wheel). This game does something that no other fighting game has ever managed to do - get me to tap deep into my own existing knowledge of how to fight. There have been flickers of it in other games, but nothing like how UFC 2009 forces me to. I hope to god the online is good when the full game is out.
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#20 b3yondstupidity
Member since 2007 • 12500 Posts
Yeah I think the game is good, but I'm not such a big fan, I mean, it's pretty hard to get out of a grapple, it's like who evers on the floor first will most likely lose, and yes I have checked the tutorial.